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[Refactor]Use same improved BringToForeground across the solution (#28532)
* Use single BringToForeground across the solution * Close flyout manually * Try with sending input, if it fails try threads
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@@ -38,5 +38,67 @@ namespace ManagedCommon
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[DllImport("user32.dll")]
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internal static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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}
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}
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@@ -10,20 +10,29 @@ namespace ManagedCommon
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{
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public static void BringToForeground(IntPtr handle)
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{
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NativeMethods.INPUT input = new NativeMethods.INPUT { type = NativeMethods.INPUTTYPE.INPUT_MOUSE, data = { } };
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NativeMethods.INPUT[] inputs = new NativeMethods.INPUT[] { input };
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_ = NativeMethods.SendInput(1, inputs, NativeMethods.INPUT.Size);
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NativeMethods.SetForegroundWindow(handle);
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var fgHandle = NativeMethods.GetForegroundWindow();
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var threadId1 = NativeMethods.GetWindowThreadProcessId(handle, System.IntPtr.Zero);
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var threadId2 = NativeMethods.GetWindowThreadProcessId(fgHandle, System.IntPtr.Zero);
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if (fgHandle != handle)
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{
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var threadId1 = NativeMethods.GetWindowThreadProcessId(handle, System.IntPtr.Zero);
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var threadId2 = NativeMethods.GetWindowThreadProcessId(fgHandle, System.IntPtr.Zero);
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if (threadId1 != threadId2)
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{
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NativeMethods.AttachThreadInput(threadId1, threadId2, true);
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NativeMethods.SetForegroundWindow(handle);
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NativeMethods.AttachThreadInput(threadId1, threadId2, false);
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}
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else
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{
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NativeMethods.SetForegroundWindow(handle);
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if (threadId1 != threadId2)
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{
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NativeMethods.AttachThreadInput(threadId1, threadId2, true);
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NativeMethods.SetForegroundWindow(handle);
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NativeMethods.AttachThreadInput(threadId1, threadId2, false);
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}
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else
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{
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NativeMethods.SetForegroundWindow(handle);
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}
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}
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}
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}
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