Refactored to use MVC layout in service

This commit is contained in:
Jaylyn Barbee
2025-11-07 12:02:18 -05:00
parent 5cf0b4d0a3
commit 55f28f8ff2
9 changed files with 386 additions and 331 deletions

View File

@@ -11,19 +11,23 @@
#include <logger/logger_settings.h>
#include <logger/logger.h>
#include <utils/logger_helper.h>
#include "LightSwitchStateManager.h"
#include <LightSwitchUtils.h>
SERVICE_STATUS g_ServiceStatus = {};
SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
HANDLE g_ServiceStopEvent = nullptr;
extern int g_lastUpdatedDay = -1;
static ScheduleMode prevMode = ScheduleMode::Off;
static std::wstring prevLat, prevLon;
static std::wstring prevLat = L"0";
static std::wstring prevLon = L"0";
static int prevMinutes = -1;
static bool lastOverrideStatus = false;
VOID WINAPI ServiceMain(DWORD argc, LPTSTR* argv);
VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl);
DWORD WINAPI ServiceWorkerThread(LPVOID lpParam);
void ApplyTheme(bool shouldBeLight);
// Entry point for the executable
int _tmain(int argc, TCHAR* argv[])
@@ -124,31 +128,66 @@ VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl)
}
}
static void update_sun_times(auto& settings)
void ApplyTheme(bool shouldBeLight)
{
double latitude = std::stod(settings.latitude);
double longitude = std::stod(settings.longitude);
const auto& s = LightSwitchSettings::settings();
if (s.changeSystem)
{
bool isSystemCurrentlyLight = GetCurrentSystemTheme();
if (shouldBeLight != isSystemCurrentlyLight)
{
SetSystemTheme(shouldBeLight);
Logger::info(L"[LightSwitchService] Changed system theme to {}.", shouldBeLight ? L"light" : L"dark");
}
}
if (s.changeApps)
{
bool isAppsCurrentlyLight = GetCurrentAppsTheme();
if (shouldBeLight != isAppsCurrentlyLight)
{
SetAppsTheme(shouldBeLight);
Logger::info(L"[LightSwitchService] Changed apps theme to {}.", shouldBeLight ? L"light" : L"dark");
}
}
}
static void DetectAndHandleExternalThemeChange(LightSwitchStateManager stateManager)
{
const auto& s = LightSwitchSettings::settings();
if (s.scheduleMode == ScheduleMode::Off)
return;
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
SunTimes newTimes = CalculateSunriseSunset(latitude, longitude, st.wYear, st.wMonth, st.wDay);
// Compute effective boundaries (with offsets if needed)
int effectiveLight = s.lightTime;
int effectiveDark = s.darkTime;
int newLightTime = newTimes.sunriseHour * 60 + newTimes.sunriseMinute;
int newDarkTime = newTimes.sunsetHour * 60 + newTimes.sunsetMinute;
try
if (s.scheduleMode == ScheduleMode::SunsetToSunrise)
{
auto values = PowerToysSettings::PowerToyValues::load_from_settings_file(L"LightSwitch");
values.add_property(L"lightTime", newLightTime);
values.add_property(L"darkTime", newDarkTime);
values.save_to_settings_file();
Logger::info(L"[LightSwitchService] Updated sun times and saved to config.");
effectiveLight = (s.lightTime + s.sunrise_offset) % 1440;
effectiveDark = (s.darkTime + s.sunset_offset) % 1440;
}
catch (const std::exception& e)
// Use shared helper (handles wraparound logic)
bool shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
// Compare current system/apps theme
bool currentSystemLight = GetCurrentSystemTheme();
bool currentAppsLight = GetCurrentAppsTheme();
bool systemMismatch = s.changeSystem && (currentSystemLight != shouldBeLight);
bool appsMismatch = s.changeApps && (currentAppsLight != shouldBeLight);
// Trigger manual override only if mismatch and not already active
if ((systemMismatch || appsMismatch) && !stateManager.GetState().isManualOverride)
{
std::wstring wmsg(e.what(), e.what() + strlen(e.what()));
Logger::error(L"[LightSwitchService] Exception during sun time update: {}", wmsg);
Logger::info(L"[LightSwitchService] External theme change detected (Windows Settings). Entering manual override mode.");
stateManager.OnManualOverride();
}
}
@@ -162,307 +201,98 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
Logger::info(L"[LightSwitchService] Worker thread starting...");
Logger::info(L"[LightSwitchService] Parent PID: {}", parentPid);
// ────────────────────────────────────────────────────────────────
// Initialization
// ────────────────────────────────────────────────────────────────
static LightSwitchStateManager stateManager;
LightSwitchSettings::instance().InitFileWatcher();
HANDLE hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
HANDLE hSettingsChanged = LightSwitchSettings::instance().GetSettingsChangedEvent();
LightSwitchSettings::instance().LoadSettings();
auto& settings = LightSwitchSettings::instance().settings();
const auto& settings = LightSwitchSettings::instance().settings();
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
// Handle initial theme application if necessary
if (settings.scheduleMode != ScheduleMode::Off)
{
Logger::info(L"[LightSwitchService] Schedule mode is set to {}. Applying theme if necessary.", settings.scheduleMode);
LightSwitchSettings::instance().ApplyThemeIfNecessary();
}
else
{
Logger::info(L"[LightSwitchService] Schedule mode is set to Off.");
}
Logger::info(L"[LightSwitchService] Initialized at {:02d}:{:02d}.", st.wHour, st.wMinute);
stateManager.OnTick(nowMinutes);
g_lastUpdatedDay = st.wDay;
Logger::info(L"[LightSwitchService] Initializing g_lastUpdatedDay to {}.", g_lastUpdatedDay);
ULONGLONG lastSettingsReload = 0;
// ticker loop
// ────────────────────────────────────────────────────────────────
// Worker Loop
// ────────────────────────────────────────────────────────────────
for (;;)
{
HANDLE waits[2] = { g_ServiceStopEvent, hParent };
DWORD count = hParent ? 2 : 1;
bool skipRest = false;
const auto& settings = LightSwitchSettings::instance().settings();
// If the mode is set to Off, suspend the scheduler and avoid extra work
if (settings.scheduleMode == ScheduleMode::Off)
{
Logger::info(L"[LightSwitchService] Schedule mode is OFF - suspending scheduler but keeping service alive.");
if (!hManualOverride)
hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
HANDLE waitsOff[4];
DWORD countOff = 0;
waitsOff[countOff++] = g_ServiceStopEvent;
if (hParent)
waitsOff[countOff++] = hParent;
if (hManualOverride)
waitsOff[countOff++] = hManualOverride;
waitsOff[countOff++] = LightSwitchSettings::instance().GetSettingsChangedEvent();
for (;;)
{
DWORD wait = WaitForMultipleObjects(countOff, waitsOff, FALSE, INFINITE);
if (wait == WAIT_OBJECT_0)
{
Logger::info(L"[LightSwitchService] Stop event triggered - exiting worker loop.");
goto cleanup;
}
if (hParent && wait == WAIT_OBJECT_0 + 1)
{
Logger::info(L"[LightSwitchService] Parent exited - stopping service.");
goto cleanup;
}
if (wait == WAIT_OBJECT_0 + (hParent ? 2 : 1))
{
Logger::info(L"[LightSwitchService] Manual override received while schedule OFF.");
ResetEvent(hManualOverride);
continue;
}
if (wait == WAIT_OBJECT_0 + (hParent ? 3 : 2))
{
Logger::trace(L"[LightSwitchService] Settings change event triggered, reloading settings...");
ResetEvent(LightSwitchSettings::instance().GetSettingsChangedEvent());
const auto& newSettings = LightSwitchSettings::instance().settings();
lastSettingsReload = GetTickCount64();
if (newSettings.scheduleMode != ScheduleMode::Off)
{
Logger::info(L"[LightSwitchService] Schedule re-enabled, resuming normal loop.");
break;
}
}
}
continue;
}
bool scheduleJustEnabled = (prevMode == ScheduleMode::Off && settings.scheduleMode != ScheduleMode::Off);
prevMode = settings.scheduleMode;
ULONGLONG nowTick = GetTickCount64();
bool recentSettingsReload = (nowTick - lastSettingsReload < 2000);
Logger::debug(L"[LightSwitchService] Current g_lastUpdatedDay value = {}.", g_lastUpdatedDay);
// Manual Override Detection Logic
bool manualOverrideActive = (hManualOverride && WaitForSingleObject(hManualOverride, 0) == WAIT_OBJECT_0);
if (manualOverrideActive != lastOverrideStatus)
{
Logger::debug(L"[LightSwitchService] Manual override active = {}", manualOverrideActive);
lastOverrideStatus = manualOverrideActive;
}
if (settings.scheduleMode != ScheduleMode::Off && !recentSettingsReload && !scheduleJustEnabled && !manualOverrideActive)
{
bool currentSystemTheme = GetCurrentSystemTheme();
bool currentAppsTheme = GetCurrentAppsTheme();
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
int lightBoundary = 0;
int darkBoundary = 0;
if (settings.scheduleMode == ScheduleMode::SunsetToSunrise)
{
lightBoundary = (settings.lightTime + settings.sunrise_offset) % 1440;
darkBoundary = (settings.darkTime + settings.sunset_offset) % 1440;
}
else
{
lightBoundary = settings.lightTime;
darkBoundary = settings.darkTime;
}
bool shouldBeLight = (lightBoundary < darkBoundary) ? (nowMinutes >= lightBoundary && nowMinutes < darkBoundary) : (nowMinutes >= lightBoundary || nowMinutes < darkBoundary);
Logger::debug(L"[LightSwitchService] shouldBeLight = {}", shouldBeLight);
bool systemMismatch = settings.changeSystem && (currentSystemTheme != shouldBeLight);
bool appsMismatch = settings.changeApps && (currentAppsTheme != shouldBeLight);
if (systemMismatch || appsMismatch)
{
// Make sure this is not because we crossed a boundary
bool crossedBoundary = false;
if (prevMinutes != -1)
{
if (nowMinutes < prevMinutes)
{
// wrapped around midnight
crossedBoundary = (prevMinutes <= lightBoundary || nowMinutes >= lightBoundary) ||
(prevMinutes <= darkBoundary || nowMinutes >= darkBoundary);
}
else
{
crossedBoundary = (prevMinutes < lightBoundary && nowMinutes >= lightBoundary) ||
(prevMinutes < darkBoundary && nowMinutes >= darkBoundary);
}
}
if (crossedBoundary)
{
Logger::info(L"[LightSwitchService] Missed boundary detected. Applying theme instead of triggering manual override.");
LightSwitchSettings::instance().ApplyThemeIfNecessary();
}
else
{
Logger::info(L"[LightSwitchService] External {} theme change detected, enabling manual override.",
systemMismatch && appsMismatch ? L"system/app" :
systemMismatch ? L"system" :
L"app");
SetEvent(hManualOverride);
skipRest = true;
}
}
}
else
{
Logger::debug(L"[LightSwitchService] Skipping external-change detection (schedule off, recent reload, or just enabled).");
}
HANDLE waits[4];
DWORD count = 0;
waits[count++] = g_ServiceStopEvent;
if (hParent)
waits[count++] = hParent;
if (hManualOverride)
manualOverrideActive = (WaitForSingleObject(hManualOverride, 0) == WAIT_OBJECT_0);
waits[count++] = hManualOverride;
waits[count++] = hSettingsChanged;
if (manualOverrideActive)
{
int lightBoundary = (settings.lightTime + settings.sunrise_offset) % 1440;
int darkBoundary = (settings.darkTime + settings.sunset_offset) % 1440;
SYSTEMTIME st;
GetLocalTime(&st);
nowMinutes = st.wHour * 60 + st.wMinute;
bool crossedLight = false;
bool crossedDark = false;
if (prevMinutes != -1)
{
// this means we are in a new day cycle
if (nowMinutes < prevMinutes)
{
crossedLight = (prevMinutes <= lightBoundary || nowMinutes >= lightBoundary);
crossedDark = (prevMinutes <= darkBoundary || nowMinutes >= darkBoundary);
}
else
{
crossedLight = (prevMinutes < lightBoundary && nowMinutes >= lightBoundary);
crossedDark = (prevMinutes < darkBoundary && nowMinutes >= darkBoundary);
}
}
if (crossedLight || crossedDark)
{
ResetEvent(hManualOverride);
Logger::info(L"[LightSwitchService] Manual override cleared after crossing schedule boundary.");
}
else
{
Logger::debug(L"[LightSwitchService] Skipping schedule due to manual override");
skipRest = true;
}
}
// Apply theme if nothing has made us skip
if (!skipRest)
{
// Next two conditionals check for any updates necessary to the sun times.
bool modeChangedToSunset = (prevMode != settings.scheduleMode &&
settings.scheduleMode == ScheduleMode::SunsetToSunrise);
bool coordsChanged = (prevLat != settings.latitude || prevLon != settings.longitude);
if ((modeChangedToSunset || coordsChanged) && settings.scheduleMode == ScheduleMode::SunsetToSunrise)
{
SYSTEMTIME st;
GetLocalTime(&st);
Logger::info(L"[LightSwitchService] Mode or coordinates changed, recalculating sun times.");
update_sun_times(settings);
g_lastUpdatedDay = st.wDay;
prevMode = settings.scheduleMode;
prevLat = settings.latitude;
prevLon = settings.longitude;
}
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
if ((g_lastUpdatedDay != st.wDay) && (settings.scheduleMode == ScheduleMode::SunsetToSunrise))
{
update_sun_times(settings);
g_lastUpdatedDay = st.wDay;
prevMinutes = -1;
Logger::info(L"[LightSwitchService] Recalculated sun times at new day boundary.");
}
// settings after any necessary updates.
LightSwitchSettings::instance().LoadSettings();
const auto& currentSettings = LightSwitchSettings::instance().settings();
wchar_t msg[160];
swprintf_s(msg,
L"[LightSwitchService] now=%02d:%02d | light=%02d:%02d | dark=%02d:%02d | mode=%s",
st.wHour,
st.wMinute,
currentSettings.lightTime / 60,
currentSettings.lightTime % 60,
currentSettings.darkTime / 60,
currentSettings.darkTime % 60,
ToString(currentSettings.scheduleMode).c_str());
Logger::info(msg);
LightSwitchSettings::instance().ApplyThemeIfNecessary();
}
// ─── Wait For Next Minute Tick Or Stop Event ────────────────────────────────
// Wait for one of these to trigger or for a new minute tick
SYSTEMTIME st;
GetLocalTime(&st);
int msToNextMinute = (60 - st.wSecond) * 1000 - st.wMilliseconds;
if (msToNextMinute < 50)
msToNextMinute = 50;
prevMinutes = nowMinutes;
DWORD wait = WaitForMultipleObjects(count, waits, FALSE, msToNextMinute);
if (wait == WAIT_TIMEOUT)
{
// regular minute tick
GetLocalTime(&st);
nowMinutes = st.wHour * 60 + st.wMinute;
DetectAndHandleExternalThemeChange(stateManager);
stateManager.OnTick(nowMinutes);
continue;
}
if (wait == WAIT_OBJECT_0)
{
Logger::info(L"[LightSwitchService] Stop event triggered - exiting worker loop.");
Logger::info(L"[LightSwitchService] Stop event triggered exiting.");
break;
}
if (hParent && wait == WAIT_OBJECT_0 + 1)
{
Logger::info(L"[LightSwitchService] Parent process exited - stopping service.");
Logger::info(L"[LightSwitchService] Parent process exited stopping service.");
break;
}
if (hManualOverride && wait == WAIT_OBJECT_0 + (hParent ? 2 : 1))
{
Logger::info(L"[LightSwitchService] Manual override event detected.");
stateManager.OnManualOverride();
ResetEvent(hManualOverride);
continue;
}
if (wait == WAIT_OBJECT_0 + (hParent ? (hManualOverride ? 3 : 2) : 2))
{
Logger::info(L"[LightSwitchService] Settings file changed event detected.");
ResetEvent(hSettingsChanged);
LightSwitchSettings::instance().LoadSettings();
stateManager.OnSettingsChanged();
continue;
}
}
cleanup:
// ────────────────────────────────────────────────────────────────
// Cleanup
// ────────────────────────────────────────────────────────────────
if (hManualOverride)
CloseHandle(hManualOverride);
if (hParent)
CloseHandle(hParent);
Logger::info(L"[LightSwitchService] Worker thread exiting cleanly.");
return 0;
}

View File

@@ -75,6 +75,7 @@
<ItemGroup>
<ClCompile Include="LightSwitchService.cpp" />
<ClCompile Include="LightSwitchSettings.cpp" />
<ClCompile Include="LightSwitchStateManager.cpp" />
<ClCompile Include="SettingsConstants.cpp" />
<ClCompile Include="ThemeHelper.cpp" />
<ClCompile Include="ThemeScheduler.cpp" />
@@ -85,6 +86,8 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="LightSwitchSettings.h" />
<ClInclude Include="LightSwitchStateManager.h" />
<ClInclude Include="LightSwitchUtils.h" />
<ClInclude Include="SettingsConstants.h" />
<ClInclude Include="SettingsObserver.h" />
<ClInclude Include="ThemeHelper.h" />

View File

@@ -33,6 +33,9 @@
<ClCompile Include="WinHookEventIDs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LightSwitchStateManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ThemeScheduler.h">
@@ -53,6 +56,12 @@
<ClInclude Include="WinHookEventIDs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LightSwitchStateManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LightSwitchUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />

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@@ -2,10 +2,8 @@
#include <common/utils/json.h>
#include <common/SettingsAPI/settings_helpers.h>
#include "SettingsObserver.h"
#include "ThemeHelper.h"
#include <filesystem>
#include <fstream>
#include <WinHookEventIDs.h>
#include <logger.h>
using namespace std;
@@ -69,7 +67,6 @@ void LightSwitchSettings::InitFileWatcher()
try
{
LoadSettings();
ApplyThemeIfNecessary();
SetEvent(m_settingsChangedEvent);
}
catch (const std::exception& e)
@@ -250,48 +247,3 @@ void LightSwitchSettings::LoadSettings()
// Keeps defaults if load fails
}
}
void LightSwitchSettings::ApplyThemeIfNecessary()
{
std::lock_guard<std::mutex> guard(m_settingsMutex);
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
bool shouldBeLight = false;
if (m_settings.lightTime < m_settings.darkTime)
shouldBeLight = (nowMinutes >= m_settings.lightTime && nowMinutes < m_settings.darkTime);
else
shouldBeLight = (nowMinutes >= m_settings.lightTime || nowMinutes < m_settings.darkTime);
bool isSystemCurrentlyLight = GetCurrentSystemTheme();
bool isAppsCurrentlyLight = GetCurrentAppsTheme();
if (shouldBeLight)
{
if (m_settings.changeSystem && !isSystemCurrentlyLight)
{
SetSystemTheme(true);
Logger::info(L"[LightSwitchService] Changing system theme to light mode.");
}
if (m_settings.changeApps && !isAppsCurrentlyLight)
{
SetAppsTheme(true);
Logger::info(L"[LightSwitchService] Changing apps theme to light mode.");
}
}
else
{
if (m_settings.changeSystem && isSystemCurrentlyLight)
{
SetSystemTheme(false);
Logger::info(L"[LightSwitchService] Changing system theme to dark mode.");
}
if (m_settings.changeApps && isAppsCurrentlyLight)
{
SetAppsTheme(false);
Logger::info(L"[LightSwitchService] Changing apps theme to dark mode.");
}
}
}

View File

@@ -81,7 +81,6 @@ public:
void RemoveObserver(SettingsObserver& observer);
void LoadSettings();
void ApplyThemeIfNecessary();
HANDLE GetSettingsChangedEvent() const;

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@@ -0,0 +1,195 @@
#include "pch.h"
#include "LightSwitchStateManager.h"
#include <logger.h>
#include <LightSwitchUtils.h>
#include "ThemeScheduler.h"
#include <ThemeHelper.h>
void ApplyTheme(bool shouldBeLight);
// Constructor
LightSwitchStateManager::LightSwitchStateManager()
{
Logger::info(L"[LightSwitchStateManager] Initialized");
}
// Called when settings.json changes
void LightSwitchStateManager::OnSettingsChanged()
{
Logger::info(L"[LightSwitchStateManager] Settings changed event received");
// If manual override was active, clear it so new settings take effect
if (_state.isManualOverride)
{
Logger::info(L"[LightSwitchStateManager] Clearing manual override due to settings update.");
_state.isManualOverride = false;
}
EvaluateAndApplyIfNeeded();
}
// Called once per minute
void LightSwitchStateManager::OnTick(int currentMinutes)
{
Logger::debug(L"[LightSwitchStateManager] Tick received: {}", currentMinutes);
EvaluateAndApplyIfNeeded();
}
// Called when manual override is triggered
void LightSwitchStateManager::OnManualOverride()
{
Logger::info(L"[LightSwitchStateManager] Manual override triggered");
_state.isManualOverride = !_state.isManualOverride;
// When entering manual override, sync internal theme state to match the current system
if (_state.isManualOverride)
{
bool systemLight = GetCurrentSystemTheme();
_state.isLightThemeActive = systemLight;
Logger::info(L"[LightSwitchStateManager] Synced internal theme state to current system theme ({})",
systemLight ? L"light" : L"dark");
}
EvaluateAndApplyIfNeeded();
}
// Helpers
bool LightSwitchStateManager::CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon)
{
try
{
double latVal = std::stod(lat);
double lonVal = std::stod(lon);
return !(latVal == 0 && lonVal == 0);
}
catch (...)
{
return false;
}
}
static std::pair<int, int> update_sun_times(auto& settings)
{
double latitude = std::stod(settings.latitude);
double longitude = std::stod(settings.longitude);
SYSTEMTIME st;
GetLocalTime(&st);
SunTimes newTimes = CalculateSunriseSunset(latitude, longitude, st.wYear, st.wMonth, st.wDay);
int newLightTime = newTimes.sunriseHour * 60 + newTimes.sunriseMinute;
int newDarkTime = newTimes.sunsetHour * 60 + newTimes.sunsetMinute;
try
{
auto values = PowerToysSettings::PowerToyValues::load_from_settings_file(L"LightSwitch");
values.add_property(L"lightTime", newLightTime);
values.add_property(L"darkTime", newDarkTime);
values.save_to_settings_file();
Logger::info(L"[LightSwitchService] Updated sun times and saved to config.");
}
catch (const std::exception& e)
{
std::wstring wmsg(e.what(), e.what() + strlen(e.what()));
Logger::error(L"[LightSwitchService] Exception during sun time update: {}", wmsg);
}
return { newLightTime, newDarkTime };
}
// Internal: decide what should happen now
void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
{
const auto& _currentSettings = LightSwitchSettings::settings();
auto now = GetNowMinutes();
// Early exit: OFF mode just pauses activity
if (_currentSettings.scheduleMode == ScheduleMode::Off)
{
Logger::debug(L"[LightSwitchStateManager] Mode is OFF — pausing service logic.");
_state.lastTickMinutes = now;
return;
}
bool coordsValid = CoordinatesAreValid(_currentSettings.latitude, _currentSettings.longitude);
// Handle Sun Mode recalculation
if (_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise && coordsValid)
{
SYSTEMTIME st;
GetLocalTime(&st);
bool newDay = (_state.lastEvaluatedDay != st.wDay);
bool modeChangedToSun = (_state.lastAppliedMode != ScheduleMode::SunsetToSunrise &&
_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise);
if (newDay || modeChangedToSun)
{
Logger::info(L"[LightSwitchStateManager] Recalculating sun times (mode/day change).");
auto [newLightTime, newDarkTime] = update_sun_times(_currentSettings);
_state.lastEvaluatedDay = st.wDay;
_state.effectiveLightMinutes = newLightTime + _currentSettings.sunrise_offset;
_state.effectiveDarkMinutes = newDarkTime + _currentSettings.sunset_offset;
}
}
else if (_currentSettings.scheduleMode == ScheduleMode::FixedHours)
{
_state.effectiveLightMinutes = _currentSettings.lightTime;
_state.effectiveDarkMinutes = _currentSettings.darkTime;
}
// Handle manual override logic
if (_state.isManualOverride)
{
bool crossedBoundary = false;
if (_state.lastTickMinutes != -1)
{
int prev = _state.lastTickMinutes;
// Handle midnight wraparound safely
if (now < prev)
{
crossedBoundary =
(prev <= _state.effectiveLightMinutes || now >= _state.effectiveLightMinutes) ||
(prev <= _state.effectiveDarkMinutes || now >= _state.effectiveDarkMinutes);
}
else
{
crossedBoundary =
(prev < _state.effectiveLightMinutes && now >= _state.effectiveLightMinutes) ||
(prev < _state.effectiveDarkMinutes && now >= _state.effectiveDarkMinutes);
}
}
if (crossedBoundary)
{
Logger::info(L"[LightSwitchStateManager] Manual override cleared after crossing boundary.");
_state.isManualOverride = false;
}
else
{
Logger::debug(L"[LightSwitchStateManager] Manual override active — skipping auto apply.");
_state.lastTickMinutes = now;
return;
}
}
_state.lastAppliedMode = _currentSettings.scheduleMode;
bool shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
// Only apply theme if there's a change or no override active
if (!_state.isManualOverride && _state.isLightThemeActive != shouldBeLight)
{
Logger::info(L"[LightSwitchStateManager] Applying {} theme", shouldBeLight ? L"light" : L"dark");
ApplyTheme(shouldBeLight);
_state.isLightThemeActive = shouldBeLight;
}
_state.lastTickMinutes = now;
}

View File

@@ -0,0 +1,42 @@
#pragma once
#include "LightSwitchSettings.h"
#include <optional>
// Represents runtime-only information (not saved in settings.json)
struct LightSwitchState
{
ScheduleMode lastAppliedMode = ScheduleMode::Off;
bool isManualOverride = false;
bool isLightThemeActive = false;
int lastEvaluatedDay = -1;
int lastTickMinutes = -1;
// Derived, runtime-resolved times
int effectiveLightMinutes = 0; // the boundary we actually act on
int effectiveDarkMinutes = 0; // includes offsets if needed
};
// The controller that reacts to settings changes, time ticks, and manual overrides.
class LightSwitchStateManager
{
public:
LightSwitchStateManager();
// Called when settings.json changes or stabilizes.
void OnSettingsChanged();
// Called every minute (from service worker tick).
void OnTick(int currentMinutes);
// Called when manual override is toggled (via shortcut or system change).
void OnManualOverride();
// Accessor for current state (optional, for debugging or telemetry)
const LightSwitchState& GetState() const { return _state; }
private:
LightSwitchState _state;
void EvaluateAndApplyIfNeeded();
bool CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon);
};

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@@ -0,0 +1,25 @@
#pragma once
#include <windows.h>
constexpr bool ShouldBeLight(int nowMinutes, int lightTime, int darkTime)
{
// Normalize values into [0, 1439]
lightTime = (lightTime % 1440 + 1440) % 1440;
darkTime = (darkTime % 1440 + 1440) % 1440;
nowMinutes = (nowMinutes % 1440 + 1440) % 1440;
// Case 1: Normal range, e.g. light mode comes before dark mode in the same day
if (lightTime < darkTime)
return nowMinutes >= lightTime && nowMinutes < darkTime;
// Case 2: Wrap-around range, e.g. light mode starts in the evening and dark mode starts in the morning
return nowMinutes >= lightTime || nowMinutes < darkTime;
}
inline int GetNowMinutes()
{
SYSTEMTIME st;
GetLocalTime(&st);
return st.wHour * 60 + st.wMinute;
}

View File

@@ -37,7 +37,7 @@ namespace Microsoft.PowerToys.Settings.UI.Views
private readonly IFileSystemWatcher _fileSystemWatcher;
private readonly DispatcherQueue _dispatcherQueue;
private bool _suppressViewModelUpdates;
private bool _suppressLatLonChange;
private bool _suppressLatLonChange = true;
private LightSwitchViewModel ViewModel { get; set; }