Advanced Paste: Refresh environment if foundry is not present (#43662)

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## Summary of the Pull Request
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## PR Checklist

- [ ] Closes: #xxx
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## Detailed Description of the Pull Request / Additional comments

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## Validation Steps Performed

[12:55:29.6763496] [Info] FoundryClient.cs::CreateAsync::23
    [FoundryClient] First attempt failed, refreshing PATH and retrying
[12:55:29.6766491] [Info] FoundryClient.cs::RefreshEnvironmentPath::225
    [FoundryClient] Refreshing PATH environment variable from system
[12:55:29.6768710] [Info] FoundryClient.cs::RefreshEnvironmentPath::266
    [FoundryClient] Updating process PATH with latest system values
[12:55:29.6769080] [Info] FoundryClient.cs::TryCreateClientAsync::33
    [FoundryClient] Creating Foundry Local client
[12:55:29.6769312] [Info] FoundryClient.cs::TryCreateClientAsync::45
[FoundryClient] Starting Foundry service using
manager.StartServiceAsync()
[12:55:29.9807668] [Info] FoundryClient.cs::TryCreateClientAsync::48
    [FoundryClient] Foundry service started successfully


Verified, fist launch successfully
This commit is contained in:
Kai Tao
2025-11-18 12:59:52 +08:00
committed by GitHub
parent 840808b465
commit 0b50c38fe1

View File

@@ -10,6 +10,23 @@ namespace LanguageModelProvider.FoundryLocal;
internal sealed class FoundryClient
{
public static async Task<FoundryClient?> CreateAsync()
{
// First attempt with current environment
var client = await TryCreateClientAsync().ConfigureAwait(false);
if (client != null)
{
return client;
}
// If failed, refresh PATH from registry and retry once
// This handles cases where PowerToys was launched by MSI installer.
Logger.LogInfo("[FoundryClient] First attempt failed, refreshing PATH and retrying");
RefreshEnvironmentPath();
return await TryCreateClientAsync().ConfigureAwait(false);
}
private static async Task<FoundryClient?> TryCreateClientAsync()
{
try
{
@@ -195,4 +212,68 @@ internal sealed class FoundryClient
await _foundryManager.StartServiceAsync();
}
}
/// <summary>
/// Refreshes the PATH environment variable from the system registry.
/// This is necessary when tools are installed while PowerToys is running,
/// as the installer updates the system PATH but running processes don't see the change.
/// </summary>
private static void RefreshEnvironmentPath()
{
try
{
Logger.LogInfo("[FoundryClient] Refreshing PATH environment variable from system");
var currentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process) ?? string.Empty;
var machinePath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Machine) ?? string.Empty;
var userPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.User) ?? string.Empty;
var pathsToAdd = new List<string>();
if (!string.IsNullOrWhiteSpace(currentPath))
{
pathsToAdd.AddRange(currentPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries));
}
if (!string.IsNullOrWhiteSpace(userPath))
{
var userPaths = userPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
foreach (var path in userPaths)
{
if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
{
pathsToAdd.Add(path);
}
}
}
if (!string.IsNullOrWhiteSpace(machinePath))
{
var machinePaths = machinePath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
foreach (var path in machinePaths)
{
if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
{
pathsToAdd.Add(path);
}
}
}
var newPath = string.Join(Path.PathSeparator.ToString(), pathsToAdd);
if (currentPath != newPath)
{
Logger.LogInfo("[FoundryClient] Updating process PATH with latest system values");
Environment.SetEnvironmentVariable("PATH", newPath, EnvironmentVariableTarget.Process);
}
else
{
Logger.LogInfo("[FoundryClient] PATH is already up to date");
}
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] Failed to refresh PATH: {ex.Message}");
}
}
}