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Talemate Documentation
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Talemate Documentation
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Getting started
Getting started
1. Installation
1. Installation
Windows
Linux
Docker
Common issues
2. Setup Wizard
3. Connect a client
4. Load a scene
Advanced
Advanced
Environment variables
Changing host and port
Debug Logging
Prompt Logging
User guide
User guide
API Key Encryption
Character Card Import
Debug Tools
Inline Visuals
Interacting with the scene
Restoring Scenes
Saving
Scene Tools
Home Screen & Scene Library
Scene Directory Structure
Reset Scene State
Time Passage Management
Tracked states
Visual Library
Voice Library
World State
Agents
Agents
Overview
Per-Scene Agent Overrides
Conversation
Conversation
Overview
Settings
Creator
Creator
Overview
Autocomplete
Settings
Director
Director
Overview
Director Chat
Director Planning
Autonomous Scene Direction
Settings
Editor
Editor
Overview
Revisions
Settings
Help
Help
Overview
Settings
Memory
Memory
Overview
Embeddings
KoboldCpp Embeddings
Settings
Testing Embeddings
Narrator
Narrator
Overview
Auto Narration
Settings
Summarizer
Summarizer
Overview
Settings
Visualizer
Visualizer
Overview
Settings
Visual Library
Backends
Backends
AUTOMATIC1111
ComfyUI
Google
OpenAI Compatible (Vision)
OpenAI
OpenRouter
SD.Next
Talemate Client (Vision)
Voice
Voice
Overview
Chatterbox
ElevenLabs
F5-TTS
Google Gemini-TTS
Kokoro
OpenAI Compatible
OpenAI
Pocket TTS
Settings
TTS Troubleshooting
Voice Library
World state
World state
Overview
Settings
App settings
App settings
Appearance
Connections
Storytelling
Game
Presets
System Prompt Overrides
Clients
Clients
Overview
Client Configuration
Prompt Templates
Recommended Local Models
Model Testing Harness
Inference Presets
Client Types
Client Types
Anthropic
Cohere
Google
Groq
KoboldCpp
llama.cpp
LMStudio
Mistral.ai
OpenAI
OpenAI Compatible
Ollama
OpenRouter
Pi Bridge
TabbyAPI
Text-Generation-WebUI
DeepSeek Client
Endpoint Override
Concurrent Requests
Response Length Instructions
Section Format
Auto Retry
Hibernation
Rate Limiting
Reasoning Model Support
Template Locking
Node editor
Node editor
Introduction
Core concepts
Core concepts
Collector Nodes
Command Modules
Error Handling
Events
Functions
Modularity
Module Inheritance
Installable Packages
Prompt Templates
Prompt Building
Staging
State Management
Switches and conditional routing
Using the node editor
Reference
Reference
Events
Template Functions
Template Pattern Cheat Sheet
Node Reference
Node Reference
Node Reference
AI Function Nodes (Focal)
Agent Nodes
Asset Meta And Selection Nodes
Asset Nodes
Context ID Nodes
Conversation Agent Nodes
Core Nodes
Creator Agent Nodes
Data Nodes
Dict And List Nodes
Director Agent Nodes
Director Auto-Direction Nodes
Director Chat Actions
Director Chat Instructors
Director Chat Nodes
Director Planning Nodes
Editor Agent Nodes
Event Nodes
Flow Exception Nodes
Function Nodes
Input Nodes
Logic Nodes
Memory Agent Nodes
Narrator Agent Nodes
Number Nodes
Packaging Nodes
Prompt Nodes
Response Parsing Nodes
Scene Character Nodes
Scene History Nodes
Scene Intent Nodes
Scene Message Nodes
Scene Nodes
State Nodes
String Nodes
Summarizer Agent Nodes
UX Nodes
Utility Nodes
Validation Nodes
Visualizer Agent Generation Nodes
Visualizer Agent Modules
Visualizer Agent Prompt Nodes
Voice Agent Nodes
Websocket Nodes
World Entry Nodes
World State Agent Nodes
Prompts
Prompts
Prompt Manager
Scene Context History Review
Prompt Deduplication
LLM Prompt Templates
Redefining Response Extraction
Volatile Context Placement
Templates
Templates
Overview
Character Attribute
Character Detail
Groups
Scene Types
Spice Collection
State Reinforcement
Visual Prompt Finalizer
Writing Styles
World editor
World editor
Context DB
Generation Settings
Pins
Suggestions
Characters
Characters
Overview
Activate / Deactivate
Actor management
Attributes
Create new character
Delete a character
Description
Details
Folders
Import a character
Player character
Tracked states
Visuals
History
History
History
Layered History
Scene
Scene
Outline
Direction
Game State
Settings
Shared World
Visuals
Export
World
World
Tracked states
Tutorials
Tutorials
Creating a basic scene
Creating a basic scene
1. An empty scene
2. Add a player character
3. Add an AI character
4. Test your scene
Dynamic storylines
Dynamic storylines
Tutorial
Node Editor - Crash Course
Node Editor - Crash Course
Overview
1 - Scene Project
2 - Initial Nodes
3 - Improvements
4 - Get organized
5 - Agentic Flow
6 - Reusable Module
7 - Polish
Third Party APIs
Third Party APIs
Anthropic
Cohere
ElevenLabs
Google Cloud
Groq
Mistral.ai
OpenRouter
OpenAI
Third Party Integrations
Third Party Integrations
Runpod
Developer guide
Developer guide
Coming soon
Node reference glossary
Template Overrides
Third party reference
Howto
Howto
Adding a new world-state template
Coming soon
Developer documentation is coming soon. Stay tuned!