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talemate/docs/user-guide/node-editor/reference/events.md
2026-04-09 00:06:20 +03:00

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Events

List of currently supported events.

!!! warning "Events not listed here" There are some other events defined in the talemate codebase that are purposefully not listed here yet.

The reason for this is that there is an ongoing cleanup process and some of them may not stick around in their current form.

You can of course still hook into them, but be aware that they may change or be removed in the future.

Event Index

Event Category
game_loop_actor_iter Game Loop
game_loop_ai_character_iter Game Loop
game_loop_player_character_iter Game Loop
game_loop_new_message Game Loop
player_turn_start Game Loop
scene_loop_init Scene Loop
scene_loop_start_cycle Scene Loop
scene_loop_end_cycle Scene Loop
regenerate.msg.character Regenerate
regenerate.msg.narrator Regenerate
regenerate.msg.reinforcement Regenerate
regenerate.msg.context_investigation Regenerate
agent.conversation.before_generate Conversation Agent
agent.conversation.inject_instructions Conversation Agent
agent.conversation.generated Conversation Agent
agent.creator.contextual_generate.before Creator Agent
agent.creator.contextual_generate.after Creator Agent
agent.creator.autocomplete.before Creator Agent
agent.creator.autocomplete.after Creator Agent
agent.editor.revision-analysis.before Editor Agent
agent.editor.revision-analysis.after Editor Agent
agent.editor.revision-revise.before Editor Agent
agent.editor.revision-revise.after Editor Agent
agent.narrator.before_generate Narrator Agent
agent.narrator.inject_instructions Narrator Agent
agent.narrator.generated Narrator Agent
agent.director.guide.before_generate Director Agent
agent.director.guide.inject_instructions Director Agent
agent.director.guide.generated Director Agent
agent.director.generate_choices.before_generate Director Agent
agent.director.generate_choices.inject_instructions Director Agent
agent.director.generate_choices.generated Director Agent
agent.world_state.time World State Agent
agent.summarization.scene_analysis.before Summarization Agent
agent.summarization.scene_analysis.cached Summarization Agent
agent.summarization.scene_analysis.before_deep_analysis Summarization Agent
agent.summarization.scene_analysis.after_deep_analysis Summarization Agent
agent.summarization.scene_analysis.after Summarization Agent
agent.summarization.summarize.before Summarization Agent
agent.summarization.summarize.after Summarization Agent

Game Loop


game_loop_actor_iter

Triggered after either a player or AI character has had a turn.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `actor` | `Actor` | The actor object |

game_loop_ai_character_iter

Triggered after the AI character has had a turn.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `character` | `Character` | The character object |

game_loop_player_character_iter

Triggered after the player character has had a turn.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `character` | `Character` | The character object |

game_loop_new_message

Triggered when a new message is added to the scene history.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `message` | `SceneMessage` | The message object |

player_turn_start

Triggered when the user turn starts. User input has not yet happened at this point.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |

Scene Loop

scene_loop_init

Triggered when the scene loop is initialised.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |

scene_loop_start_cycle

Triggered when the scene loop starts a new cycle.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |

scene_loop_end_cycle

Triggered when the scene loop ends a cycle.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |

Regenerate Events

regenerate.msg.character

Triggered after regeneration replaces a CharacterMessage.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene in which regeneration happened |
| `message` | `CharacterMessage` | The regenerated character message |
| `character` | `Character` | The character associated with the message |

regenerate.msg.narrator

Triggered after regeneration replaces a NarratorMessage.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `message` | `NarratorMessage` | The regenerated narrator message |
| `character` | `None` | Not applicable (always `None`) |

regenerate.msg.reinforcement

Triggered when a ReinforcementMessage is regenerated.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `message` | `ReinforcementMessage` | The regenerated reinforcement message |
| `character` | `None` | Not applicable |

regenerate.msg.context_investigation

Triggered when a ContextInvestigationMessage is regenerated.

!!! payload "Payload"

| Name | Type | Description |
|------|------|-------------|
| `scene` | `Scene` | The scene object |
| `message` | `ContextInvestigationMessage` | The regenerated context investigation message |
| `character` | `None` | Not applicable |

Conversation Agent Events

agent.conversation.before_generate

Emitted just before the Conversation agent sends the prompt to the model.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `ConversationAgent` | The agent instance |
| `actor` | `Actor` | The speaking actor |
| `character` | `Character` | Shortcut to `actor.character` |

agent.conversation.inject_instructions

Emitted while constructing the prompt, before the prompt is sent to the model.
Handlers can mutate dynamic_instructions to inject extra task instructions.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `ConversationAgent` | The agent instance |
| `character` | `Character` | Target character |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Append strings here to include them near the top of the prompt |

agent.conversation.generated

Emitted after the Conversation agent receives the model output but before the message is pushed to history.
Handlers can edit generation in-place to clean up or transform the text (the Editor agent does this).

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `ConversationAgent` | The agent instance |
| `actor` | `Actor` | Actor that spoke |
| `character` | `Character` | The speaking character |
| `response` | `str` | **Mutable.** Final text lines that will be turned into messages |

Creator Agent Events

agent.creator.contextual_generate.before

Contextual generation are things like character attributes, details, scene introductions, etc.

Emitted before the Creator agent sends the prompt to the model.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `CreatorAgent` | The agent instance |
| `character` | `Character` | The character that the contextual generation is for |
| `template_vars` | `dict` | Variables that will be fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

agent.creator.contextual_generate.after

Emitted after the Creator agent receives the model output but before the message is pushed to history.
Handlers can edit response in-place to clean up or transform the text (the Editor agent does this).

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `CreatorAgent` | The agent instance |
| `response` | `str` | **Mutable.** Final text lines that will be turned into messages |
| `template_vars` | `dict` | Variables that were fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

agent.creator.autocomplete.before

Autocomplete generation for character action or narrative text.

Emitted before the Creator agent sends the prompt to the model.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `CreatorAgent` | The agent instance |
| `input` | `str` | The input text that the autocomplete is for |
| `type` | `str` | The type of autocomplete (e.g. `dialogue`, `narrative`) |
| `character` | `Character` | The character that the autocomplete is for |
| `template_vars` | `dict` | Variables that will be fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

agent.creator.autocomplete.after

Emitted after the Creator agent receives the model output but before the message is pushed to history.
Handlers can edit response in-place to clean up or transform the text (the Editor agent does this).

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `CreatorAgent` | The agent instance |
| `response` | `str` | **Mutable.** Final text lines that will be turned into messages |
| `input` | `str` | The input text that the autocomplete is for |
| `type` | `str` | The type of autocomplete (e.g. `dialogue`, `narrative`) |
| `character` | `Character` | The character that the autocomplete is for |
| `template_vars` | `dict` | Variables that were fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

Editor Agent Events

agent.editor.revision-revise.before

Emitted before the Editor agent requests the revision-revise prompt.
Handlers can add extra revise instructions via dynamic_instructions or adjust template_vars.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `EditorAgent` | The agent instance |
| `template_vars` | `dict` | Variables that will be fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

agent.editor.revision-revise.after

Emitted after the Editor agent receives the model output but before the message is pushed to history.
Handlers can edit response in-place to clean up or transform the text (the Editor agent does this).

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `EditorAgent` | The agent instance |
| `response` | `str` | **Mutable.** Final text lines that will be turned into messages |
| `template_vars` | `dict` | Variables that were fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence generation |

agent.editor.revision-analysis.before

Emitted before the Editor agent requests the revision-rewrite prompt.
Handlers can add extra analysis instructions via dynamic_instructions or adjust template_vars.

!!! note

The signal is named `revision-analysis.*` for historical reasons — it was
introduced when analysis and rewrite were two separate prompts. They are
now combined into a single prompt (`editor.revision-rewrite`), but the
signal name is kept for backward compatibility.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `EditorAgent` | The agent instance |
| `template_vars` | `dict` | Variables that will be fed into the prompt  **mutable** |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Push additional `DynamicInstruction` objects to influence analysis |

agent.editor.revision-analysis.after

Emitted after the revision-rewrite prompt returns. Intended as a notification hook for observers of the rewrite flow.

!!! warning

Historically this signal fired between a separate analysis prompt and a
rewrite prompt, with `response` carrying the raw analysis text that
handlers could mutate before the rewrite ran. Analysis and rewrite are
now combined into a single prompt, so there is no separable "analysis
text" — `response` is not set on the emission and any mutation is
discarded. Use [`agent.editor.revision-revise.after`](#agenteditorrevision-reviseafter)
if you need to inspect or replace the final rewritten text.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `EditorAgent` | The agent instance |
| `template_vars` | `dict` | Same vars used for the prompt |

Narrator Agent Events

agent.narrator.before_generate

Emitted before the Narrator agent sends the prompt to the model.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `NarratorAgent` | The agent instance |

agent.narrator.inject_instructions

Emitted while constructing the prompt, before the prompt is sent to the model.
Handlers can mutate dynamic_instructions to inject extra task instructions.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `NarratorAgent` | The agent instance |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Append strings here to include them near the top of the prompt |

agent.narrator.generated

Emitted after the Narrator agent receives the model output but before the message is pushed to history.
Handlers can edit generation in-place to clean up or transform the text (the Editor agent does this).

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `NarratorAgent` | The agent instance |
| `response` | `str` | **Mutable.** Final text lines that will be turned into messages |

Director Agent Events

agent.director.guide.before_generate

Emitted before the Director guidance module runs to craft guidance text.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |

agent.director.guide.inject_instructions

Runs just after the previous event. Same payload gives one more chance to adjust dynamic_instructions.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Add strings to influence the prompt |

agent.director.guide.generated

Fires after guidance text is generated, but before it is cached or written to context.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |
| `response` | `str` | **Mutable.** The guidance text |

agent.director.generate_choices.before_generate

Emitted before the Director generates player choice actions.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |
| `character` | `Character` | The character that the choices are for |

agent.director.generate_choices.inject_instructions

Run before the Director generates player choice actions, gives one more chance to adjust dynamic_instructions.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |
| `character` | `Character` | The character that the choices are for |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable.** Add strings to influence the prompt |

agent.director.generate_choices.generated

After choices text is ready.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `DirectorAgent` | The agent instance |
| `response` | `str` | **Mutable.** Text that describes available choices |
| `choices` | `list[str]` | **Mutable.** List of of generated choices |
| `character` | `Character` | The character that the choices are for |

World State Agent Events

agent.world_state.time

Emitted when the world state agent advances the time in the scene.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `WorldStateAgent` | The agent instance |
| `duration` | `str` | The duration of the time passage (ISO 8601 duration) |
| `human_duration` | `str` | The human-readable duration of the time passage |
| `narrative` | `str` | The narrative direction of the time passage |

Summarization Agent Events

agent.summarization.scene_analysis.before

Emitted just before the summarizer performs a scene analysis prompt. Handlers can tweak template_vars or inject dynamic_instructions to influence the analysis.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `template_vars` | `dict` | **Mutable.** Variables used in the prompt |
| `analysis_type` | `str` | `conversation` or `narration` |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable** |

agent.summarization.scene_analysis.cached

Fired when a cached analysis is reused instead of generating a new one. Same payload as above plus response containing cached analysis text.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `template_vars` | `dict` | **Mutable.** Variables used in the prompt |
| `analysis_type` | `str` | `conversation` or `narration` |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable** |
| `response` | `str` | The cached analysis text |

agent.summarization.scene_analysis.before_deep_analysis

Occurs before running deep analysis passes (context investigations). Payload is SceneAnalysisDeepAnalysisEmission.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `analysis` | `str` | Current analysis text |
| `analysis_type` | `str` | Same as above |
| `analysis_sub_type` | `str` | e.g. `progress`, `query`, etc. |
| `max_content_investigations` | `int` | Upper bound for investigations |
| `character` | `Character` | Character in focus (may be None) |

agent.summarization.scene_analysis.after_deep_analysis

Fired immediately after deep analysis completes. Payload identical to previous event; handlers may alter analysis.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `analysis` | `str` | Current analysis text |
| `analysis_type` | `str` | Same as above |
| `analysis_sub_type` | `str` | e.g. `progress`, `query`, etc. |
| `max_content_investigations` | `int` | Upper bound for investigations |
| `character` | `Character` | Character in focus (may be None) |

agent.summarization.scene_analysis.after

Emitted after scene analysis is done and stored in scene state. Payload: SceneAnalysisEmission with response populated.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `template_vars` | `dict` | **Mutable.** Variables used in the prompt |
| `analysis_type` | `str` | `conversation` or `narration` |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable** |
| `response` | `str` | The analysis text |

agent.summarization.summarize.before

Emitted before the summarizer performs a summarize prompt. Handlers can tweak template_vars or inject dynamic_instructions to influence the summarize.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `text` | `str` | The text to summarize |
| `template_vars` | `dict` | **Mutable.** Variables used in the prompt |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable** |
| `extra_instructions` | `str` | **Mutable.** any additional instructions |
| `generation_options` | `GenerationOptions` | **Mutable.** Generation options |
| `summarization_history` | `list[str]` | **Mutable.** any previous historical summaries |

agent.summarization.summarize.after

Emitted after the summarizer performs a summarize prompt. Handlers can inspect or replace response.

!!! payload "Payload"

| Field | Type | Notes |
|-------|------|-------|
| `agent` | `SummarizeAgent` | The agent instance |
| `text` | `str` | The text to summarize |
| `template_vars` | `dict` | **Mutable.** Variables used in the prompt |
| `dynamic_instructions` | `list[DynamicInstruction]` | **Mutable** |
| `extra_instructions` | `str` | **Mutable.** any additional instructions |
| `generation_options` | `GenerationOptions` | **Mutable.** Generation options |
| `summarization_history` | `list[str]` | **Mutable.** any previous historical summaries |
| `response` | `str` | **Mutable.** The summary text |