Files
veguAI cc28def7c6 0.39.0 (#274)
- **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request.
- **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save.
- **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate.
- **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking.
- **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone.
- **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default.
- **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle.
- **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop.
- **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets.

- fixes #271 
- fixes #275

Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00

5.8 KiB

Event Nodes

Emit messages and status updates from graphs, and react to scene events with the Event listener node. See Events for the event system and the Events reference for every event a graph can listen to.

7 nodes.

Node Registry path
Emit Agent Message event/EmitAgentMessage
Emit Scene Status event/EmitSceneStatus
Emit Status event/EmitStatus
Emit Status (Conditional) event/EmitStatusConditional
Emit System Message event/EmitSystemMessage
Emit World Editor Sync event/EmitWorldEditorSync
Event event/Event

Emit Agent Message

event/EmitAgentMessage

Emits an agent message to the UX

Inputs

Input Type Description
state any The graph state
message str (optional) The message text to emit
agent agent,str (optional) The agent (agent object or agent name)
header str (optional) The header of the message
message_color str (optional) The color of the message
meta dict (optional) The meta data of the message

Outputs

Output Type Description
state any The state input, passed through
emitted bool Whether the message was emitted (True) or not (False)

Properties

Property Type Default Description
message str "" The message text to emit
agent str "" The agent the message is attributed to. Choices are generated at runtime.
header str "" The header of the message
message_color str "grey" The color of the message. Choices are generated at runtime.
meta dict {} The meta data of the message

Emit Scene Status

event/EmitSceneStatus

Emits the scene status object to the UX

Inputs

Input Type Description
state any The graph state

Outputs

Output Type Description
state any The state input, passed through

Emit Status

event/EmitStatus

Emits a status message

Inputs

Input Type Description
message str (optional) The message text to emit
status str (optional) The status of the message
as_scene_message bool Whether to emit the message as a scene message (optional)

Outputs

Output Type Description
emitted bool Whether the message was emitted (True) or not (False)

Properties

Property Type Default Description
message str "" The message text to emit
status str "info" The status of the message. Choices are generated at runtime.
as_scene_message bool False Whether to emit the message as a scene message

Emit Status (Conditional)

event/EmitStatusConditional

Emits a status message if a condition is met

Unlike EmitStatus, the state input is required, so the message is only emitted when the state input actually receives a value - connect it through a conditional branch to gate the emission.

Inputs

Input Type Description
state any The graph state
message str (optional) The message text to emit
status str (optional) The status of the message
as_scene_message bool Whether to emit the message as a scene message (optional)

Outputs

Output Type Description
state any The graph state
emitted bool Whether the message was emitted (True) or not (False)

Properties

Property Type Default Description
message str "" The message text to emit
status str "info" The status of the message. Choices are generated at runtime.
as_scene_message bool False Whether to emit the message as a scene message

Emit System Message

event/EmitSystemMessage

Emits a system message

Inputs

Input Type Description
state any The graph state
message_title str The title of the message (optional)
message str (optional) The message text to emit

Outputs

Output Type Description
state any The graph state

Properties

Property Type Default Description
message_title str "" The title of the message
message text "" The message text to emit
font_color str "grey" The color of the message. Choices are generated at runtime.
icon str "mdi-information" The icon of the message
display str "text" Whether to display the message. Choices are generated at runtime.
as_markdown bool False Whether to render the message as markdown

Emit World Editor Sync

event/EmitWorldEditorSync

Sends a world editor sync message which on the UX side will cause the world editor to sync its state with the server

This is useful when the world editor needs to be updated with the latest state.

Inputs

Input Type Description
state any

Outputs

Output Type Description
state any

Event

event/Event

Returns the current event object when inside a Listen node module.

Outputs

Output Type Description
event event The current event object