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- **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request. - **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save. - **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate. - **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking. - **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone. - **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default. - **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle. - **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop. - **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets. - fixes #271 - fixes #275 Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
1.8 KiB
1.8 KiB
Conversation Agent Nodes
Generate character dialogue through the conversation agent.
2 nodes.
| Node | Registry path |
|---|---|
| Generate Conversation | agents/conversation/Generate |
| Conversation Settings | agents/conversation/Settings |
Generate Conversation
agents/conversation/Generate
Generates dialogue for a character via the conversation agent.
Calls the conversation agent's converse action for the given character and returns the first generated message. The message is not added to the scene history by this node.
Inputs
| Input | Type | Description |
|---|---|---|
state |
any |
The graph state |
character |
character |
The character to generate dialogue for |
instruction |
str |
(optional) Optional instruction to guide the generation |
Outputs
| Output | Type | Description |
|---|---|---|
state |
any |
The state input, passed through |
generated |
str |
The generated dialogue text |
message |
message_object |
The generated CharacterMessage object |
character |
character |
The character input, passed through |
instruction |
str |
The instruction input, passed through |
Properties
| Property | Type | Default | Description |
|---|---|---|---|
trigger_conversation_generated |
bool |
True |
trigger_conversation_generated |
Conversation Settings
agents/conversation/Settings
Base node to render conversation agent settings.
Every setting of the conversation agent is exposed as an output socket named after the setting - see the agent's documentation under Agents for what each setting does.