Merge remote-tracking branch 'origin/main' into dev/migrie/s/token-search-page

This commit is contained in:
Mike Griese
2025-12-09 04:41:16 -06:00
203 changed files with 5011 additions and 4481 deletions

View File

@@ -95,6 +95,7 @@ OTP
Yubi
Yubico
Perplexity
Groq
svgl
# KEYS
@@ -335,3 +336,9 @@ zwsp
# mermaid
autonumber
# GitHub issue/PR commands
azp
feedbackhub
needinfo
reportbug

View File

@@ -221,6 +221,7 @@ clientside
CLIPBOARDUPDATE
CLIPCHILDREN
CLIPSIBLINGS
CLITo
closesocket
clp
CLSCTX
@@ -728,9 +729,9 @@ HWNDPARENT
HWNDPREV
hyjiacan
IAI
icf
ICONERROR
ICONLOCATION
icf
IDCANCEL
IDD
idk
@@ -773,6 +774,7 @@ INITGUID
INITTOLOGFONTSTRUCT
INLINEPREFIX
inlines
Inno
INPC
inproc
INPUTHARDWARE
@@ -1072,6 +1074,7 @@ MVVMTK
MWBEx
MYICON
NAMECHANGE
Notavailable
namespaceanddescendants
nao
NCACTIVATE
@@ -1480,6 +1483,7 @@ rgh
rgn
rgs
rguid
rhk
RIDEV
RIGHTSCROLLBAR
riid
@@ -1585,6 +1589,7 @@ SHGDNF
SHGFI
SHIL
shinfo
shk
shlwapi
shobjidl
SHORTCUTATLEAST
@@ -1629,6 +1634,7 @@ SKIPOWNPROCESS
sku
SLGP
sln
slnx
SMALLICON
smartphone
smileys
@@ -1794,6 +1800,7 @@ tlbimp
tlc
tmain
TNP
toolgood
Toolhelp
toolwindow
TOPDOWNDIB
@@ -1847,6 +1854,7 @@ UNCPRIORITY
UNDNAME
UNICODETEXT
unins
Uninstaller
uninstalls
Uniquifies
unitconverter

View File

@@ -60,6 +60,8 @@
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"FancyZonesCLI.exe",
"FancyZonesCLI.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
@@ -351,6 +353,11 @@
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"boost_regex-vc143-mt-gd-x32-1_87.dll",
"boost_regex-vc143-mt-gd-x64-1_87.dll",
"boost_regex-vc143-mt-x32-1_87.dll",
"boost_regex-vc143-mt-x64-1_87.dll",
"UnitsNet.dll",
"UtfUnknown.dll",
"Wpf.Ui.dll"

View File

@@ -192,14 +192,14 @@ jobs:
displayName: Verify XAML formatting
- pwsh: |-
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
displayName: Verify Nuget package versions for PowerToys.sln
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
displayName: Verify Nuget package versions for PowerToys.slnx
- pwsh: |-
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\BugReportTool\BugReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\StylesReportTool\StylesReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.slnx'
displayName: Verify ARM64 configurations
- ${{ if eq(parameters.enablePackageCaching, true) }}:
@@ -252,7 +252,7 @@ jobs:
${{ else }}:
displayName: Build PowerToys main project
inputs:
solution: 'PowerToys.sln'
solution: 'PowerToys.slnx'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
@@ -275,7 +275,7 @@ jobs:
displayName: Generate DSC artifacts for ARM64
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
inputs:
solution: PowerToys.sln
solution: PowerToys.slnx
vsVersion: 17.0
msbuildArgs: >-
-restore

View File

@@ -74,7 +74,7 @@ jobs:
command: restore
feedsToUse: config
configPath: nuget.config
restoreSolution: PowerToys.sln
restoreSolution: PowerToys.slnx
restoreDirectory: '$(Build.SourcesDirectory)\packages'
# Build all UI test projects if no specific modules are specified
@@ -129,4 +129,4 @@ jobs:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish UI Test artifacts
condition: always()
condition: always()

View File

@@ -35,7 +35,7 @@ steps:
- task: VSBuild@1
displayName: Build Shared Support DLLs
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActionsVNext;SilentFilesInUseBAFunction
@@ -74,7 +74,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -91,7 +91,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysInstallerVNext
@@ -142,7 +142,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -159,7 +159,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapperVNext

View File

@@ -54,4 +54,13 @@ steps:
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.sln'
includeNuGetOrg: false
includeNuGetOrg: false
- task: NuGetCommand@2
displayName: 'Restore NuGet packages (slnx)'
inputs:
command: 'restore'
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.slnx'
includeNuGetOrg: false

View File

@@ -52,7 +52,12 @@ $nullVersionExceptions = @(
"System.Diagnostics.EventLog.Messages.dll",
"Microsoft.Windows.Widgets.dll",
"AdaptiveCards.ObjectModel.WinUI3.dll",
"AdaptiveCards.Rendering.WinUI3.dll") -join '|';
"AdaptiveCards.Rendering.WinUI3.dll",
"boost_regex_vc143_mt_gd_x32_1_87.dll",
"boost_regex_vc143_mt_gd_x64_1_87.dll",
"boost_regex_vc143_mt_x32_1_87.dll",
"boost_regex_vc143_mt_x64_1_87.dll"
) -join '|';
$totalFailure = 0;
Write-Host $DirPath;

View File

@@ -42,6 +42,11 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -111,13 +116,11 @@
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -243,6 +243,10 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFound_EnableCmdNotFound</td>
<td>Triggered when Command Not Found is enabled or disabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFoundInstallEvent</td>
<td>Triggered when a Command Not Found is installed.</td>
@@ -257,6 +261,62 @@ _If you want to find diagnostic data events in the source code, these two links
</tr>
</table>
### Command Palette
<table style="width:100%">
<tr>
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_BeginInvoke</td>
<td>Triggered when the Command Palette is launched by the user.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ColdLaunch</td>
<td>Occurs when Command Palette starts for the first time (cold start).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenPage</td>
<td>Triggered when a page is opened within the Command Palette, tracking navigation depth.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenUri</td>
<td>Occurs when a URI is opened through the Command Palette, including whether it's a web URL.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ReactivateInstance</td>
<td>Triggered when an existing Command Palette instance is reactivated.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunCommand</td>
<td>Logs when a command is executed through the Command Palette, including admin elevation status.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunQuery</td>
<td>Triggered when a search query is performed, including result count and duration.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnEsc</td>
<td>Occurs when the Command Palette is dismissed by pressing the Escape key.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnLostFocus</td>
<td>Triggered when the Command Palette is dismissed due to losing focus.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalHotkeySummoned</td>
<td>Logs when the Command Palette is summoned via hotkey, distinguishing between global and context-specific hotkeys.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalInvokeResult</td>
<td>Records the result type of a Command Palette invocation.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalProcessStarted</td>
<td>Triggered when the Command Palette process is started.</td>
</tr>
</table>
### Crop And Lock
<table style="width:100%">
<tr>
@@ -735,6 +795,10 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_ChangedTemplateLocation</td>
<td>Triggered when the template folder location is changed.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplate</td>
<td>Triggered when an item from New+ is created (copied to the current directory).</td>
@@ -743,6 +807,10 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplateResult</td>
<td>Logs the success of item creation (copying).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventOpenTemplates</td>
<td>Triggered when the templates folder is opened.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventShowTemplateItems</td>
<td>Triggered when the New+ context menu flyout is displayed.</td>
@@ -928,12 +996,8 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_EnableGuide</td>
<td>Triggered when Shortcut Guide is enabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_HideGuide</td>
<td>Occurs when Shortcut Guide is hidden from view.</td>
<td>Microsoft.PowerToys.ShortcutGuide_GuideSession</td>
<td>Logs a Shortcut Guide session including duration and how it was closed.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_Settings</td>

View File

@@ -7,6 +7,8 @@
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="boost" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="boost_regex-vc143" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView" Version="0.1.251101-build.2372" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
@@ -69,10 +71,12 @@
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.231216.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="1.8.251104000" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.39" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -111,6 +115,7 @@
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.10" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Numerics.Tensors" Version="9.0.11" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.10" />
@@ -118,6 +123,7 @@
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />

View File

@@ -75,6 +75,37 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
### ToolGood.Words.Pinyin
We use the ToolGood.Words.Pinyin NuGet package for converting Chinese characters to pinyin.
**Source**: [https://github.com/toolgood/ToolGood.Words.Pinyin](https://github.com/toolgood/ToolGood.Words.Pinyin)
```
MIT License
Copyright (c) 2020 ToolGood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: Command Palette Built-in Extensions
### Calculator
@@ -1532,6 +1563,7 @@ SOFTWARE.
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- ToolGood.Words.Pinyin
- UnicodeInformation
- UnitsNet
- UTF.Unknown

File diff suppressed because it is too large Load Diff

1049
PowerToys.slnx Normal file

File diff suppressed because it is too large Load Diff

34
doc/devdocs/commands.md Normal file
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@@ -0,0 +1,34 @@
# Issue/PR commands
The PowerToys repository uses some special keywords to help manage issues and pull requests. Here is a list of the most important commands you can use in issue and PR descriptions or comments.
| Command | Description |
|---------|-------------|
| `/azp run` | Triggers the Azure Pipelines CI build for the current PR. Useful if you want to re-run the build without creating a new commit. |
| `/bugreport` / `/reportbug` | Adds a comment with a manual for the Bug Report Tool, which helps users collect logs and system information for debugging purposes. It requests to upload this file and adds the `Needs-Author-Feedback` label. |
| `/feedbackhub` | Adds a comment with a link to the Feedback Hub app on Windows, where users can submit feedback about PowerToys. Closes the issue and adds the `Resolution-Please File on Feedback Hub` label. |
| `/dup #...` / `/duplicate #...` / `/dup https://...` / `/duplicate https://...` | Marks the current issue as a duplicate of another issue. It closes the current issue and applies the `Resolution-Duplicate` label. Replace `#...` with the issue number or a link to the issue. |
| `/needinfo` | Adds the `Needs-Author-Feedback` label to the issue or PR, indicating that more information is needed from the author. |
| `/helped` | Closes the issue and adds the `Resolution-Helped User` label. Furthermore a comment is added with a link to the PowerToys user documentation. |
| `/loc` | Adds a comment informing the user that the issue was forwarded to the localization team and will soon be fixed. It adds the `Loc-Sent To Team` label. |
## Defining new commands
Most of these commands are using the [Microsoft GitHub Policy Service](https://github.com/apps/microsoft-github-policy-service) bot. Its commands are defined in the [PowerToys policy configuration file](/.github/policies/resourceManagement.yml).
## Other automated tasks
### Automatic labeling
The bot can automatically apply the correct `product-...` label for any opened issue.
> [!NOTE]
> This feature is currently only available for the Workspaces module as a test.
### The `Needs-Author-Feedback` label
If an issue has this label and had no activity for 5 days, the bot will post a comment reminding the author to provide the needed information. It also adds the `Status-No recent activity` label. If no further activity occurs for another 5 days, the bot will close the issue.
### Filtering users that want to contribute
If a user utters their intention to contribute (e.g., by using the phrase "I want to contribute" in an issue or PR), the bot will add a comment with a link to the ["Would you like to contribute to PowerToys?" thread](https://github.com/microsoft/PowerToys/issues/28769).

View File

@@ -134,7 +134,7 @@ If you prefer, you can alternatively build prerequisite projects for the install
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
1. Open `installer\PowerToysSetup.slnx`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
@@ -144,9 +144,9 @@ To build the installer from the command line, run `Developer Command Prompt for
```
git clean -xfd -e *exe -- .\installer\
MSBuild -t:restore .\installer\PowerToysSetup.sln -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:restore .\installer\PowerToysSetup.slnx -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
```
### Supported arguments for the .EXE Bootstrapper installer

View File

@@ -38,7 +38,7 @@ For C# modules, the settings are accessed through the `SettingsUtils` class in t
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
var settings = SettingsUtils.Default.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
@@ -49,7 +49,7 @@ using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
SettingsUtils.Default.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules

View File

@@ -19,7 +19,7 @@ You can build the entire solution from the command line, which is sometimes fast
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln /tl /p:NuGetInteractive="true"
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx /tl /p:NuGetInteractive="true"
```
4. This process should complete in approximately 13-14 minutes for a full build

View File

@@ -42,10 +42,10 @@ Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
msbuild powertoys.slnx -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# Build powertoys slnx
msbuild powertoys.slnx -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
@@ -122,7 +122,7 @@ Similar for attach to managed code.
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.slnx` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |

View File

@@ -12,7 +12,7 @@
- Exit PowerToys if it's running.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).

View File

@@ -1,165 +0,0 @@
# Localization
> **NOTE**: THIS DOCUMENT IS OUTDATED.
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.

View File

@@ -86,7 +86,7 @@ The module provides a user interface for configuring settings in the PowerToys S
### Building and Testing
1. Clone the repository: `git clone https://github.com/microsoft/PowerToys.git`
2. Open PowerToys.sln in Visual Studio
2. Open PowerToys.slnx in Visual Studio
3. Select the Release configuration and build the solution
4. Run PowerToys.exe from the output directory to test the module

View File

@@ -161,7 +161,7 @@ FancyZones is divided into several projects:
```
git clone https://github.com/microsoft/PowerToys.git
```
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Select the Release configuration and build the solution
4. If you encounter build errors, try deleting the x64 output folder and rebuild
@@ -244,7 +244,7 @@ UI tests are implemented using [Windows Application Driver](https://github.com/m
- Exit PowerToys if it's running
- Run WinAppDriver.exe from the installation directory. Skip this step if installed in the default directory (`C:\Program Files (x86)\Windows Application Driver`); in this case, it'll be launched automatically during tests.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
>Note: notifications or other application windows, that are shown above the window under test, can disrupt the testing process.

View File

@@ -11,7 +11,7 @@ Keyboard Manager consists of two main components:
## Development Environment Setup
1. Clone the PowerToys repository
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Ensure all NuGet packages are restored
4. Build the entire solution in Debug configuration
@@ -91,4 +91,4 @@ If you encounter issues with multiple instances, check the mutex logic in `Keybo
To debug both the Editor and Engine:
1. Launch the Engine first in debug mode
2. Attach the debugger to the Editor process when it starts
2. Attach the debugger to the Editor process when it starts

View File

@@ -92,7 +92,7 @@ The modules settings are exposed in the PowerToys Settings UI. Options includ
3. Build the solution:
```sh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx
```
> Note: This may take some time.

View File

@@ -53,7 +53,7 @@ The Screen Ruler module consists of several components:
### Building
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. In the Solutions Configuration drop-down menu, select Release or Debug
3. From the Build menu, choose Build Solution
4. The executable app for Screen Ruler is named PowerToys.MeasureToolUI.exe

View File

@@ -19,7 +19,7 @@ Shortcut Guide is a PowerToy that displays an overlay of available keyboard shor
## Build and Debug Instructions
### Build
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. Select Release or Debug in the Solutions Configuration drop-down menu
3. From the Build menu, choose Build Solution
4. The executable is named PowerToys.ShortcutGuide.exe

View File

@@ -38,6 +38,11 @@ Welcome to the PowerToys developer documentation. This documentation provides in
- [Update Process](processes/update-process.md) - How PowerToys updates work
- [GPO Implementation](processes/gpo.md) - Group Policy Objects implementation details
## Other Resources
- [aka.ms links](akaLinks.md) - List of short links
- [Issue/PR commands](commands.md) - Special commands for managing issues and pull requests
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and an approach or a spec has been written and approved, it's time to start development:
@@ -80,7 +85,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
### Install Visual Studio dependencies
1. Open the `PowerToys.sln` file.
1. Open the `PowerToys.slnx` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
@@ -93,7 +98,7 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
- Open `PowerToys.sln` in Visual Studio.
- Open `PowerToys.slnx` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
@@ -107,10 +112,10 @@ Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains
The installer can only be compiled in `Release` mode; steps 1 and 2 must be performed before the MSI can be compiled.
1. Compile `PowerToys.sln`. Instructions are listed above.
1. Compile `PowerToys.slnx`. Instructions are listed above.
1. Compile `BugReportTool.sln` tool. Path from root: `tools\BugReportTool\BugReportTool.sln` (details listed below)
1. Compile `StylesReportTool.sln` tool. Path from root: `tools\StylesReportTool\StylesReportTool.sln` (details listed below)
1. Compile `PowerToysSetup.sln` Path from root: `installer\PowerToysSetup.sln` (details listed below)
1. Compile `PowerToysSetup.slnx` Path from root: `installer\PowerToysSetup.slnx` (details listed below)
See [Installer](core/installer.md) for more details on building and debugging the installer.

View File

@@ -51,6 +51,7 @@ Contact the developers of a plugin directly for assistance with a specific plugi
| [RandomGen](https://github.com/ruslanlap/PowerToysRun-RandomGen) | [ruslanlap](https://github.com/ruslanlap) | 🎲 Generate random data instantly with a single keystroke. Perfect for developers, testers, designers, and anyone who needs quick access to random data. Features include secure passwords, PINs, names, business data, dates, numbers, GUIDs, color codes, and more. Especially useful for designers who need random color codes and placeholder content. |
| [Open With Cursor](https://github.com/VictorNoxx/PowerToys-Run-Cursor/) | [VictorNoxx](https://github.com/VictorNoxx) | Open Visual Studio, VS Code recents with Cursor AI |
| [CheatSheets](https://github.com/ruslanlap/PowerToysRun-CheatSheets) | [ruslanlap](https://github.com/ruslanlap) | 📚 Find cheat sheets and command examples instantly from tldr pages, cheat.sh, and devhints.io. Features include favorites system, categories, offline mode, and smart caching. |
| [QuickAI](https://github.com/ruslanlap/PowerToysRun-QuickAi) | [ruslanlap](https://github.com/ruslanlap) | AI-powered assistance with instant, smart responses from multiple providers (Groq, Together, Fireworks, OpenRouter, Cohere) |
## Extending software plugins

View File

@@ -1,96 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "..\src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "..\src\common\logger\logger.vcxproj", "{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Version", "..\src\common\version\version.vcxproj", "{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EtwTrace", "..\src\common\Telemetry\EtwTrace\EtwTrace.vcxproj", "{8F021B46-362B-485C-BFBA-CCF83E820CBD}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysInstallerVNext", "PowerToysSetupVNext\PowerToysInstallerVNext.wixproj", "{B6E94700-DF38-41F6-A3FD-18B69674AB1E}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysBootstrapperVNext", "PowerToysSetupVNext\PowerToysBootstrapperVNext.wixproj", "{DA4E9744-80BE-424C-B0F5-AFD8757DB575}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerToysSetupCustomActionsVNext", "PowerToysSetupCustomActionsVNext\PowerToysSetupCustomActionsVNext.vcxproj", "{B3A354B0-1E54-4B55-A962-FB5AF9330C19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentFilesInUseBAFunction", "PowerToysSetupVNext\SilentFilesInUseBA\SilentFilesInUseBAFunction.vcxproj", "{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.ActiveCfg = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.Build.0 = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.ActiveCfg = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.Build.0 = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.ActiveCfg = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.Build.0 = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.ActiveCfg = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.Build.0 = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.ActiveCfg = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.Build.0 = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.ActiveCfg = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.Build.0 = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.ActiveCfg = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.Build.0 = Release|ARM64
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{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.Build.0 = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.Build.0 = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.ActiveCfg = Debug|x64
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{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.ActiveCfg = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.Build.0 = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.ActiveCfg = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.Build.0 = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.Build.0 = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.ActiveCfg = Debug|x64
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{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.Build.0 = Debug|x64
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{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.Build.0 = Release|ARM64
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{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.ActiveCfg = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.Build.0 = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.ActiveCfg = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.Build.0 = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.ActiveCfg = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.Build.0 = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.ActiveCfg = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7A3DA30-D443-40FF-AC51-988AD41E3962}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,22 @@
<Solution>
<Configurations>
<Platform Name="ARM64" />
<Platform Name="x64" />
</Configurations>
<Project Path="../src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="../src/common/Telemetry/EtwTrace/EtwTrace.vcxproj" Id="8f021b46-362b-485c-bfba-ccf83e820cbd" />
<Project Path="../src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
<Project Path="../src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupCustomActionsVNext/PowerToysSetupCustomActionsVNext.vcxproj" Id="b3a354b0-1e54-4b55-a962-fb5af9330c19">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupVNext/PowerToysBootstrapperVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/PowerToysInstallerVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/SilentFilesInUseBA/SilentFilesInUseBAFunction.vcxproj" Id="f8b9f842-f5c3-4a2d-8c85-7f8b9e2b4f1d">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
</Solution>

View File

@@ -21,7 +21,7 @@ namespace Microsoft.PowerToys.UITest
public class SettingsConfigHelper
{
private static readonly JsonSerializerOptions IndentedJsonOptions = new() { WriteIndented = true };
private static readonly SettingsUtils SettingsUtils = new SettingsUtils();
private static readonly SettingsUtils SettingsUtils = SettingsUtils.Default;
/// <summary>
/// Configures global PowerToys settings to enable only specified modules and disable all others.

View File

@@ -16,9 +16,54 @@
namespace registry
{
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
namespace install_scope
{
const wchar_t INSTALL_SCOPE_REG_KEY[] = L"Software\\Classes\\powertoys\\";
const wchar_t UNINSTALL_REG_KEY[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall";
// Bundle UpgradeCode from PowerToys.wxs (with braces as stored in registry)
const wchar_t BUNDLE_UPGRADE_CODE[] = L"{6341382D-C0A9-4238-9188-BE9607E3FAB2}";
enum class InstallScope
{
@@ -26,8 +71,67 @@ namespace registry
PerUser,
};
// Helper function to find PowerToys bundle in Windows Uninstall registry by BundleUpgradeCode
inline bool find_powertoys_bundle_in_uninstall_registry(HKEY rootKey)
{
HKEY uninstallKey{};
if (RegOpenKeyExW(rootKey, UNINSTALL_REG_KEY, 0, KEY_READ, &uninstallKey) != ERROR_SUCCESS)
{
return false;
}
detail::on_exit closeUninstallKey{ [uninstallKey] { RegCloseKey(uninstallKey); } };
DWORD index = 0;
wchar_t subKeyName[256];
// Enumerate all subkeys under Uninstall
while (RegEnumKeyW(uninstallKey, index++, subKeyName, 256) == ERROR_SUCCESS)
{
HKEY productKey{};
if (RegOpenKeyExW(uninstallKey, subKeyName, 0, KEY_READ, &productKey) != ERROR_SUCCESS)
{
continue;
}
detail::on_exit closeProductKey{ [productKey] { RegCloseKey(productKey); } };
// Check BundleUpgradeCode value (specific to WiX Bundle installations)
wchar_t bundleUpgradeCode[256]{};
DWORD bundleUpgradeCodeSize = sizeof(bundleUpgradeCode);
if (RegQueryValueExW(productKey, L"BundleUpgradeCode", nullptr, nullptr,
reinterpret_cast<LPBYTE>(bundleUpgradeCode), &bundleUpgradeCodeSize) == ERROR_SUCCESS)
{
if (_wcsicmp(bundleUpgradeCode, BUNDLE_UPGRADE_CODE) == 0)
{
return true;
}
}
}
return false;
}
inline const InstallScope get_current_install_scope()
{
// 1. Check HKCU Uninstall registry first (user-level bundle)
// Note: MSI components are always in HKLM regardless of install scope,
// but the Bundle entry will be in HKCU for per-user installations
if (find_powertoys_bundle_in_uninstall_registry(HKEY_CURRENT_USER))
{
Logger::info(L"Found user-level PowerToys bundle via BundleUpgradeCode in HKCU");
return InstallScope::PerUser;
}
// 2. Check HKLM Uninstall registry (machine-level bundle)
if (find_powertoys_bundle_in_uninstall_registry(HKEY_LOCAL_MACHINE))
{
Logger::info(L"Found machine-level PowerToys bundle via BundleUpgradeCode in HKLM");
return InstallScope::PerMachine;
}
// 3. Fallback to legacy custom registry key detection
Logger::info(L"PowerToys bundle not found in Uninstall registry, falling back to legacy detection");
// Open HKLM key
HKEY perMachineKey{};
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE,
@@ -45,6 +149,7 @@ namespace registry
&perUserKey) != ERROR_SUCCESS)
{
// both keys are missing
Logger::warn(L"No PowerToys installation detected, defaulting to PerMachine");
return InstallScope::PerMachine;
}
else
@@ -96,47 +201,6 @@ namespace registry
template<class>
inline constexpr bool always_false_v = false;
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
struct ValueChange
{
using value_t = std::variant<DWORD, std::wstring>;

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.UnitTests.SettingsResourceTests;
public abstract class SettingsResourceModuleTest<TSettingsConfig> : BaseDscTest
where TSettingsConfig : ISettingsConfig, new()
{
private readonly SettingsUtils _settingsUtils = new();
private readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private TSettingsConfig _originalSettings;
protected TSettingsConfig DefaultSettings => new();

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.Models.FunctionData;
public sealed class SettingsFunctionData<TSettingsConfig> : BaseFunctionData, ISettingsFunctionData
where TSettingsConfig : ISettingsConfig, new()
{
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private static readonly TSettingsConfig _settingsConfig = new();
private readonly SettingsResourceObject<TSettingsConfig> _input;

View File

@@ -0,0 +1,56 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Converters;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Windows.UI;
namespace AdvancedPaste.UnitTests.ConvertersTests;
[TestClass]
public sealed class HexColorToColorConverterTests
{
[TestMethod]
public void TestConvert_ValidSixDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#FFBFAB");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
Assert.AreEqual(255, color.R);
Assert.AreEqual(191, color.G);
Assert.AreEqual(171, color.B);
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_ValidThreeDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#abc");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
// #abc should expand to #aabbcc
Assert.AreEqual(170, color.R); // 0xaa
Assert.AreEqual(187, color.G); // 0xbb
Assert.AreEqual(204, color.B); // 0xcc
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_NullOrEmpty_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(null));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(string.Empty));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(" "));
}
[TestMethod]
public void TestConvert_InvalidHex_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#GGGGGG"));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#12345"));
}
}

View File

@@ -0,0 +1,36 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Helpers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AdvancedPaste.UnitTests.HelpersTests;
[TestClass]
public sealed class ClipboardItemHelperTests
{
[TestMethod]
[DataRow("#FFBFAB", true)]
[DataRow("#000000", true)]
[DataRow("#FFFFFF", true)]
[DataRow("#fff", true)]
[DataRow("#abc", true)]
[DataRow("#123456", true)]
[DataRow("#AbCdEf", true)]
[DataRow("FFBFAB", false)] // Missing #
[DataRow("#GGGGGG", false)] // Invalid hex characters
[DataRow("#12345", false)] // Wrong length
[DataRow("#1234567", false)] // Too long
[DataRow("", false)]
[DataRow(null, false)]
[DataRow(" #FFF ", true)] // Whitespace should be trimmed
[DataRow("Not a color", false)]
[DataRow("#", false)]
[DataRow("##FFFFFF", false)]
public void TestIsRgbHexColor(string input, bool expected)
{
bool result = ClipboardItemHelper.IsRgbHexColor(input);
Assert.AreEqual(expected, result, $"IsRgbHexColor(\"{input}\") should return {expected}");
}
}

View File

@@ -11,6 +11,7 @@
mc:Ignorable="d">
<UserControl.Resources>
<converters:DateTimeToFriendlyStringConverter x:Key="DateTimeToFriendlyStringConverter" />
<converters:HexColorToBrushConverter x:Key="HexColorToBrushConverter" />
<tkconverters:BoolToVisibilityConverter x:Name="BoolToVisibilityConverter" />
</UserControl.Resources>
<Grid ColumnSpacing="12">
@@ -25,6 +26,26 @@
Source="{x:Bind ClipboardItem.Image, Mode=OneWay}"
Stretch="UniformToFill"
Visibility="{x:Bind HasImage, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}" />
<!-- Color preview with text -->
<Grid Visibility="{x:Bind HasColor, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Ellipse
Grid.Column="0"
Width="8"
Height="8"
Margin="8,0,8,0"
Fill="{x:Bind ClipboardItem.Content, Mode=OneWay, Converter={StaticResource HexColorToBrushConverter}}" />
<TextBlock
Grid.Column="1"
VerticalAlignment="Center"
FontSize="10"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Text="{x:Bind ClipboardItem.Content, Mode=OneWay}"
TextWrapping="NoWrap" />
</Grid>
<!-- Text preview -->
<TextBlock
Margin="8,0,0,0"

View File

@@ -38,9 +38,11 @@ namespace AdvancedPaste.Controls
public bool HasImage => ContentImage is not null;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage && !HasColor;
public bool HasGlyph => !HasImage && !HasText && !string.IsNullOrEmpty(IconGlyph);
public bool HasGlyph => !HasImage && !HasText && !HasColor && !string.IsNullOrEmpty(IconGlyph);
public bool HasColor => ClipboardItemHelper.IsRgbHexColor(ContentText);
public ClipboardHistoryItemPreviewControl()
{

View File

@@ -0,0 +1,39 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace AdvancedPaste.Converters
{
public static class HexColorConverterHelper
{
public static Windows.UI.Color? ConvertHexColorToRgb(string hexColor)
{
try
{
// Remove # if present
var cleanHex = hexColor.TrimStart('#');
// Expand 3-digit hex to 6-digit (#ABC -> #AABBCC)
if (cleanHex.Length == 3)
{
cleanHex = $"{cleanHex[0]}{cleanHex[0]}{cleanHex[1]}{cleanHex[1]}{cleanHex[2]}{cleanHex[2]}";
}
if (cleanHex.Length == 6)
{
var r = System.Convert.ToByte(cleanHex.Substring(0, 2), 16);
var g = System.Convert.ToByte(cleanHex.Substring(2, 2), 16);
var b = System.Convert.ToByte(cleanHex.Substring(4, 2), 16);
return Windows.UI.Color.FromArgb(255, r, g, b);
}
}
catch
{
// Invalid color format - return null
}
return null;
}
}
}

View File

@@ -0,0 +1,28 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Media;
namespace AdvancedPaste.Converters
{
public sealed partial class HexColorToBrushConverter : IValueConverter
{
public object ConvertBack(object value, Type targetType, object parameter, string language)
=> throw new NotSupportedException();
public object Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string hexColor || string.IsNullOrWhiteSpace(hexColor))
{
return null;
}
Windows.UI.Color? color = HexColorConverterHelper.ConvertHexColorToRgb(hexColor);
return color != null ? new SolidColorBrush((Windows.UI.Color)color) : null;
}
}
}

View File

@@ -3,6 +3,7 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AdvancedPaste.Models;
using Microsoft.UI.Xaml.Media.Imaging;
@@ -10,8 +11,11 @@ using Windows.ApplicationModel.DataTransfer;
namespace AdvancedPaste.Helpers
{
internal static class ClipboardItemHelper
internal static partial class ClipboardItemHelper
{
// Compiled regex for better performance when checking multiple clipboard items
private static readonly Regex HexColorRegex = HexColorCompiledRegex();
/// <summary>
/// Creates a ClipboardItem from current clipboard data.
/// </summary>
@@ -55,6 +59,31 @@ namespace AdvancedPaste.Helpers
return clipboardItem;
}
/// <summary>
/// Checks if text is a valid RGB hex color (e.g., #FFBFAB or #fff).
/// </summary>
public static bool IsRgbHexColor(string text)
{
if (text == null)
{
return false;
}
string trimmedText = text.Trim();
if (trimmedText.Length > 7)
{
return false;
}
if (string.IsNullOrWhiteSpace(trimmedText))
{
return false;
}
// Match #RGB or #RRGGBB format (case-insensitive)
return HexColorRegex.IsMatch(trimmedText);
}
/// <summary>
/// Creates a BitmapImage from clipboard data.
/// </summary>
@@ -80,5 +109,8 @@ namespace AdvancedPaste.Helpers
return null;
}
[GeneratedRegex(@"^#([0-9A-Fa-f]{3}|[0-9A-Fa-f]{6})$")]
private static partial Regex HexColorCompiledRegex();
}
}

View File

@@ -62,7 +62,7 @@ namespace Hosts.Settings
public UserSettings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
var defaultSettings = new HostsProperties();
ShowStartupWarning = defaultSettings.ShowStartupWarning;
LoopbackDuplicates = defaultSettings.LoopbackDuplicates;

View File

@@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
@@ -31,6 +33,11 @@
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.ImplementationLibrary" GeneratePathProperty="true" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -38,7 +45,6 @@
<DesktopCompatible>true</DesktopCompatible>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
@@ -118,9 +124,6 @@
<WarnAsError>true</WarnAsError>
</Midl>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
@@ -142,42 +145,5 @@
<ResourceCompile Include="PowerToys.MeasureToolCore.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
<Import Project="..\..\..\..\deps\spdlog.props" />
</Project>

View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools" version="10.0.26100.4188" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Widgets" version="1.8.250904007" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.AI" version="1.8.37" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools.MSIX" version="1.7.20250829.1" targetFramework="native" />
</packages>

View File

@@ -73,6 +73,13 @@
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj" />
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<BuildProject>true</BuildProject>
</ProjectReference>
<CsWinRTInputs Include="$(OutputPath)\PowerToys.MeasureToolCore.winmd" />
<None Include="$(OutputPath)\PowerToys.MeasureToolCore.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -11,7 +11,7 @@ namespace MeasureToolUI
{
public sealed class Settings
{
private static readonly SettingsUtils ModuleSettings = new();
private static readonly SettingsUtils ModuleSettings = SettingsUtils.Default;
public MeasureToolMeasureStyle DefaultMeasureStyle
{

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{e94fd11c-0591-456f-899f-efc0ca548336}</ProjectGuid>
@@ -20,9 +23,12 @@
<WindowsAppSdkBootstrapInitialize>false</WindowsAppSdkBootstrapInitialize>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<WindowsAppSDKVerifyTransitiveDependencies>false</WindowsAppSDKVerifyTransitiveDependencies>
<!-- Force NuGet to treat this project strictly as packages.config style -->
<RestoreProjectStyle>packages.config</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.WindowsAppSDK.Foundation" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true"/>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -127,18 +133,18 @@
<ItemGroup>
<ResourceCompile Include="FindMyMouse.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Deduplicate WindowsAppRuntimeAutoInitializer.cpp (added twice via transitive imports causing LNK4042). Remove all then add exactly once. -->
<ItemGroup Condition="'$(PkgMicrosoft_WindowsAppSDK)'!=''">
<!-- Remove any transitive inclusion first -->
<ClCompile Remove="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp" />
<!-- Re-add once, but disable PCH because the SDK file doesn't include our pch.h -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Target Name="FixWinAppSDKAutoInitializer" BeforeTargets="ClCompile" AfterTargets="WindowsAppRuntimeAutoInitializer">
<ItemGroup>
<!-- Remove ALL injected versions of the file -->
<ClCompile Remove="@(ClCompile)" Condition="'%(Filename)' == 'WindowsAppRuntimeAutoInitializer'" />
<!-- Add ONE copy back manually -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK_Foundation)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
</Target>
<Target Name="RemoveManagedWebView2CoreFromNativeOutDir" AfterTargets="Build">
<ItemGroup>
<_ToDelete Include="$(OutDir)Microsoft.Web.WebView2.Core.dll" />
@@ -148,38 +154,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
</packages>

View File

@@ -53,7 +53,7 @@ internal sealed class SettingsHelper
lock (this.LockObject)
{
{
var settingsUtils = new SettingsUtils();
var settingsUtils = SettingsUtils.Default;
// set this to 1 to disable retries
var remainingRetries = 5;

View File

@@ -192,7 +192,7 @@ namespace MouseWithoutBorders.Class
internal Settings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
_watcher = SettingsHelper.GetFileWatcher("MouseWithoutBorders", "settings.json", () =>
{

View File

@@ -29,7 +29,7 @@ namespace PowerOCR.Settings
[ImportingConstructor]
public UserSettings(Helpers.IThrottledActionInvoker throttledActionInvoker)
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
ActivationShortcut = new SettingItem<string>(DefaultActivationShortcut);
PreferredLanguage = new SettingItem<string>(string.Empty);

View File

@@ -9,7 +9,7 @@ namespace WorkspacesEditor.Utils
public class Settings
{
private const string WorkspacesModuleName = "Workspaces";
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
public static WorkspacesSettings ReadSettings()
{

View File

@@ -133,7 +133,7 @@ namespace WorkspacesEditor.ViewModels
_orderByIndex = value;
OnPropertyChanged(new PropertyChangedEventArgs(nameof(WorkspacesView)));
settings.Properties.SortBy = (WorkspacesProperties.SortByProperty)value;
settings.Save(new SettingsUtils());
settings.Save(SettingsUtils.Default);
}
}

View File

@@ -60,7 +60,7 @@ namespace Awake.Core
{
_tokenSource = new CancellationTokenSource();
_stateQueue = [];
ModuleSettings = new SettingsUtils();
ModuleSettings = SettingsUtils.Default;
}
internal static void StartMonitor()

View File

@@ -51,7 +51,7 @@ namespace Awake
private static async Task<int> Main(string[] args)
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
LockMutex = new Mutex(true, Core.Constants.AppName, out bool instantiated);

View File

@@ -4,6 +4,4 @@
namespace Microsoft.CmdPal.Core.ViewModels.Messages;
public record DismissMessage()
{
}
public record DismissMessage(bool ForceGoHome = false);

View File

@@ -4,6 +4,4 @@
namespace Microsoft.CmdPal.Core.ViewModels.Messages;
public record NavigateBackMessage(bool FromBackspace = false)
{
}
public record NavigateBackMessage(bool FromBackspace = false);

View File

@@ -0,0 +1,10 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.CmdPal.Core.ViewModels.Messages;
/// <summary>
/// Used to navigate left in a grid view when pressing the Left arrow key in the SearchBox.
/// </summary>
public record NavigateLeftCommand;

View File

@@ -0,0 +1,10 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.CmdPal.Core.ViewModels.Messages;
/// <summary>
/// Used to navigate right in a grid view when pressing the Right arrow key in the SearchBox.
/// </summary>
public record NavigateRightCommand;

View File

@@ -378,7 +378,7 @@ public partial class ShellViewModel : ObservableObject,
{
// Reset the palette to the main page and dismiss
GoHome(withAnimation: false, focusSearch: false);
WeakReferenceMessenger.Default.Send<DismissMessage>();
WeakReferenceMessenger.Default.Send(new DismissMessage());
break;
}
@@ -398,7 +398,7 @@ public partial class ShellViewModel : ObservableObject,
case CommandResultKind.Hide:
{
// Keep this page open, but hide the palette.
WeakReferenceMessenger.Default.Send<DismissMessage>();
WeakReferenceMessenger.Default.Send(new DismissMessage());
break;
}

View File

@@ -6,12 +6,12 @@
<!-- For MVVM Toolkit Partial Properties/AOT support -->
<LangVersion>preview</LangVersion>
<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\WinUI3Apps\CmdPal\</OutputPath>
<OutputPath>..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\CmdPal\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<!-- MRT from windows app sdk will search for a pri file with the same name of the module before defaulting to resources.pri -->
<ProjectPriFileName>$(RootNamespace).pri</ProjectPriFileName>
<!-- Disable SA1313 for Primary Constructor fields conflict https://learn.microsoft.com/dotnet/csharp/programming-guide/classes-and-structs/instance-constructors#primary-constructors -->
<NoWarn>SA1313;</NoWarn>
@@ -42,5 +42,5 @@
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@@ -12,6 +12,7 @@ using Microsoft.CmdPal.Core.ViewModels.Messages;
using Microsoft.CmdPal.Ext.Apps;
using Microsoft.CmdPal.Ext.Apps.Programs;
using Microsoft.CmdPal.Ext.Apps.State;
using Microsoft.CmdPal.UI.ViewModels.Commands;
using Microsoft.CmdPal.UI.ViewModels.Messages;
using Microsoft.CmdPal.UI.ViewModels.Properties;
using Microsoft.CommandPalette.Extensions;
@@ -44,6 +45,9 @@ public partial class MainListPage : DynamicListPage,
private List<Scored<IListItem>>? _filteredItems;
private List<Scored<IListItem>>? _filteredApps;
private List<Scored<IListItem>>? _fallbackItems;
// Keep as IEnumerable for deferred execution. Fallback item titles are updated
// asynchronously, so scoring must happen lazily when GetItems is called.
private IEnumerable<Scored<IListItem>>? _scoredFallbackItems;
private bool _includeApps;
private bool _filteredItemsIncludesApps;
@@ -155,42 +159,18 @@ public partial class MainListPage : DynamicListPage,
public override IListItem[] GetItems()
{
if (string.IsNullOrEmpty(SearchText))
lock (_tlcManager.TopLevelCommands)
{
lock (_tlcManager.TopLevelCommands)
{
return _tlcManager
.TopLevelCommands
.Where(tlc => !tlc.IsFallback && !string.IsNullOrEmpty(tlc.Title))
.ToArray();
}
}
else
{
lock (_tlcManager.TopLevelCommands)
{
var limitedApps = new List<Scored<IListItem>>();
// Fuzzy matching can produce a lot of results, so we want to limit the
// number of apps we show at once if it's a large set.
if (_filteredApps?.Count > 0)
{
limitedApps = _filteredApps.OrderByDescending(s => s.Score).Take(_appResultLimit).ToList();
}
var items = Enumerable.Empty<Scored<IListItem>>()
.Concat(_filteredItems is not null ? _filteredItems : [])
.Concat(_scoredFallbackItems is not null ? _scoredFallbackItems : [])
.Concat(limitedApps)
.OrderByDescending(o => o.Score)
// Add fallback items post-sort so they are always at the end of the list
// and eventually ordered based on user preference
.Concat(_fallbackItems is not null ? _fallbackItems.Where(w => !string.IsNullOrEmpty(w.Item.Title)) : [])
.Select(s => s.Item)
.ToArray();
return items;
}
// Either return the top-level commands (no search text), or the merged and
// filtered results.
return string.IsNullOrEmpty(SearchText)
? _tlcManager.TopLevelCommands.Where(tlc => !tlc.IsFallback && !string.IsNullOrEmpty(tlc.Title)).ToArray()
: MainListPageResultFactory.Create(
_filteredItems,
_scoredFallbackItems?.ToList(),
_filteredApps,
_fallbackItems,
_appResultLimit);
}
}

View File

@@ -0,0 +1,156 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#pragma warning disable IDE0007 // Use implicit type
using Microsoft.CommandPalette.Extensions;
using Microsoft.CommandPalette.Extensions.Toolkit;
namespace Microsoft.CmdPal.UI.ViewModels.Commands;
internal static class MainListPageResultFactory
{
/// <summary>
/// Creates a merged and ordered array of results from multiple scored input lists,
/// applying an application result limit and filtering fallback items as needed.
/// </summary>
public static IListItem[] Create(
IList<Scored<IListItem>>? filteredItems,
IList<Scored<IListItem>>? scoredFallbackItems,
IList<Scored<IListItem>>? filteredApps,
IList<Scored<IListItem>>? fallbackItems,
int appResultLimit)
{
if (appResultLimit < 0)
{
throw new ArgumentOutOfRangeException(
nameof(appResultLimit), "App result limit must be non-negative.");
}
int len1 = filteredItems?.Count ?? 0;
int len2 = scoredFallbackItems?.Count ?? 0;
// Apps are pre-sorted, so we just need to take the top N, limited by appResultLimit.
int len3 = Math.Min(filteredApps?.Count ?? 0, appResultLimit);
// Allocate the exact size of the result array.
int totalCount = len1 + len2 + len3 + GetNonEmptyFallbackItemsCount(fallbackItems);
var result = new IListItem[totalCount];
// Three-way stable merge of already-sorted lists.
int idx1 = 0, idx2 = 0, idx3 = 0;
int writePos = 0;
// Merge while all three lists have items. To maintain a stable sort, the
// priority is: list1 > list2 > list3 when scores are equal.
while (idx1 < len1 && idx2 < len2 && idx3 < len3)
{
// Using null-forgiving operator as we have already checked against lengths.
int score1 = filteredItems![idx1].Score;
int score2 = scoredFallbackItems![idx2].Score;
int score3 = filteredApps![idx3].Score;
if (score1 >= score2 && score1 >= score3)
{
result[writePos++] = filteredItems[idx1++].Item;
}
else if (score2 >= score3)
{
result[writePos++] = scoredFallbackItems[idx2++].Item;
}
else
{
result[writePos++] = filteredApps[idx3++].Item;
}
}
// Two-way merges for remaining pairs.
while (idx1 < len1 && idx2 < len2)
{
if (filteredItems![idx1].Score >= scoredFallbackItems![idx2].Score)
{
result[writePos++] = filteredItems[idx1++].Item;
}
else
{
result[writePos++] = scoredFallbackItems[idx2++].Item;
}
}
while (idx1 < len1 && idx3 < len3)
{
if (filteredItems![idx1].Score >= filteredApps![idx3].Score)
{
result[writePos++] = filteredItems[idx1++].Item;
}
else
{
result[writePos++] = filteredApps[idx3++].Item;
}
}
while (idx2 < len2 && idx3 < len3)
{
if (scoredFallbackItems![idx2].Score >= filteredApps![idx3].Score)
{
result[writePos++] = scoredFallbackItems[idx2++].Item;
}
else
{
result[writePos++] = filteredApps[idx3++].Item;
}
}
// Drain remaining items from a non-empty list.
while (idx1 < len1)
{
result[writePos++] = filteredItems![idx1++].Item;
}
while (idx2 < len2)
{
result[writePos++] = scoredFallbackItems![idx2++].Item;
}
while (idx3 < len3)
{
result[writePos++] = filteredApps![idx3++].Item;
}
// Append filtered fallback items. Fallback items are added post-sort so they are
// always at the end of the list and eventually ordered based on user preference.
if (fallbackItems is not null)
{
for (int i = 0; i < fallbackItems.Count; i++)
{
var item = fallbackItems[i].Item;
if (!string.IsNullOrEmpty(item.Title))
{
result[writePos++] = item;
}
}
}
return result;
}
private static int GetNonEmptyFallbackItemsCount(IList<Scored<IListItem>>? fallbackItems)
{
int fallbackItemsCount = 0;
if (fallbackItems is not null)
{
for (int i = 0; i < fallbackItems.Count; i++)
{
if (!string.IsNullOrEmpty(fallbackItems[i].Item.Title))
{
fallbackItemsCount++;
}
}
}
return fallbackItemsCount;
}
}
#pragma warning restore IDE0007 // Use implicit type

View File

@@ -60,6 +60,8 @@ public partial class SettingsModel : ObservableObject
public TimeSpan AutoGoHomeInterval { get; set; } = Timeout.InfiniteTimeSpan;
public EscapeKeyBehavior EscapeKeyBehaviorSetting { get; set; } = EscapeKeyBehavior.ClearSearchFirstThenGoBack;
// END SETTINGS
///////////////////////////////////////////////////////////////////////////
@@ -282,3 +284,11 @@ public enum MonitorBehavior
InPlace = 3,
ToLast = 4,
}
public enum EscapeKeyBehavior
{
ClearSearchFirstThenGoBack = 0,
AlwaysGoBack = 1,
AlwaysDismiss = 2,
AlwaysHide = 3,
}

View File

@@ -160,6 +160,16 @@ public partial class SettingsViewModel : INotifyPropertyChanged
}
}
public int EscapeKeyBehaviorIndex
{
get => (int)_settings.EscapeKeyBehaviorSetting;
set
{
_settings.EscapeKeyBehaviorSetting = (EscapeKeyBehavior)value;
Save();
}
}
public ObservableCollection<ProviderSettingsViewModel> CommandProviders { get; } = [];
public SettingsExtensionsViewModel Extensions { get; }

View File

@@ -136,8 +136,9 @@ public partial class App : Application
try
{
var winget = new WinGetExtensionCommandsProvider();
var callback = allApps.LookupApp;
winget.SetAllLookup(callback);
winget.SetAllLookup(
query => allApps.LookupAppByPackageFamilyName(query, requireSingleMatch: true),
query => allApps.LookupAppByProductCode(query, requireSingleMatch: true));
services.AddSingleton<ICommandProvider>(winget);
}
catch (Exception ex)

View File

@@ -24,7 +24,7 @@
<ItemGroup>
<!-- Images -->
<Content Include="$(SolutionDir)\src\modules\cmdpal\Microsoft.CmdPal.UI\Assets\$(CmdPalAssetSuffix)\**\*">
<Content Include=".\Assets\$(CmdPalAssetSuffix)\**\*">
<DeploymentContent>true</DeploymentContent>
<Link>Assets\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Content>
@@ -35,14 +35,10 @@
<!-- In the future, when we actually want to support "preview" and "canary",
add a Package-Pre.appxmanifest, etc. -->
<AppxManifest Include="Package.appxmanifest"
Condition="'$(CommandPaletteBranding)'=='Release'" />
<AppxManifest Include="Package.appxmanifest"
Condition="'$(CommandPaletteBranding)'=='Preview'" />
<AppxManifest Include="Package.appxmanifest"
Condition="'$(CommandPaletteBranding)'=='Canary'" />
<AppxManifest Include="Package-Dev.appxmanifest"
Condition="'$(CommandPaletteBranding)'=='' or '$(CommandPaletteBranding)'=='Dev'" />
<AppxManifest Include="Package.appxmanifest" Condition="'$(CommandPaletteBranding)'=='Release'" />
<AppxManifest Include="Package.appxmanifest" Condition="'$(CommandPaletteBranding)'=='Preview'" />
<AppxManifest Include="Package.appxmanifest" Condition="'$(CommandPaletteBranding)'=='Canary'" />
<AppxManifest Include="Package-Dev.appxmanifest" Condition="'$(CommandPaletteBranding)'=='' or '$(CommandPaletteBranding)'=='Dev'" />
</ItemGroup>
</Project>

View File

@@ -7,7 +7,7 @@
</PropertyGroup>
<PropertyGroup>
<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\WinUI3Apps\CmdPal</OutputPath>
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\CmdPal</OutputPath>
<!-- Reset this because the Versioning task might have overwritten it before it knew about OutDir -->
<AppxPackageDir>$(OutputPath)\AppPackages\</AppxPackageDir>
</PropertyGroup>

View File

@@ -142,9 +142,9 @@
FontSize="16"
Glyph="&#xE713;" />
<TextBlock
x:Uid="SettingsButtonTextBlock"
VerticalAlignment="Center"
Style="{StaticResource CaptionTextBlockStyle}"
Text="Settings" />
Style="{StaticResource CaptionTextBlockStyle}" />
</StackPanel>
</Button>
<TextBlock

View File

@@ -10,8 +10,11 @@ using Microsoft.CmdPal.Core.Common;
using Microsoft.CmdPal.Core.ViewModels;
using Microsoft.CmdPal.Core.ViewModels.Commands;
using Microsoft.CmdPal.Core.ViewModels.Messages;
using Microsoft.CmdPal.Ext.ClipboardHistory.Messages;
using Microsoft.CmdPal.UI.ViewModels;
using Microsoft.CmdPal.UI.Views;
using Microsoft.CommandPalette.Extensions.Toolkit;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.UI.Dispatching;
using Microsoft.UI.Input;
using Microsoft.UI.Xaml;
@@ -56,6 +59,8 @@ public sealed partial class SearchBar : UserControl,
private bool _tokenSearchEnabled;
private SettingsModel Settings => App.Current.Services.GetRequiredService<SettingsModel>();
public PageViewModel? CurrentPageViewModel
{
get => (PageViewModel?)GetValue(CurrentPageViewModelProperty);
@@ -162,20 +167,39 @@ public sealed partial class SearchBar : UserControl,
}
else if (e.Key == VirtualKey.Escape)
{
if (string.IsNullOrEmpty(FilterBox.Text))
switch (Settings.EscapeKeyBehaviorSetting)
{
WeakReferenceMessenger.Default.Send<NavigateBackMessage>(new());
}
else
{
// Clear the search box
FilterBox.Text = string.Empty;
case EscapeKeyBehavior.AlwaysGoBack:
WeakReferenceMessenger.Default.Send<NavigateBackMessage>(new());
break;
// hack TODO GH #245
if (CurrentPageViewModel is not null)
{
CurrentPageViewModel.SearchTextBox = FilterBox.Text;
}
case EscapeKeyBehavior.AlwaysDismiss:
WeakReferenceMessenger.Default.Send<DismissMessage>(new(ForceGoHome: true));
break;
case EscapeKeyBehavior.AlwaysHide:
WeakReferenceMessenger.Default.Send<HideWindowMessage>(new());
break;
case EscapeKeyBehavior.ClearSearchFirstThenGoBack:
default:
if (string.IsNullOrEmpty(FilterBox.Text))
{
WeakReferenceMessenger.Default.Send<NavigateBackMessage>(new());
}
else
{
// Clear the search box
FilterBox.Text = string.Empty;
// hack TODO GH #245
if (CurrentPageViewModel is not null)
{
CurrentPageViewModel.SearchTextBox = FilterBox.Text;
}
}
break;
}
e.Handled = true;
@@ -253,21 +277,32 @@ public sealed partial class SearchBar : UserControl,
e.Handled = true;
}
else if (e.Key == VirtualKey.Left)
{
// Check if we're in a grid view, and if so, send grid navigation command
var isGridView = CurrentPageViewModel is ListViewModel { IsGridView: true };
// Special handling is required if we're in grid view.
if (isGridView)
{
WeakReferenceMessenger.Default.Send<NavigateLeftCommand>();
e.Handled = true;
}
}
else if (e.Key == VirtualKey.Right)
{
// Check if the "replace search text with suggestion" feature from 0.4-0.5 is enabled.
// If it isn't, then only use the suggestion when the caret is at the end of the input.
if (!IsTextToSuggestEnabled)
{
if (_textToSuggest != null &&
if (!string.IsNullOrEmpty(_textToSuggest) &&
FilterBox.SelectionStart == FilterBox.Text.Length)
{
FilterBox.Text = _textToSuggest;
FilterBox.Select(_textToSuggest.Length, 0);
e.Handled = true;
return;
}
return;
}
// Here, we're using the "replace search text with suggestion" feature.
@@ -277,6 +312,20 @@ public sealed partial class SearchBar : UserControl,
_lastText = null;
DoFilterBoxUpdate();
}
// Wouldn't want to perform text completion *and* move the selected item, so only perform this if text suggestion wasn't performed.
if (!e.Handled)
{
// Check if we're in a grid view, and if so, send grid navigation command
var isGridView = CurrentPageViewModel is ListViewModel { IsGridView: true };
// Special handling is required if we're in grid view.
if (isGridView)
{
WeakReferenceMessenger.Default.Send<NavigateRightCommand>();
e.Handled = true;
}
}
}
else if (e.Key == VirtualKey.Down)
{
@@ -319,6 +368,8 @@ public sealed partial class SearchBar : UserControl,
e.Key == VirtualKey.Up ||
e.Key == VirtualKey.Down ||
e.Key == VirtualKey.Left ||
e.Key == VirtualKey.Right ||
e.Key == VirtualKey.RightMenu ||
e.Key == VirtualKey.LeftMenu ||

View File

@@ -26,6 +26,8 @@ namespace Microsoft.CmdPal.UI;
public sealed partial class ListPage : Page,
IRecipient<NavigateNextCommand>,
IRecipient<NavigatePreviousCommand>,
IRecipient<NavigateLeftCommand>,
IRecipient<NavigateRightCommand>,
IRecipient<NavigatePageDownCommand>,
IRecipient<NavigatePageUpCommand>,
IRecipient<ActivateSelectedListItemMessage>,
@@ -85,6 +87,8 @@ public sealed partial class ListPage : Page,
// RegisterAll isn't AOT compatible
WeakReferenceMessenger.Default.Register<NavigateNextCommand>(this);
WeakReferenceMessenger.Default.Register<NavigatePreviousCommand>(this);
WeakReferenceMessenger.Default.Register<NavigateLeftCommand>(this);
WeakReferenceMessenger.Default.Register<NavigateRightCommand>(this);
WeakReferenceMessenger.Default.Register<NavigatePageDownCommand>(this);
WeakReferenceMessenger.Default.Register<NavigatePageUpCommand>(this);
WeakReferenceMessenger.Default.Register<ActivateSelectedListItemMessage>(this);
@@ -99,6 +103,8 @@ public sealed partial class ListPage : Page,
WeakReferenceMessenger.Default.Unregister<NavigateNextCommand>(this);
WeakReferenceMessenger.Default.Unregister<NavigatePreviousCommand>(this);
WeakReferenceMessenger.Default.Unregister<NavigateLeftCommand>(this);
WeakReferenceMessenger.Default.Unregister<NavigateRightCommand>(this);
WeakReferenceMessenger.Default.Unregister<NavigatePageDownCommand>(this);
WeakReferenceMessenger.Default.Unregister<NavigatePageUpCommand>(this);
WeakReferenceMessenger.Default.Unregister<ActivateSelectedListItemMessage>(this);
@@ -257,25 +263,71 @@ public sealed partial class ListPage : Page,
// And then have these commands manipulate that state being bound to the UI instead
// We may want to see how other non-list UIs need to behave to make this decision
// At least it's decoupled from the SearchBox now :)
if (ItemView.SelectedIndex < ItemView.Items.Count - 1)
if (ViewModel?.IsGridView == true)
{
ItemView.SelectedIndex++;
// For grid views, use spatial navigation (down)
HandleGridArrowNavigation(VirtualKey.Down);
}
else
{
ItemView.SelectedIndex = 0;
// For list views, use simple linear navigation
if (ItemView.SelectedIndex < ItemView.Items.Count - 1)
{
ItemView.SelectedIndex++;
}
else
{
ItemView.SelectedIndex = 0;
}
}
}
public void Receive(NavigatePreviousCommand message)
{
if (ItemView.SelectedIndex > 0)
if (ViewModel?.IsGridView == true)
{
ItemView.SelectedIndex--;
// For grid views, use spatial navigation (up)
HandleGridArrowNavigation(VirtualKey.Up);
}
else
{
ItemView.SelectedIndex = ItemView.Items.Count - 1;
// For list views, use simple linear navigation
if (ItemView.SelectedIndex > 0)
{
ItemView.SelectedIndex--;
}
else
{
ItemView.SelectedIndex = ItemView.Items.Count - 1;
}
}
}
public void Receive(NavigateLeftCommand message)
{
// For grid views, use spatial navigation. For list views, just move up.
if (ViewModel?.IsGridView == true)
{
HandleGridArrowNavigation(VirtualKey.Left);
}
else
{
// In list view, left arrow doesn't navigate
// This maintains consistency with the SearchBar behavior
}
}
public void Receive(NavigateRightCommand message)
{
// For grid views, use spatial navigation. For list views, just move down.
if (ViewModel?.IsGridView == true)
{
HandleGridArrowNavigation(VirtualKey.Right);
}
else
{
// In list view, right arrow doesn't navigate
// This maintains consistency with the SearchBar behavior
}
}
@@ -514,6 +566,130 @@ public sealed partial class ListPage : Page,
return null;
}
// Find a logical neighbor in the requested direction using containers' positions.
private void HandleGridArrowNavigation(VirtualKey key)
{
if (ItemView.Items.Count == 0)
{
// No items, goodbye.
return;
}
var currentIndex = ItemView.SelectedIndex;
if (currentIndex < 0)
{
// -1 is a valid value (no item currently selected)
currentIndex = 0;
ItemView.SelectedIndex = 0;
}
try
{
// Try to compute using container positions; if not available, fall back to simple +/-1.
var currentContainer = ItemView.ContainerFromIndex(currentIndex) as FrameworkElement;
if (currentContainer is not null && currentContainer.ActualWidth != 0 && currentContainer.ActualHeight != 0)
{
// Use center of current container as reference
var curPoint = currentContainer.TransformToVisual(ItemView).TransformPoint(new Point(0, 0));
var curCenterX = curPoint.X + (currentContainer.ActualWidth / 2.0);
var curCenterY = curPoint.Y + (currentContainer.ActualHeight / 2.0);
var bestScore = double.MaxValue;
var bestIndex = currentIndex;
for (var i = 0; i < ItemView.Items.Count; i++)
{
if (i == currentIndex)
{
continue;
}
if (ItemView.ContainerFromIndex(i) is FrameworkElement c && c.ActualWidth > 0 && c.ActualHeight > 0)
{
var p = c.TransformToVisual(ItemView).TransformPoint(new Point(0, 0));
var centerX = p.X + (c.ActualWidth / 2.0);
var centerY = p.Y + (c.ActualHeight / 2.0);
var dx = centerX - curCenterX;
var dy = centerY - curCenterY;
var candidate = false;
var score = double.MaxValue;
switch (key)
{
case VirtualKey.Left:
if (dx < 0)
{
candidate = true;
score = Math.Abs(dy) + (Math.Abs(dx) * 0.7);
}
break;
case VirtualKey.Right:
if (dx > 0)
{
candidate = true;
score = Math.Abs(dy) + (Math.Abs(dx) * 0.7);
}
break;
case VirtualKey.Up:
if (dy < 0)
{
candidate = true;
score = Math.Abs(dx) + (Math.Abs(dy) * 0.7);
}
break;
case VirtualKey.Down:
if (dy > 0)
{
candidate = true;
score = Math.Abs(dx) + (Math.Abs(dy) * 0.7);
}
break;
}
if (candidate && score < bestScore)
{
bestScore = score;
bestIndex = i;
}
}
}
if (bestIndex != currentIndex)
{
ItemView.SelectedIndex = bestIndex;
ItemView.ScrollIntoView(ItemView.SelectedItem);
}
return;
}
}
catch
{
// ignore transform errors and fall back
}
// fallback linear behavior
var fallback = key switch
{
VirtualKey.Left => Math.Max(0, currentIndex - 1),
VirtualKey.Right => Math.Min(ItemView.Items.Count - 1, currentIndex + 1),
VirtualKey.Up => Math.Max(0, currentIndex - 1),
VirtualKey.Down => Math.Min(ItemView.Items.Count - 1, currentIndex + 1),
_ => currentIndex,
};
if (fallback != currentIndex)
{
ItemView.SelectedIndex = fallback;
ItemView.ScrollIntoView(ItemView.SelectedItem);
}
}
private void Items_OnContextRequested(UIElement sender, ContextRequestedEventArgs e)
{
var (item, element) = e.OriginalSource switch
@@ -564,9 +740,27 @@ public sealed partial class ListPage : Page,
private void Items_PreviewKeyDown(object sender, KeyRoutedEventArgs e)
{
// Track keyboard as the last input source for activation logic.
if (e.Key is VirtualKey.Enter or VirtualKey.Space)
{
_lastInputSource = InputSource.Keyboard;
return;
}
// Handle arrow navigation when we're showing a grid.
if (ViewModel?.IsGridView == true)
{
switch (e.Key)
{
case VirtualKey.Left:
case VirtualKey.Right:
case VirtualKey.Up:
case VirtualKey.Down:
_lastInputSource = InputSource.Keyboard;
HandleGridArrowNavigation(e.Key);
e.Handled = true;
break;
}
}
}

View File

@@ -533,6 +533,11 @@ public sealed partial class MainWindow : WindowEx,
public void Receive(DismissMessage message)
{
if (message.ForceGoHome)
{
WeakReferenceMessenger.Default.Send(new GoHomeMessage(false, false));
}
// This might come in off the UI thread. Make sure to hop back.
DispatcherQueue.TryEnqueue(() =>
{

View File

@@ -15,7 +15,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<LangVersion>preview</LangVersion>
<LangVersion>preview</LangVersion>
<Version>$(CmdPalVersion)</Version>
@@ -23,13 +23,14 @@
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<UseWinRT>true</UseWinRT>
</PropertyGroup>
<!-- For debugging purposes, uncomment this block to enable AOT builds -->
<!--<PropertyGroup>
<!--<PropertyGroup>
<EnableCmdPalAOT>true</EnableCmdPalAOT>
<GeneratePackageLocally>true</GeneratePackageLocally>
</PropertyGroup>-->
</PropertyGroup>-->
<PropertyGroup Condition="'$(EnableCmdPalAOT)' == 'true'">
<SelfContained>true</SelfContained>
@@ -45,7 +46,7 @@
</PropertyGroup>
<PropertyGroup>
<!-- This lets us actually reference types from Microsoft.Terminal.UI -->
<!-- This lets us actually reference types from Microsoft.Terminal.UI and CmdPalKeyboardService -->
<CsWinRTIncludes>Microsoft.Terminal.UI;CmdPalKeyboardService</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
</PropertyGroup>
@@ -95,7 +96,7 @@
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
<PackageReference Include="Microsoft.WindowsAppSDK" />
<PackageReference Include="Microsoft.Xaml.Behaviors.WinUI.Managed" />
<PackageReference Include="WinUIEx" />
<PackageReference Include="WinUIEx" />
<PackageReference Include="Microsoft.Windows.CsWin32">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
@@ -142,12 +143,16 @@
<ProjectReference Include="..\ext\Microsoft.CmdPal.Ext.WindowWalker\Microsoft.CmdPal.Ext.WindowWalker.csproj" />
<ProjectReference Include="..\ext\Microsoft.CmdPal.Ext.WinGet\Microsoft.CmdPal.Ext.WinGet.csproj" />
<ProjectReference Include="..\Microsoft.Terminal.UI\Microsoft.Terminal.UI.vcxproj">
<ReferenceOutputAssembly>True</ReferenceOutputAssembly>
<Private>True</Private>
<CopyLocalSatelliteAssemblies>True</CopyLocalSatelliteAssemblies>
<ProjectReference Include="$(ProjectDir)\..\Microsoft.Terminal.UI\Microsoft.Terminal.UI.vcxproj">
<ReferenceOutputAssembly>False</ReferenceOutputAssembly>
<BuildProject>True</BuildProject>
</ProjectReference>
<!-- WinRT metadata reference -->
<CsWinRTInputs Include="$(OutputPath)\Microsoft.Terminal.UI.winmd" />
<!-- Native implementation DLL -->
<None Include="$(OutputPath)\Microsoft.Terminal.UI.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<ProjectReference Include="..\CmdPalKeyboardService\CmdPalKeyboardService.vcxproj">
<ReferenceOutputAssembly>True</ReferenceOutputAssembly>
<Private>True</Private>

View File

@@ -133,7 +133,7 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
if (!message.FromBackspace)
{
// If we can't go back then we must be at the top and thus escape again should quit.
WeakReferenceMessenger.Default.Send<DismissMessage>();
WeakReferenceMessenger.Default.Send(new DismissMessage());
PowerToysTelemetry.Log.WriteEvent(new CmdPalDismissedOnEsc());
}

View File

@@ -89,6 +89,15 @@
<ToggleSwitch IsOn="{x:Bind viewModel.BackspaceGoesBack, Mode=TwoWay}" />
</controls:SettingsCard>
<controls:SettingsCard x:Uid="Settings_GeneralPage_EscapeKeyBehavior_SettingsCard" HeaderIcon="{ui:FontIcon Glyph=&#xE845;}">
<ComboBox MinWidth="{StaticResource SettingActionControlMinWidth}" SelectedIndex="{x:Bind viewModel.EscapeKeyBehaviorIndex, Mode=TwoWay}">
<ComboBoxItem x:Uid="Settings_GeneralPage_EscapeKeyBehavior_Option_DismissEmptySearchOrGoBack" />
<ComboBoxItem x:Uid="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysGoBack" />
<ComboBoxItem x:Uid="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysDismiss" />
<ComboBoxItem x:Uid="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysHide" />
</ComboBox>
</controls:SettingsCard>
<controls:SettingsCard x:Uid="Settings_GeneralPage_SingleClickActivation_SettingsCard" HeaderIcon="{ui:FontIcon Glyph=&#xE962;}">
<ToggleSwitch IsOn="{x:Bind viewModel.SingleClickActivates, Mode=TwoWay}" />
</controls:SettingsCard>

View File

@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
@@ -556,4 +556,25 @@ Right-click to remove the key combination, thereby deactivating the shortcut.</v
<data name="Settings_PageTitles_ExtensionsPage" xml:space="preserve">
<value>Extensions</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_Option_DismissEmptySearchOrGoBack.Content" xml:space="preserve">
<value>Clear search first, then go back</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysGoBack.Content" xml:space="preserve">
<value>Go back</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysDismiss.Content" xml:space="preserve">
<value>Hide window and go home</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_Option_AlwaysHide.Content" xml:space="preserve">
<value>Hide window</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_SettingsCard.Header" xml:space="preserve">
<value>Escape key behavior</value>
</data>
<data name="Settings_GeneralPage_EscapeKeyBehavior_SettingsCard.Description" xml:space="preserve">
<value>Choose how Escape key behaves</value>
</data>
<data name="SettingsButtonTextBlock.Text" xml:space="preserve">
<value>Settings</value>
</data>
</root>

View File

@@ -12,9 +12,9 @@ namespace winrt::Microsoft::Terminal::UI::implementation
// Check if the code point is in the Private Use Area range used by Fluent UI icons.
[[nodiscard]] constexpr bool _isFluentIconPua(const UChar32 cp) noexcept
{
static constexpr UChar32 _fluentIconsPrivateUseAreaStart = 0xE700;
static constexpr UChar32 _fluentIconsPrivateUseAreaEnd = 0xF8FF;
return cp >= _fluentIconsPrivateUseAreaStart && cp <= _fluentIconsPrivateUseAreaEnd;
constexpr UChar32 fluentIconsPrivateUseAreaStart = 0xE700;
constexpr UChar32 fluentIconsPrivateUseAreaEnd = 0xF8FF;
return cp >= fluentIconsPrivateUseAreaStart && cp <= fluentIconsPrivateUseAreaEnd;
}
// Determine if the given text (as a sequence of UChar code units) is emoji

View File

@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup>
<PathToRoot>..\..\..\..\</PathToRoot>
<WasdkNuget>$(PathToRoot)packages\Microsoft.WindowsAppSDK.1.8.250907003</WasdkNuget>
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup>
</PropertyGroup>
<Import Project="$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
@@ -28,6 +27,11 @@
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.26100.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.ImplementationLibrary" GeneratePathProperty="true" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
@@ -47,10 +51,6 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\WinUI3Apps\CmdPal</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
@@ -200,43 +200,11 @@
<Midl Include="FontIconGlyphClassifier.idl" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Microsoft.Terminal.UI.def" />
</ItemGroup>
<PropertyGroup>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\CmdPal</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('$(MSBuildThisFileDirectory)..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', 'Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>
</Project>

View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- The packages.config acts as the global version for all of the NuGet packages contained within. -->
<packages>
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Widgets" version="1.8.250904007" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.AI" version="1.8.37" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools.MSIX" version="1.7.20250829.1" targetFramework="native" />
</packages>

View File

@@ -58,7 +58,7 @@ public class AllAppsCommandProviderTests : AppsTestBase
var provider = new AllAppsCommandProvider(page);
// Act
var result = provider.LookupApp(string.Empty);
var result = provider.LookupAppByDisplayName(string.Empty);
// Assert
Assert.IsNotNull(result);
@@ -77,7 +77,7 @@ public class AllAppsCommandProviderTests : AppsTestBase
await WaitForPageInitializationAsync();
// Act
var result = provider.LookupApp("TestApp");
var result = provider.LookupAppByDisplayName("TestApp");
// Assert
Assert.IsNotNull(result);
@@ -97,7 +97,7 @@ public class AllAppsCommandProviderTests : AppsTestBase
await WaitForPageInitializationAsync();
// Act
var result = provider.LookupApp("NonExistentApp");
var result = provider.LookupAppByDisplayName("NonExistentApp");
// Assert
Assert.IsNull(result);

View File

@@ -0,0 +1,161 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.CmdPal.UI.ViewModels.Commands;
using Microsoft.CommandPalette.Extensions;
using Microsoft.CommandPalette.Extensions.Toolkit;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Windows.Foundation;
namespace Microsoft.CmdPal.UI.ViewModels.UnitTests;
[TestClass]
public partial class MainListPageResultFactoryTests
{
private sealed partial class MockListItem : IListItem
{
public string Title { get; set; } = string.Empty;
public string Subtitle { get; set; } = string.Empty;
public ICommand Command => new NoOpCommand();
public IDetails? Details => null;
public IIconInfo? Icon => null;
public string Section => throw new NotImplementedException();
public ITag[] Tags => throw new NotImplementedException();
public string TextToSuggest => throw new NotImplementedException();
public IContextItem[] MoreCommands => throw new NotImplementedException();
#pragma warning disable CS0067 // The event is never used
public event TypedEventHandler<object, IPropChangedEventArgs>? PropChanged;
#pragma warning restore CS0067 // The event is never used
public override string ToString() => Title;
}
private static Scored<IListItem> S(string title, int score)
{
return new Scored<IListItem>
{
Score = score,
Item = new MockListItem { Title = title },
};
}
[TestMethod]
public void Merge_PrioritizesListsCorrectly()
{
var filtered = new List<Scored<IListItem>>
{
S("F1", 100),
S("F2", 50),
};
var scoredFallback = new List<Scored<IListItem>>
{
S("SF1", 100),
S("SF2", 60),
};
var apps = new List<Scored<IListItem>>
{
S("A1", 100),
S("A2", 55),
};
// Fallbacks are not scored.
var fallbacks = new List<Scored<IListItem>>
{
S("FB1", 0),
S("FB2", 0),
};
var result = MainListPageResultFactory.Create(
filtered,
scoredFallback,
apps,
fallbacks,
appResultLimit: 10);
// Expected order:
// 100: F1, SF1, A1
// 60: SF2
// 55: A2
// 50: F2
// Then fallbacks in original order: FB1, FB2
var titles = result.Select(r => r.Title).ToArray();
#pragma warning disable CA1861 // Avoid constant arrays as arguments
CollectionAssert.AreEqual(
new[] { "F1", "SF1", "A1", "SF2", "A2", "F2", "FB1", "FB2" },
titles);
#pragma warning restore CA1861 // Avoid constant arrays as arguments
}
[TestMethod]
public void Merge_AppliesAppLimit()
{
var apps = new List<Scored<IListItem>>
{
S("A1", 100),
S("A2", 90),
S("A3", 80),
};
var result = MainListPageResultFactory.Create(
null,
null,
apps,
null,
2);
Assert.AreEqual(2, result.Length);
Assert.AreEqual("A1", result[0].Title);
Assert.AreEqual("A2", result[1].Title);
}
[TestMethod]
public void Merge_FiltersEmptyFallbacks()
{
var fallbacks = new List<Scored<IListItem>>
{
S("FB1", 0),
S(string.Empty, 0),
S("FB3", 0),
};
var result = MainListPageResultFactory.Create(
null,
null,
null,
fallbacks,
appResultLimit: 10);
Assert.AreEqual(2, result.Length);
Assert.AreEqual("FB1", result[0].Title);
Assert.AreEqual("FB3", result[1].Title);
}
[TestMethod]
public void Merge_HandlesNullLists()
{
var result = MainListPageResultFactory.Create(
null,
null,
null,
null,
appResultLimit: 10);
Assert.IsNotNull(result);
Assert.AreEqual(0, result.Length);
}
}

View File

@@ -4,6 +4,8 @@
using System;
using System.Collections.Generic;
using Microsoft.CmdPal.Ext.Apps.Helpers;
using Microsoft.CmdPal.Ext.Apps.Programs;
using Microsoft.CmdPal.Ext.Apps.Properties;
using Microsoft.CmdPal.Ext.Apps.State;
using Microsoft.CommandPalette.Extensions;
@@ -66,7 +68,71 @@ public partial class AllAppsCommandProvider : CommandProvider
public override ICommandItem[] TopLevelCommands() => [_listItem, .. _page.GetPinnedApps()];
public ICommandItem? LookupApp(string displayName)
public ICommandItem? LookupAppByPackageFamilyName(string packageFamilyName, bool requireSingleMatch)
{
if (string.IsNullOrEmpty(packageFamilyName))
{
return null;
}
var items = _page.GetItems();
List<ICommandItem> matches = [];
foreach (var item in items)
{
if (item is AppListItem appItem && string.Equals(packageFamilyName, appItem.App.PackageFamilyName, StringComparison.OrdinalIgnoreCase))
{
matches.Add(item);
if (!requireSingleMatch)
{
// Return early if we don't require uniqueness.
return item;
}
}
}
return requireSingleMatch && matches.Count == 1 ? matches[0] : null;
}
public ICommandItem? LookupAppByProductCode(string productCode, bool requireSingleMatch)
{
if (string.IsNullOrEmpty(productCode))
{
return null;
}
if (!UninstallRegistryAppLocator.TryGetInstallInfo(productCode, out _, out var candidates) || candidates.Count <= 0)
{
return null;
}
var items = _page.GetItems();
List<ICommandItem> matches = [];
foreach (var item in items)
{
if (item is not AppListItem appListItem || string.IsNullOrEmpty(appListItem.App.FullExecutablePath))
{
continue;
}
foreach (var candidate in candidates)
{
if (string.Equals(appListItem.App.FullExecutablePath, candidate, StringComparison.OrdinalIgnoreCase))
{
matches.Add(item);
if (!requireSingleMatch)
{
return item;
}
}
}
}
return requireSingleMatch && matches.Count == 1 ? matches[0] : null;
}
public ICommandItem? LookupAppByDisplayName(string displayName)
{
var items = _page.GetItems();

View File

@@ -29,6 +29,10 @@ public sealed class AppItem
public string AppIdentifier { get; set; } = string.Empty;
public string? PackageFamilyName { get; set; }
public string? FullExecutablePath { get; set; }
public AppItem()
{
}

View File

@@ -40,6 +40,8 @@ public sealed partial class AppListItem : ListItem
public string AppIdentifier => _app.AppIdentifier;
public AppItem App => _app;
public AppListItem(AppItem app, bool useThumbnails, bool isPinned)
{
Command = _appCommand = new AppCommand(app);
@@ -82,6 +84,12 @@ public sealed partial class AppListItem : ListItem
metadata.Add(new DetailsElement() { Key = "Path", Data = new DetailsLink() { Text = _app.ExePath } });
}
#if DEBUG
metadata.Add(new DetailsElement() { Key = "[DEBUG] AppIdentifier", Data = new DetailsLink() { Text = _app.AppIdentifier } });
metadata.Add(new DetailsElement() { Key = "[DEBUG] ExePath", Data = new DetailsLink() { Text = _app.ExePath } });
metadata.Add(new DetailsElement() { Key = "[DEBUG] IcoPath", Data = new DetailsLink() { Text = _app.IcoPath } });
#endif
// Icon
IconInfo? heroImage = null;
if (_app.IsPackaged)

View File

@@ -0,0 +1,205 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Win32;
namespace Microsoft.CmdPal.Ext.Apps.Helpers;
internal static class UninstallRegistryAppLocator
{
private static readonly string[] UninstallBaseKeys =
[
@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall",
@"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall",
];
/// <summary>
/// Tries to find install directory and a list of plausible main EXEs from an uninstall key
/// (e.g. Inno Setup keys like "{guid}_is1").
/// <paramref name="exeCandidates"/> may be empty if we couldn't pick any safe EXEs.
/// </summary>
/// <returns>
/// Returns true if the uninstall key is found and an install directory is resolved.
/// </returns>
public static bool TryGetInstallInfo(
string uninstallKeyName,
out string? installDir,
out IReadOnlyList<string> exeCandidates,
string? expectedExeName = null)
{
installDir = null;
exeCandidates = [];
if (string.IsNullOrWhiteSpace(uninstallKeyName))
{
throw new ArgumentException("Key name must not be null or empty.", nameof(uninstallKeyName));
}
uninstallKeyName = uninstallKeyName.Trim();
foreach (var baseKeyPath in UninstallBaseKeys)
{
// HKLM
using (var key = Registry.LocalMachine.OpenSubKey($"{baseKeyPath}\\{uninstallKeyName}"))
{
if (TryFromUninstallKey(key, expectedExeName, out installDir, out exeCandidates))
{
return true;
}
}
// HKCU
using (var key = Registry.CurrentUser.OpenSubKey($"{baseKeyPath}\\{uninstallKeyName}"))
{
if (TryFromUninstallKey(key, expectedExeName, out installDir, out exeCandidates))
{
return true;
}
}
}
return false;
}
private static bool TryFromUninstallKey(
RegistryKey? key,
string? expectedExeName,
out string? installDir,
out IReadOnlyList<string> exeCandidates)
{
installDir = null;
exeCandidates = [];
if (key is null)
{
return false;
}
var location = (key.GetValue("InstallLocation") as string)?.Trim('"', ' ', '\t');
if (string.IsNullOrEmpty(location))
{
location = (key.GetValue("Inno Setup: App Path") as string)?.Trim('"', ' ', '\t');
}
if (string.IsNullOrEmpty(location))
{
var uninstall = key.GetValue("UninstallString") as string;
var uninsExe = ExtractFirstPath(uninstall);
if (!string.IsNullOrEmpty(uninsExe))
{
var dir = Path.GetDirectoryName(uninsExe);
if (!string.IsNullOrEmpty(dir) && Directory.Exists(dir))
{
location = dir;
}
}
}
if (string.IsNullOrEmpty(location) || !Directory.Exists(location))
{
return false;
}
installDir = location;
// Collect safe EXE candidates; may be empty if ambiguous or only uninstall exes exist.
exeCandidates = GetExeCandidates(location, expectedExeName);
return true;
}
private static IReadOnlyList<string> GetExeCandidates(string root, string? expectedExeName)
{
// Look at root and a "bin" subfolder (very common pattern)
var allExes = Directory.EnumerateFiles(root, "*.exe", SearchOption.TopDirectoryOnly)
.Concat(GetBinExes(root))
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToArray();
if (allExes.Length == 0)
{
return [];
}
var result = new List<string>();
// 1) Exact match on expected exe name (if provided), ignoring case, and not uninstall/setup-like.
if (!string.IsNullOrWhiteSpace(expectedExeName))
{
foreach (var exe in allExes)
{
if (string.Equals(Path.GetFileName(exe), expectedExeName, StringComparison.OrdinalIgnoreCase) &&
!LooksLikeUninstallerOrSetup(exe))
{
result.Add(exe);
}
}
}
// 2) All other non-uninstall/setup exes
foreach (var exe in allExes)
{
if (LooksLikeUninstallerOrSetup(exe))
{
continue;
}
// Skip ones already added as expectedExeName matches
if (result.Contains(exe, StringComparer.OrdinalIgnoreCase))
{
continue;
}
result.Add(exe);
}
// 3) We intentionally do NOT add uninstall/setup/update exes here.
// If you ever want them, you can add a separate API to expose them.
return result;
}
private static IEnumerable<string> GetBinExes(string root)
{
var bin = Path.Combine(root, "bin");
return !Directory.Exists(bin)
? []
: Directory.EnumerateFiles(bin, "*.exe", SearchOption.TopDirectoryOnly);
}
private static bool LooksLikeUninstallerOrSetup(string path)
{
var name = Path.GetFileName(path);
return name.StartsWith("unins", StringComparison.OrdinalIgnoreCase) // e.g. Inno: unins000.exe
|| name.Contains("setup", StringComparison.OrdinalIgnoreCase) // setup.exe
|| name.Contains("installer", StringComparison.OrdinalIgnoreCase) // installer.exe / MyAppInstaller.exe
|| name.Contains("update", StringComparison.OrdinalIgnoreCase); // updater/updater.exe
}
private static string? ExtractFirstPath(string? commandLine)
{
if (string.IsNullOrWhiteSpace(commandLine))
{
return null;
}
commandLine = commandLine.Trim();
if (commandLine.StartsWith('"'))
{
var endQuote = commandLine.IndexOf('"', 1);
if (endQuote > 1)
{
return commandLine[1..endQuote];
}
}
var firstSpace = commandLine.IndexOf(' ');
var candidate = firstSpace > 0 ? commandLine[..firstSpace] : commandLine;
candidate = candidate.Trim('"');
return candidate.Length > 0 ? candidate : null;
}
}

View File

@@ -558,6 +558,7 @@ public class UWPApplication : IUWPApplication
IsPackaged = true,
Commands = app.GetCommands(),
AppIdentifier = app.GetAppIdentifier(),
PackageFamilyName = app.Package.FamilyName,
};
return item;
}

View File

@@ -1065,6 +1065,7 @@ public class Win32Program : IProgram
DirPath = app.Location,
Commands = app.GetCommands(),
AppIdentifier = app.GetAppIdentifier(),
FullExecutablePath = app.FullPath,
};
}
}

View File

@@ -19,7 +19,7 @@ namespace Microsoft.CmdPal.Ext.RemoteDesktop.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
@@ -88,7 +88,8 @@ namespace Microsoft.CmdPal.Ext.RemoteDesktop.Properties {
}
/// <summary>
/// Looks up a localized string similar to Unable to initialize Microsoft Terminal Service Client. Ensure it is enabled in Windows Settings.\r{0}.
/// Looks up a localized string similar to Unable to initialize Microsoft Terminal Service Client. Ensure it is enabled in Windows Settings.
///{0}.
/// </summary>
public static string remotedesktop_log_mstsc_error {
get {

View File

@@ -142,7 +142,8 @@
<value>A list of connections to include in the query results by default</value>
</data>
<data name="remotedesktop_log_mstsc_error" xml:space="preserve">
<value>Unable to initialize Microsoft Terminal Service Client. Ensure it is enabled in Windows Settings.\r{0}</value>
<value>Unable to initialize Microsoft Terminal Service Client. Ensure it is enabled in Windows Settings.
{0}</value>
</data>
<data name="remotedesktop_log_invalid_hostname" xml:space="preserve">
<value>The hostname '{0}' was invalid. Ensure you're using a valid hostname or IP address.</value>

View File

@@ -62,7 +62,7 @@ public partial class InstallPackageCommand : InvokableCommand
{
PackageInstallCommandState.Install => Icons.DownloadIcon,
PackageInstallCommandState.Update => Icons.UpdateIcon,
PackageInstallCommandState.Uninstall => Icons.CompletedIcon,
PackageInstallCommandState.Uninstall => Icons.DeleteIcon,
_ => throw new NotImplementedException(),
};
Name = InstallCommandState switch

View File

@@ -194,46 +194,95 @@ public partial class InstallPackageListItem : ListItem
var isInstalled = _package.InstalledVersion is not null;
var installedState = isInstalled ?
(_package.IsUpdateAvailable ?
PackageInstallCommandState.Update : PackageInstallCommandState.Uninstall) :
(_package.IsUpdateAvailable ? PackageInstallCommandState.Update : PackageInstallCommandState.Uninstall) :
PackageInstallCommandState.Install;
// might be an uninstall command
InstallPackageCommand installCommand = new(_package, installedState);
if (isInstalled)
if (_package.InstalledVersion is not null)
{
this.Icon = installCommand.Icon;
this.Command = new NoOpCommand();
#if DEBUG
var installerType = _package.InstalledVersion.GetMetadata(PackageVersionMetadataField.InstallerType);
Subtitle = installerType + " | " + Subtitle;
#endif
List<IContextItem> contextMenu = [];
CommandContextItem uninstallContextItem = new(installCommand)
Command = installCommand;
Icon = installedState switch
{
IsCritical = true,
Icon = Icons.DeleteIcon,
PackageInstallCommandState.Install => Icons.DownloadIcon,
PackageInstallCommandState.Update => Icons.UpdateIcon,
PackageInstallCommandState.Uninstall => Icons.CompletedIcon,
_ => Icons.DownloadIcon,
};
if (WinGetStatics.AppSearchCallback is not null)
TryLocateAndAppendActionForApp(contextMenu);
MoreCommands = contextMenu.ToArray();
}
else
{
_installCommand = new InstallPackageCommand(_package, installedState);
_installCommand.InstallStateChanged += InstallStateChangedHandler;
Command = _installCommand;
Icon = _installCommand.Icon;
}
}
private void TryLocateAndAppendActionForApp(List<IContextItem> contextMenu)
{
try
{
// Let's try to connect it to an installed app if possible
// This is a bit of dark magic, since there's no direct link between
// WinGet packages and installed apps.
var lookupByPackageName = WinGetStatics.AppSearchByPackageFamilyNameCallback;
if (lookupByPackageName is not null)
{
var callback = WinGetStatics.AppSearchCallback;
var installedApp = callback(_package.DefaultInstallVersion is null ? _package.Name : _package.DefaultInstallVersion.DisplayName);
if (installedApp is not null)
var names = _package.InstalledVersion.PackageFamilyNames;
for (var i = 0; i < names.Count; i++)
{
this.Command = installedApp.Command;
contextMenu = [.. installedApp.MoreCommands];
var installedAppByPfn = lookupByPackageName(names[i]);
if (installedAppByPfn is not null)
{
contextMenu.Add(new Separator());
contextMenu.Add(new CommandContextItem(installedAppByPfn.Command));
foreach (var item in installedAppByPfn.MoreCommands)
{
contextMenu.Add(item);
}
return;
}
}
}
contextMenu.Add(uninstallContextItem);
this.MoreCommands = contextMenu.ToArray();
return;
var lookupByProductCode = WinGetStatics.AppSearchByProductCodeCallback;
if (lookupByProductCode is not null)
{
var productCodes = _package.InstalledVersion.ProductCodes;
for (var i = 0; i < productCodes.Count; i++)
{
var installedAppByProductCode = lookupByProductCode(productCodes[i]);
if (installedAppByProductCode is not null)
{
contextMenu.Add(new Separator());
contextMenu.Add(new CommandContextItem(installedAppByProductCode.Command));
foreach (var item in installedAppByProductCode.MoreCommands)
{
contextMenu.Add(item);
}
return;
}
}
}
}
catch (Exception ex)
{
Logger.LogError($"Failed to retrieve app context menu items for package '{_package?.Name ?? "Unknown"}'", ex);
}
// didn't find the app
_installCommand = new InstallPackageCommand(_package, installedState);
this.Command = _installCommand;
Icon = _installCommand.Icon;
_installCommand.InstallStateChanged += InstallStateChangedHandler;
}
private void InstallStateChangedHandler(object? sender, InstallPackageCommand e)

View File

@@ -41,5 +41,9 @@ public partial class WinGetExtensionCommandsProvider : CommandProvider
public override void InitializeWithHost(IExtensionHost host) => WinGetExtensionHost.Instance.Initialize(host);
public void SetAllLookup(Func<string, ICommandItem?> callback) => WinGetStatics.AppSearchCallback = callback;
public void SetAllLookup(Func<string, ICommandItem?> lookupByPackageName, Func<string, ICommandItem?> lookupByProductCode)
{
WinGetStatics.AppSearchByPackageFamilyNameCallback = lookupByPackageName;
WinGetStatics.AppSearchByProductCodeCallback = lookupByProductCode;
}
}

View File

@@ -34,7 +34,9 @@ internal static class WinGetStatics
private static readonly StatusMessage _errorMessage = new() { State = MessageState.Error };
public static Func<string, ICommandItem?>? AppSearchCallback { get; set; }
public static Func<string, ICommandItem?>? AppSearchByPackageFamilyNameCallback { get; set; }
public static Func<string, ICommandItem?>? AppSearchByProductCodeCallback { get; set; }
private static readonly CompositeFormat CreateCatalogErrorMessage = System.Text.CompositeFormat.Parse(Properties.Resources.winget_create_catalog_error);

View File

@@ -2,6 +2,10 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Globalization;
using ToolGood.Words.Pinyin;
namespace Microsoft.CommandPalette.Extensions.Toolkit;
// Inspired by the fuzzy.rs from edit.exe
@@ -9,6 +13,21 @@ public static class FuzzyStringMatcher
{
private const int NOMATCH = 0;
/// <summary>
/// Gets a value indicating whether to support Chinese PinYin.
/// Automatically enabled when the system UI culture is Simplified Chinese.
/// </summary>
public static bool ChinesePinYinSupport { get; } = IsSimplifiedChinese();
private static bool IsSimplifiedChinese()
{
var culture = CultureInfo.CurrentUICulture;
// Detect Simplified Chinese: zh-CN, zh-Hans, zh-Hans-*
return culture.Name.StartsWith("zh-CN", StringComparison.OrdinalIgnoreCase)
|| culture.Name.StartsWith("zh-Hans", StringComparison.OrdinalIgnoreCase);
}
public static int ScoreFuzzy(string needle, string haystack, bool allowNonContiguousMatches = true)
{
var (s, _) = ScoreFuzzyWithPositions(needle, haystack, allowNonContiguousMatches);
@@ -16,6 +35,28 @@ public static class FuzzyStringMatcher
}
public static (int Score, List<int> Positions) ScoreFuzzyWithPositions(string needle, string haystack, bool allowNonContiguousMatches)
=> ScoreAllFuzzyWithPositions(needle, haystack, allowNonContiguousMatches).MaxBy(i => i.Score);
public static IEnumerable<(int Score, List<int> Positions)> ScoreAllFuzzyWithPositions(string needle, string haystack, bool allowNonContiguousMatches)
{
List<string> needles = [needle];
List<string> haystacks = [haystack];
if (ChinesePinYinSupport)
{
// Remove IME composition split characters.
var input = needle.Replace("'", string.Empty);
needles.Add(WordsHelper.GetPinyin(input));
if (WordsHelper.HasChinese(haystack))
{
haystacks.Add(WordsHelper.GetPinyin(haystack));
}
}
return needles.SelectMany(i => haystacks.Select(j => ScoreFuzzyWithPositionsInternal(i, j, allowNonContiguousMatches)));
}
private static (int Score, List<int> Positions) ScoreFuzzyWithPositionsInternal(string needle, string haystack, bool allowNonContiguousMatches)
{
if (string.IsNullOrEmpty(haystack) || string.IsNullOrEmpty(needle))
{

View File

@@ -42,6 +42,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Drawing.Common" />
<PackageReference Include="ToolGood.Words.Pinyin" />
<!-- This line forces the WebView2 version used by Windows App SDK to be the one we expect from Directory.Packages.props . -->
</ItemGroup>

View File

@@ -4,7 +4,7 @@
<PathToRoot>..\..\..\..\..\</PathToRoot>
<WasdkNuget>$(PathToRoot)packages\Microsoft.WindowsAppSDK.1.8.250907003</WasdkNuget>
<CppWinRTNuget>$(PathToRoot)packages\Microsoft.Windows.CppWinRT.2.0.240111.5</CppWinRTNuget>
<WindowsSdkBuildToolsNuget>$(PathToRoot)packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188</WindowsSdkBuildToolsNuget>
<WindowsSdkBuildToolsNuget>$(PathToRoot)packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.6901</WindowsSdkBuildToolsNuget>
<WebView2Nuget>$(PathToRoot)packages\Microsoft.Web.WebView2.1.0.2903.40</WebView2Nuget>
</PropertyGroup>
<Import Project="$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('$(WasdkNuget)\build\native\Microsoft.WindowsAppSDK.props')" />

View File

@@ -12,6 +12,6 @@
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Widgets" version="1.8.250904007" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.AI" version="1.8.37" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools" version="10.0.26100.4188" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools" version="10.0.26100.6901" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools.MSIX" version="1.7.20250829.1" targetFramework="native" />
</packages>
</packages>

View File

@@ -54,9 +54,15 @@ if ($IsAzurePipelineBuild) {
} else {
$nugetPath = (Join-Path $PSScriptRoot "NugetWrapper.cmd")
}
$solutionPath = (Join-Path $PSScriptRoot "..\..\..\..\..\PowerToys.slnx")
if (($BuildStep -ieq "all") -Or ($BuildStep -ieq "build")) {
& $nugetPath restore (Join-Path $PSScriptRoot "..\..\..\..\..\PowerToys.sln")
$restoreArgs = @(
$solutionPath
"/t:Restore"
"/p:RestorePackagesConfig=true"
)
& $msbuildPath $restoreArgs
Try {
foreach ($config in $Configuration.Split(",")) {

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