mirror of
https://github.com/microsoft/PowerToys.git
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Fix MSIX sparse package DACL contamination breaking File Explorer preview handlers (#47177)
## Summary Moves the MSIX sparse package's `ExternalLocation` from the PowerToys root install folder to the `WinUI3Apps\` subfolder, isolating DACL contamination from preview handler DLLs. ## Problem On Windows 23H2/24H2/25H2, MSIX sparse package registration adds AppContainer SIDs (`S-1-15-2-*` / `S-1-15-3-*`) to the DACL of the `ExternalLocation` folder. Since `ExternalLocation` pointed to the PowerToys root install folder, this broke File Explorer preview handlers — `prevhost.exe` (running at LOW integrity) could no longer load preview handler DLLs (`.txt`, `.md`, `.pdf`, `.svg`, etc.). ## Fix - **`CustomAction.cpp`**: Changed `ExternalLocation` from `installFolderPath` → `installFolderPath + L"WinUI3Apps\\"` - **`AppxManifest.xml`**: Removed unused PowerOCR `<Application>` entry; stripped `WinUI3Apps\` prefix from `Executable` paths (now relative to new ExternalLocation) - **`CmdPal.Ext.PowerToys.csproj`**: Moved `OutputPath` to `WinUI3Apps\` so the AOT-compiled extension EXE resolves correctly under the new ExternalLocation - **WiX installer files**: Updated source/install paths for KBM assets, CmdPal satellite assemblies, and `CommandPalette.Extensions.winmd` that moved with the CmdPal output - **ESRP signing**: Updated CmdPal dll/exe paths to include `WinUI3Apps\` prefix ## Validation | Test | 25H2 | 23H2 | |------|------|------| | DACL isolation (no S-1-15-* on root) | ✅ | ✅ | | Preview handlers (.txt, .md, .pdf, .svg) | ✅ | ✅ | | Peek | ✅ | ✅ | | Context menus (PowerRename, FileLocksmith, ImageResizer, New+) | ✅ | ✅ | | Upgrade path (old → new) | ✅ | ✅ | ## Files changed (12) - `installer/PowerToysSetupCustomActionsVNext/CustomAction.cpp` — core fix - `src/PackageIdentity/AppxManifest.xml` — manifest cleanup - `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Microsoft.CmdPal.Ext.PowerToys.csproj` — output path - `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Helpers/PowerToysResourcesHelper.cs` — icon path - `installer/PowerToysSetupVNext/BaseApplications.wxs` — winmd source path - `installer/PowerToysSetupVNext/KeyboardManager.wxs` — KBM assets path - `installer/PowerToysSetupVNext/Resources.wxs` — CmdPal satellite paths - `installer/PowerToysSetupVNext/generateAllFileComponents.ps1` — scan path - `.pipelines/ESRPSigning_core.json` — signing paths - `src/PackageIdentity/BuildSparsePackage.ps1` — dev script hint - `src/PackageIdentity/readme.md` — docs - `doc/devdocs/modules/cmdpal/powertoys-extension-local-development.md` — docs --------- Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -264,8 +264,8 @@
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"Workspaces.ModuleServices.dll",
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"Microsoft.CommandPalette.Extensions.dll",
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"Microsoft.CommandPalette.Extensions.Toolkit.dll",
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"Microsoft.CmdPal.Ext.PowerToys.dll",
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"Microsoft.CmdPal.Ext.PowerToys.exe",
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"WinUI3Apps\\Microsoft.CmdPal.Ext.PowerToys.dll",
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"WinUI3Apps\\Microsoft.CmdPal.Ext.PowerToys.exe",
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"*Microsoft.CmdPal.UI_*.msix",
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"PowerToys.DSC.dll",
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@@ -2,7 +2,7 @@
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This guide is for iterating on `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Microsoft.CmdPal.Ext.PowerToys.csproj`.
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The extension is registered through the shared sparse package defined in `src/PackageIdentity/AppxManifest.xml`. That manifest declares `Microsoft.CmdPal.Ext.PowerToys.exe` at the sparse package root, so the sparse package and the extension must be built for the same platform and configuration, for example `x64\Debug`.
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The extension is registered through the shared sparse package defined in `src/PackageIdentity/AppxManifest.xml`. That manifest declares `Microsoft.CmdPal.Ext.PowerToys.exe` relative to the sparse package's ExternalLocation (`WinUI3Apps\` subfolder), so the sparse package and the extension must be built for the same platform and configuration, for example `x64\Debug`.
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## Local development loop
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@@ -30,12 +30,12 @@ The extension is registered through the shared sparse package defined in `src/Pa
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The command will look like this:
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```powershell
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Add-AppxPackage -Path "<repo>\<Platform>\<Configuration>\PowerToysSparse.msix" -ExternalLocation "<repo>\<Platform>\<Configuration>"
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Add-AppxPackage -Path "<repo>\<Platform>\<Configuration>\PowerToysSparse.msix" -ExternalLocation "<repo>\<Platform>\<Configuration>\WinUI3Apps"
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```
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4. Build `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Microsoft.CmdPal.Ext.PowerToys.csproj` in the same platform and configuration.
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This project writes `Microsoft.CmdPal.Ext.PowerToys.exe` directly into the sparse package root, such as `x64\Debug` or `ARM64\Debug`. That matches the `Executable="Microsoft.CmdPal.Ext.PowerToys.exe"` entry in `src/PackageIdentity/AppxManifest.xml`.
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This project writes `Microsoft.CmdPal.Ext.PowerToys.exe` into the `WinUI3Apps\` subfolder of the output root, such as `x64\Debug\WinUI3Apps` or `ARM64\Debug\WinUI3Apps`. That matches the `Executable="Microsoft.CmdPal.Ext.PowerToys.exe"` entry in `src/PackageIdentity/AppxManifest.xml` resolved relative to the sparse package's ExternalLocation.
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5. Restart Command Palette.
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@@ -639,7 +639,7 @@ UINT __stdcall InstallPackageIdentityMSIXCA(MSIHANDLE hInstall)
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try
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{
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std::wstring externalLocation = installFolderPath; // External content location (PowerToys install folder)
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std::wstring externalLocation = installFolderPath + L"WinUI3Apps\\"; // External content location (WinUI3Apps subfolder to isolate DACL changes from preview handler DLLs)
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Uri externalUri{ externalLocation }; // External location URI for sparse package content
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Uri packageUri{ msixPath }; // The MSIX file URI
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@@ -11,7 +11,7 @@
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<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
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<RegistryValue Type="string" Name="Microsoft_CommandPalette_Extensions_winmd" Value="" KeyPath="yes" />
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</RegistryKey>
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<File Id="Microsoft.CommandPalette.Extensions.winmd" Source="$(var.BinDir)Microsoft.CommandPalette.Extensions.winmd" />
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<File Id="Microsoft.CommandPalette.Extensions.winmd" Source="$(var.BinDir)WinUI3Apps\Microsoft.CommandPalette.Extensions.winmd" />
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</Component>
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<!-- Generated by generateFileComponents.ps1 -->
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<!--BaseApplicationsFiles_Component_Def-->
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@@ -4,11 +4,11 @@
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<?define KeyboardManagerAssetsFiles=?>
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<?define KeyboardManagerAssetsWinUI3Files=?>
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<?define KeyboardManagerAssetsFilesPath=$(var.BinDir)\Assets\KeyboardManager\?>
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<?define KeyboardManagerAssetsFilesPath=$(var.BinDir)\WinUI3Apps\Assets\KeyboardManager\?>
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<?define KeyboardManagerAssetsWinUI3FilesPath=$(var.BinDir)\WinUI3Apps\Assets\KeyboardManagerEditor\?>
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<Fragment>
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<DirectoryRef Id="BaseApplicationsAssetsFolder">
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<DirectoryRef Id="WinUI3AppsAssetsFolder">
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<Directory Id="KeyboardManagerAssetsInstallFolder" Name="KeyboardManager" />
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</DirectoryRef>
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<DirectoryRef Id="WinUI3AppsAssetsFolder">
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@@ -9,7 +9,7 @@
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<Fragment>
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<!-- Resource directories should be added only if the installer is built on the build farm -->
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<?ifdef env.IsPipeline?>
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<?foreach ParentDirectory in INSTALLFOLDER;HistoryPluginFolder;CalculatorPluginFolder;FolderPluginFolder;ProgramPluginFolder;ShellPluginFolder;IndexerPluginFolder;UnitConverterPluginFolder;ValueGeneratorPluginFolder;UriPluginFolder;WindowWalkerPluginFolder;OneNotePluginFolder;RegistryPluginFolder;VSCodeWorkspacesPluginFolder;ServicePluginFolder;SystemPluginFolder;TimeDatePluginFolder;WindowsSettingsPluginFolder;WindowsTerminalPluginFolder;WebSearchPluginFolder;PowerToysPluginFolder?>
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<?foreach ParentDirectory in INSTALLFOLDER;WinUI3AppsInstallFolder;HistoryPluginFolder;CalculatorPluginFolder;FolderPluginFolder;ProgramPluginFolder;ShellPluginFolder;IndexerPluginFolder;UnitConverterPluginFolder;ValueGeneratorPluginFolder;UriPluginFolder;WindowWalkerPluginFolder;OneNotePluginFolder;RegistryPluginFolder;VSCodeWorkspacesPluginFolder;ServicePluginFolder;SystemPluginFolder;TimeDatePluginFolder;WindowsSettingsPluginFolder;WindowsTerminalPluginFolder;WebSearchPluginFolder;PowerToysPluginFolder?>
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<DirectoryRef Id="$(var.ParentDirectory)">
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<!-- Resource file directories -->
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<?foreach Language in $(var.LocLanguageList)?>
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@@ -361,11 +361,11 @@
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</RegistryKey>
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<File Id="BgcodePreviewHandler_$(var.IdSafeLanguage)_File" Source="$(var.BinDir)\$(var.Language)\PowerToys.BgcodePreviewHandler.resources.dll" />
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</Component>
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<Component Id="CmdPalExtPowerToys_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)INSTALLFOLDER" Guid="$(var.CompGUIDPrefix)23">
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<Component Id="CmdPalExtPowerToys_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)WinUI3AppsInstallFolder" Guid="$(var.CompGUIDPrefix)23">
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<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
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<RegistryValue Type="string" Name="CmdPalExtPowerToys_$(var.IdSafeLanguage)_Component" Value="" KeyPath="yes" />
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</RegistryKey>
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<File Id="CmdPalExtPowerToys_$(var.IdSafeLanguage)_File" Source="$(var.BinDir)\$(var.Language)\Microsoft.CmdPal.Ext.PowerToys.resources.dll" />
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<File Id="CmdPalExtPowerToys_$(var.IdSafeLanguage)_File" Source="$(var.BinDir)\WinUI3Apps\$(var.Language)\Microsoft.CmdPal.Ext.PowerToys.resources.dll" />
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</Component>
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<?undef IdSafeLanguage?>
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<?undef CompGUIDPrefix?>
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@@ -433,6 +433,7 @@
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<?define IdSafeLanguage = $(var.Language)?>
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<?endif?>
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<RemoveFolder Id="RemoveFolderResourcesResource$(var.IdSafeLanguage)INSTALLFOLDER" Directory="Resource$(var.IdSafeLanguage)INSTALLFOLDER" On="uninstall" />
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<RemoveFolder Id="RemoveFolderResourcesResource$(var.IdSafeLanguage)WinUI3AppsInstallFolder" Directory="Resource$(var.IdSafeLanguage)WinUI3AppsInstallFolder" On="uninstall" />
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<RemoveFolder Id="RemoveFolderResourcesResource$(var.IdSafeLanguage)CalculatorPluginFolder" Directory="Resource$(var.IdSafeLanguage)CalculatorPluginFolder" On="uninstall" />
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<RemoveFolder Id="RemoveFolderResourcesResource$(var.IdSafeLanguage)FolderPluginFolder" Directory="Resource$(var.IdSafeLanguage)FolderPluginFolder" On="uninstall" />
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<RemoveFolder Id="RemoveFolderResourcesResource$(var.IdSafeLanguage)ProgramPluginFolder" Directory="Resource$(var.IdSafeLanguage)ProgramPluginFolder" On="uninstall" />
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@@ -191,7 +191,7 @@ Generate-FileList -fileDepsJson "" -fileListName ImageResizerAssetsFiles -wxsFil
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Generate-FileComponents -fileListName "ImageResizerAssetsFiles" -wxsFilePath $PSScriptRoot\ImageResizer.wxs
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#KeyboardManager
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Generate-FileList -fileDepsJson "" -fileListName KeyboardManagerAssetsFiles -wxsFilePath $PSScriptRoot\KeyboardManager.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\KeyboardManager"
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Generate-FileList -fileDepsJson "" -fileListName KeyboardManagerAssetsFiles -wxsFilePath $PSScriptRoot\KeyboardManager.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\KeyboardManager"
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Generate-FileList -fileDepsJson "" -fileListName KeyboardManagerAssetsWinUI3Files -wxsFilePath $PSScriptRoot\KeyboardManager.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\KeyboardManagerEditor"
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Generate-FileComponents -fileListName "KeyboardManagerAssetsFiles" -wxsFilePath $PSScriptRoot\KeyboardManager.wxs
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Generate-FileComponents -fileListName "KeyboardManagerAssetsWinUI3Files" -wxsFilePath $PSScriptRoot\KeyboardManager.wxs
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@@ -38,17 +38,7 @@
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</Capabilities>
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<Applications>
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<Application Id="PowerToys.OCR" Executable="PowerToys.PowerOCR.exe" EntryPoint="Windows.FullTrustApplication">
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<uap:VisualElements
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DisplayName="PowerToys.OCR"
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Description="PowerToys OCR Module"
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BackgroundColor="transparent"
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Square150x150Logo="Images\Square150x150Logo.png"
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Square44x44Logo="Images\Square44x44Logo.png"
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AppListEntry="none">
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</uap:VisualElements>
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</Application>
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<Application Id="PowerToys.SettingsUI" Executable="WinUI3Apps\PowerToys.Settings.exe" EntryPoint="Windows.FullTrustApplication">
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<Application Id="PowerToys.SettingsUI" Executable="PowerToys.Settings.exe" EntryPoint="Windows.FullTrustApplication">
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<uap:VisualElements
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DisplayName="PowerToys.SettingsUI"
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Description="PowerToys Settings UI"
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@@ -58,7 +48,7 @@
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AppListEntry="none">
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</uap:VisualElements>
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</Application>
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<Application Id="PowerToys.ImageResizerUI" Executable="WinUI3Apps\PowerToys.ImageResizer.exe" EntryPoint="Windows.FullTrustApplication">
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<Application Id="PowerToys.ImageResizerUI" Executable="PowerToys.ImageResizer.exe" EntryPoint="Windows.FullTrustApplication">
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<uap:VisualElements
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DisplayName="PowerToys.ImageResizer"
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Description="PowerToys Image Resizer UI"
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@@ -417,6 +417,7 @@ if ($NoSign) {
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Write-BuildLog "Identity Name: $($script:Config.IdentityName)" -Level Info
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}
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$winUI3AppsDir = Join-Path $outDir "WinUI3Apps"
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Write-BuildLog "Register sparse package:" -Level Info
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Write-BuildLog " Add-AppxPackage -Path `"$msixPath`" -ExternalLocation `"$outDir`"" -Level Warning
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Write-BuildLog "(If already installed and you changed manifest only): Add-AppxPackage -Register `"$manifestPath`" -ExternalLocation `"$outDir`" -ForceApplicationShutdown" -Level Warning
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Write-BuildLog " Add-AppxPackage -Path `"$msixPath`" -ExternalLocation `"$winUI3AppsDir`"" -Level Warning
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Write-BuildLog "(If already installed and you changed manifest only): Add-AppxPackage -Register `"$manifestPath`" -ExternalLocation `"$winUI3AppsDir`" -ForceApplicationShutdown" -Level Warning
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@@ -4,9 +4,9 @@ This document describes how to build, sign, register, and consume the shared spa
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## Package overview
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The sparse package lives under `src/PackageIdentity`. It produces a payload-free MSIX whose `Identity` matches `Microsoft.PowerToys.SparseApp`. The manifest contains one entry per Win32 surface that should run with identity (for example Settings, PowerOCR, Image Resizer).
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The sparse package lives under `src/PackageIdentity`. It produces a payload-free MSIX whose `Identity` matches `Microsoft.PowerToys.SparseApp`. The manifest contains one entry per Win32 surface that should run with identity (for example Settings, Image Resizer, CmdPal Extension).
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> The MSIX contains only metadata. When the package is registered you must point `-ExternalLocation` to the output folder that hosts the Win32 binaries (for example `x64\Release`).
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> The MSIX contains only metadata. When the package is registered you must point `-ExternalLocation` to the `WinUI3Apps` subfolder of the output folder that hosts the Win32 binaries (for example `x64\Release\WinUI3Apps`). This isolates the DACL changes that MSIX registration applies on Windows 23H2/24H2 to the `WinUI3Apps` folder, keeping the root install folder clean for preview handler DLLs.
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## Building the sparse package locally
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@@ -53,16 +53,17 @@ After `PowerToysSparse.msix` is generated:
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# First time registration
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$repoRoot = "C:/git/PowerToys"
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$outputRoot = Join-Path $repoRoot "x64/Release"
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Add-AppxPackage -Path (Join-Path $outputRoot "PowerToysSparse.msix") -ExternalLocation $outputRoot
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$externalLocation = Join-Path $outputRoot "WinUI3Apps"
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Add-AppxPackage -Path (Join-Path $outputRoot "PowerToysSparse.msix") -ExternalLocation $externalLocation
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# Re-register after manifest tweaks only
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Add-AppxPackage -Register (Join-Path $repoRoot "src/PackageIdentity/AppxManifest.xml") -ExternalLocation $outputRoot -ForceApplicationShutdown
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Add-AppxPackage -Register (Join-Path $repoRoot "src/PackageIdentity/AppxManifest.xml") -ExternalLocation $externalLocation -ForceApplicationShutdown
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# Remove the sparse identity
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Get-AppxPackage -Name Microsoft.PowerToys.SparseApp | Remove-AppxPackage
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```
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`-ExternalLocation` should match the output folder that contains the Win32 executables declared in the manifest. Re-run registration whenever the manifest or executable layout changes.
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`-ExternalLocation` should match the `WinUI3Apps` subfolder that contains the Win32 executables declared in the manifest. Re-run registration whenever the manifest or executable layout changes.
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## CI-specific guidance
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@@ -72,7 +73,7 @@ Get-AppxPackage -Name Microsoft.PowerToys.SparseApp | Remove-AppxPackage
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## Consuming the identity from other components
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1. Add a new `<Application>` entry inside `src/PackageIdentity/AppxManifest.xml`. Use a unique `Id` (for example `PowerToys.MyModuleUI`) and set `Executable` to the Win32 binary relative to the `-ExternalLocation` root.
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1. Add a new `<Application>` entry inside `src/PackageIdentity/AppxManifest.xml`. Use a unique `Id` (for example `PowerToys.MyModuleUI`) and set `Executable` to the Win32 binary relative to the `-ExternalLocation` (`WinUI3Apps` subfolder).
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2. Ensure the binary is copied into the platform/configuration output folder (`x64\Release`, `ARM64\Debug`, etc.) so the sparse package can locate it.
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3. Embed a sparse identity manifest in the Win32 binary so it binds to the MSIX identity at runtime. The manifest must declare an `<msix>` element with `packageName="Microsoft.PowerToys.SparseApp"`, `applicationId` matching the `<Application Id>`, and a `publisher` that matches the sparse package. Keep the manifest’s publisher in sync with `src/PackageIdentity/.user/PowerToysSparse.publisher.txt` (emitted by `BuildSparsePackage.ps1`). See `src/modules/imageresizer/ui/ImageResizerUI.csproj` for an example that points `ApplicationManifest` to `ImageResizerUI.dev.manifest` for local builds and switches to `ImageResizerUI.prod.manifest` when `$(CIBuild)` is `true`.
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4. Register or re-register the sparse package so Windows learns about the new application Id.
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@@ -10,7 +10,7 @@ namespace PowerToysExtension.Helpers;
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internal static class PowerToysResourcesHelper
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{
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private const string AssetsRoot = "Assets\\";
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private const string SettingsIconRoot = "WinUI3Apps\\Assets\\Settings\\Icons\\";
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private const string SettingsIconRoot = "Assets\\Settings\\Icons\\";
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internal static IconInfo IconFromSettingsIcon(string fileName) => IconHelpers.FromRelativePath($"{SettingsIconRoot}{fileName}");
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@@ -12,7 +12,7 @@
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<EnableMsixTooling>false</EnableMsixTooling>
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<WindowsPackageType>None</WindowsPackageType>
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<GenerateAppxPackageOnBuild>false</GenerateAppxPackageOnBuild>
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<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\</OutputPath>
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<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\WinUI3Apps\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<Nullable>enable</Nullable>
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@@ -27,11 +27,11 @@
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</PropertyGroup>
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<ItemGroup>
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<Content Include="..\..\..\..\settings-ui\Settings.UI\Assets\Settings\Icons\*.png" Link="WinUI3Apps\Assets\Settings\Icons\%(Filename)%(Extension)">
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<Content Include="..\..\..\..\settings-ui\Settings.UI\Assets\Settings\Icons\*.png" Link="Assets\Settings\Icons\%(Filename)%(Extension)">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<!-- Monochrome icons from PowerToys Run Plugin for debug mode differentiation -->
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<Content Include="..\..\..\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.PowerToys\Images\PowerToys.dark.png" Link="WinUI3Apps\Assets\Settings\Icons\PowerToys.dark.png">
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<Content Include="..\..\..\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.PowerToys\Images\PowerToys.dark.png" Link="Assets\Settings\Icons\PowerToys.dark.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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Block a user