mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-15 03:07:56 +01:00
projects common lib
This commit is contained in:
@@ -605,6 +605,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "projects-common", "projects
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ProjectsModuleInterface", "src\modules\Projects\ProjectsModuleInterface\ProjectsModuleInterface.vcxproj", "{45285DF2-9742-4ECA-9AC9-58951FC26489}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ProjectsLib", "src\modules\Projects\ProjectsLib\ProjectsLib.vcxproj", "{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -3423,6 +3425,22 @@ Global
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{45285DF2-9742-4ECA-9AC9-58951FC26489}.Release|x64.Build.0 = Release|x64
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{45285DF2-9742-4ECA-9AC9-58951FC26489}.Release|x86.ActiveCfg = Release|x64
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{45285DF2-9742-4ECA-9AC9-58951FC26489}.Release|x86.Build.0 = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|Any CPU.ActiveCfg = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|Any CPU.Build.0 = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|ARM64.Build.0 = Debug|ARM64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|x64.ActiveCfg = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|x64.Build.0 = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|x86.ActiveCfg = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Debug|x86.Build.0 = Debug|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|Any CPU.ActiveCfg = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|Any CPU.Build.0 = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|ARM64.ActiveCfg = Release|ARM64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|ARM64.Build.0 = Release|ARM64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x64.ActiveCfg = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x64.Build.0 = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x86.ActiveCfg = Release|x64
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x86.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -3645,6 +3663,7 @@ Global
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{3D63307B-9D27-44FD-B033-B26F39245B85} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
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{BE126CBB-AE12-406A-9837-A05ACFCA57A7} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
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{45285DF2-9742-4ECA-9AC9-58951FC26489} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
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{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}
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@@ -143,12 +143,12 @@
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<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
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<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
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<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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<ProjectReference Include="..\ProjectsLib\ProjectsLib.vcxproj">
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<Project>{b31fcc55-b5a4-4ea7-b414-2dceae6af332}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ProjectLauncherResource.rc" />
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49
src/modules/Projects/ProjectsLib/ProjectsLib.vcxproj
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49
src/modules/Projects/ProjectsLib/ProjectsLib.vcxproj
Normal file
@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{b31fcc55-b5a4-4ea7-b414-2dceae6af332}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ProjectsLib</RootNamespace>
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<ProjectName>ProjectsLib</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir>..\..\..\..\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\;..\..\..\common\inc;..\..\..\common\Telemetry;..\..\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
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<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
src/modules/Projects/ProjectsLib/ProjectsLib.vcxproj.filters
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27
src/modules/Projects/ProjectsLib/ProjectsLib.vcxproj.filters
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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123
src/modules/Projects/ProjectsLib/Resource.resx
Normal file
123
src/modules/Projects/ProjectsLib/Resource.resx
Normal file
@@ -0,0 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DefaultProjectName" xml:space="preserve">
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<value>Project</value>
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</data>
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</root>
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5
src/modules/Projects/ProjectsLib/pch.cpp
Normal file
5
src/modules/Projects/ProjectsLib/pch.cpp
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@@ -0,0 +1,5 @@
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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10
src/modules/Projects/ProjectsLib/pch.h
Normal file
10
src/modules/Projects/ProjectsLib/pch.h
Normal file
@@ -0,0 +1,10 @@
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// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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#endif //PCH_H
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@@ -143,12 +143,12 @@
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<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
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<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
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<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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||||
</ProjectReference>
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||||
<ProjectReference Include="..\ProjectsLib\ProjectsLib.vcxproj">
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||||
<Project>{b31fcc55-b5a4-4ea7-b414-2dceae6af332}</Project>
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</ProjectReference>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="ProjectsSnapshotTool.rc" />
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|
||||
Reference in New Issue
Block a user