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* linting * Add cleanup function for recent scenes in config to remove non-existent paths * remove leghacy world state manager buttons * move world state scene tools into sub component * linting * move module properties to navigation drawer * Update icons in NodeEditorLibrary and NodeEditorModuleProperties for improved UI clarity * prompt tweaks * director chat prompt simplifications * more prompt fixes * Enhance type hints for duration conversion functions in time.py * narrate time action now has access to response length instructions * Add IsoDateDuration node for ISO 8601 interval string construction * Update advance_time method to include return type annotation and return message * Add AdvanceTime node to world state for time advancement with duration and narration instructions * linting * Add agent state exclusions to changelog with a TODO for module migration * Add message emission for actor, narrator, and scene analysis guidance in respective components. Enhance AgentMessages and SceneTools for better message handling and visual feedback. * Remove agent messages from state when opening agent message view in SceneTools component. * linting * openroute fetch models on key set * Add input history functionality to message input in TalemateApp component. Implement keyboard shortcuts for navigating history (Ctrl+Up/Down) and limit history to the last 10 messages. Update message sending logic to store messages in history. * Update message input hint in TalemateApp component to include keyboard shortcuts for navigating input history (Ctrl+Up/Down). * node updates * unified data extraction function * prompt tweaks * Add gamestate context support in BuildPrompt and corresponding template. Introduced new property for gamestate context and updated rendering logic to include gamestate information in prompts. * Refactor Prompt class by removing LoopedPrompt and cleaning up related methods. Update data response parsing to streamline functionality and improve clarity. Adjust imports accordingly. * Add 'data_multiple' property to GenerateResponse class to allow multiple data structures in responses. Update output socket type for 'data_obj' to support both dict and list formats. * Add DictUpdate node * Add UnpackGameState node to retrieve and unpack game state variables * gamestate nodes * linting * Enhance scene view toggle functionality to support shift-click behavior for closing all drawers when hiding the scene view. * immutable scenes should reset context db on load * linting * node updates * prompt tweaks * Add context type output and filtering for creative context ID meta entries in PathToContextID and ContextIDMetaEntries nodes * Add string replacement functionality and Jinja2 formatting support in nodes. Introduced 'old' and 'new' properties for substring replacement in the Replace node, and added a new Jinja2Format node for template rendering using jinja2. * Add additional outputs for context validation in ValidateContextIDItem node, including context type, context value, and name. * prompt tweaks * node adjustments * linting * Add data_expected attribute to Focal and Prompt classes for enhanced response handling * node updates * node updates * node updates * prompt tweaks * director summary return appropriately on no action taken * Enhance action handling in DirectorChatMixin by skipping actions when a question is present in the parsed response, ensuring better response accuracy. * Enhance ConfirmActionPrompt component by adding anchorTop prop for dynamic alignment and adjusting icon size and color for improved UI consistency. * anchor clear chat confirm to top * responsive layout fixes in template editors * linting * relock * Add scene progression guidance to chat-common-tasks template * Refactor push_history method to be asynchronous across multiple agents and scenes, ensuring consistent handling of message history updates. * Update chat instructions to clarify user intent considerations and enhance decisiveness in responses. Added guidance on distinguishing between scene progression and background changes, and refined analysis requirements for user interactions. * Enhance DirectorConsoleChatsToolbar by adding a usage cheat sheet tooltip for user guidance and refining the Clear Chat button's UI for better accessibility. * store character data at unified point * fix button * fix world editor auto sync * Shared context 2 (#19) Shared context * Refactor NodeEditorLibrary to improve search functionality and debounce input handling. Updated v-text-field model and added a watcher for search input to enhance performance. * Refactor NodeEditor and TalemateApp components to enhance UI interactions. Removed the exit creative mode button from NodeEditor and updated tooltips for clarity. Adjusted app bar navigation icons for better accessibility and added functionality to switch between node editor and creative mode. * comment * Character.update deserialize voice value correctly * Enhance SharedContext.update_to_scene method to properly add or update character data in the scene based on existence checks. This improves the synchronization of character states between shared context and scene. * shared context static history support fix context memory db imports to always import * Update WorldStateManagerSceneSharedContext.vue to clarify sharing of character, world entries, and history across connected scenes. * linting * Enhance chat modes by adding 'nospoilers' option to DirectorChat and related payloads. Update chat instructions to reflect new mode behavior and improve UI to support mode-specific icons and colors in the DirectorConsoleChatsToolbar. * Comment out 'repetition_penalty_range' in TabbyAPIClient to prevent unexpected "<unk><unk> .." responses. Further investigation needed. * linting * Add active_characters and intro_instructions to Inheritance model; implement intro generation in load_scene_from_data. Update WorldStateManagerSceneSharedContext.vue to enhance new scene creation dialog with character selection and premise instructions. * rename inheritance to scene initialization * linting * Update WorldStateManagerSceneSharedContext.vue to conditionally display alert based on scene saving status and new scene creation state. * Refine messages for shared context checkboxes in WorldStateManagerCharacter and WorldStateManagerWorldEntries components for clarity. * Add scene title generation to load process and update contextual generation template. Introduced a new method in AssistantMixin for generating scene titles, ensuring titles are concise and free of special characters. Updated load_scene_from_data to assign generated titles to scenes. * linting * Refactor GameState component to integrate Codemirror for JSON editing, replacing the previous treeview structure. Implement validation for JSON input and enhance error handling. Remove unused methods and streamline state management. * Add lastLoadedJSON property to GameState component for change detection. Update validation logic to prevent unnecessary updates when game state has not changed. * Remove status emission for gameplay switch in CmdSetEnvironmentToScene class. * allow individual sharing of attributes and details * linting * Remove redundant question handling logic in DirectorChatMixin to streamline action selection process. * Update EXTERNAL_DESCRIPTION in TabbyAPI client to include notes on EXL3 model sensitivity to inference parameters. Adjust handling of 'repetition_penalty_range' in parameter list for clarity. * director chat support remove message and regenerate message * Refactor ConfirmActionInline component to improve button rendering logic. Introduced 'size' prop for button customization and added 'comfortable' density option. Simplified icon handling with computed property for better clarity. * linting * node updates * Add appBusy prop to DirectorConsoleChats and DirectorConsoleChatsToolbar components to manage button states during busy operations. * Refactor DirectorChatMixin to utilize standalone utility functions for parsing response sections and extracting action blocks. This improves code clarity and maintainability. Added tests for new utility functions in test_utils_prompt.py to ensure correct functionality. * Update clear chat button logic to consider appBusy state in DirectorConsoleChatsToolbar component, enhancing user experience during busy operations. * linting * Remove plan.md * Add chat template identifier support and error handling in ModelPrompt class - Implemented logic to check for 'chat_template.jinja2' in Hugging Face repository. - Added new template identifiers: GraniteIdentifier and GLMIdentifier. - Enhanced error handling to avoid logging 404 errors for missing templates. - Introduced Granite.jinja2 template file for prompt structure. * node fixes * remove debug msg * Enhance error handling in DynamicInstruction class by enforcing header requirement and ensuring content defaults to an empty string if not provided. * recet scene message visibility on scene load * prompt tweaks * Enhance data extraction in Focal class by adding a fallback mechanism. Implemented additional error handling to attempt data extraction from a fenced block if the initial extraction fails, improving robustness in handling responses. * linting * node fixes * Add relative_to_root function for path resolution and update node export logic - Introduced a new function `relative_to_root` in path.py to resolve paths relative to the TALEMATE_ROOT. - Updated the `export_node_definitions` function in registry.py to use `relative_to_root` for module path resolution. - Added a check to skip non-selectable node definitions in litegraphUtils.js during registration. * show icons * Improve error handling in export_node_definitions by adding a try-except block for module path resolution. Log a warning if the relative path conversion fails. * typo * Refactor base_attributes type in Character model to a more generic dict type for improved flexibility * relock * ensure character gets added to character_data * prompt tweaks * linting * properly activate characters * activate needs to happen explicitly now and deactivated is the default * missing arg * avoid changed size error * Refactor character removal logic in shared context to prevent deletion; characters are now only marked as non-shared. * Add update_from_scene method calls in SharedContextMixin for scene synchronization * Add ensure_changelogs_for_all_scenes function to manage changelog files for all scenes; integrate it into the server run process. * Enhance backup restore functionality by adding base and latest snapshot options; improve UI with clearer labels and alerts for restore actions. * Update _apply_delta function to enhance delta application handling by adding parameters for error logging and force application of changes on non-existent paths. * Skip processing of changelog files in _list_files_and_directories function to prevent unnecessary inclusion in file listings. * Update IntroRecentScenes.vue to use optional chaining for selectedScene properties and enhance backup timestamp display with revision info. * linting * Refactor source entry attribute access in collect_source_entries function to use getattr for optional attributes, improving robustness. * Implement logic to always show scene view in scene mode within TalemateApp.vue, enhancing user experience during scene interactions. * prompt tweaks * prompt tweaks * Update TalemateApp.vue to set the active tab to 'main' when switching to the node editor, improving navigation consistency. * Add active frontend websocket handler management in websocket_endpoint * agent websocket handler node support * Refactor init_nodes method in DirectorAgent to call superclass method and rename chat initialization method in DirectorChatMixin for clarity. * Add characters output to ContextHistory node to track active participants in the scene * Add Agent Websocket Handler option to Node Editor Library with corresponding icons and labels * Add check for node selectability in NodeEditorNodeSearch component to filter search results accordingly. * Add SummarizeWebsocketHandler to handle summarize actions and integrate it into SummarizeAgent * nodes * Add data property to QueueResponse class for websocket communication and update run method to include action and data in output values. * Update manual context handling in WorldStateManager to include shared property from existing context * Enhance GetWorldEntry node to include 'shared' property in output values from world entry context * Update scene loading to allow setting scene ID from data and include ID in scene serialization * Update icon for AgentWebsocketHandler in NodeEditorLibrary component to mdi-web-box * Refactor WorldStateManager components to enhance history management and sharing capabilities. Added summarized history titles, improved UI for sharing static history, and integrated scene summarization functionality. Removed deprecated methods related to shared context settings. * linting * Change log level from warning to debug for migrate_narrator_source_to_meta error handling in NarratorMessage class. * Update GLM-no-reasoning template to include <think></think> tag before coercion message for improved prompt structure. * allow prompt templates to specify reasoning pattern * Add Seed.jinja2 template for LLM prompts with reasoning patterns and user interaction handling * Enhance NarratorAgent to support dynamic response length configuration. Updated max generation length from 192 to 256 tokens and introduced a new method to calculate response length. Modified narration methods to accept and utilize response length parameter. Added response length property in GenerateNarrationBase class and updated templates to include response length handling. * Update response length calculation in RevisionMixin to include token count for improved text processing. * Refactor response identifier in RevisionMixin to dynamically use calculated response length for improved prompt handling. * linting * allow contextual generation of static history entries * Add is_static property to HistoryEntry for static history entry identification * Add "static history" option to ContextualGenerate node for enhanced contextual generation capabilities. * Add CreateStaticArchiveEntry and RemoveStaticArchiveEntry nodes for managing static history entries. Implement input/output properties and error handling for entry creation and deletion. * nodes updated * linting * Add assets field to SceneInitialization model and update load_scene_from_data function to handle scene assets. Update WorldStateManagerSceneSharedContext.vue to include assets in scene initialization parameters. * Refactor CoverImage component to enhance drag-and-drop functionality and improve styling for empty portrait state. * Add intent_state to SceneInitialization model and update load_scene_from_data function to handle intent state. Introduce story_intent property in Scene class and reset method in SceneIntent class. Update WorldStateManagerSceneSharedContext.vue to include intent state in scene initialization parameters. * Refactor WorldStateManagerSceneSharedContext.vue to improve cancel functionality by introducing a dedicated cancelCreate method and removing the direct dialog toggle from the Cancel button. This enhances code clarity and maintainability. * Update SharedContext to use await for set_shared method, ensuring proper asynchronous handling when modifying character sharing status. * Add MAX_CONTENT_WIDTH constant and update components to use it for consistent max width styling * fix issue with data structure parsing * linting * fix tests * nodes * fix update_introduction * Add building blocks template for story configuration and scene management * Refactor toggleNavigation method to accept an 'open' parameter for direct control over drawer visibility in TalemateApp.vue * Update usageCheatSheet text in DirectorConsoleChatsToolbar.vue for clarity and add pre-wrap styling to tooltip * Add cover image and writing style sections to story and character templates; update chat common tasks with new scene restrictions and user guide reference. * linting * relock * Add EmitWorldEditorSync node to handle world editor synchronization; update WorldStateManager to refresh active tab on sync action. * Update Anthropic client with new models and adjust default settings; introduce limited parameter models for specific configurations. * director action module updates * direct context update fn * director action updates * Update usageCheatSheet in DirectorConsoleChatsToolbar.vue to include recommendation for 100B+ models. * Remove debug diagnostics from DirectorConsoleChats.vue to clean up console output. * Update card styles in IntroRecentScenes.vue for improved visual consistency; change card color to grey-darken-3 and adjust text classes for titles and subtitles. * Update EmitWorldEditorSync node to include websocket passthrough in sync action for improved event handling. * Increase maximum changelog file size limit from 500KB to 1MB to accommodate larger change logs. * linting * director action module updates * 0.33 added * Add Nexus agent persona to talemate template and initialize phrases array * Add support for project-specific grouping in NodeEditorLibrary for templates/modules, enhancing organization of node groups. * docs * Enhance NodeEditorLibrary by adding primary color to tree component for improved visibility and user experience. * docs * Enhance NewSceneSetupModal to include subtitles for writing styles and director personas, improving context and usability. * Update agent persona description in WorldStateManagerTemplates to specify current support for director only, enhancing clarity for users. * Refine agent persona description in WorldStateManagerTemplates to clarify assignment per agent in Scene Settings, maintaining focus on current director-only support. * fix crash when attempting to delete some clients * Add TODO comments in finalize_llama3 and finalize_YI methods to indicate removable cruft * Add lock_template feature to Client configuration and update related components for template management * linting * persist client template lock through model changes * There is no longer a point to enforcing creative mode when there are no characters * fix direct_narrator character argument * Update CharacterContextItem to allow 'value' to accept dict type in addition to existing types * docs * Update lock_template field in Client model to allow None type in addition to bool * Remove unused template_file field from Defaults model in Client configuration * Refactor lock_template field in Client model and ClientModal component to ensure consistent boolean handling * Add field validator for lock_template in Client model to ensure boolean value is returned * fix issue where valid data processed in extract_data_with_ai_fallback was not returned * Update default_player_character assignment in ConfigPlugin to use GamePlayerCharacter schema for improved data validation * linting * add heiku 4.5 model and make default * opse 4.5 isnt a thing * fix issue where fork / restore would restore duplicate messages * improve autocomplete handling when prefill isn't available * prompt tweaks * linting * gracefully handle removed attributes * Refactor scene reference handling in delete_changelog_files to prevent incorrect deletions. Added a test to verify proper scene reference construction and ensure changelog files are deleted correctly. * forked scenes reset memory id and are not immutable * emit_status export rev * Update RequestInput.vue to handle extra_params more robustly, ensuring defaults are set correctly for input. * only allow forking on saved messages * linting * tweak defaults * summarizer fire off of push_history.after * docs * : in world entry titles will now load correctly * linting * docs * removing base attrib ute or detail also clears it from shared list * fix issue where cancelling some generations would cause errors * increase font size * formatting fixes * unhandled errors at the loop level should not crash the entire scene * separate message processing from main loop * linting * remove debug cruft * enhance error logging in background processing to include traceback information * linting * nothing to detemrine of no model is sent * fix some errors during kcpp client deletion * improve configuration issue alert visibility * restore input focus after autocomplete * linting
1029 lines
36 KiB
Python
1029 lines
36 KiB
Python
import pytest
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from unittest.mock import patch, AsyncMock
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from talemate.game.engine.context_id import (
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ContextID,
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CharacterDescriptionContextID,
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CharacterAttributeContextID,
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CharacterDetailContextID,
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WorldEntryContextID,
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WorldEntryManualContextID,
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StaticHistoryEntryContextID,
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DynamicHistoryEntryContextID,
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get_context_id_type,
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context_id_from_string,
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context_id_from_object,
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context_id_item_from_string,
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context_id_handler_from_string,
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compress_name,
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CONTEXT_ID_TYPES,
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CONTEXT_ID_PATH_HANDLERS,
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ContextIDHandlerError,
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ContextIDNoHandlerFound,
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CharacterContext,
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)
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from talemate.character import Character
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from talemate.history import HistoryEntry
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from talemate.world_state import ManualContext
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@pytest.mark.parametrize(
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"path, expected_path_str",
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[
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(["test"], "context:test"),
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(["test", "path"], "context:test.path"),
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(["nested", "test", "path"], "context:nested.test.path"),
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([], "context:"),
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],
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)
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def test_context_id_basic_functionality(path, expected_path_str):
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"""Test basic ContextID functionality with various paths."""
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context_id = ContextID(path=path)
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assert context_id.path == path
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assert context_id.context_type == "context"
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assert context_id.path_to_str == expected_path_str
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assert context_id.id == expected_path_str
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assert str(context_id) == expected_path_str
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@pytest.mark.parametrize(
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"path",
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[
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["test"],
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["test", "path"],
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["nested", "test", "path"],
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],
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)
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def test_context_id_class_methods(path):
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"""Test ContextID class methods."""
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context_id_make = ContextID.make(path)
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assert context_id_make.path == path
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@pytest.mark.parametrize(
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"character_input, expected_character",
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[
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("TestChar", "TestChar"),
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(Character(name="RealChar"), "RealChar"),
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],
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)
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def test_character_description_context_id(character_input, expected_character):
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"""Test CharacterDescriptionContextID creation."""
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context_id = CharacterDescriptionContextID.make(character_input)
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assert context_id.character == expected_character
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assert context_id.path == [expected_character, "description"]
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assert context_id.context_type == "character.description"
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assert (
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context_id.path_to_str
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== f"character.description:{expected_character}.description"
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)
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@pytest.mark.parametrize(
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"character_input, attribute, expected_character",
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[
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("TestChar", "strength", "TestChar"),
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(Character(name="RealChar"), "intelligence", "RealChar"),
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("Player", "dexterity", "Player"),
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],
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)
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def test_character_attribute_context_id(character_input, attribute, expected_character):
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"""Test CharacterAttributeContextID creation."""
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context_id = CharacterAttributeContextID.make(character_input, attribute)
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assert context_id.character == expected_character
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assert context_id.attribute == attribute
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# Path should use compressed attribute name
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assert context_id.path == [expected_character, compress_name(attribute)]
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assert context_id.context_type == "character.attribute"
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@pytest.mark.parametrize(
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"character_input, detail, expected_character",
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[
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("TestChar", "appearance", "TestChar"),
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(Character(name="RealChar"), "personality", "RealChar"),
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("Player", "background", "Player"),
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],
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)
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def test_character_detail_context_id(character_input, detail, expected_character):
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"""Test CharacterDetailContextID creation."""
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context_id = CharacterDetailContextID.make(character_input, detail)
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assert context_id.character == expected_character
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assert context_id.detail == detail
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# Path should use compressed detail name
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assert context_id.path == [expected_character, compress_name(detail)]
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assert context_id.context_type == "character.detail"
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@pytest.mark.parametrize(
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"entry_id, expected_path",
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[
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("test_entry_123", []),
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("world_item_456", []),
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],
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)
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def test_world_entry_context_id(entry_id, expected_path):
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"""Test WorldEntryContextID direct creation (base class)."""
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context_id = WorldEntryContextID(entry_id=entry_id, path=expected_path)
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assert context_id.entry_id == entry_id
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assert context_id.path == expected_path
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assert context_id.context_type == "world_entry"
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@pytest.mark.parametrize(
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"entry_input, expected_entry_id",
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[
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("test_entry", "test_entry"),
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(ManualContext(id="manual_123", text="test text"), "manual_123"),
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],
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)
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def test_world_entry_manual_context_id(entry_input, expected_entry_id):
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"""Test WorldEntryManualContextID creation with string or ManualContext."""
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context_id = WorldEntryManualContextID.make(entry_input)
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assert context_id.context_type == "world_entry.manual"
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assert context_id.entry_id == expected_entry_id
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# Path should use compressed entry ID
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assert context_id.path == [compress_name(expected_entry_id)]
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@pytest.mark.parametrize(
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"entry_id, layer, expected_path",
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[
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("entry_123", 0, ["layer", "0", "id", "entry_123"]),
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("entry_456", 5, ["layer", "5", "id", "entry_456"]),
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("entry_789", 10, ["layer", "10", "id", "entry_789"]),
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],
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)
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def test_dynamic_history_entry_context_id(entry_id, layer, expected_path):
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"""Test DynamicHistoryEntryContextID creation."""
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entry = HistoryEntry(text="test", ts="PT1S", index=0, layer=layer, id=entry_id)
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context_id = DynamicHistoryEntryContextID.make(entry)
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assert context_id.entry_id == entry_id
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assert context_id.layer == layer
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assert context_id.path == expected_path
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assert context_id.context_type == "history_entry.dynamic"
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@pytest.mark.parametrize(
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"entry_id",
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[
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"entry_123",
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"static_entry_456",
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],
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)
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def test_static_history_entry_context_id(entry_id):
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"""Test StaticHistoryEntryContextID creation."""
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entry = HistoryEntry(text="test", ts="PT1S", index=0, layer=0, id=entry_id)
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context_id = StaticHistoryEntryContextID.make(entry)
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assert context_id.entry_id == entry_id
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assert context_id.path == [entry_id]
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assert context_id.context_type == "history_entry.static"
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@pytest.mark.parametrize(
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"context_type, expected_class",
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[
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("character.description", CharacterDescriptionContextID),
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("character.attribute", CharacterAttributeContextID),
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("character.detail", CharacterDetailContextID),
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("world_entry.manual", WorldEntryManualContextID),
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("history_entry.static", StaticHistoryEntryContextID),
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("history_entry.dynamic", DynamicHistoryEntryContextID),
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],
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)
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def test_get_context_id_type(context_type, expected_class):
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"""Test getting context ID type by string."""
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cls = get_context_id_type(context_type)
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assert cls == expected_class
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@pytest.mark.parametrize(
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"context_type",
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[
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"character.description",
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"character.attribute",
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"character.detail",
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"world_entry.manual",
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"history_entry",
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"history_entry.static",
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"history_entry.dynamic",
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],
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)
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def test_context_id_types_registration(context_type):
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"""Test that context types are properly registered."""
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assert context_type in CONTEXT_ID_TYPES
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def test_get_context_id_type_missing():
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"""Test that getting non-existent context type raises KeyError."""
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with pytest.raises(KeyError):
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get_context_id_type("nonexistent.type")
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@pytest.mark.parametrize(
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"context_type, object_input, expected_type, expected_attrs",
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[
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(
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"character.description",
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"TestChar",
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CharacterDescriptionContextID,
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{"character": "TestChar", "path": ["TestChar", "description"]},
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),
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(
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"character.description",
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Character(name="RealChar"),
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CharacterDescriptionContextID,
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{"character": "RealChar", "path": ["RealChar", "description"]},
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),
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(
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"world_entry.manual",
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"manual_entry_123",
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WorldEntryManualContextID,
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{
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"entry_id": "manual_entry_123",
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"path": [compress_name("manual_entry_123")],
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},
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),
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(
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"world_entry.manual",
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ManualContext(id="ctx_456", text="test context"),
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WorldEntryManualContextID,
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{"entry_id": "ctx_456", "path": [compress_name("ctx_456")]},
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),
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(
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"history_entry.static",
|
|
HistoryEntry(text="test", ts="PT1S", index=0, layer=0, id="hist_123"),
|
|
StaticHistoryEntryContextID,
|
|
{"entry_id": "hist_123", "path": ["hist_123"]},
|
|
),
|
|
(
|
|
"history_entry.dynamic",
|
|
HistoryEntry(text="test", ts="PT1S", index=0, layer=3, id="hist_456"),
|
|
DynamicHistoryEntryContextID,
|
|
{
|
|
"entry_id": "hist_456",
|
|
"layer": 3,
|
|
"path": ["layer", "3", "id", "hist_456"],
|
|
},
|
|
),
|
|
],
|
|
)
|
|
def test_context_id_from_object(
|
|
context_type, object_input, expected_type, expected_attrs
|
|
):
|
|
"""Test creating context IDs from objects using context_id_from_object."""
|
|
context_id = context_id_from_object(context_type, object_input)
|
|
assert isinstance(context_id, expected_type)
|
|
|
|
for attr, expected_value in expected_attrs.items():
|
|
assert getattr(context_id, attr) == expected_value
|
|
|
|
|
|
@pytest.mark.parametrize(
|
|
"context_type, object_input, kwargs, expected_type, expected_attrs",
|
|
[
|
|
(
|
|
"character.attribute",
|
|
"TestChar",
|
|
{"attribute": "strength"},
|
|
CharacterAttributeContextID,
|
|
{
|
|
"character": "TestChar",
|
|
"attribute": "strength",
|
|
"path": ["TestChar", compress_name("strength")],
|
|
},
|
|
),
|
|
(
|
|
"character.attribute",
|
|
Character(name="RealChar"),
|
|
{"attribute": "intelligence"},
|
|
CharacterAttributeContextID,
|
|
{
|
|
"character": "RealChar",
|
|
"attribute": "intelligence",
|
|
"path": ["RealChar", compress_name("intelligence")],
|
|
},
|
|
),
|
|
(
|
|
"character.detail",
|
|
"TestChar",
|
|
{"detail": "appearance"},
|
|
CharacterDetailContextID,
|
|
{
|
|
"character": "TestChar",
|
|
"detail": "appearance",
|
|
"path": ["TestChar", compress_name("appearance")],
|
|
},
|
|
),
|
|
(
|
|
"character.detail",
|
|
Character(name="RealChar"),
|
|
{"detail": "personality"},
|
|
CharacterDetailContextID,
|
|
{
|
|
"character": "RealChar",
|
|
"detail": "personality",
|
|
"path": ["RealChar", compress_name("personality")],
|
|
},
|
|
),
|
|
],
|
|
)
|
|
def test_context_id_from_object_with_kwargs(
|
|
context_type, object_input, kwargs, expected_type, expected_attrs
|
|
):
|
|
"""Test context_id_from_object with kwargs for context types that require multiple arguments."""
|
|
context_id = context_id_from_object(context_type, object_input, **kwargs)
|
|
assert isinstance(context_id, expected_type)
|
|
|
|
for attr, expected_value in expected_attrs.items():
|
|
assert getattr(context_id, attr) == expected_value
|
|
|
|
|
|
def test_context_id_from_object_comprehensive():
|
|
"""Test that context_id_from_object works for all registered context types."""
|
|
# Test all single-argument context types
|
|
char_desc = context_id_from_object("character.description", "TestChar")
|
|
assert isinstance(char_desc, CharacterDescriptionContextID)
|
|
|
|
manual_entry = context_id_from_object("world_entry.manual", "test_entry")
|
|
assert isinstance(manual_entry, WorldEntryManualContextID)
|
|
|
|
static_hist = context_id_from_object(
|
|
"history_entry.static",
|
|
HistoryEntry(text="test", ts="PT1S", index=0, layer=0, id="test_123"),
|
|
)
|
|
assert isinstance(static_hist, StaticHistoryEntryContextID)
|
|
assert static_hist.path == ["test_123"]
|
|
|
|
dynamic_hist = context_id_from_object(
|
|
"history_entry.dynamic",
|
|
HistoryEntry(text="test", ts="PT1S", index=0, layer=2, id="test_456"),
|
|
)
|
|
assert isinstance(dynamic_hist, DynamicHistoryEntryContextID)
|
|
|
|
# Test multi-argument context types with kwargs
|
|
char_attr = context_id_from_object(
|
|
"character.attribute", "TestChar", attribute="strength"
|
|
)
|
|
assert isinstance(char_attr, CharacterAttributeContextID)
|
|
assert char_attr.attribute == "strength"
|
|
|
|
char_detail = context_id_from_object(
|
|
"character.detail", "TestChar", detail="appearance"
|
|
)
|
|
assert isinstance(char_detail, CharacterDetailContextID)
|
|
assert char_detail.detail == "appearance"
|
|
|
|
|
|
@pytest.mark.parametrize(
|
|
"context_id, expected_str",
|
|
[
|
|
(ContextID(path=["test", "path"]), "context:test.path"),
|
|
(
|
|
CharacterDescriptionContextID(
|
|
character="TestChar", path=["TestChar", "description"]
|
|
),
|
|
"character.description:TestChar.description",
|
|
),
|
|
(
|
|
CharacterAttributeContextID(
|
|
character="Player",
|
|
attribute="strength",
|
|
path=["Player", compress_name("strength")],
|
|
),
|
|
f"character.attribute:Player.{compress_name('strength')}",
|
|
),
|
|
(
|
|
CharacterDetailContextID(
|
|
character="Hero",
|
|
detail="appearance",
|
|
path=["Hero", compress_name("appearance")],
|
|
),
|
|
f"character.detail:Hero.{compress_name('appearance')}",
|
|
),
|
|
(
|
|
WorldEntryContextID(entry_id="world_123", path=["world_123"]),
|
|
"world_entry:world_123",
|
|
),
|
|
(
|
|
WorldEntryManualContextID(
|
|
entry_id="manual_456", path=[compress_name("manual_456")]
|
|
),
|
|
f"world_entry.manual:{compress_name('manual_456')}",
|
|
),
|
|
(
|
|
StaticHistoryEntryContextID(entry_id="hist_789", path=["hist_789"]),
|
|
"history_entry.static:hist_789",
|
|
),
|
|
(
|
|
DynamicHistoryEntryContextID(
|
|
entry_id="dyn_abc", layer=3, path=["layer", "3", "id", "dyn_abc"]
|
|
),
|
|
"history_entry.dynamic:layer.3.id.dyn_abc",
|
|
),
|
|
],
|
|
)
|
|
def test_context_id_str_method(context_id, expected_str):
|
|
"""Test that __str__ method works correctly for all context ID types."""
|
|
assert str(context_id) == expected_str
|
|
# Also verify that it's consistent with id property
|
|
assert str(context_id) == context_id.id
|
|
assert str(context_id) == context_id.path_to_str
|
|
|
|
|
|
def test_context_id_string_formatting():
|
|
"""Test that context IDs work correctly in string formatting contexts."""
|
|
context_id = CharacterDescriptionContextID(
|
|
character="TestChar", path=["TestChar", "description"]
|
|
)
|
|
|
|
# Test f-string formatting
|
|
formatted = f"Context: {context_id}"
|
|
assert formatted == "Context: character.description:TestChar.description"
|
|
|
|
# Test string concatenation
|
|
concatenated = "Prefix-" + str(context_id) + "-Suffix"
|
|
assert concatenated == "Prefix-character.description:TestChar.description-Suffix"
|
|
|
|
# Test in collections that might call __str__
|
|
context_list = [context_id]
|
|
assert str(context_list[0]) == "character.description:TestChar.description"
|
|
|
|
|
|
def test_context_id_from_object_invalid_context_type():
|
|
"""Test context_id_from_object with invalid context type."""
|
|
with pytest.raises(KeyError):
|
|
context_id_from_object("nonexistent.type", "test_object")
|
|
|
|
|
|
# Tests for Character Context Handler and Context ID Value Flow
|
|
|
|
|
|
class MockScene:
|
|
"""Mock scene for testing context handlers."""
|
|
|
|
def __init__(self):
|
|
self.characters = {}
|
|
|
|
def get_character(self, name: str) -> Character:
|
|
return self.characters.get(name)
|
|
|
|
def add_character(self, character: Character):
|
|
self.characters[character.name] = character
|
|
|
|
|
|
@pytest.fixture
|
|
def mock_scene():
|
|
"""Create a mock scene with test characters."""
|
|
scene = MockScene()
|
|
|
|
# Create test character with attributes and details
|
|
char = Character(
|
|
name="TestCharacter",
|
|
description="A brave warrior",
|
|
base_attributes={"strength": 15, "intelligence": 12, "dexterity": 14},
|
|
details={
|
|
"appearance": "Tall and muscular",
|
|
"personality": "Brave and loyal",
|
|
"background": "Former knight",
|
|
},
|
|
)
|
|
scene.add_character(char)
|
|
|
|
# Create second character for testing
|
|
char2 = Character(
|
|
name="Wizard",
|
|
description="A wise spellcaster",
|
|
base_attributes={"intelligence": 18, "wisdom": 16},
|
|
details={"appearance": "Old with a long beard", "specialty": "Fire magic"},
|
|
)
|
|
scene.add_character(char2)
|
|
|
|
return scene
|
|
|
|
|
|
def test_character_context_handler_registration():
|
|
"""Test that CharacterContext handler is properly registered."""
|
|
|
|
# Verify handler is registered for all expected context types
|
|
expected_types = [
|
|
"character.description",
|
|
"character.attribute",
|
|
"character.detail",
|
|
]
|
|
|
|
for context_type in expected_types:
|
|
assert context_type in CONTEXT_ID_PATH_HANDLERS
|
|
assert CONTEXT_ID_PATH_HANDLERS[context_type] == CharacterContext
|
|
|
|
|
|
def test_character_context_instance_from_path(mock_scene):
|
|
"""Test CharacterContext.instance_from_path method."""
|
|
|
|
# Test successful character lookup
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
assert handler is not None
|
|
assert handler.character.name == "TestCharacter"
|
|
|
|
# Test with non-existent character should raise ContextIDHandlerError
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'NonExistent' not found in scene"
|
|
):
|
|
CharacterContext.instance_from_path(["NonExistent"], mock_scene)
|
|
|
|
|
|
def test_character_context_properties(mock_scene):
|
|
"""Test CharacterContext property accessors."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test description property
|
|
desc = handler.description
|
|
assert desc.context_type == "description"
|
|
assert desc.character.name == "TestCharacter"
|
|
assert desc.name == "description"
|
|
assert desc.value == "A brave warrior"
|
|
|
|
# Test attributes generator
|
|
attributes = list(handler.attributes)
|
|
assert len(attributes) == 3
|
|
attr_names = [attr.name for attr in attributes]
|
|
assert "strength" in attr_names
|
|
assert "intelligence" in attr_names
|
|
assert "dexterity" in attr_names
|
|
|
|
for attr in attributes:
|
|
assert attr.context_type == "attribute"
|
|
assert attr.character.name == "TestCharacter"
|
|
|
|
# Test details generator
|
|
details = list(handler.details)
|
|
assert len(details) == 3
|
|
detail_names = [detail.name for detail in details]
|
|
assert "appearance" in detail_names
|
|
assert "personality" in detail_names
|
|
assert "background" in detail_names
|
|
|
|
for detail in details:
|
|
assert detail.context_type == "detail"
|
|
assert detail.character.name == "TestCharacter"
|
|
|
|
|
|
def test_character_context_get_methods(mock_scene):
|
|
"""Test CharacterContext.get_attribute and get_detail methods."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test get_attribute
|
|
strength = handler.get_attribute("strength")
|
|
assert strength is not None
|
|
assert strength.name == "strength"
|
|
assert strength.value == 15
|
|
|
|
# Test get_attribute for non-existent attribute
|
|
missing = handler.get_attribute("charisma")
|
|
assert missing is None
|
|
|
|
# Test get_detail
|
|
appearance = handler.get_detail("appearance")
|
|
assert appearance is not None
|
|
assert appearance.name == "appearance"
|
|
assert appearance.value == "Tall and muscular"
|
|
|
|
# Test get_detail for non-existent detail
|
|
missing = handler.get_detail("missing_detail")
|
|
assert missing is None
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_character_context_item_operations(mock_scene):
|
|
"""Test CharacterContextItem get and set operations."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
character = handler.character
|
|
|
|
# Mock the memory agent since we don't have a real one in tests
|
|
mock_memory_agent = AsyncMock()
|
|
with patch("talemate.instance.get_agent", return_value=mock_memory_agent):
|
|
# Test description operations
|
|
desc_item = handler.description
|
|
value = await desc_item.get(mock_scene)
|
|
assert value == "A brave warrior"
|
|
|
|
await desc_item.set(mock_scene, "Updated description")
|
|
assert character.description == "Updated description"
|
|
|
|
# Test attribute operations
|
|
strength_item = handler.get_attribute("strength")
|
|
value = await strength_item.get(mock_scene)
|
|
assert value == 15
|
|
|
|
await strength_item.set(mock_scene, 18)
|
|
assert character.base_attributes["strength"] == 18
|
|
|
|
# Test detail operations
|
|
appearance_item = handler.get_detail("appearance")
|
|
value = await appearance_item.get(mock_scene)
|
|
assert value == "Tall and muscular"
|
|
|
|
await appearance_item.set(mock_scene, "Short and thin")
|
|
assert character.details["appearance"] == "Short and thin"
|
|
|
|
|
|
def test_character_context_item_context_id_property(mock_scene):
|
|
"""Test that CharacterContextItem.context_id returns correct ContextID types."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test description context_id
|
|
desc_item = handler.description
|
|
context_id = desc_item.context_id
|
|
assert isinstance(context_id, CharacterDescriptionContextID)
|
|
assert context_id.character == "TestCharacter"
|
|
|
|
# Test attribute context_id
|
|
strength_item = handler.get_attribute("strength")
|
|
context_id = strength_item.context_id
|
|
assert isinstance(context_id, CharacterAttributeContextID)
|
|
assert context_id.character == "TestCharacter"
|
|
assert context_id.attribute == "strength"
|
|
|
|
# Test detail context_id
|
|
appearance_item = handler.get_detail("appearance")
|
|
context_id = appearance_item.context_id
|
|
assert isinstance(context_id, CharacterDetailContextID)
|
|
assert context_id.character == "TestCharacter"
|
|
assert context_id.detail == "appearance"
|
|
|
|
|
|
def test_character_context_item_human_id_property(mock_scene):
|
|
"""Test that CharacterContextItem.human_id returns human-readable descriptions."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test description human_id
|
|
desc_item = handler.description
|
|
assert desc_item.human_id == "Information about TestCharacter - 'description'"
|
|
|
|
# Test attribute human_id
|
|
strength_item = handler.get_attribute("strength")
|
|
assert strength_item.human_id == "Information about TestCharacter - 'strength'"
|
|
|
|
# Test detail human_id
|
|
appearance_item = handler.get_detail("appearance")
|
|
assert appearance_item.human_id == "Information about TestCharacter - 'appearance'"
|
|
|
|
|
|
def test_character_context_compressed_path(mock_scene):
|
|
"""Test that CharacterContextItem.compressed_path returns correct path strings."""
|
|
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test description compressed path
|
|
desc_item = handler.description
|
|
assert (
|
|
desc_item.compressed_path == "character.description:TestCharacter.description"
|
|
)
|
|
|
|
# Test attribute compressed path
|
|
strength_item = handler.get_attribute("strength")
|
|
expected_path = f"character.attribute:TestCharacter.{compress_name('strength')}"
|
|
assert strength_item.compressed_path == expected_path
|
|
|
|
# Test detail compressed path
|
|
appearance_item = handler.get_detail("appearance")
|
|
expected_path = f"character.detail:TestCharacter.{compress_name('appearance')}"
|
|
assert appearance_item.compressed_path == expected_path
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_character_context_id_item_from_path(mock_scene):
|
|
"""Test CharacterContext.context_id_item_from_path method."""
|
|
|
|
# Create handler instance first
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
|
|
# Test description context
|
|
desc_value = await handler.context_id_item_from_path(
|
|
"character.description",
|
|
["TestCharacter", "description"],
|
|
"character.description:TestCharacter.description",
|
|
mock_scene,
|
|
)
|
|
assert desc_value is not None
|
|
assert desc_value.context_type == "description"
|
|
assert desc_value.character.name == "TestCharacter"
|
|
|
|
# Test attribute context
|
|
strength_compressed = compress_name("strength")
|
|
attr_path_str = f"character.attribute:TestCharacter.{strength_compressed}"
|
|
attr_value = await handler.context_id_item_from_path(
|
|
"character.attribute",
|
|
["TestCharacter", strength_compressed],
|
|
attr_path_str,
|
|
mock_scene,
|
|
)
|
|
assert attr_value is not None
|
|
assert attr_value.context_type == "attribute"
|
|
assert attr_value.name == "strength"
|
|
assert attr_value.value == 15
|
|
|
|
# Test detail context
|
|
appearance_compressed = compress_name("appearance")
|
|
detail_path_str = f"character.detail:TestCharacter.{appearance_compressed}"
|
|
detail_value = await handler.context_id_item_from_path(
|
|
"character.detail",
|
|
["TestCharacter", appearance_compressed],
|
|
detail_path_str,
|
|
mock_scene,
|
|
)
|
|
assert detail_value is not None
|
|
assert detail_value.context_type == "detail"
|
|
assert detail_value.name == "appearance"
|
|
assert detail_value.value == "Tall and muscular"
|
|
|
|
# Test non-existent character should raise ContextIDHandlerError
|
|
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'NonExistent' not found in scene"
|
|
):
|
|
non_existent_handler = CharacterContext.instance_from_path(
|
|
["NonExistent"], mock_scene
|
|
)
|
|
await non_existent_handler.context_id_item_from_path(
|
|
"character.description",
|
|
["NonExistent", "description"],
|
|
"character.description:NonExistent.description",
|
|
mock_scene,
|
|
)
|
|
|
|
# Test invalid context type
|
|
none_value = await handler.context_id_item_from_path(
|
|
"invalid.type",
|
|
["TestCharacter", "description"],
|
|
"invalid.type:TestCharacter.description",
|
|
mock_scene,
|
|
)
|
|
assert none_value is None
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_character_context_id_from_path(mock_scene):
|
|
"""Test CharacterContext.context_id_from_path method."""
|
|
|
|
# Test description context ID
|
|
handler = CharacterContext.instance_from_path(["TestCharacter"], mock_scene)
|
|
desc_context_id = await handler.context_id_from_path(
|
|
"character.description",
|
|
["TestCharacter", "description"],
|
|
"character.description:TestCharacter.description",
|
|
mock_scene,
|
|
)
|
|
assert desc_context_id is not None
|
|
assert isinstance(desc_context_id, CharacterDescriptionContextID)
|
|
assert desc_context_id.character == "TestCharacter"
|
|
|
|
# Test attribute context ID
|
|
strength_compressed = compress_name("strength")
|
|
attr_path_str = f"character.attribute:TestCharacter.{strength_compressed}"
|
|
attr_context_id = await handler.context_id_from_path(
|
|
"character.attribute",
|
|
["TestCharacter", strength_compressed],
|
|
attr_path_str,
|
|
mock_scene,
|
|
)
|
|
assert attr_context_id is not None
|
|
assert isinstance(attr_context_id, CharacterAttributeContextID)
|
|
assert attr_context_id.character == "TestCharacter"
|
|
assert attr_context_id.attribute == "strength"
|
|
|
|
# Test detail context ID
|
|
appearance_compressed = compress_name("appearance")
|
|
detail_path_str = f"character.detail:TestCharacter.{appearance_compressed}"
|
|
detail_context_id = await handler.context_id_from_path(
|
|
"character.detail",
|
|
["TestCharacter", appearance_compressed],
|
|
detail_path_str,
|
|
mock_scene,
|
|
)
|
|
assert detail_context_id is not None
|
|
assert isinstance(detail_context_id, CharacterDetailContextID)
|
|
assert detail_context_id.character == "TestCharacter"
|
|
assert detail_context_id.detail == "appearance"
|
|
|
|
# Test non-existent character should raise ContextIDHandlerError
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'NonExistent' not found in scene"
|
|
):
|
|
non_existent_handler = CharacterContext.instance_from_path(
|
|
["NonExistent"], mock_scene
|
|
)
|
|
await non_existent_handler.context_id_from_path(
|
|
"character.description",
|
|
["NonExistent", "description"],
|
|
"character.description:NonExistent.description",
|
|
mock_scene,
|
|
)
|
|
|
|
|
|
def test_context_id_handler_lookup(mock_scene):
|
|
"""Test context_id_handler_from_string function."""
|
|
|
|
# Test valid character context types
|
|
for context_type in [
|
|
"character.description",
|
|
"character.attribute",
|
|
"character.detail",
|
|
]:
|
|
context_id_str = f"{context_type}:TestCharacter.test"
|
|
handler = context_id_handler_from_string(context_id_str, mock_scene)
|
|
assert isinstance(handler, CharacterContext)
|
|
|
|
# Test invalid context type
|
|
with pytest.raises(ContextIDNoHandlerFound):
|
|
context_id_handler_from_string("nonexistent.type:test.path", mock_scene)
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_integration_context_id_item_flow(mock_scene):
|
|
"""Test the complete context ID value flow from string to value operations."""
|
|
|
|
# Test functions directly with mock_scene parameter
|
|
|
|
# Test description flow
|
|
desc_context_id_str = "character.description:TestCharacter.description"
|
|
|
|
# Test context_id_item_from_string
|
|
context_value = await context_id_item_from_string(desc_context_id_str, mock_scene)
|
|
assert context_value is not None
|
|
assert context_value.context_type == "description"
|
|
assert context_value.character.name == "TestCharacter"
|
|
assert context_value.value == "A brave warrior"
|
|
|
|
# Test context_id_from_string
|
|
context_id = await context_id_from_string(desc_context_id_str, mock_scene)
|
|
assert context_id is not None
|
|
assert isinstance(context_id, CharacterDescriptionContextID)
|
|
assert context_id.character == "TestCharacter"
|
|
|
|
# Test attribute flow
|
|
strength_compressed = compress_name("strength")
|
|
attr_context_id_str = f"character.attribute:TestCharacter.{strength_compressed}"
|
|
|
|
context_value = await context_id_item_from_string(attr_context_id_str, mock_scene)
|
|
assert context_value is not None
|
|
assert context_value.context_type == "attribute"
|
|
assert context_value.name == "strength"
|
|
assert context_value.value == 15
|
|
|
|
context_id = await context_id_from_string(attr_context_id_str, mock_scene)
|
|
assert context_id is not None
|
|
assert isinstance(context_id, CharacterAttributeContextID)
|
|
assert context_id.attribute == "strength"
|
|
|
|
# Test detail flow
|
|
appearance_compressed = compress_name("appearance")
|
|
detail_context_id_str = f"character.detail:TestCharacter.{appearance_compressed}"
|
|
|
|
context_value = await context_id_item_from_string(detail_context_id_str, mock_scene)
|
|
assert context_value is not None
|
|
assert context_value.context_type == "detail"
|
|
assert context_value.name == "appearance"
|
|
assert context_value.value == "Tall and muscular"
|
|
|
|
context_id = await context_id_from_string(detail_context_id_str, mock_scene)
|
|
assert context_id is not None
|
|
assert isinstance(context_id, CharacterDetailContextID)
|
|
assert context_id.detail == "appearance"
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_integration_context_id_item_flow_no_scene():
|
|
"""Test context ID value flow when no active scene is available."""
|
|
|
|
# Create empty scene with no characters
|
|
empty_scene = MockScene()
|
|
|
|
desc_context_id_str = "character.description:TestCharacter.description"
|
|
|
|
# Should raise ContextIDHandlerError when character not found
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'TestCharacter' not found in scene"
|
|
):
|
|
await context_id_item_from_string(desc_context_id_str, empty_scene)
|
|
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'TestCharacter' not found in scene"
|
|
):
|
|
await context_id_from_string(desc_context_id_str, empty_scene)
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_integration_context_id_item_flow_nonexistent_character(mock_scene):
|
|
"""Test context ID value flow with nonexistent character."""
|
|
|
|
# Test with nonexistent character should raise ContextIDHandlerError
|
|
desc_context_id_str = "character.description:NonExistent.description"
|
|
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'NonExistent' not found in scene"
|
|
):
|
|
await context_id_item_from_string(desc_context_id_str, mock_scene)
|
|
|
|
with pytest.raises(
|
|
ContextIDHandlerError, match="Character 'NonExistent' not found in scene"
|
|
):
|
|
await context_id_from_string(desc_context_id_str, mock_scene)
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_integration_full_context_value_operations(mock_scene):
|
|
"""Test full integration of context value operations through the context ID system."""
|
|
|
|
# Mock memory agent
|
|
mock_memory_agent = AsyncMock()
|
|
with patch("talemate.instance.get_agent", return_value=mock_memory_agent):
|
|
# Get context value for character description
|
|
desc_context_id_str = "character.description:TestCharacter.description"
|
|
context_value = await context_id_item_from_string(
|
|
desc_context_id_str, mock_scene
|
|
)
|
|
assert context_value is not None
|
|
|
|
# Test get operation
|
|
original_value = await context_value.get(mock_scene)
|
|
assert original_value == "A brave warrior"
|
|
|
|
# Test set operation
|
|
await context_value.set(mock_scene, "A legendary warrior")
|
|
updated_value = await context_value.get(mock_scene)
|
|
assert updated_value == "A legendary warrior"
|
|
|
|
# Verify character was actually updated
|
|
character = mock_scene.get_character("TestCharacter")
|
|
assert character.description == "A legendary warrior"
|
|
|
|
# Test attribute operations
|
|
strength_compressed = compress_name("strength")
|
|
attr_context_id_str = f"character.attribute:TestCharacter.{strength_compressed}"
|
|
attr_context_value = await context_id_item_from_string(
|
|
attr_context_id_str, mock_scene
|
|
)
|
|
assert attr_context_value is not None
|
|
|
|
original_strength = await attr_context_value.get(mock_scene)
|
|
assert original_strength == 15
|
|
|
|
await attr_context_value.set(mock_scene, 20)
|
|
updated_strength = await attr_context_value.get(mock_scene)
|
|
assert updated_strength == 20
|
|
assert character.base_attributes["strength"] == 20
|
|
|
|
# Test detail operations
|
|
appearance_compressed = compress_name("appearance")
|
|
detail_context_id_str = (
|
|
f"character.detail:TestCharacter.{appearance_compressed}"
|
|
)
|
|
detail_context_value = await context_id_item_from_string(
|
|
detail_context_id_str, mock_scene
|
|
)
|
|
assert detail_context_value is not None
|
|
|
|
original_appearance = await detail_context_value.get(mock_scene)
|
|
assert original_appearance == "Tall and muscular"
|
|
|
|
await detail_context_value.set(mock_scene, "Imposing and battle-scarred")
|
|
updated_appearance = await detail_context_value.get(mock_scene)
|
|
assert updated_appearance == "Imposing and battle-scarred"
|
|
assert character.details["appearance"] == "Imposing and battle-scarred"
|
|
|
|
|
|
def test_character_context_edge_cases(mock_scene):
|
|
"""Test edge cases for character context operations."""
|
|
|
|
# Test with empty character name should raise ContextIDHandlerError
|
|
with pytest.raises(ContextIDHandlerError, match="Character '' not found in scene"):
|
|
CharacterContext.instance_from_path([""], mock_scene)
|
|
|
|
# Test with character that has no attributes or details
|
|
empty_char = Character(name="EmptyChar", description="Empty character")
|
|
mock_scene.add_character(empty_char)
|
|
|
|
handler = CharacterContext.instance_from_path(["EmptyChar"], mock_scene)
|
|
assert handler is not None
|
|
|
|
# Should return empty lists for attributes and details
|
|
attributes = list(handler.attributes)
|
|
details = list(handler.details)
|
|
assert len(attributes) == 0
|
|
assert len(details) == 0
|
|
|
|
# Description should still work
|
|
desc_item = handler.description
|
|
assert desc_item.value == "Empty character"
|
|
|
|
# get_attribute and get_detail should return None for non-existent items
|
|
assert handler.get_attribute("nonexistent") is None
|
|
assert handler.get_detail("nonexistent") is None
|