[FancyZones] Mark const methods

This commit is contained in:
float4
2022-01-30 00:00:00 +00:00
parent 7d3316a1c8
commit 8466dfd8e8
2 changed files with 6 additions and 6 deletions

View File

@@ -93,7 +93,7 @@ void Drawing::BeginDraw(const D2D1_COLOR_F& backColor)
m_renderTarget->Clear(backColor);
}
winrt::com_ptr<IDWriteTextFormat> Drawing::CreateTextFormat(LPCWSTR fontFamilyName, FLOAT fontSize, DWRITE_FONT_WEIGHT fontWeight)
winrt::com_ptr<IDWriteTextFormat> Drawing::CreateTextFormat(LPCWSTR fontFamilyName, FLOAT fontSize, DWRITE_FONT_WEIGHT fontWeight) const
{
winrt::com_ptr<IDWriteTextFormat> textFormat = nullptr;
@@ -107,7 +107,7 @@ winrt::com_ptr<IDWriteTextFormat> Drawing::CreateTextFormat(LPCWSTR fontFamilyNa
return textFormat;
}
winrt::com_ptr<ID2D1SolidColorBrush> Drawing::CreateBrush(D2D1_COLOR_F color)
winrt::com_ptr<ID2D1SolidColorBrush> Drawing::CreateBrush(D2D1_COLOR_F color) const
{
winrt::com_ptr<ID2D1SolidColorBrush> brush = nullptr;
@@ -116,7 +116,7 @@ winrt::com_ptr<ID2D1SolidColorBrush> Drawing::CreateBrush(D2D1_COLOR_F color)
return brush;
}
winrt::com_ptr<ID2D1Bitmap> Drawing::CreateIcon(HICON icon)
winrt::com_ptr<ID2D1Bitmap> Drawing::CreateIcon(HICON icon) const
{
winrt::com_ptr<ID2D1Bitmap> bitmap = nullptr;

View File

@@ -17,9 +17,9 @@ public:
operator bool() const;
void BeginDraw(const D2D1_COLOR_F& backColor);
winrt::com_ptr<IDWriteTextFormat> CreateTextFormat(LPCWSTR fontFamilyName, FLOAT fontSize, DWRITE_FONT_WEIGHT fontWeight = DWRITE_FONT_WEIGHT_NORMAL);
winrt::com_ptr<ID2D1SolidColorBrush> CreateBrush(D2D1_COLOR_F color);
winrt::com_ptr<ID2D1Bitmap> CreateIcon(HICON icon);
winrt::com_ptr<IDWriteTextFormat> CreateTextFormat(LPCWSTR fontFamilyName, FLOAT fontSize, DWRITE_FONT_WEIGHT fontWeight = DWRITE_FONT_WEIGHT_NORMAL) const;
winrt::com_ptr<ID2D1SolidColorBrush> CreateBrush(D2D1_COLOR_F color) const;
winrt::com_ptr<ID2D1Bitmap> CreateIcon(HICON icon) const;
void FillRectangle(const D2D1_RECT_F& rect, D2D1_COLOR_F color);
void FillRoundedRectangle(const D2D1_RECT_F& rect, D2D1_COLOR_F color);