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This commit is contained in:
yuyoyuppe
2022-08-25 20:02:30 +02:00
parent 7e18881967
commit 562f8a5f37

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@@ -27,6 +27,7 @@ D2DState::D2DState(const HWND overlayWindow, std::vector<D2D1::ColorF> solidBrus
winrt::check_hresult(DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), writeFactory.put_unknown()));
// We should always use DPIAware::DEFAULT_DPI, since it's the correct thing to do in DPI-Aware mode
auto renderTargetProperties = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),