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PowerToys/src/settings-ui/Settings.UI/ViewModels/PowerDisplayViewModel.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text.Json;
using System.Threading;
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using System.Threading.Tasks;
using System.Windows;
using global::PowerToys.GPOWrapper;
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using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands;
using Microsoft.PowerToys.Settings.UI.SerializationContext;
using Microsoft.PowerToys.Settings.UI.Services;
using PowerToys.Interop;
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namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public partial class PowerDisplayViewModel : PageViewModelBase
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{
protected override string ModuleName => PowerDisplaySettings.ModuleName;
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private GeneralSettings GeneralSettingsConfig { get; set; }
private ISettingsUtils SettingsUtils { get; set; }
public ButtonClickCommand LaunchEventHandler => new ButtonClickCommand(Launch);
public PowerDisplayViewModel(ISettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<PowerDisplaySettings> powerDisplaySettingsRepository, Func<string, int> ipcMSGCallBackFunc)
{
// To obtain the general settings configurations of PowerToys Settings.
ArgumentNullException.ThrowIfNull(settingsRepository);
SettingsUtils = settingsUtils;
GeneralSettingsConfig = settingsRepository.SettingsConfig;
_settings = powerDisplaySettingsRepository.SettingsConfig;
InitializeEnabledValue();
// Initialize monitors collection using property setter for proper subscription setup
// Parse capabilities for each loaded monitor to ensure UI displays correctly
var loadedMonitors = _settings.Properties.Monitors;
Logger.LogInfo($"[Constructor] Initializing with {loadedMonitors.Count} monitors from settings");
foreach (var monitor in loadedMonitors)
{
// Parse capabilities to determine feature support
ParseFeatureSupportFromCapabilities(monitor);
}
Monitors = new ObservableCollection<MonitorInfo>(loadedMonitors);
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// set the callback functions value to handle outgoing IPC message.
SendConfigMSG = ipcMSGCallBackFunc;
// Listen for monitor refresh events from PowerDisplay.exe
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NativeEventWaiter.WaitForEventLoop(
Constants.RefreshPowerDisplayMonitorsEvent(),
() =>
{
Logger.LogInfo("Received refresh monitors event from PowerDisplay.exe");
ReloadMonitorsFromSettings();
},
_cancellationTokenSource.Token);
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}
private void InitializeEnabledValue()
{
_isEnabled = GeneralSettingsConfig.Enabled.PowerDisplay;
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}
public bool IsEnabled
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{
get => _isEnabled;
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set
{
if (_isEnabled != value)
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{
_isEnabled = value;
OnPropertyChanged(nameof(IsEnabled));
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GeneralSettingsConfig.Enabled.PowerDisplay = value;
OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(GeneralSettingsConfig);
SendConfigMSG(outgoing.ToString());
}
}
}
public bool RestoreSettingsOnStartup
{
get => _settings.Properties.RestoreSettingsOnStartup;
set => SetSettingsProperty(_settings.Properties.RestoreSettingsOnStartup, value, v => _settings.Properties.RestoreSettingsOnStartup = v);
}
public HotkeySettings ActivationShortcut
{
get => _settings.Properties.ActivationShortcut;
set => SetSettingsProperty(_settings.Properties.ActivationShortcut, value, v => _settings.Properties.ActivationShortcut = v);
}
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public string BrightnessUpdateRate
{
get => _settings.Properties.BrightnessUpdateRate;
set => SetSettingsProperty(_settings.Properties.BrightnessUpdateRate, value, v => _settings.Properties.BrightnessUpdateRate = v);
}
private readonly List<string> _brightnessUpdateRateOptions = new List<string>
{
"never",
"250ms",
"500ms",
"1s",
"2s",
};
public List<string> BrightnessUpdateRateOptions => _brightnessUpdateRateOptions;
public ObservableCollection<MonitorInfo> Monitors
{
get => _monitors;
set
{
if (_monitors != null)
{
_monitors.CollectionChanged -= Monitors_CollectionChanged;
UnsubscribeFromItemPropertyChanged(_monitors);
}
_monitors = value;
if (_monitors != null)
{
_monitors.CollectionChanged += Monitors_CollectionChanged;
SubscribeToItemPropertyChanged(_monitors);
}
OnPropertyChanged(nameof(Monitors));
HasMonitors = _monitors?.Count > 0;
}
}
public bool HasMonitors
{
get => _hasMonitors;
set
{
if (_hasMonitors != value)
{
_hasMonitors = value;
OnPropertyChanged();
}
}
}
private void Monitors_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
SubscribeToItemPropertyChanged(e.NewItems?.Cast<MonitorInfo>());
UnsubscribeFromItemPropertyChanged(e.OldItems?.Cast<MonitorInfo>());
HasMonitors = _monitors.Count > 0;
_settings.Properties.Monitors = _monitors.ToList();
NotifySettingsChanged();
}
public void UpdateMonitors(MonitorInfo[] monitors)
{
if (monitors == null)
{
Monitors = new ObservableCollection<MonitorInfo>();
return;
}
// Create a lookup of existing monitors to preserve user settings
var existingMonitors = _monitors.ToDictionary(m => GetMonitorKey(m), m => m);
// Create new collection with merged settings
var newCollection = new ObservableCollection<MonitorInfo>();
foreach (var newMonitor in monitors)
{
var monitorKey = GetMonitorKey(newMonitor);
// Parse capabilities to determine feature support
ParseFeatureSupportFromCapabilities(newMonitor);
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// Check if we have an existing monitor with the same key
if (existingMonitors.TryGetValue(monitorKey, out var existingMonitor))
{
// Preserve user settings from existing monitor
newMonitor.EnableContrast = existingMonitor.EnableContrast;
newMonitor.EnableVolume = existingMonitor.EnableVolume;
newMonitor.IsHidden = existingMonitor.IsHidden;
}
newCollection.Add(newMonitor);
}
// Replace collection - property setter handles subscription management
Monitors = newCollection;
}
/// <summary>
/// Generate a unique key for monitor matching based on hardware ID and internal name
/// </summary>
private string GetMonitorKey(MonitorInfo monitor)
{
// Use hardware ID if available, otherwise fall back to internal name
if (!string.IsNullOrEmpty(monitor.HardwareId))
{
return monitor.HardwareId;
}
return monitor.InternalName ?? monitor.Name ?? string.Empty;
}
/// <summary>
/// Parse feature support from capabilities VcpCodes list
/// Sets support flags based on VCP code presence
/// </summary>
private void ParseFeatureSupportFromCapabilities(MonitorInfo monitor)
{
if (monitor == null)
{
return;
}
// Check capabilities status
if (string.IsNullOrEmpty(monitor.CapabilitiesRaw))
{
monitor.CapabilitiesStatus = "unavailable";
monitor.SupportsBrightness = false;
monitor.SupportsContrast = false;
monitor.SupportsColorTemperature = false;
monitor.SupportsVolume = false;
return;
}
monitor.CapabilitiesStatus = "available";
// Parse VCP codes to determine feature support
// VCP codes are stored as hex strings (e.g., "0x10", "10")
var vcpCodes = monitor.VcpCodes ?? new List<string>();
// Convert all VCP codes to integers for comparison
var vcpCodeInts = new HashSet<int>();
foreach (var code in vcpCodes)
{
if (int.TryParse(code.Replace("0x", string.Empty), System.Globalization.NumberStyles.HexNumber, null, out int codeInt))
{
vcpCodeInts.Add(codeInt);
}
}
// Check for feature support based on VCP codes
// 0x10 (16): Brightness
// 0x12 (18): Contrast
// 0x14 (20): Color Temperature (Select Color Preset)
// 0x62 (98): Volume
monitor.SupportsBrightness = vcpCodeInts.Contains(0x10);
monitor.SupportsContrast = vcpCodeInts.Contains(0x12);
monitor.SupportsColorTemperature = vcpCodeInts.Contains(0x14);
monitor.SupportsVolume = vcpCodeInts.Contains(0x62);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA1816:Dispose methods should call SuppressFinalize", Justification = "Base class PageViewModelBase.Dispose() handles GC.SuppressFinalize")]
public override void Dispose()
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{
// Unsubscribe from monitor property changes
UnsubscribeFromItemPropertyChanged(_monitors);
// Unsubscribe from collection changes
if (_monitors != null)
{
_monitors.CollectionChanged -= Monitors_CollectionChanged;
}
_cancellationTokenSource.Cancel();
_cancellationTokenSource.Dispose();
GC.SuppressFinalize(this);
base.Dispose();
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}
/// <summary>
/// Subscribe to PropertyChanged events for items in the collection
/// </summary>
private void SubscribeToItemPropertyChanged(IEnumerable<MonitorInfo> items)
{
if (items != null)
{
foreach (var item in items)
{
item.PropertyChanged += OnMonitorPropertyChanged;
}
}
}
/// <summary>
/// Unsubscribe from PropertyChanged events for items in the collection
/// </summary>
private void UnsubscribeFromItemPropertyChanged(IEnumerable<MonitorInfo> items)
{
if (items != null)
{
foreach (var item in items)
{
item.PropertyChanged -= OnMonitorPropertyChanged;
}
}
}
/// <summary>
/// Handle PropertyChanged events from MonitorInfo objects
/// </summary>
private void OnMonitorPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (sender is MonitorInfo monitor)
{
System.Diagnostics.Debug.WriteLine($"[PowerDisplayViewModel] Monitor {monitor.Name} property {e.PropertyName} changed");
}
// Update the settings object to keep it in sync
_settings.Properties.Monitors = _monitors.ToList();
// Save settings when any monitor property changes
NotifySettingsChanged();
}
public void Launch()
{
var actionMessage = new PowerDisplayActionMessage
{
Action = new PowerDisplayActionMessage.ActionData
{
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
{
ActionName = "Launch",
Value = string.Empty,
},
},
};
SendConfigMSG(JsonSerializer.Serialize(actionMessage));
}
/// <summary>
/// Trigger PowerDisplay.exe to apply color temperature from settings file
/// Called after user confirms color temperature change in Settings UI
/// </summary>
public void TriggerApplyColorTemperature()
{
var actionMessage = new PowerDisplayActionMessage
{
Action = new PowerDisplayActionMessage.ActionData
{
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
{
ActionName = "ApplyColorTemperature",
Value = string.Empty,
},
},
};
SendConfigMSG(JsonSerializer.Serialize(actionMessage));
}
/// <summary>
/// Reload monitor list from settings file (called when PowerDisplay.exe signals monitor changes)
/// </summary>
private void ReloadMonitorsFromSettings()
{
try
{
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Logger.LogInfo("Reloading monitors from settings file");
// Read fresh settings from file
var updatedSettings = SettingsUtils.GetSettingsOrDefault<PowerDisplaySettings>(PowerDisplaySettings.ModuleName);
var updatedMonitors = updatedSettings.Properties.Monitors;
Logger.LogInfo($"[ReloadMonitors] Loaded {updatedMonitors.Count} monitors from settings");
// Parse capabilities for each monitor
foreach (var monitor in updatedMonitors)
{
ParseFeatureSupportFromCapabilities(monitor);
}
// Update existing MonitorInfo objects instead of replacing the collection
// This preserves XAML x:Bind bindings which reference specific object instances
if (Monitors == null)
{
// First time initialization - create new collection
Monitors = new ObservableCollection<MonitorInfo>(updatedMonitors);
}
else
{
// Create a dictionary for quick lookup by InternalName
var updatedMonitorsDict = updatedMonitors.ToDictionary(m => m.InternalName, m => m);
// Update existing monitors or remove ones that no longer exist
for (int i = Monitors.Count - 1; i >= 0; i--)
{
var existingMonitor = Monitors[i];
if (updatedMonitorsDict.TryGetValue(existingMonitor.InternalName, out var updatedMonitor))
{
// Monitor still exists - update its properties in place
Logger.LogInfo($"[ReloadMonitors] Updating existing monitor: {existingMonitor.InternalName}");
existingMonitor.UpdateFrom(updatedMonitor);
updatedMonitorsDict.Remove(existingMonitor.InternalName);
}
else
{
// Monitor no longer exists - remove from collection
Logger.LogInfo($"[ReloadMonitors] Removing monitor: {existingMonitor.InternalName}");
Monitors.RemoveAt(i);
}
}
// Add any new monitors that weren't in the existing collection
foreach (var newMonitor in updatedMonitorsDict.Values)
{
Logger.LogInfo($"[ReloadMonitors] Adding new monitor: {newMonitor.InternalName}");
Monitors.Add(newMonitor);
}
}
// Update internal settings reference
_settings.Properties.Monitors = updatedMonitors;
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Logger.LogInfo($"Successfully reloaded {updatedMonitors.Count} monitors");
}
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catch (Exception ex)
{
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Logger.LogError($"Failed to reload monitors from settings: {ex.Message}");
}
}
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private Func<string, int> SendConfigMSG { get; }
private bool _isEnabled;
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private PowerDisplaySettings _settings;
private ObservableCollection<MonitorInfo> _monitors;
private bool _hasMonitors;
private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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public void RefreshEnabledState()
{
InitializeEnabledValue();
OnPropertyChanged(nameof(IsEnabled));
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}
private bool SetSettingsProperty<T>(T currentValue, T newValue, Action<T> setter, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
{
return false;
}
setter(newValue);
OnPropertyChanged(propertyName);
NotifySettingsChanged();
return true;
}
private void NotifySettingsChanged()
{
// Persist locally first so settings survive even if the module DLL isn't loaded yet.
SettingsUtils.SaveSettings(_settings.ToJsonString(), PowerDisplaySettings.ModuleName);
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// Using InvariantCulture as this is an IPC message
// This message will be intercepted by the runner, which passes the serialized JSON to
// PowerDisplay Module Interface's set_config() method, which then applies it in-process.
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SendConfigMSG(
string.Format(
CultureInfo.InvariantCulture,
"{{ \"powertoys\": {{ \"{0}\": {1} }} }}",
PowerDisplaySettings.ModuleName,
JsonSerializer.Serialize(_settings, SourceGenerationContextContext.Default.PowerDisplaySettings)));
}
}
}