2025-10-20 16:22:47 +08:00
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using global::PowerToys.GPOWrapper;
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using ManagedCommon;
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library;
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using Microsoft.PowerToys.Settings.UI.Library.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
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using Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands;
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using Microsoft.PowerToys.Settings.UI.SerializationContext;
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using Microsoft.PowerToys.Settings.UI.Services;
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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using PowerToys.Interop;
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namespace Microsoft.PowerToys.Settings.UI.ViewModels
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{
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public partial class PowerDisplayViewModel : PageViewModelBase
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{
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Add profile management system to PowerDisplay
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:
- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.
These changes improve user experience by allowing quick switching between tailored monitor configurations.
2025-11-19 17:18:01 +08:00
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private static readonly JsonSerializerOptions _jsonSerializerOptions = new JsonSerializerOptions { WriteIndented = true };
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protected override string ModuleName => PowerDisplaySettings.ModuleName;
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private GeneralSettings GeneralSettingsConfig { get; set; }
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private ISettingsUtils SettingsUtils { get; set; }
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public ButtonClickCommand LaunchEventHandler => new ButtonClickCommand(Launch);
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public PowerDisplayViewModel(ISettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<PowerDisplaySettings> powerDisplaySettingsRepository, Func<string, int> ipcMSGCallBackFunc)
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{
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// To obtain the general settings configurations of PowerToys Settings.
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ArgumentNullException.ThrowIfNull(settingsRepository);
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SettingsUtils = settingsUtils;
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GeneralSettingsConfig = settingsRepository.SettingsConfig;
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_settings = powerDisplaySettingsRepository.SettingsConfig;
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InitializeEnabledValue();
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// Initialize monitors collection using property setter for proper subscription setup
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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// Parse capabilities for each loaded monitor to ensure UI displays correctly
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var loadedMonitors = _settings.Properties.Monitors;
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Logger.LogInfo($"[Constructor] Initializing with {loadedMonitors.Count} monitors from settings");
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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foreach (var monitor in loadedMonitors)
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{
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2025-11-18 20:03:36 +08:00
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// Parse capabilities to determine feature support
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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ParseFeatureSupportFromCapabilities(monitor);
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}
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Monitors = new ObservableCollection<MonitorInfo>(loadedMonitors);
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2025-10-20 16:22:47 +08:00
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// set the callback functions value to handle outgoing IPC message.
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SendConfigMSG = ipcMSGCallBackFunc;
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Add profile management system to PowerDisplay
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:
- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.
These changes improve user experience by allowing quick switching between tailored monitor configurations.
2025-11-19 17:18:01 +08:00
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// Load profiles
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LoadProfiles();
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Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
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// Listen for monitor refresh events from PowerDisplay.exe
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NativeEventWaiter.WaitForEventLoop(
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Constants.RefreshPowerDisplayMonitorsEvent(),
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() =>
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{
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Logger.LogInfo("Received refresh monitors event from PowerDisplay.exe");
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ReloadMonitorsFromSettings();
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});
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}
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private void InitializeEnabledValue()
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{
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_isEnabled = GeneralSettingsConfig.Enabled.PowerDisplay;
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}
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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if (_isEnabled != value)
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{
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_isEnabled = value;
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OnPropertyChanged(nameof(IsEnabled));
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GeneralSettingsConfig.Enabled.PowerDisplay = value;
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OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(GeneralSettingsConfig);
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SendConfigMSG(outgoing.ToString());
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}
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}
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}
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public bool RestoreSettingsOnStartup
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{
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get => _settings.Properties.RestoreSettingsOnStartup;
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set => SetSettingsProperty(_settings.Properties.RestoreSettingsOnStartup, value, v => _settings.Properties.RestoreSettingsOnStartup = v);
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}
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2025-11-12 16:36:43 +08:00
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public HotkeySettings ActivationShortcut
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{
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get => _settings.Properties.ActivationShortcut;
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set => SetSettingsProperty(_settings.Properties.ActivationShortcut, value, v => _settings.Properties.ActivationShortcut = v);
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}
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public string BrightnessUpdateRate
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{
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get => _settings.Properties.BrightnessUpdateRate;
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set => SetSettingsProperty(_settings.Properties.BrightnessUpdateRate, value, v => _settings.Properties.BrightnessUpdateRate = v);
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}
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private readonly List<string> _brightnessUpdateRateOptions = new List<string>
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{
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"never",
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"250ms",
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"500ms",
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"1s",
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"2s",
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};
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public List<string> BrightnessUpdateRateOptions => _brightnessUpdateRateOptions;
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public ObservableCollection<MonitorInfo> Monitors
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{
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get => _monitors;
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set
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{
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if (_monitors != null)
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{
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_monitors.CollectionChanged -= Monitors_CollectionChanged;
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UnsubscribeFromItemPropertyChanged(_monitors);
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}
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_monitors = value;
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if (_monitors != null)
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{
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_monitors.CollectionChanged += Monitors_CollectionChanged;
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SubscribeToItemPropertyChanged(_monitors);
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}
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OnPropertyChanged(nameof(Monitors));
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HasMonitors = _monitors?.Count > 0;
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}
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}
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public bool HasMonitors
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{
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get => _hasMonitors;
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set
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{
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if (_hasMonitors != value)
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{
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_hasMonitors = value;
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OnPropertyChanged();
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}
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}
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}
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private void Monitors_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
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{
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SubscribeToItemPropertyChanged(e.NewItems?.Cast<MonitorInfo>());
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UnsubscribeFromItemPropertyChanged(e.OldItems?.Cast<MonitorInfo>());
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HasMonitors = _monitors.Count > 0;
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_settings.Properties.Monitors = _monitors.ToList();
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NotifySettingsChanged();
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}
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public void UpdateMonitors(MonitorInfo[] monitors)
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{
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if (monitors == null)
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{
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Monitors = new ObservableCollection<MonitorInfo>();
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return;
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}
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// Create a lookup of existing monitors to preserve user settings
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var existingMonitors = _monitors.ToDictionary(m => GetMonitorKey(m), m => m);
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// Create new collection with merged settings
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var newCollection = new ObservableCollection<MonitorInfo>();
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foreach (var newMonitor in monitors)
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{
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var monitorKey = GetMonitorKey(newMonitor);
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2025-11-14 13:17:55 +08:00
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// Parse capabilities to determine feature support
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ParseFeatureSupportFromCapabilities(newMonitor);
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// Check if we have an existing monitor with the same key
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if (existingMonitors.TryGetValue(monitorKey, out var existingMonitor))
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{
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// Preserve user settings from existing monitor
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newMonitor.EnableContrast = existingMonitor.EnableContrast;
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newMonitor.EnableVolume = existingMonitor.EnableVolume;
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newMonitor.IsHidden = existingMonitor.IsHidden;
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}
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newCollection.Add(newMonitor);
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}
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// Replace collection - property setter handles subscription management
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Monitors = newCollection;
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}
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/// <summary>
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/// Generate a unique key for monitor matching based on hardware ID and internal name
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/// </summary>
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private string GetMonitorKey(MonitorInfo monitor)
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{
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// Use hardware ID if available, otherwise fall back to internal name
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if (!string.IsNullOrEmpty(monitor.HardwareId))
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{
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return monitor.HardwareId;
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}
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return monitor.InternalName ?? monitor.Name ?? string.Empty;
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}
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/// <summary>
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/// Parse feature support from capabilities VcpCodes list
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/// Sets support flags based on VCP code presence
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/// </summary>
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private void ParseFeatureSupportFromCapabilities(MonitorInfo monitor)
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{
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if (monitor == null)
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{
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return;
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}
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// Check capabilities status
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if (string.IsNullOrEmpty(monitor.CapabilitiesRaw))
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{
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monitor.CapabilitiesStatus = "unavailable";
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monitor.SupportsBrightness = false;
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monitor.SupportsContrast = false;
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monitor.SupportsColorTemperature = false;
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monitor.SupportsVolume = false;
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return;
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}
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monitor.CapabilitiesStatus = "available";
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// Parse VCP codes to determine feature support
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// VCP codes are stored as hex strings (e.g., "0x10", "10")
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var vcpCodes = monitor.VcpCodes ?? new List<string>();
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// Convert all VCP codes to integers for comparison
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var vcpCodeInts = new HashSet<int>();
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|
foreach (var code in vcpCodes)
|
|
|
|
|
{
|
|
|
|
|
if (int.TryParse(code.Replace("0x", string.Empty), System.Globalization.NumberStyles.HexNumber, null, out int codeInt))
|
|
|
|
|
{
|
|
|
|
|
vcpCodeInts.Add(codeInt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check for feature support based on VCP codes
|
|
|
|
|
// 0x10 (16): Brightness
|
|
|
|
|
// 0x12 (18): Contrast
|
|
|
|
|
// 0x14 (20): Color Temperature (Select Color Preset)
|
|
|
|
|
// 0x62 (98): Volume
|
|
|
|
|
monitor.SupportsBrightness = vcpCodeInts.Contains(0x10);
|
|
|
|
|
monitor.SupportsContrast = vcpCodeInts.Contains(0x12);
|
|
|
|
|
monitor.SupportsColorTemperature = vcpCodeInts.Contains(0x14);
|
|
|
|
|
monitor.SupportsVolume = vcpCodeInts.Contains(0x62);
|
|
|
|
|
}
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA1816:Dispose methods should call SuppressFinalize", Justification = "Base class PageViewModelBase.Dispose() handles GC.SuppressFinalize")]
|
|
|
|
|
public override void Dispose()
|
2025-10-20 16:22:47 +08:00
|
|
|
{
|
|
|
|
|
// Unsubscribe from monitor property changes
|
|
|
|
|
UnsubscribeFromItemPropertyChanged(_monitors);
|
|
|
|
|
|
|
|
|
|
// Unsubscribe from collection changes
|
|
|
|
|
if (_monitors != null)
|
|
|
|
|
{
|
|
|
|
|
_monitors.CollectionChanged -= Monitors_CollectionChanged;
|
|
|
|
|
}
|
2025-11-18 20:03:36 +08:00
|
|
|
|
2025-11-19 15:08:00 +08:00
|
|
|
_cancellationTokenSource.Cancel();
|
|
|
|
|
_cancellationTokenSource.Dispose();
|
|
|
|
|
GC.SuppressFinalize(this);
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
base.Dispose();
|
2025-10-20 16:22:47 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Subscribe to PropertyChanged events for items in the collection
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void SubscribeToItemPropertyChanged(IEnumerable<MonitorInfo> items)
|
|
|
|
|
{
|
|
|
|
|
if (items != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var item in items)
|
|
|
|
|
{
|
|
|
|
|
item.PropertyChanged += OnMonitorPropertyChanged;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Unsubscribe from PropertyChanged events for items in the collection
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void UnsubscribeFromItemPropertyChanged(IEnumerable<MonitorInfo> items)
|
|
|
|
|
{
|
|
|
|
|
if (items != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var item in items)
|
|
|
|
|
{
|
|
|
|
|
item.PropertyChanged -= OnMonitorPropertyChanged;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Handle PropertyChanged events from MonitorInfo objects
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void OnMonitorPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
|
|
|
|
|
{
|
|
|
|
|
if (sender is MonitorInfo monitor)
|
|
|
|
|
{
|
|
|
|
|
System.Diagnostics.Debug.WriteLine($"[PowerDisplayViewModel] Monitor {monitor.Name} property {e.PropertyName} changed");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update the settings object to keep it in sync
|
|
|
|
|
_settings.Properties.Monitors = _monitors.ToList();
|
|
|
|
|
|
|
|
|
|
// Save settings when any monitor property changes
|
|
|
|
|
NotifySettingsChanged();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Launch()
|
|
|
|
|
{
|
|
|
|
|
var actionMessage = new PowerDisplayActionMessage
|
|
|
|
|
{
|
|
|
|
|
Action = new PowerDisplayActionMessage.ActionData
|
|
|
|
|
{
|
|
|
|
|
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
|
|
|
|
|
{
|
|
|
|
|
ActionName = "Launch",
|
|
|
|
|
Value = string.Empty,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
SendConfigMSG(JsonSerializer.Serialize(actionMessage));
|
|
|
|
|
}
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
/// <summary>
|
2025-11-19 16:16:04 +08:00
|
|
|
/// Trigger PowerDisplay.exe to apply color temperature to a specific monitor
|
2025-11-18 20:03:36 +08:00
|
|
|
/// Called after user confirms color temperature change in Settings UI
|
|
|
|
|
/// </summary>
|
2025-11-19 16:16:04 +08:00
|
|
|
/// <param name="monitorInternalName">Internal name (ID) of the monitor</param>
|
|
|
|
|
/// <param name="colorTemperature">Color temperature value to apply</param>
|
|
|
|
|
public void ApplyColorTemperatureToMonitor(string monitorInternalName, int colorTemperature)
|
2025-11-18 20:03:36 +08:00
|
|
|
{
|
2025-11-19 16:16:04 +08:00
|
|
|
// Set the pending operation in settings
|
|
|
|
|
_settings.Properties.PendingColorTemperatureOperation = new ColorTemperatureOperation
|
|
|
|
|
{
|
|
|
|
|
MonitorId = monitorInternalName,
|
|
|
|
|
ColorTemperature = colorTemperature,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Save settings to persist the operation
|
|
|
|
|
SettingsUtils.SaveSettings(_settings.ToJsonString(), PowerDisplaySettings.ModuleName);
|
|
|
|
|
|
|
|
|
|
// Send IPC message to trigger PowerDisplay to process the operation
|
2025-11-18 20:03:36 +08:00
|
|
|
var actionMessage = new PowerDisplayActionMessage
|
|
|
|
|
{
|
|
|
|
|
Action = new PowerDisplayActionMessage.ActionData
|
|
|
|
|
{
|
|
|
|
|
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
|
|
|
|
|
{
|
|
|
|
|
ActionName = "ApplyColorTemperature",
|
|
|
|
|
Value = string.Empty,
|
2025-11-19 16:16:04 +08:00
|
|
|
MonitorId = monitorInternalName,
|
|
|
|
|
ColorTemperature = colorTemperature,
|
2025-11-18 20:03:36 +08:00
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
SendConfigMSG(JsonSerializer.Serialize(actionMessage));
|
|
|
|
|
}
|
|
|
|
|
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
/// <summary>
|
|
|
|
|
/// Reload monitor list from settings file (called when PowerDisplay.exe signals monitor changes)
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void ReloadMonitorsFromSettings()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
2025-11-17 18:21:46 +08:00
|
|
|
Logger.LogInfo("Reloading monitors from settings file");
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
|
|
|
|
|
// Read fresh settings from file
|
|
|
|
|
var updatedSettings = SettingsUtils.GetSettingsOrDefault<PowerDisplaySettings>(PowerDisplaySettings.ModuleName);
|
|
|
|
|
var updatedMonitors = updatedSettings.Properties.Monitors;
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
Logger.LogInfo($"[ReloadMonitors] Loaded {updatedMonitors.Count} monitors from settings");
|
|
|
|
|
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
// Parse capabilities for each monitor
|
|
|
|
|
foreach (var monitor in updatedMonitors)
|
|
|
|
|
{
|
|
|
|
|
ParseFeatureSupportFromCapabilities(monitor);
|
|
|
|
|
}
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
// Update existing MonitorInfo objects instead of replacing the collection
|
|
|
|
|
// This preserves XAML x:Bind bindings which reference specific object instances
|
|
|
|
|
if (Monitors == null)
|
|
|
|
|
{
|
|
|
|
|
// First time initialization - create new collection
|
|
|
|
|
Monitors = new ObservableCollection<MonitorInfo>(updatedMonitors);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Create a dictionary for quick lookup by InternalName
|
|
|
|
|
var updatedMonitorsDict = updatedMonitors.ToDictionary(m => m.InternalName, m => m);
|
|
|
|
|
|
|
|
|
|
// Update existing monitors or remove ones that no longer exist
|
|
|
|
|
for (int i = Monitors.Count - 1; i >= 0; i--)
|
|
|
|
|
{
|
|
|
|
|
var existingMonitor = Monitors[i];
|
|
|
|
|
if (updatedMonitorsDict.TryGetValue(existingMonitor.InternalName, out var updatedMonitor))
|
|
|
|
|
{
|
|
|
|
|
// Monitor still exists - update its properties in place
|
|
|
|
|
Logger.LogInfo($"[ReloadMonitors] Updating existing monitor: {existingMonitor.InternalName}");
|
|
|
|
|
existingMonitor.UpdateFrom(updatedMonitor);
|
|
|
|
|
updatedMonitorsDict.Remove(existingMonitor.InternalName);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Monitor no longer exists - remove from collection
|
|
|
|
|
Logger.LogInfo($"[ReloadMonitors] Removing monitor: {existingMonitor.InternalName}");
|
|
|
|
|
Monitors.RemoveAt(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add any new monitors that weren't in the existing collection
|
|
|
|
|
foreach (var newMonitor in updatedMonitorsDict.Values)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogInfo($"[ReloadMonitors] Adding new monitor: {newMonitor.InternalName}");
|
|
|
|
|
Monitors.Add(newMonitor);
|
|
|
|
|
}
|
|
|
|
|
}
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
|
|
|
|
|
// Update internal settings reference
|
|
|
|
|
_settings.Properties.Monitors = updatedMonitors;
|
|
|
|
|
|
2025-11-17 18:21:46 +08:00
|
|
|
Logger.LogInfo($"Successfully reloaded {updatedMonitors.Count} monitors");
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
}
|
2025-11-17 18:21:46 +08:00
|
|
|
catch (Exception ex)
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
{
|
2025-11-17 18:21:46 +08:00
|
|
|
Logger.LogError($"Failed to reload monitors from settings: {ex.Message}");
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-20 16:22:47 +08:00
|
|
|
private Func<string, int> SendConfigMSG { get; }
|
|
|
|
|
|
2025-11-18 20:03:36 +08:00
|
|
|
private bool _isEnabled;
|
2025-10-20 16:22:47 +08:00
|
|
|
private PowerDisplaySettings _settings;
|
|
|
|
|
private ObservableCollection<MonitorInfo> _monitors;
|
|
|
|
|
private bool _hasMonitors;
|
2025-11-19 15:08:00 +08:00
|
|
|
private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
|
2025-10-20 16:22:47 +08:00
|
|
|
|
Add profile management system to PowerDisplay
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:
- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.
These changes improve user experience by allowing quick switching between tailored monitor configurations.
2025-11-19 17:18:01 +08:00
|
|
|
// Profile-related fields
|
|
|
|
|
private ObservableCollection<string> _profiles = new ObservableCollection<string>();
|
|
|
|
|
private string _selectedProfile = PowerDisplayProfiles.CustomProfileName;
|
|
|
|
|
private string _currentProfile = PowerDisplayProfiles.CustomProfileName;
|
|
|
|
|
private string _profilesFilePath = string.Empty;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Collection of available profile names (including Custom)
|
|
|
|
|
/// </summary>
|
|
|
|
|
public ObservableCollection<string> Profiles
|
|
|
|
|
{
|
|
|
|
|
get => _profiles;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (_profiles != value)
|
|
|
|
|
{
|
|
|
|
|
_profiles = value;
|
|
|
|
|
OnPropertyChanged();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Currently selected profile in the ComboBox
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string SelectedProfile
|
|
|
|
|
{
|
|
|
|
|
get => _selectedProfile;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (_selectedProfile != value && !string.IsNullOrEmpty(value))
|
|
|
|
|
{
|
|
|
|
|
_selectedProfile = value;
|
|
|
|
|
OnPropertyChanged();
|
|
|
|
|
|
|
|
|
|
// Apply the selected profile
|
|
|
|
|
ApplyProfile(value);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Currently active profile (read from settings, may differ from selected during transition)
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string CurrentProfile
|
|
|
|
|
{
|
|
|
|
|
get => _currentProfile;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
if (_currentProfile != value)
|
|
|
|
|
{
|
|
|
|
|
_currentProfile = value;
|
|
|
|
|
OnPropertyChanged();
|
|
|
|
|
OnPropertyChanged(nameof(IsCustomProfile));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// True if current profile is Custom
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool IsCustomProfile => _currentProfile?.Equals(PowerDisplayProfiles.CustomProfileName, StringComparison.OrdinalIgnoreCase) ?? true;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// True if a non-Custom profile is selected (enables delete/rename)
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool CanModifySelectedProfile => !string.IsNullOrEmpty(_selectedProfile) &&
|
|
|
|
|
!_selectedProfile.Equals(PowerDisplayProfiles.CustomProfileName, StringComparison.OrdinalIgnoreCase);
|
|
|
|
|
|
|
|
|
|
public ButtonClickCommand AddProfileCommand => new ButtonClickCommand(AddProfile);
|
|
|
|
|
|
|
|
|
|
public ButtonClickCommand DeleteProfileCommand => new ButtonClickCommand(DeleteProfile);
|
|
|
|
|
|
|
|
|
|
public ButtonClickCommand RenameProfileCommand => new ButtonClickCommand(RenameProfile);
|
|
|
|
|
|
|
|
|
|
public ButtonClickCommand SaveAsProfileCommand => new ButtonClickCommand(SaveAsProfile);
|
|
|
|
|
|
2025-10-20 16:22:47 +08:00
|
|
|
public void RefreshEnabledState()
|
|
|
|
|
{
|
|
|
|
|
InitializeEnabledValue();
|
2025-11-18 20:03:36 +08:00
|
|
|
OnPropertyChanged(nameof(IsEnabled));
|
2025-10-20 16:22:47 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private bool SetSettingsProperty<T>(T currentValue, T newValue, Action<T> setter, [CallerMemberName] string propertyName = null)
|
|
|
|
|
{
|
|
|
|
|
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
setter(newValue);
|
|
|
|
|
OnPropertyChanged(propertyName);
|
|
|
|
|
NotifySettingsChanged();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
Add profile management system to PowerDisplay
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:
- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.
These changes improve user experience by allowing quick switching between tailored monitor configurations.
2025-11-19 17:18:01 +08:00
|
|
|
/// <summary>
|
|
|
|
|
/// Load profiles from disk
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void LoadProfiles()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var settingsPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
|
|
|
|
|
var powerToysPath = Path.Combine(settingsPath, "Microsoft", "PowerToys", "PowerDisplay");
|
|
|
|
|
_profilesFilePath = Path.Combine(powerToysPath, "profiles.json");
|
|
|
|
|
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
|
|
|
|
|
// Build profile names list
|
|
|
|
|
var profileNames = new List<string> { PowerDisplayProfiles.CustomProfileName };
|
|
|
|
|
profileNames.AddRange(profilesData.Profiles.Select(p => p.Name));
|
|
|
|
|
|
|
|
|
|
Profiles = new ObservableCollection<string>(profileNames);
|
|
|
|
|
|
|
|
|
|
// Set current profile from settings
|
|
|
|
|
CurrentProfile = _settings.Properties.CurrentProfile ?? PowerDisplayProfiles.CustomProfileName;
|
|
|
|
|
_selectedProfile = CurrentProfile;
|
|
|
|
|
OnPropertyChanged(nameof(SelectedProfile));
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Loaded {profilesData.Profiles.Count} profiles, current: {CurrentProfile}");
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to load profiles: {ex.Message}");
|
|
|
|
|
Profiles = new ObservableCollection<string> { PowerDisplayProfiles.CustomProfileName };
|
|
|
|
|
CurrentProfile = PowerDisplayProfiles.CustomProfileName;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Load profiles data from disk
|
|
|
|
|
/// </summary>
|
|
|
|
|
private PowerDisplayProfiles LoadProfilesFromDisk()
|
|
|
|
|
{
|
|
|
|
|
if (File.Exists(_profilesFilePath))
|
|
|
|
|
{
|
|
|
|
|
var json = File.ReadAllText(_profilesFilePath);
|
|
|
|
|
var profiles = JsonSerializer.Deserialize<PowerDisplayProfiles>(json);
|
|
|
|
|
return profiles ?? new PowerDisplayProfiles();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return new PowerDisplayProfiles();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Save profiles data to disk
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void SaveProfilesToDisk(PowerDisplayProfiles profiles)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
profiles.LastUpdated = DateTime.UtcNow;
|
|
|
|
|
var json = JsonSerializer.Serialize(profiles, _jsonSerializerOptions);
|
|
|
|
|
File.WriteAllText(_profilesFilePath, json);
|
|
|
|
|
Logger.LogInfo($"Saved profiles to disk: {_profilesFilePath}");
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to save profiles: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Apply a profile
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void ApplyProfile(string profileName)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Logger.LogInfo($"Applying profile: {profileName}");
|
|
|
|
|
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
var profile = profilesData.GetProfile(profileName);
|
|
|
|
|
|
|
|
|
|
if (profile == null || !profile.IsValid())
|
|
|
|
|
{
|
|
|
|
|
Logger.LogWarning($"Profile '{profileName}' not found or invalid");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create pending operation
|
|
|
|
|
var operation = new ProfileOperation(profileName, profile.MonitorSettings);
|
|
|
|
|
_settings.Properties.PendingProfileOperation = operation;
|
|
|
|
|
_settings.Properties.CurrentProfile = profileName;
|
|
|
|
|
|
|
|
|
|
// Save settings
|
|
|
|
|
NotifySettingsChanged();
|
|
|
|
|
|
|
|
|
|
// Update current profile
|
|
|
|
|
CurrentProfile = profileName;
|
|
|
|
|
|
|
|
|
|
// Send custom action to trigger profile application
|
|
|
|
|
SendConfigMSG(
|
|
|
|
|
string.Format(
|
|
|
|
|
CultureInfo.InvariantCulture,
|
|
|
|
|
"{{ \"action\": {{ \"PowerDisplay\": {{ \"action_name\": \"ApplyProfile\", \"value\": \"{0}\" }} }} }}",
|
|
|
|
|
profileName));
|
|
|
|
|
|
|
|
|
|
// Signal PowerDisplay to apply profile
|
|
|
|
|
using (var eventHandle = new System.Threading.EventWaitHandle(
|
|
|
|
|
false,
|
|
|
|
|
System.Threading.EventResetMode.AutoReset,
|
|
|
|
|
Constants.ApplyProfilePowerDisplayEvent()))
|
|
|
|
|
{
|
|
|
|
|
eventHandle.Set();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Profile '{profileName}' applied successfully");
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to apply profile: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Add a new profile
|
|
|
|
|
/// </summary>
|
|
|
|
|
private async void AddProfile()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Logger.LogInfo("Adding new profile");
|
|
|
|
|
|
|
|
|
|
if (Monitors == null || Monitors.Count == 0)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogWarning("No monitors available to create profile");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
var defaultName = profilesData.GenerateProfileName();
|
|
|
|
|
|
|
|
|
|
// Show profile editor dialog
|
|
|
|
|
var dialog = new Views.ProfileEditorDialog(Monitors, defaultName);
|
|
|
|
|
var result = await dialog.ShowAsync();
|
|
|
|
|
|
|
|
|
|
if (result == Microsoft.UI.Xaml.Controls.ContentDialogResult.Primary && dialog.ResultProfile != null)
|
|
|
|
|
{
|
|
|
|
|
var newProfile = dialog.ResultProfile;
|
|
|
|
|
|
|
|
|
|
// Validate profile name
|
|
|
|
|
if (string.IsNullOrWhiteSpace(newProfile.Name))
|
|
|
|
|
{
|
|
|
|
|
newProfile = new PowerDisplayProfile(defaultName, newProfile.MonitorSettings);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
profilesData.SetProfile(newProfile);
|
|
|
|
|
SaveProfilesToDisk(profilesData);
|
|
|
|
|
|
|
|
|
|
// Reload profile list
|
|
|
|
|
LoadProfiles();
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Profile '{newProfile.Name}' created successfully");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to add profile: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Delete the selected profile
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void DeleteProfile()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (!CanModifySelectedProfile)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Deleting profile: {SelectedProfile}");
|
|
|
|
|
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
profilesData.RemoveProfile(SelectedProfile);
|
|
|
|
|
SaveProfilesToDisk(profilesData);
|
|
|
|
|
|
|
|
|
|
// Reload profile list
|
|
|
|
|
LoadProfiles();
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Profile '{SelectedProfile}' deleted successfully");
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to delete profile: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Rename the selected profile
|
|
|
|
|
/// </summary>
|
|
|
|
|
private async void RenameProfile()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (!CanModifySelectedProfile)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Renaming profile: {SelectedProfile}");
|
|
|
|
|
|
|
|
|
|
// Load the existing profile
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
var existingProfile = profilesData.GetProfile(SelectedProfile);
|
|
|
|
|
if (existingProfile == null)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogWarning($"Profile '{SelectedProfile}' not found");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Show profile editor dialog with existing profile data
|
|
|
|
|
var dialog = new Views.ProfileEditorDialog(Monitors, existingProfile.Name);
|
|
|
|
|
|
|
|
|
|
// Pre-fill monitor settings from existing profile
|
|
|
|
|
foreach (var monitorSetting in existingProfile.MonitorSettings)
|
|
|
|
|
{
|
|
|
|
|
var monitorItem = dialog.ViewModel.Monitors.FirstOrDefault(m => m.Monitor.HardwareId == monitorSetting.HardwareId);
|
|
|
|
|
if (monitorItem != null)
|
|
|
|
|
{
|
|
|
|
|
monitorItem.IsSelected = true;
|
|
|
|
|
monitorItem.Brightness = monitorSetting.Brightness;
|
|
|
|
|
monitorItem.ColorTemperature = monitorSetting.ColorTemperature;
|
|
|
|
|
if (monitorSetting.Contrast.HasValue)
|
|
|
|
|
{
|
|
|
|
|
monitorItem.Contrast = monitorSetting.Contrast.Value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (monitorSetting.Volume.HasValue)
|
|
|
|
|
{
|
|
|
|
|
monitorItem.Volume = monitorSetting.Volume.Value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var result = await dialog.ShowAsync();
|
|
|
|
|
|
|
|
|
|
if (result == Microsoft.UI.Xaml.Controls.ContentDialogResult.Primary && dialog.ResultProfile != null)
|
|
|
|
|
{
|
|
|
|
|
var updatedProfile = dialog.ResultProfile;
|
|
|
|
|
|
|
|
|
|
// Remove old profile and add updated one
|
|
|
|
|
profilesData.RemoveProfile(SelectedProfile);
|
|
|
|
|
profilesData.SetProfile(updatedProfile);
|
|
|
|
|
SaveProfilesToDisk(profilesData);
|
|
|
|
|
|
|
|
|
|
// Reload profile list
|
|
|
|
|
LoadProfiles();
|
|
|
|
|
|
|
|
|
|
// Select the renamed profile
|
|
|
|
|
SelectedProfile = updatedProfile.Name;
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Profile renamed to '{updatedProfile.Name}' successfully");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to rename profile: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Save current settings as a new profile
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void SaveAsProfile()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Logger.LogInfo("Saving current settings as new profile");
|
|
|
|
|
|
|
|
|
|
var profilesData = LoadProfilesFromDisk();
|
|
|
|
|
var newProfileName = profilesData.GenerateProfileName();
|
|
|
|
|
|
|
|
|
|
// Collect current monitor settings
|
|
|
|
|
var monitorSettings = new List<ProfileMonitorSetting>();
|
|
|
|
|
foreach (var monitor in Monitors)
|
|
|
|
|
{
|
|
|
|
|
var setting = new ProfileMonitorSetting(
|
|
|
|
|
monitor.HardwareId,
|
|
|
|
|
monitor.CurrentBrightness,
|
|
|
|
|
monitor.ColorTemperature,
|
|
|
|
|
monitor.EnableContrast ? (int?)50 : null,
|
|
|
|
|
monitor.EnableVolume ? (int?)50 : null);
|
|
|
|
|
|
|
|
|
|
monitorSettings.Add(setting);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (monitorSettings.Count == 0)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogWarning("No monitors available to save profile");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var newProfile = new PowerDisplayProfile(newProfileName, monitorSettings);
|
|
|
|
|
profilesData.SetProfile(newProfile);
|
|
|
|
|
SaveProfilesToDisk(profilesData);
|
|
|
|
|
|
|
|
|
|
// Reload profile list and select the new profile
|
|
|
|
|
LoadProfiles();
|
|
|
|
|
SelectedProfile = newProfileName;
|
|
|
|
|
|
|
|
|
|
Logger.LogInfo($"Saved as profile '{newProfileName}' successfully");
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Logger.LogError($"Failed to save as profile: {ex.Message}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-10-20 16:22:47 +08:00
|
|
|
private void NotifySettingsChanged()
|
|
|
|
|
{
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
// Persist locally first so settings survive even if the module DLL isn't loaded yet.
|
|
|
|
|
SettingsUtils.SaveSettings(_settings.ToJsonString(), PowerDisplaySettings.ModuleName);
|
|
|
|
|
|
2025-10-20 16:22:47 +08:00
|
|
|
// Using InvariantCulture as this is an IPC message
|
Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
|
|
|
// This message will be intercepted by the runner, which passes the serialized JSON to
|
|
|
|
|
// PowerDisplay Module Interface's set_config() method, which then applies it in-process.
|
2025-10-20 16:22:47 +08:00
|
|
|
SendConfigMSG(
|
|
|
|
|
string.Format(
|
|
|
|
|
CultureInfo.InvariantCulture,
|
|
|
|
|
"{{ \"powertoys\": {{ \"{0}\": {1} }} }}",
|
|
|
|
|
PowerDisplaySettings.ModuleName,
|
|
|
|
|
JsonSerializer.Serialize(_settings, SourceGenerationContextContext.Default.PowerDisplaySettings)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|