mirror of
https://github.com/vegu-ai/talemate.git
synced 2025-12-16 19:57:47 +01:00
* no " or * just treat as spoken words * chromadb perist to db * collect name should contain embedding so switching between chromadb configurations doesn't brick your scenes * fix save-as long term memory transfer * add chroma * director agent refactor * tweak director command, prompt reset, ux display * tweak director message ux * allow clearing of prompt log * remove auto adding of quotes if neither quote or * are present * command to reset long term memory for the scene * improve summarization template as it would cause some llms to add extra details * rebuilding history will now also rebuild long term memory * direct scene template * fix scene time reset * dialogue template tweaks * better dialog format fixing * some dialogue template adjustments * adjust default values of director agent * keep track of scene saved/unsaved status and confirm loading a different scene if current scene is unsaved * prompt fixes * remove the collection on recommitting the seen to memory, as the embeddings may have changed * change to the official python api for the openai client and make it async * prompt tweaks * world state prompt parsing fixes * improve handling of json responses * 0 seconds ago changed to moments ago * move memory context closer to scene * token counts for openai client * narrator agent option: narrate passage of time * gitignore * remove memory id * refactor world state with persistence to chromadb (wip) * remove world state update instructions * dont display blank emotion in world state * openai gpt-4 turbo support * conversation agent extra instructions * track prompt response times * Yi and UtopiaXL * long term memory retrieval improvements during conversations * narrate scene tweaks * conversation ltm augment tweaks * hide subconfig if parent config isnt enabled * ai assisted memory recall during conversation default to off * openai json_object coersion only on model that supports it openai client emit prompt processing time * 0.12.0 * remove prompt number from prompt debug list * add prompt number back in but shift it to the upper row * narrate time passage hard content limit restriction for now as gpt-4 would just write a whole chapter. * relock
149 lines
6.2 KiB
Vue
149 lines
6.2 KiB
Vue
<template>
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<v-list-subheader @click="toggle()" class="text-uppercase"><v-icon>mdi-script-text-outline</v-icon> Load
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<v-progress-circular v-if="loading" indeterminate color="primary" size="20"></v-progress-circular>
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<v-icon v-if="expanded" icon="mdi-chevron-down"></v-icon>
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<v-icon v-else icon="mdi-chevron-up"></v-icon>
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</v-list-subheader>
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<v-list-item-group v-if="!loading && isConnected() && expanded && !configurationRequired()">
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<v-list-item>
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<v-list-item-content class="mb-3">
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<!-- Toggle buttons for switching between file upload and path input -->
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<v-btn-toggle density="compact" class="mb-3" v-model="inputMethod" mandatory>
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<v-btn value="file">
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<v-icon>mdi-file-upload</v-icon>
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</v-btn>
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<v-btn value="path">
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<v-icon>mdi-file-document-outline</v-icon>
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</v-btn>
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<v-btn value="creative">
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<v-icon>mdi-palette-outline</v-icon>
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</v-btn>
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</v-btn-toggle>
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<!-- File input for file upload -->
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<div v-if="inputMethod === 'file' && !loading">
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<v-file-input prepend-icon="" style="height:200px" density="compact" v-model="sceneFile" @change="loadScene" label="Upload a character card"
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outlined accept="image/*" variant="solo-filled"></v-file-input>
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</div>
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<!-- Text field for path input -->
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<v-autocomplete v-else-if="inputMethod === 'path' && !loading" v-model="sceneInput" :items="scenes"
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label="Search scenes" outlined @update:search="updateSearchInput" item-title="label" item-value="path" :loading="sceneSearchLoading">
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</v-autocomplete>
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<!-- Upload/Load button -->
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<v-btn v-if="!loading && inputMethod === 'path'" @click="loadScene" color="primary" block class="mb-3">
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<v-icon left>mdi-folder</v-icon>
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Load
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</v-btn>
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<v-btn v-else-if="!loading && inputMethod === 'creative'" @click="loadCreative" color="primary" block class="mb-3">
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<v-icon left>mdi-palette-outline</v-icon>
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Creative Mode
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</v-btn>
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</v-list-item-content>
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</v-list-item>
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</v-list-item-group>
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<div v-else-if="configurationRequired()">
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<v-alert type="warning" variant="tonal">You need to configure a Talemate client before you can load scenes.</v-alert>
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</div>
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</template>
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<script>
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export default {
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name: 'LoadScene',
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data() {
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return {
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loading: false,
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inputMethod: 'path',
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sceneFile: [],
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sceneInput: '',
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scenes: [],
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sceneSearchInput: null,
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sceneSearchLoading: false,
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sceneSaved: null,
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expanded: true,
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}
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},
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inject: ['getWebsocket', 'registerMessageHandler', 'isConnected', 'configurationRequired'],
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methods: {
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toggle() {
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this.expanded = !this.expanded;
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},
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updateSearchInput(val) {
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this.sceneSearchInput = val;
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clearTimeout(this.searchTimeout); // Clear the previous timeout
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this.searchTimeout = setTimeout(this.fetchScenes, 300); // Start a new timeout
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},
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fetchScenes() {
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if (!this.sceneSearchInput)
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return
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this.sceneSearchLoading = true;
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console.log("Fetching scenes", this.sceneSearchInput)
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this.getWebsocket().send(JSON.stringify({ type: 'request_scenes_list', query: this.sceneSearchInput }));
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},
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loadCreative() {
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this.loading = true;
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this.getWebsocket().send(JSON.stringify({ type: 'load_scene', file_path: "environment:creative" }));
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},
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loadScene() {
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if(this.sceneSaved === false) {
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if(!confirm("The current scene is not saved. Are you sure you want to load a new scene?")) {
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return;
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}
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}
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this.loading = true;
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if (this.inputMethod === 'file' && this.sceneFile.length > 0) { // Check if the input method is "file" and there is at least one file
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// Convert the uploaded file to base64
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const reader = new FileReader();
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reader.readAsDataURL(this.sceneFile[0]); // Access the first file in the array
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reader.onload = () => {
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//const base64File = reader.result.split(',')[1];
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this.getWebsocket().send(JSON.stringify({
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type: 'load_scene',
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scene_data: reader.result,
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filename: this.sceneFile[0].name,
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}));
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this.sceneFile = [];
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};
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} else if (this.inputMethod === 'path' && this.sceneInput) { // Check if the input method is "path" and the scene input is not empty
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this.getWebsocket().send(JSON.stringify({ type: 'load_scene', file_path: this.sceneInput }));
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this.sceneInput = '';
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}
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},
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handleMessage(data) {
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// Scene loaded
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if (data.type === "system") {
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if (data.id === 'scene.loaded') {
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this.loading = false;
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this.expanded = false;
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}
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}
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// Handle scenes_list message type
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if (data.type === 'scenes_list') {
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this.scenes = data.data;
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this.sceneSearchLoading = false;
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return;
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}
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// Handle scene status
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if (data.type == "scene_status") {
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this.sceneSaved = data.data.saved;
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return;
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}
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}
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},
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created() {
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this.registerMessageHandler(this.handleMessage);
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},
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mounted() {
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console.log("Websocket", this.getWebsocket()); // Check if websocket is available
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}
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}
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</script>
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<style scoped>
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/* styles for LoadScene component */
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</style> |