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PowerToys/src/core/Microsoft.PowerToys.Settings.UI/Activation/ActivationHandler.cs

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using System;
using System.Threading.Tasks;
namespace Microsoft.PowerToys.Settings.UI.Activation
{
// For more information on understanding and extending activation flow see
// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
internal abstract class ActivationHandler
{
public abstract bool CanHandle(object args);
public abstract Task HandleAsync(object args);
}
// Extend this class to implement new ActivationHandlers
internal abstract class ActivationHandler<T> : ActivationHandler
where T : class
{
public override async Task HandleAsync(object args)
{
await this.HandleInternalAsync(args as T);
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}
public override bool CanHandle(object args)
{
// CanHandle checks the args is of type you have configured
return args is T && this.CanHandleInternal(args as T);
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}
// Override this method to add the activation logic in your activation handler
protected abstract Task HandleInternalAsync(T args);
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// You can override this method to add extra validation on activation args
// to determine if your ActivationHandler should handle this activation args
protected virtual bool CanHandleInternal(T args)
{
return true;
}
}
}