[Refactor]Use same improved BringToForeground across the solution (#28532)

* Use single BringToForeground across the solution

* Close flyout manually

* Try with sending input, if it fails try threads
This commit is contained in:
Stefan Markovic
2023-10-23 18:16:11 +02:00
committed by GitHub
parent f718bef45c
commit 6a092548b1
13 changed files with 95 additions and 109 deletions

View File

@@ -15,69 +15,7 @@ namespace ImageResizer.Utilities
[DllImport("user32.dll")]
internal static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
[DllImport("user32.dll", SetLastError = true)]
internal static extern bool SetProcessDPIAware();
[StructLayout(LayoutKind.Sequential)]
public struct INPUT
{
internal INPUTTYPE type;
internal InputUnion data;
internal static int Size
{
get { return Marshal.SizeOf(typeof(INPUT)); }
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct InputUnion
{
[FieldOffset(0)]
internal MOUSEINPUT mi;
[FieldOffset(0)]
internal KEYBDINPUT ki;
[FieldOffset(0)]
internal HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEINPUT
{
internal int dx;
internal int dy;
internal int mouseData;
internal uint dwFlags;
internal uint time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDINPUT
{
internal short wVk;
internal short wScan;
internal uint dwFlags;
internal int time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HARDWAREINPUT
{
internal int uMsg;
internal short wParamL;
internal short wParamH;
}
internal enum INPUTTYPE : uint
{
INPUT_MOUSE = 0,
INPUT_KEYBOARD = 1,
INPUT_HARDWARE = 2,
}
}
}