Files
veguAI cc28def7c6 0.39.0 (#274)
- **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request.
- **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save.
- **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate.
- **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking.
- **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone.
- **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default.
- **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle.
- **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop.
- **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets.

- fixes #271 
- fixes #275

Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00

8.1 KiB

Asset Nodes

Manage scene assets (images and other files): add, fetch, list, remove and update them, and set cover and avatar images.

9 nodes.

Node Registry path
Add Asset assets/AddAsset
Asset Exists assets/AssetExists
Get Asset assets/GetAsset
Get Assets assets/GetAssets
List Assets assets/ListAssets
Remove Asset assets/RemoveAsset
Set Avatar Image assets/SetAvatarImage
Set Cover Image assets/SetCoverImage
Update Message Assets assets/UpdateMessageAsset

Add Asset

assets/AddAsset

Add an asset to the scene from image data (base64 data URL).

Inputs

Input Type Description
state any graph state (required)
image_data str (optional) base64 data URL (e.g., "data:image/png;base64,...")
meta asset_meta asset metadata (optional)
asset_attachment_context asset_attachment_context controls automatic asset attachment behavior (optional)

Outputs

Output Type Description
state any graph state
asset asset the created asset object
asset_id str the asset ID
image_data str the image data (passed through)
meta asset_meta the asset metadata (passed through)

Properties

Property Type Default Description
image_data str "" Base64 data URL (e.g., 'data:image/png;base64,...')

Asset Exists

assets/AssetExists

Check if an asset exists by ID.

Routes to 'yes' output if the asset exists, 'no' output if it doesn't.

Inputs

Input Type Description
asset_id str (optional) the asset ID to check

Outputs

Output Type Description
yes any activated if asset exists (contains asset_id)
no any activated if asset does not exist (contains asset_id)

Properties

Property Type Default Description
asset_id str "" The asset ID to check
return_bool bool False If True, return True instead of asset_id
allow_partial bool False If True, match assets whose ID starts with the given asset_id

Get Asset

assets/GetAsset

Get an asset by ID.

Inputs

Input Type Description
asset_id str (optional) the asset ID

Outputs

Output Type Description
asset asset the asset object
asset_id str the asset ID (passed through)
file_type str the file type
media_type str the media type
meta asset_meta the asset metadata
asset_bytes any the asset bytes (only set if connected)
base64_data str the asset bytes as base64 (only set if connected)

Properties

Property Type Default Description
asset_id str "" The asset ID

Get Assets

assets/GetAssets

Get multiple assets by their IDs.

Asset IDs that don't exist are skipped rather than raising an error.

Inputs

Input Type Description
asset_ids list (optional) list of asset IDs

Outputs

Output Type Description
assets list list of asset objects
asset_ids list list of asset IDs that were found (missing assets are skipped)
asset_count int number of assets retrieved

Properties

Property Type Default Description
asset_ids list [] List of asset IDs

List Assets

assets/ListAssets

List all asset IDs in the scene.

Outputs

Output Type Description
asset_ids list list of asset IDs
asset_count int number of assets

Properties

Property Type Default Description
reference_only bool False If True, only return reference assets

Remove Asset

assets/RemoveAsset

Remove an asset from the scene.

Inputs

Input Type Description
state any graph state (required)
asset_id str (optional) the asset ID to remove

Outputs

Output Type Description
state any graph state
asset_id str the asset ID (passed through)

Properties

Property Type Default Description
asset_id str "" The asset ID to remove

Set Avatar Image

assets/SetAvatarImage

Set the avatar image for a character (default or current).

Inputs

Input Type Description
state any graph state (required)
asset_id str the asset ID to set as avatar
character character the character to set the avatar for
avatar_type str (optional) "default" or "current" (defaults to "default")

Outputs

Output Type Description
state any graph state
asset_id str the asset ID (passed through)
character character the character (passed through)
avatar_type str the avatar type (passed through)

Properties

Property Type Default Description
avatar_type str "default" Type of avatar to set: 'default' or 'current'. Choices: default, current.

Set Cover Image

assets/SetCoverImage

Set the cover image for the scene and/or a character from an existing scene asset.

If set_on_scene is true the asset becomes the scene cover image; if a character is provided the asset becomes that character's cover image. The override flags control whether an existing cover image is replaced.

Inputs

Input Type Description
state any The graph state
asset_id str The id of the asset to use as the cover image
set_on_scene bool Whether to set the cover image on the scene (optional)
override_scene bool Whether to override an existing scene cover image (optional)
override_character bool Whether to override an existing character cover image (optional)
character character The character to set the cover image for (optional)

Outputs

Output Type Description
state any The state input, passed through
asset_id str The asset id, passed through
set_on_scene bool The set_on_scene input, passed through
override_scene bool The override_scene input, passed through
override_character bool The override_character input, passed through
character character The character input, passed through

Properties

Property Type Default Description
asset_id str "" asset_id
set_on_scene bool False Whether to set the cover image on the scene
override_scene bool False Whether to override the scene cover image
override_character bool False Whether to override the character cover image

Update Message Assets

assets/UpdateMessageAsset

Update the asset_id of messages in the scene history

Messages that aren't found are skipped rather than raising an error.

Inputs

Input Type Description
state any graph state (required)
message_ids list (optional) List of message IDs to update
asset_id str The new asset ID

Outputs

Output Type Description
state any graph state
messages list List of updated message objects
message_ids list List of message IDs (passthrough)
asset_id str The asset ID (passthrough)