Settings UI: Fix spelling error and make spell checker happy (#41403)

## Summary of the Pull Request

- Renames `NavigatablePage` to `NavigablePage` to fix a spelling error.
- Reverts related entries in `exclude.txt` that triggered a forbidden
pattern error in the spell checker.
- The spell checker does not allow PascalCase words like
`NavigatablePage` in `exclude.txt` because of its automatic casing
rules.

 
Regression: #41285

---------

Co-authored-by: vanzue <vanzue@outlook.com>
This commit is contained in:
Jiří Polášek
2025-08-27 05:29:14 +02:00
committed by GitHub
parent e8e1431e15
commit 3ebf0f741a
61 changed files with 115 additions and 113 deletions

View File

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Numerics;
using System.Threading.Tasks;
using CommunityToolkit.WinUI.Controls;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Hosting;
using Microsoft.UI.Xaml.Media;
using Windows.UI;
namespace Microsoft.PowerToys.Settings.UI.Helpers;
public abstract partial class NavigablePage : Page
{
private const int ExpandWaitDuration = 500;
private const int AnimationDuration = 2000;
private NavigationParams _pendingNavigationParams;
public NavigablePage()
{
Loaded += OnPageLoaded;
}
protected override void OnNavigatedTo(Microsoft.UI.Xaml.Navigation.NavigationEventArgs e)
{
base.OnNavigatedTo(e);
// Handle both old string parameter and new NavigationParams
if (e.Parameter is NavigationParams navParams)
{
_pendingNavigationParams = navParams;
}
else if (e.Parameter is string elementKey)
{
_pendingNavigationParams = new NavigationParams(elementKey);
}
}
private async void OnPageLoaded(object sender, RoutedEventArgs e)
{
if (_pendingNavigationParams != null && !string.IsNullOrEmpty(_pendingNavigationParams.ElementName))
{
// First, expand parent if specified
if (!string.IsNullOrEmpty(_pendingNavigationParams.ParentElementName))
{
var parentElement = FindElementByName(_pendingNavigationParams.ParentElementName);
if (parentElement is SettingsExpander expander)
{
expander.IsExpanded = true;
// Give time for the expander to animate
await Task.Delay(ExpandWaitDuration);
}
}
// Then find and navigate to the target element
var target = FindElementByName(_pendingNavigationParams.ElementName);
target?.StartBringIntoView(new BringIntoViewOptions
{
VerticalOffset = -20,
AnimationDesired = true,
});
await OnTargetElementNavigatedAsync(target, _pendingNavigationParams.ElementName);
_pendingNavigationParams = null;
}
}
protected virtual async Task OnTargetElementNavigatedAsync(FrameworkElement target, string elementKey)
{
if (target == null)
{
return;
}
// Get the visual and compositor
var visual = ElementCompositionPreview.GetElementVisual(target);
var compositor = visual.Compositor;
// Create a subtle glow effect using drop shadow
var dropShadow = compositor.CreateDropShadow();
dropShadow.Color = (Color)Application.Current.Resources["SystemAccentColorLight2"];
dropShadow.BlurRadius = 16f;
dropShadow.Opacity = 0f;
dropShadow.Offset = new Vector3(0, 0, 0);
var spriteVisual = compositor.CreateSpriteVisual();
spriteVisual.Size = new Vector2((float)target.ActualWidth, (float)target.ActualHeight);
spriteVisual.Shadow = dropShadow;
spriteVisual.Offset = new Vector3(0, 0, 0);
// Insert the shadow visual behind the target element
ElementCompositionPreview.SetElementChildVisual(target, spriteVisual);
// Create a simple fade in/out animation
var fadeAnimation = compositor.CreateScalarKeyFrameAnimation();
fadeAnimation.InsertKeyFrame(0f, 0f);
fadeAnimation.InsertKeyFrame(0.5f, 0.3f);
fadeAnimation.InsertKeyFrame(1f, 0f);
fadeAnimation.Duration = TimeSpan.FromMilliseconds(AnimationDuration);
dropShadow.StartAnimation("Opacity", fadeAnimation);
await Task.Delay(AnimationDuration);
// Clean up the shadow visual
ElementCompositionPreview.SetElementChildVisual(target, null);
}
protected FrameworkElement FindElementByName(string name)
{
var element = this.FindName(name) as FrameworkElement;
return element;
}
}