* pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
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Settings
General
Direct
If enabled the director will attempt to direct the scene.
This is currently only relevant if the scene loaded comes with a script file. For the scenes that are currently included that is only true for the Simulation Suite.
Turns
How many turns to wait before the director makes a decision.
Direct Scene
If enabled the director will attempt to direct the scene through narration.
Direct Actors
Enables the director to direct the actors in the scene.
Right now this is only triggered manually by the player when the players uses the Direct actor toolset from the Scenario tools.
Actor Direction Mode
When an actor is given a direction, how is it to be injected into the context
DirectionInner Monologue
If Direction is selected, the actor will be given the direction as a direct instruction, by the director.
If Inner Monologue is selected, the actor will be given the direction as a thought.
Long Term Memory
--8<-- "docs/snippets/tips.md:agent_long_term_memory_settings"
Dynamic Actions
Dynamic actions are introduced in 0.28.0 and allow the director to generate a set of clickable choices for the player to choose from.
Enable Dynamic Actions
If enabled the director will generate a set of clickable choices for the player to choose from.
Chance
The chance that the director will generate a set of dynamic actions when its the players turn.
This ranges from 0 to 1. 0 means the director will never generate dynamic actions, 1 means the director will always generate dynamic actions.
Number of Actions
The number of actions to generate.
Never auto progress on action selection
If this is checked and you pick an action, the scene will NOT automatically pass the turn to the next actor.
Instructions
Allows you to provide extra specific instructions to director on how to generate the dynamic actions.
For example you could provide a list of actions to choose from, or a list of actions to avoid. Or specify that you always want a certain action to be included.
Guide Scene
The director can use the summarizer agent's scene analysis to guide characters and the narrator for the next generation, hopefully improving the quality of the generated content.
!!! danger "This may break dumber models" The guidance generated is inserted after the message history and right before the next generation. Some older models may struggle with this and generate incoherent responses.
Guide Actors
If enabled the director will guide the actors in the scene.
Guide Narrator
If enabled the director will guide the narrator in the scene.
Max. Guidance Length
The maximum number of tokens for the guidance. (e.g., how long should the guidance be).
Auto Direction
A very experimental first attempt at giving the reigns to the director to direct the scene automatically.
Currently it can only instruct actors and the narrator, but different actions will be exposed in the future. This is very early in the development cycle and will likely go through substantial changes.
!!! note "Both overall and current intent need to be set for auto-direction to be available" If either the overall or current scene intention is not set, the auto-direction feature will not be available.

Story and scene intentions are set in the [Scene Direction](/talemate/user-guide/world-editor/scene/direction) section of the World Editor.
Enable Auto Direction
Turn auto direction on and off.
!!! note "Auto progress needs to also be enabled" If auto direction is enabled, auto progress needs to be enabled as well.

Natural flow
Will place strict limits on actor turns based on the provided constraints. That means regardless of what the director would like to do, the actor availability will always take precedence.
Max. Auto turns
Maximum turns the AI gets in succession (spread accross characters). When this limit is reached, the player will get a turn no matter what.
Max. Idle turns
The maximum number of turns a character can go without speaking before they are automatically given a turn by the director. (per character)
Max. Repeat Turns
The maximum number of times a character can go in succession without speaking before the director will force them to speak. (per character)
Instructions
Instruct Actors
Allow the director to instruct actors.
Instruct Narrator
Allow the director to instruct the narrator.
Instruct Frequency
Only pass on instructions to the actors or the narrator every N turns.
!!! note "Evaluation of the scene happens regardless" The director will evaluate the scene after each round regardless of the frequency. This setting merely controls how often the instructions are actually passed on.
Evaluate Scene Intention
Allows the director to evaluate the current scene phase and switch to a different scene type or set a new intention.
The number of turns between evaluations. (0 = NEVER)
!!! note "Recommended to leave at 0 (never)" This isn't really working well at this point, so recommended to leave at 0 (never)



