mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-02-24 04:00:02 +01:00
Refactored to use MVC layout in service
This commit is contained in:
@@ -11,19 +11,23 @@
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#include <logger/logger_settings.h>
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#include <logger/logger.h>
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#include <utils/logger_helper.h>
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#include "LightSwitchStateManager.h"
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#include <LightSwitchUtils.h>
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SERVICE_STATUS g_ServiceStatus = {};
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SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
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HANDLE g_ServiceStopEvent = nullptr;
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extern int g_lastUpdatedDay = -1;
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static ScheduleMode prevMode = ScheduleMode::Off;
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static std::wstring prevLat, prevLon;
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static std::wstring prevLat = L"0";
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static std::wstring prevLon = L"0";
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static int prevMinutes = -1;
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static bool lastOverrideStatus = false;
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VOID WINAPI ServiceMain(DWORD argc, LPTSTR* argv);
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VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl);
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DWORD WINAPI ServiceWorkerThread(LPVOID lpParam);
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void ApplyTheme(bool shouldBeLight);
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// Entry point for the executable
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int _tmain(int argc, TCHAR* argv[])
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@@ -124,31 +128,66 @@ VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl)
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}
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}
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static void update_sun_times(auto& settings)
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void ApplyTheme(bool shouldBeLight)
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{
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double latitude = std::stod(settings.latitude);
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double longitude = std::stod(settings.longitude);
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const auto& s = LightSwitchSettings::settings();
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if (s.changeSystem)
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{
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bool isSystemCurrentlyLight = GetCurrentSystemTheme();
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if (shouldBeLight != isSystemCurrentlyLight)
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{
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SetSystemTheme(shouldBeLight);
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Logger::info(L"[LightSwitchService] Changed system theme to {}.", shouldBeLight ? L"light" : L"dark");
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}
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}
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if (s.changeApps)
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{
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bool isAppsCurrentlyLight = GetCurrentAppsTheme();
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if (shouldBeLight != isAppsCurrentlyLight)
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{
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SetAppsTheme(shouldBeLight);
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Logger::info(L"[LightSwitchService] Changed apps theme to {}.", shouldBeLight ? L"light" : L"dark");
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}
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}
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}
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static void DetectAndHandleExternalThemeChange(LightSwitchStateManager stateManager)
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{
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const auto& s = LightSwitchSettings::settings();
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if (s.scheduleMode == ScheduleMode::Off)
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return;
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SYSTEMTIME st;
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GetLocalTime(&st);
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int nowMinutes = st.wHour * 60 + st.wMinute;
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SunTimes newTimes = CalculateSunriseSunset(latitude, longitude, st.wYear, st.wMonth, st.wDay);
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// Compute effective boundaries (with offsets if needed)
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int effectiveLight = s.lightTime;
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int effectiveDark = s.darkTime;
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int newLightTime = newTimes.sunriseHour * 60 + newTimes.sunriseMinute;
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int newDarkTime = newTimes.sunsetHour * 60 + newTimes.sunsetMinute;
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try
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if (s.scheduleMode == ScheduleMode::SunsetToSunrise)
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{
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auto values = PowerToysSettings::PowerToyValues::load_from_settings_file(L"LightSwitch");
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values.add_property(L"lightTime", newLightTime);
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values.add_property(L"darkTime", newDarkTime);
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values.save_to_settings_file();
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Logger::info(L"[LightSwitchService] Updated sun times and saved to config.");
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effectiveLight = (s.lightTime + s.sunrise_offset) % 1440;
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effectiveDark = (s.darkTime + s.sunset_offset) % 1440;
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}
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catch (const std::exception& e)
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// Use shared helper (handles wraparound logic)
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bool shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
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// Compare current system/apps theme
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bool currentSystemLight = GetCurrentSystemTheme();
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bool currentAppsLight = GetCurrentAppsTheme();
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bool systemMismatch = s.changeSystem && (currentSystemLight != shouldBeLight);
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bool appsMismatch = s.changeApps && (currentAppsLight != shouldBeLight);
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// Trigger manual override only if mismatch and not already active
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if ((systemMismatch || appsMismatch) && !stateManager.GetState().isManualOverride)
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{
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std::wstring wmsg(e.what(), e.what() + strlen(e.what()));
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Logger::error(L"[LightSwitchService] Exception during sun time update: {}", wmsg);
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Logger::info(L"[LightSwitchService] External theme change detected (Windows Settings). Entering manual override mode.");
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stateManager.OnManualOverride();
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}
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}
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@@ -162,307 +201,98 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
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Logger::info(L"[LightSwitchService] Worker thread starting...");
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Logger::info(L"[LightSwitchService] Parent PID: {}", parentPid);
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// ────────────────────────────────────────────────────────────────
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// Initialization
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// ────────────────────────────────────────────────────────────────
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static LightSwitchStateManager stateManager;
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LightSwitchSettings::instance().InitFileWatcher();
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HANDLE hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
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HANDLE hSettingsChanged = LightSwitchSettings::instance().GetSettingsChangedEvent();
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LightSwitchSettings::instance().LoadSettings();
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auto& settings = LightSwitchSettings::instance().settings();
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const auto& settings = LightSwitchSettings::instance().settings();
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SYSTEMTIME st;
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GetLocalTime(&st);
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int nowMinutes = st.wHour * 60 + st.wMinute;
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// Handle initial theme application if necessary
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if (settings.scheduleMode != ScheduleMode::Off)
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{
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Logger::info(L"[LightSwitchService] Schedule mode is set to {}. Applying theme if necessary.", settings.scheduleMode);
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LightSwitchSettings::instance().ApplyThemeIfNecessary();
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}
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else
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{
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Logger::info(L"[LightSwitchService] Schedule mode is set to Off.");
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}
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Logger::info(L"[LightSwitchService] Initialized at {:02d}:{:02d}.", st.wHour, st.wMinute);
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stateManager.OnTick(nowMinutes);
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g_lastUpdatedDay = st.wDay;
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Logger::info(L"[LightSwitchService] Initializing g_lastUpdatedDay to {}.", g_lastUpdatedDay);
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ULONGLONG lastSettingsReload = 0;
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// ticker loop
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// ────────────────────────────────────────────────────────────────
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// Worker Loop
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// ────────────────────────────────────────────────────────────────
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for (;;)
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{
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HANDLE waits[2] = { g_ServiceStopEvent, hParent };
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DWORD count = hParent ? 2 : 1;
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bool skipRest = false;
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const auto& settings = LightSwitchSettings::instance().settings();
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// If the mode is set to Off, suspend the scheduler and avoid extra work
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if (settings.scheduleMode == ScheduleMode::Off)
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{
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Logger::info(L"[LightSwitchService] Schedule mode is OFF - suspending scheduler but keeping service alive.");
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if (!hManualOverride)
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hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
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HANDLE waitsOff[4];
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DWORD countOff = 0;
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waitsOff[countOff++] = g_ServiceStopEvent;
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if (hParent)
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waitsOff[countOff++] = hParent;
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if (hManualOverride)
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waitsOff[countOff++] = hManualOverride;
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waitsOff[countOff++] = LightSwitchSettings::instance().GetSettingsChangedEvent();
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for (;;)
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{
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DWORD wait = WaitForMultipleObjects(countOff, waitsOff, FALSE, INFINITE);
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if (wait == WAIT_OBJECT_0)
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{
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Logger::info(L"[LightSwitchService] Stop event triggered - exiting worker loop.");
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goto cleanup;
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}
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if (hParent && wait == WAIT_OBJECT_0 + 1)
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{
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Logger::info(L"[LightSwitchService] Parent exited - stopping service.");
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goto cleanup;
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}
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if (wait == WAIT_OBJECT_0 + (hParent ? 2 : 1))
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{
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Logger::info(L"[LightSwitchService] Manual override received while schedule OFF.");
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ResetEvent(hManualOverride);
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continue;
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}
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if (wait == WAIT_OBJECT_0 + (hParent ? 3 : 2))
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{
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Logger::trace(L"[LightSwitchService] Settings change event triggered, reloading settings...");
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ResetEvent(LightSwitchSettings::instance().GetSettingsChangedEvent());
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const auto& newSettings = LightSwitchSettings::instance().settings();
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lastSettingsReload = GetTickCount64();
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if (newSettings.scheduleMode != ScheduleMode::Off)
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{
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Logger::info(L"[LightSwitchService] Schedule re-enabled, resuming normal loop.");
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break;
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}
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}
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}
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continue;
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}
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bool scheduleJustEnabled = (prevMode == ScheduleMode::Off && settings.scheduleMode != ScheduleMode::Off);
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prevMode = settings.scheduleMode;
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ULONGLONG nowTick = GetTickCount64();
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bool recentSettingsReload = (nowTick - lastSettingsReload < 2000);
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Logger::debug(L"[LightSwitchService] Current g_lastUpdatedDay value = {}.", g_lastUpdatedDay);
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// Manual Override Detection Logic
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bool manualOverrideActive = (hManualOverride && WaitForSingleObject(hManualOverride, 0) == WAIT_OBJECT_0);
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if (manualOverrideActive != lastOverrideStatus)
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{
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Logger::debug(L"[LightSwitchService] Manual override active = {}", manualOverrideActive);
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lastOverrideStatus = manualOverrideActive;
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}
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if (settings.scheduleMode != ScheduleMode::Off && !recentSettingsReload && !scheduleJustEnabled && !manualOverrideActive)
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{
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bool currentSystemTheme = GetCurrentSystemTheme();
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bool currentAppsTheme = GetCurrentAppsTheme();
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SYSTEMTIME st;
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GetLocalTime(&st);
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int nowMinutes = st.wHour * 60 + st.wMinute;
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int lightBoundary = 0;
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int darkBoundary = 0;
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if (settings.scheduleMode == ScheduleMode::SunsetToSunrise)
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{
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lightBoundary = (settings.lightTime + settings.sunrise_offset) % 1440;
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darkBoundary = (settings.darkTime + settings.sunset_offset) % 1440;
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}
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else
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{
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lightBoundary = settings.lightTime;
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darkBoundary = settings.darkTime;
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}
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bool shouldBeLight = (lightBoundary < darkBoundary) ? (nowMinutes >= lightBoundary && nowMinutes < darkBoundary) : (nowMinutes >= lightBoundary || nowMinutes < darkBoundary);
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Logger::debug(L"[LightSwitchService] shouldBeLight = {}", shouldBeLight);
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bool systemMismatch = settings.changeSystem && (currentSystemTheme != shouldBeLight);
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bool appsMismatch = settings.changeApps && (currentAppsTheme != shouldBeLight);
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if (systemMismatch || appsMismatch)
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{
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// Make sure this is not because we crossed a boundary
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bool crossedBoundary = false;
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if (prevMinutes != -1)
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{
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if (nowMinutes < prevMinutes)
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{
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// wrapped around midnight
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crossedBoundary = (prevMinutes <= lightBoundary || nowMinutes >= lightBoundary) ||
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(prevMinutes <= darkBoundary || nowMinutes >= darkBoundary);
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}
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else
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{
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crossedBoundary = (prevMinutes < lightBoundary && nowMinutes >= lightBoundary) ||
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(prevMinutes < darkBoundary && nowMinutes >= darkBoundary);
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}
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}
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if (crossedBoundary)
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{
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Logger::info(L"[LightSwitchService] Missed boundary detected. Applying theme instead of triggering manual override.");
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LightSwitchSettings::instance().ApplyThemeIfNecessary();
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}
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else
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{
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Logger::info(L"[LightSwitchService] External {} theme change detected, enabling manual override.",
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systemMismatch && appsMismatch ? L"system/app" :
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systemMismatch ? L"system" :
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L"app");
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SetEvent(hManualOverride);
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skipRest = true;
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}
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}
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}
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else
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{
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Logger::debug(L"[LightSwitchService] Skipping external-change detection (schedule off, recent reload, or just enabled).");
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}
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HANDLE waits[4];
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DWORD count = 0;
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waits[count++] = g_ServiceStopEvent;
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if (hParent)
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waits[count++] = hParent;
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if (hManualOverride)
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manualOverrideActive = (WaitForSingleObject(hManualOverride, 0) == WAIT_OBJECT_0);
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waits[count++] = hManualOverride;
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waits[count++] = hSettingsChanged;
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if (manualOverrideActive)
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{
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int lightBoundary = (settings.lightTime + settings.sunrise_offset) % 1440;
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int darkBoundary = (settings.darkTime + settings.sunset_offset) % 1440;
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SYSTEMTIME st;
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GetLocalTime(&st);
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nowMinutes = st.wHour * 60 + st.wMinute;
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bool crossedLight = false;
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bool crossedDark = false;
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if (prevMinutes != -1)
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{
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// this means we are in a new day cycle
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if (nowMinutes < prevMinutes)
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{
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crossedLight = (prevMinutes <= lightBoundary || nowMinutes >= lightBoundary);
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crossedDark = (prevMinutes <= darkBoundary || nowMinutes >= darkBoundary);
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}
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else
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{
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crossedLight = (prevMinutes < lightBoundary && nowMinutes >= lightBoundary);
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crossedDark = (prevMinutes < darkBoundary && nowMinutes >= darkBoundary);
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}
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}
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if (crossedLight || crossedDark)
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{
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ResetEvent(hManualOverride);
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Logger::info(L"[LightSwitchService] Manual override cleared after crossing schedule boundary.");
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}
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else
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{
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Logger::debug(L"[LightSwitchService] Skipping schedule due to manual override");
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skipRest = true;
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}
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}
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// Apply theme if nothing has made us skip
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if (!skipRest)
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{
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// Next two conditionals check for any updates necessary to the sun times.
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bool modeChangedToSunset = (prevMode != settings.scheduleMode &&
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settings.scheduleMode == ScheduleMode::SunsetToSunrise);
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bool coordsChanged = (prevLat != settings.latitude || prevLon != settings.longitude);
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if ((modeChangedToSunset || coordsChanged) && settings.scheduleMode == ScheduleMode::SunsetToSunrise)
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{
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SYSTEMTIME st;
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GetLocalTime(&st);
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Logger::info(L"[LightSwitchService] Mode or coordinates changed, recalculating sun times.");
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update_sun_times(settings);
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g_lastUpdatedDay = st.wDay;
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prevMode = settings.scheduleMode;
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prevLat = settings.latitude;
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prevLon = settings.longitude;
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}
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SYSTEMTIME st;
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GetLocalTime(&st);
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int nowMinutes = st.wHour * 60 + st.wMinute;
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if ((g_lastUpdatedDay != st.wDay) && (settings.scheduleMode == ScheduleMode::SunsetToSunrise))
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{
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update_sun_times(settings);
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g_lastUpdatedDay = st.wDay;
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prevMinutes = -1;
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Logger::info(L"[LightSwitchService] Recalculated sun times at new day boundary.");
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}
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// settings after any necessary updates.
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LightSwitchSettings::instance().LoadSettings();
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const auto& currentSettings = LightSwitchSettings::instance().settings();
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wchar_t msg[160];
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swprintf_s(msg,
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L"[LightSwitchService] now=%02d:%02d | light=%02d:%02d | dark=%02d:%02d | mode=%s",
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st.wHour,
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st.wMinute,
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currentSettings.lightTime / 60,
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currentSettings.lightTime % 60,
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currentSettings.darkTime / 60,
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currentSettings.darkTime % 60,
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ToString(currentSettings.scheduleMode).c_str());
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Logger::info(msg);
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LightSwitchSettings::instance().ApplyThemeIfNecessary();
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}
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// ─── Wait For Next Minute Tick Or Stop Event ────────────────────────────────
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// Wait for one of these to trigger or for a new minute tick
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SYSTEMTIME st;
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GetLocalTime(&st);
|
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int msToNextMinute = (60 - st.wSecond) * 1000 - st.wMilliseconds;
|
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if (msToNextMinute < 50)
|
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msToNextMinute = 50;
|
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|
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prevMinutes = nowMinutes;
|
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|
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DWORD wait = WaitForMultipleObjects(count, waits, FALSE, msToNextMinute);
|
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|
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if (wait == WAIT_TIMEOUT)
|
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{
|
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// regular minute tick
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GetLocalTime(&st);
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nowMinutes = st.wHour * 60 + st.wMinute;
|
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DetectAndHandleExternalThemeChange(stateManager);
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stateManager.OnTick(nowMinutes);
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continue;
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}
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if (wait == WAIT_OBJECT_0)
|
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{
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Logger::info(L"[LightSwitchService] Stop event triggered - exiting worker loop.");
|
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Logger::info(L"[LightSwitchService] Stop event triggered — exiting.");
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break;
|
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}
|
||||
|
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if (hParent && wait == WAIT_OBJECT_0 + 1)
|
||||
{
|
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Logger::info(L"[LightSwitchService] Parent process exited - stopping service.");
|
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Logger::info(L"[LightSwitchService] Parent process exited — stopping service.");
|
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break;
|
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}
|
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|
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if (hManualOverride && wait == WAIT_OBJECT_0 + (hParent ? 2 : 1))
|
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{
|
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Logger::info(L"[LightSwitchService] Manual override event detected.");
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stateManager.OnManualOverride();
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ResetEvent(hManualOverride);
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||||
continue;
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}
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||||
|
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if (wait == WAIT_OBJECT_0 + (hParent ? (hManualOverride ? 3 : 2) : 2))
|
||||
{
|
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Logger::info(L"[LightSwitchService] Settings file changed event detected.");
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ResetEvent(hSettingsChanged);
|
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LightSwitchSettings::instance().LoadSettings();
|
||||
stateManager.OnSettingsChanged();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// ────────────────────────────────────────────────────────────────
|
||||
// Cleanup
|
||||
// ────────────────────────────────────────────────────────────────
|
||||
if (hManualOverride)
|
||||
CloseHandle(hManualOverride);
|
||||
if (hParent)
|
||||
CloseHandle(hParent);
|
||||
|
||||
Logger::info(L"[LightSwitchService] Worker thread exiting cleanly.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@
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<ItemGroup>
|
||||
<ClCompile Include="LightSwitchService.cpp" />
|
||||
<ClCompile Include="LightSwitchSettings.cpp" />
|
||||
<ClCompile Include="LightSwitchStateManager.cpp" />
|
||||
<ClCompile Include="SettingsConstants.cpp" />
|
||||
<ClCompile Include="ThemeHelper.cpp" />
|
||||
<ClCompile Include="ThemeScheduler.cpp" />
|
||||
@@ -85,6 +86,8 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LightSwitchSettings.h" />
|
||||
<ClInclude Include="LightSwitchStateManager.h" />
|
||||
<ClInclude Include="LightSwitchUtils.h" />
|
||||
<ClInclude Include="SettingsConstants.h" />
|
||||
<ClInclude Include="SettingsObserver.h" />
|
||||
<ClInclude Include="ThemeHelper.h" />
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
<ClCompile Include="WinHookEventIDs.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="LightSwitchStateManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ThemeScheduler.h">
|
||||
@@ -53,6 +56,12 @@
|
||||
<ClInclude Include="WinHookEventIDs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LightSwitchStateManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LightSwitchUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />
|
||||
|
||||
@@ -2,10 +2,8 @@
|
||||
#include <common/utils/json.h>
|
||||
#include <common/SettingsAPI/settings_helpers.h>
|
||||
#include "SettingsObserver.h"
|
||||
#include "ThemeHelper.h"
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <WinHookEventIDs.h>
|
||||
#include <logger.h>
|
||||
|
||||
using namespace std;
|
||||
@@ -69,7 +67,6 @@ void LightSwitchSettings::InitFileWatcher()
|
||||
try
|
||||
{
|
||||
LoadSettings();
|
||||
ApplyThemeIfNecessary();
|
||||
SetEvent(m_settingsChangedEvent);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
@@ -250,48 +247,3 @@ void LightSwitchSettings::LoadSettings()
|
||||
// Keeps defaults if load fails
|
||||
}
|
||||
}
|
||||
|
||||
void LightSwitchSettings::ApplyThemeIfNecessary()
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(m_settingsMutex);
|
||||
|
||||
SYSTEMTIME st;
|
||||
GetLocalTime(&st);
|
||||
int nowMinutes = st.wHour * 60 + st.wMinute;
|
||||
|
||||
bool shouldBeLight = false;
|
||||
if (m_settings.lightTime < m_settings.darkTime)
|
||||
shouldBeLight = (nowMinutes >= m_settings.lightTime && nowMinutes < m_settings.darkTime);
|
||||
else
|
||||
shouldBeLight = (nowMinutes >= m_settings.lightTime || nowMinutes < m_settings.darkTime);
|
||||
|
||||
bool isSystemCurrentlyLight = GetCurrentSystemTheme();
|
||||
bool isAppsCurrentlyLight = GetCurrentAppsTheme();
|
||||
|
||||
if (shouldBeLight)
|
||||
{
|
||||
if (m_settings.changeSystem && !isSystemCurrentlyLight)
|
||||
{
|
||||
SetSystemTheme(true);
|
||||
Logger::info(L"[LightSwitchService] Changing system theme to light mode.");
|
||||
}
|
||||
if (m_settings.changeApps && !isAppsCurrentlyLight)
|
||||
{
|
||||
SetAppsTheme(true);
|
||||
Logger::info(L"[LightSwitchService] Changing apps theme to light mode.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_settings.changeSystem && isSystemCurrentlyLight)
|
||||
{
|
||||
SetSystemTheme(false);
|
||||
Logger::info(L"[LightSwitchService] Changing system theme to dark mode.");
|
||||
}
|
||||
if (m_settings.changeApps && isAppsCurrentlyLight)
|
||||
{
|
||||
SetAppsTheme(false);
|
||||
Logger::info(L"[LightSwitchService] Changing apps theme to dark mode.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -81,7 +81,6 @@ public:
|
||||
void RemoveObserver(SettingsObserver& observer);
|
||||
|
||||
void LoadSettings();
|
||||
void ApplyThemeIfNecessary();
|
||||
|
||||
HANDLE GetSettingsChangedEvent() const;
|
||||
|
||||
|
||||
@@ -0,0 +1,195 @@
|
||||
#include "pch.h"
|
||||
#include "LightSwitchStateManager.h"
|
||||
#include <logger.h>
|
||||
#include <LightSwitchUtils.h>
|
||||
#include "ThemeScheduler.h"
|
||||
#include <ThemeHelper.h>
|
||||
|
||||
void ApplyTheme(bool shouldBeLight);
|
||||
|
||||
// Constructor
|
||||
LightSwitchStateManager::LightSwitchStateManager()
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Initialized");
|
||||
}
|
||||
|
||||
// Called when settings.json changes
|
||||
void LightSwitchStateManager::OnSettingsChanged()
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Settings changed event received");
|
||||
|
||||
// If manual override was active, clear it so new settings take effect
|
||||
if (_state.isManualOverride)
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Clearing manual override due to settings update.");
|
||||
_state.isManualOverride = false;
|
||||
}
|
||||
|
||||
EvaluateAndApplyIfNeeded();
|
||||
}
|
||||
|
||||
|
||||
// Called once per minute
|
||||
void LightSwitchStateManager::OnTick(int currentMinutes)
|
||||
{
|
||||
Logger::debug(L"[LightSwitchStateManager] Tick received: {}", currentMinutes);
|
||||
EvaluateAndApplyIfNeeded();
|
||||
}
|
||||
|
||||
// Called when manual override is triggered
|
||||
void LightSwitchStateManager::OnManualOverride()
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Manual override triggered");
|
||||
_state.isManualOverride = !_state.isManualOverride;
|
||||
|
||||
// When entering manual override, sync internal theme state to match the current system
|
||||
if (_state.isManualOverride)
|
||||
{
|
||||
bool systemLight = GetCurrentSystemTheme();
|
||||
_state.isLightThemeActive = systemLight;
|
||||
Logger::info(L"[LightSwitchStateManager] Synced internal theme state to current system theme ({})",
|
||||
systemLight ? L"light" : L"dark");
|
||||
}
|
||||
|
||||
EvaluateAndApplyIfNeeded();
|
||||
}
|
||||
|
||||
// Helpers
|
||||
bool LightSwitchStateManager::CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon)
|
||||
{
|
||||
try
|
||||
{
|
||||
double latVal = std::stod(lat);
|
||||
double lonVal = std::stod(lon);
|
||||
return !(latVal == 0 && lonVal == 0);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static std::pair<int, int> update_sun_times(auto& settings)
|
||||
{
|
||||
double latitude = std::stod(settings.latitude);
|
||||
double longitude = std::stod(settings.longitude);
|
||||
|
||||
SYSTEMTIME st;
|
||||
GetLocalTime(&st);
|
||||
|
||||
SunTimes newTimes = CalculateSunriseSunset(latitude, longitude, st.wYear, st.wMonth, st.wDay);
|
||||
|
||||
int newLightTime = newTimes.sunriseHour * 60 + newTimes.sunriseMinute;
|
||||
int newDarkTime = newTimes.sunsetHour * 60 + newTimes.sunsetMinute;
|
||||
|
||||
try
|
||||
{
|
||||
auto values = PowerToysSettings::PowerToyValues::load_from_settings_file(L"LightSwitch");
|
||||
values.add_property(L"lightTime", newLightTime);
|
||||
values.add_property(L"darkTime", newDarkTime);
|
||||
values.save_to_settings_file();
|
||||
|
||||
Logger::info(L"[LightSwitchService] Updated sun times and saved to config.");
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::wstring wmsg(e.what(), e.what() + strlen(e.what()));
|
||||
Logger::error(L"[LightSwitchService] Exception during sun time update: {}", wmsg);
|
||||
}
|
||||
|
||||
return { newLightTime, newDarkTime };
|
||||
}
|
||||
|
||||
// Internal: decide what should happen now
|
||||
void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
|
||||
{
|
||||
const auto& _currentSettings = LightSwitchSettings::settings();
|
||||
auto now = GetNowMinutes();
|
||||
|
||||
// Early exit: OFF mode just pauses activity
|
||||
if (_currentSettings.scheduleMode == ScheduleMode::Off)
|
||||
{
|
||||
Logger::debug(L"[LightSwitchStateManager] Mode is OFF — pausing service logic.");
|
||||
_state.lastTickMinutes = now;
|
||||
return;
|
||||
}
|
||||
|
||||
bool coordsValid = CoordinatesAreValid(_currentSettings.latitude, _currentSettings.longitude);
|
||||
|
||||
// Handle Sun Mode recalculation
|
||||
if (_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise && coordsValid)
|
||||
{
|
||||
SYSTEMTIME st;
|
||||
GetLocalTime(&st);
|
||||
bool newDay = (_state.lastEvaluatedDay != st.wDay);
|
||||
bool modeChangedToSun = (_state.lastAppliedMode != ScheduleMode::SunsetToSunrise &&
|
||||
_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise);
|
||||
|
||||
if (newDay || modeChangedToSun)
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Recalculating sun times (mode/day change).");
|
||||
auto [newLightTime, newDarkTime] = update_sun_times(_currentSettings);
|
||||
_state.lastEvaluatedDay = st.wDay;
|
||||
_state.effectiveLightMinutes = newLightTime + _currentSettings.sunrise_offset;
|
||||
_state.effectiveDarkMinutes = newDarkTime + _currentSettings.sunset_offset;
|
||||
}
|
||||
}
|
||||
else if (_currentSettings.scheduleMode == ScheduleMode::FixedHours)
|
||||
{
|
||||
_state.effectiveLightMinutes = _currentSettings.lightTime;
|
||||
_state.effectiveDarkMinutes = _currentSettings.darkTime;
|
||||
}
|
||||
|
||||
// Handle manual override logic
|
||||
if (_state.isManualOverride)
|
||||
{
|
||||
bool crossedBoundary = false;
|
||||
if (_state.lastTickMinutes != -1)
|
||||
{
|
||||
int prev = _state.lastTickMinutes;
|
||||
|
||||
// Handle midnight wraparound safely
|
||||
if (now < prev)
|
||||
{
|
||||
crossedBoundary =
|
||||
(prev <= _state.effectiveLightMinutes || now >= _state.effectiveLightMinutes) ||
|
||||
(prev <= _state.effectiveDarkMinutes || now >= _state.effectiveDarkMinutes);
|
||||
}
|
||||
else
|
||||
{
|
||||
crossedBoundary =
|
||||
(prev < _state.effectiveLightMinutes && now >= _state.effectiveLightMinutes) ||
|
||||
(prev < _state.effectiveDarkMinutes && now >= _state.effectiveDarkMinutes);
|
||||
}
|
||||
}
|
||||
|
||||
if (crossedBoundary)
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Manual override cleared after crossing boundary.");
|
||||
_state.isManualOverride = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::debug(L"[LightSwitchStateManager] Manual override active — skipping auto apply.");
|
||||
_state.lastTickMinutes = now;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_state.lastAppliedMode = _currentSettings.scheduleMode;
|
||||
|
||||
bool shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
|
||||
|
||||
// Only apply theme if there's a change or no override active
|
||||
if (!_state.isManualOverride && _state.isLightThemeActive != shouldBeLight)
|
||||
{
|
||||
Logger::info(L"[LightSwitchStateManager] Applying {} theme", shouldBeLight ? L"light" : L"dark");
|
||||
ApplyTheme(shouldBeLight);
|
||||
_state.isLightThemeActive = shouldBeLight;
|
||||
}
|
||||
|
||||
_state.lastTickMinutes = now;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
#include "LightSwitchSettings.h"
|
||||
#include <optional>
|
||||
|
||||
// Represents runtime-only information (not saved in settings.json)
|
||||
struct LightSwitchState
|
||||
{
|
||||
ScheduleMode lastAppliedMode = ScheduleMode::Off;
|
||||
bool isManualOverride = false;
|
||||
bool isLightThemeActive = false;
|
||||
int lastEvaluatedDay = -1;
|
||||
int lastTickMinutes = -1;
|
||||
|
||||
// Derived, runtime-resolved times
|
||||
int effectiveLightMinutes = 0; // the boundary we actually act on
|
||||
int effectiveDarkMinutes = 0; // includes offsets if needed
|
||||
};
|
||||
|
||||
// The controller that reacts to settings changes, time ticks, and manual overrides.
|
||||
class LightSwitchStateManager
|
||||
{
|
||||
public:
|
||||
LightSwitchStateManager();
|
||||
|
||||
// Called when settings.json changes or stabilizes.
|
||||
void OnSettingsChanged();
|
||||
|
||||
// Called every minute (from service worker tick).
|
||||
void OnTick(int currentMinutes);
|
||||
|
||||
// Called when manual override is toggled (via shortcut or system change).
|
||||
void OnManualOverride();
|
||||
|
||||
// Accessor for current state (optional, for debugging or telemetry)
|
||||
const LightSwitchState& GetState() const { return _state; }
|
||||
|
||||
private:
|
||||
LightSwitchState _state;
|
||||
|
||||
void EvaluateAndApplyIfNeeded();
|
||||
bool CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon);
|
||||
};
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <windows.h>
|
||||
|
||||
constexpr bool ShouldBeLight(int nowMinutes, int lightTime, int darkTime)
|
||||
{
|
||||
// Normalize values into [0, 1439]
|
||||
lightTime = (lightTime % 1440 + 1440) % 1440;
|
||||
darkTime = (darkTime % 1440 + 1440) % 1440;
|
||||
nowMinutes = (nowMinutes % 1440 + 1440) % 1440;
|
||||
|
||||
// Case 1: Normal range, e.g. light mode comes before dark mode in the same day
|
||||
if (lightTime < darkTime)
|
||||
return nowMinutes >= lightTime && nowMinutes < darkTime;
|
||||
|
||||
// Case 2: Wrap-around range, e.g. light mode starts in the evening and dark mode starts in the morning
|
||||
return nowMinutes >= lightTime || nowMinutes < darkTime;
|
||||
}
|
||||
|
||||
|
||||
inline int GetNowMinutes()
|
||||
{
|
||||
SYSTEMTIME st;
|
||||
GetLocalTime(&st);
|
||||
return st.wHour * 60 + st.wMinute;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace Microsoft.PowerToys.Settings.UI.Views
|
||||
private readonly IFileSystemWatcher _fileSystemWatcher;
|
||||
private readonly DispatcherQueue _dispatcherQueue;
|
||||
private bool _suppressViewModelUpdates;
|
||||
private bool _suppressLatLonChange;
|
||||
private bool _suppressLatLonChange = true;
|
||||
|
||||
private LightSwitchViewModel ViewModel { get; set; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user