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PowerToys/src/modules/shortcut_guide/shortcut_guide.cpp

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#include "pch.h"
#include "shortcut_guide.h"
#include "target_state.h"
#include "trace.h"
#include <common/settings_objects.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
OverlayWindow* instance = nullptr;
OverlayWindow::OverlayWindow() {
init_settings();
}
const wchar_t * OverlayWindow::get_name() {
return L"Shortcut Guide";
}
const wchar_t ** OverlayWindow::get_events() {
static const wchar_t* events[2] = { ll_keyboard, 0 };
return events;
}
bool OverlayWindow::get_config(wchar_t* buffer, int *buffer_size) {
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(L"Shows a help overlay with Windows shortcuts when the Windows key is pressed.");
settings.set_overview_link(L"https://github.com/microsoft/PowerToys/blob/master/src/modules/shortcut_guide/README.md");
settings.set_icon_key(L"pt-shortcut-guide");
settings.add_int_spinner(
pressTime.name,
pressTime.resourceId,
pressTime.value,
100,
10000,
100
);
settings.add_int_spinner(
overlayOpacity.name,
overlayOpacity.resourceId,
overlayOpacity.value,
0,
100,
1
);
settings.add_choice_group(
theme.name,
theme.resourceId,
theme.value,
theme.keys_and_texts
);
return settings.serialize_to_buffer(buffer, buffer_size);
}
void OverlayWindow::set_config(const wchar_t * config) {
try {
PowerToysSettings::PowerToyValues _values =
PowerToysSettings::PowerToyValues::from_json_string(config);
if (_values.is_int_value(pressTime.name)) {
int press_delay_time = _values.get_int_value(pressTime.name);
pressTime.value = press_delay_time;
if (target_state) {
target_state->set_delay(press_delay_time);
}
}
if (_values.is_int_value(overlayOpacity.name)) {
int overlay_opacity = _values.get_int_value(overlayOpacity.name);
overlayOpacity.value = overlay_opacity;
if (winkey_popup) {
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value) / 100.0f);
}
}
if (_values.is_string_value(theme.name)) {
theme.value = _values.get_string_value(theme.name);
winkey_popup->set_theme(theme.value);
}
_values.save_to_settings_file();
}
catch (std::exception&) {
// Improper JSON.
}
}
void OverlayWindow::enable() {
if (!_enabled) {
winkey_popup = new D2DOverlayWindow();
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value)/100.0f);
winkey_popup->set_theme(theme.value);
target_state = new TargetState(pressTime.value);
winkey_popup->initialize();
}
_enabled = true;
}
void OverlayWindow::disable() {
if (_enabled) {
winkey_popup->hide();
target_state->exit();
delete target_state;
delete winkey_popup;
target_state = nullptr;
winkey_popup = nullptr;
}
_enabled = false;
}
bool OverlayWindow::is_enabled() {
return _enabled;
}
intptr_t OverlayWindow::signal_event(const wchar_t * name, intptr_t data) {
if (_enabled && wcscmp(name, ll_keyboard) == 0) {
auto& event = *(reinterpret_cast<LowlevelKeyboardEvent*>(data));
if (event.wParam == WM_KEYDOWN ||
event.wParam == WM_SYSKEYDOWN ||
event.wParam == WM_KEYUP ||
event.wParam == WM_SYSKEYUP) {
bool supress = target_state->signal_event(event.lParam->vkCode,
event.wParam == WM_KEYDOWN || event.wParam == WM_SYSKEYDOWN);
return supress ? 1 : 0;
}
}
return 0;
}
void OverlayWindow::on_held() {
auto active_window = get_filtered_active_window();
winkey_popup->show(active_window);
}
void OverlayWindow::on_held_press(DWORD vkCode) {
winkey_popup->animate(vkCode);
}
void OverlayWindow::was_hidden() {
target_state->was_hiden();
}
void OverlayWindow::destroy() {
delete this;
instance = nullptr;
}
void OverlayWindow::init_settings() {
try {
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(OverlayWindow::get_name());
if (settings.is_int_value(pressTime.name)) {
pressTime.value = settings.get_int_value(pressTime.name);
}
if (settings.is_int_value(overlayOpacity.name)) {
overlayOpacity.value = settings.get_int_value(overlayOpacity.name);
}
if (settings.is_string_value(theme.name)) {
theme.value = settings.get_string_value(theme.name);
}
}
catch (std::exception&) {
// Error while loading from the settings file. Just let default values stay as they are.
}
}