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* linting * improve prompt devtools: test changes, show more information * some more polish for the new promp devtools * up default conversation gen length to 128 * openai client tweaks, talemate sets max_tokens on gpt-3.5 generations * support new openai embeddings (and default to text-embedding-3-small) * ux polish for character sheet and character state ux * actor instructions * experiment using # for context / instructions * fix bug where regenerating history would mess up time stamps * remove trailing ] * prevent client ctx from being unset * fix issue where sometimes you'd need to delete a client twice for it to disappear * upgrade dependencies * set 0.19.0 * fix performance degradation caused by circular loading animation * remove coqui studio support * fix issue when switching from unsaved creative mode to loading a scene * third party client / agent support * edit dialogue examples through character / actor editor * remove "edit dialogue" action from editor - replaced by character actor instructions * different icon for delete * prompt adjustment for acting instructions * adhoc context generation for character attributes and details * add adhoc generation for character description * contextual generation tweaks * contextual generation for dialogue examples fix some formatting issues * contextual generation for world entries * prepopulate initial recen scenarios with demo scenes add experimental holodeck scenario * scene info scene experimental * assortment of fixes for holodeck improvements * more holodeck fixes * refactor holodeck instructions * rename holodeck to simulation suite * better scene status messages * add new gpt-3.5-turbo model, better json response coercion for older models * allow exclusion of characters when persisting based on world state * better error handling of world state response * better error handling of world state response * more simulation suite fixes * progress color * world state character name mapping support * if neither quote nor asterisk is in message default to quotes * fix rerun of new paraphrase op * sim suite ping that ensure's characters are not aware of sim * fixes for better character name assessment simulation suite can now give the player character a proper name * fix bug with new status notifications * sim suite adjustments and fixes and tuning * sim suite tweaks * impl scene restore from file * prompting tweaks for reinforcement messages and acting instructions * more tweaks * dialogue prompt tweaks for rerun + rewrite * fix bug with character entry / exit with narration * linting * simsuite screenshots * screenshots
74 lines
1.8 KiB
YAML
74 lines
1.8 KiB
YAML
agents: {}
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clients: {}
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creator:
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content_context:
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- a fun and engaging slice of life story
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- a terrifying horror story
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- a thrilling action story
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- a mysterious adventure
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- an epic sci-fi adventure
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game:
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world_state:
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templates:
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state_reinforcement:
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Goals:
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auto_create: false
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description: Long term and short term goals
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favorite: true
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insert: conversation-context
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instructions: Create a long term goal and two short term goals for {character_name}. Your response must only be the long terms and two short term goals.
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interval: 20
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name: Goals
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query: Goals
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state_type: npc
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Physical Health:
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auto_create: false
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description: Keep track of health.
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favorite: true
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insert: sequential
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instructions: ''
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interval: 10
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name: Physical Health
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query: What is {character_name}'s current physical health status?
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state_type: character
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Time of day:
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auto_create: false
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description: Track night / day cycle
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favorite: true
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insert: sequential
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instructions: ''
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interval: 10
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name: Time of day
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query: What is the current time of day?
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state_type: world
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## Long-term memory
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#chromadb:
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# embeddings: instructor
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# instructor_device: cuda
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# instructor_model: hkunlp/instructor-xl
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# openai_model: text-embedding-3-small
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## Remote LLMs
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#openai:
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# api_key: <API_KEY>
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#runpod:
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# api_key: <API_KEY>
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## TTS (Text-to-Speech)
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#elevenlabs:
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# api_key: <API_KEY>
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#coqui:
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# api_key: <API_KEY>
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#tts:
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# device: cuda
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# model: tts_models/multilingual/multi-dataset/xtts_v2
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# voices:
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# - label: <name>
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# value: <path to .wav for voice sample> |