* linux dev instance shortcuts

* add voice samples to gitignore

* direction mode: inner monologue

* actor direction fixes

* py script support for scene logic

* fix end_simulation call

* port sim suite logic to python

* remove dupe log

* fix typing

* section off the text

* fix end simulation command

* simulation goal, prompt tweaks

* prompt tweaks

* dialogue format improvements

* director action logged with message

* call director action log and other fixes

* generate character dialogue instructions, prompt fixes, director action ux

* fix question / answer call

* generate dialogue instructions when loading from character cards

* more dialogue format improvements

* set scene content context more reliably.

* fix innermonologue perspective

* conversation prompt should honor the client's decensor setting

* fix comfyui checkpoint list not loading

* more dialogue format fixes

* prompt tweaks

* fix sim suite group characters, prompt fixes

* npm relock

* handle inanimate objects, handle player name change issues

* don't rename details if the original name was "You"

* As the conversation goes on, dialogue instructions should be moved backwards further to have a weaker effect on immediate generations.

* add more context to character creation prompt

* fix select next talking actor when natural language flow is turned on and the LLM returns multiple character names

* prompt fixes for dialogue generation

* summarization fixes

* default to script format

* seperate dialogue prompt by formatting style, tweak conversation system prompt

* remove cruft

* add gen format to agent details

* relock

* relock

* prep 0.22.0

* add claude-3-haiku-20240307

* readme
This commit is contained in:
veguAI
2024-03-29 21:37:28 +02:00
committed by GitHub
parent 199ffd1095
commit ba64050eab
46 changed files with 2271 additions and 942 deletions

View File

@@ -19,6 +19,9 @@ from talemate.util import ensure_dialog_format, clean_dialogue
('*narrative.* dialogue" *more narrative.*', '*narrative.* "dialogue" *more narrative.*'),
('"*messed up dialogue formatting.*" *some narration.*', '"messed up dialogue formatting." *some narration.*'),
('*"messed up narration formatting."* "some dialogue."', '"messed up narration formatting." "some dialogue."'),
('Some dialogue and two line-breaks right after, followed by narration.\n\n*Narration*', '"Some dialogue and two line-breaks right after, followed by narration."\n\n*Narration*'),
('*Some narration with a "quoted" string in it.* Then some unquoted dialogue.\n\n*More narration.*', '*Some narration with a* "quoted" *string in it.* "Then some unquoted dialogue."\n\n*More narration.*'),
('*Some narration* Some dialogue but not in quotes. *', '*Some narration* "Some dialogue but not in quotes."'),
])
def test_dialogue_cleanup(input, expected):
assert ensure_dialog_format(input) == expected