mirror of
https://github.com/vegu-ai/talemate.git
synced 2026-05-18 05:05:39 +02:00
0.36.1 (#263)
* fix white space issues in contextual generate causing problems with list creation tasks * Implement early termination for SSE events in TextGeneratorWebuiClient when receiving "[DONE]" signal, * gemma-4 template * prompt tweaks * set 0.36.1 * update what's new * prompt tweaks * update test baselines * prompt tweaks * update changelog
This commit is contained in:
@@ -1,6 +1,6 @@
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[project]
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[project]
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name = "talemate"
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name = "talemate"
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version = "0.36.0"
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version = "0.36.1"
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description = "AI-backed roleplay and narrative tools"
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description = "AI-backed roleplay and narrative tools"
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authors = [{name = "VeguAITools"}]
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authors = [{name = "VeguAITools"}]
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license = {text = "GNU Affero General Public License v3.0"}
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license = {text = "GNU Affero General Public License v3.0"}
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@@ -205,6 +205,8 @@ class TextGeneratorWebuiClient(OpenAIVisionMixin, ClientBase):
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sse = sseclient.SSEClient(stream_response)
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sse = sseclient.SSEClient(stream_response)
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for event in sse.events():
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for event in sse.events():
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if event.data == "[DONE]":
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break
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payload = json.loads(event.data)
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payload = json.loads(event.data)
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chunk = payload["choices"][0]["text"]
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chunk = payload["choices"][0]["text"]
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response += chunk
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response += chunk
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@@ -127,5 +127,5 @@ Override example:
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{# END TASK DISPATCH #}
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{# END TASK DISPATCH #}
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{# RESPONSE SCAFFOLDING #}
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{# RESPONSE SCAFFOLDING #}
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{% include "contextual-generate/response-scaffolding.jinja2" %}
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{%- include "contextual-generate/response-scaffolding.jinja2" -%}
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{# END RESPONSE SCAFFOLDING #}
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{#- END RESPONSE SCAFFOLDING -#}
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@@ -10,12 +10,12 @@
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#}
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#}
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{# List response preparation #}
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{# List response preparation #}
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{% if context_typ == "list" and can_coerce %}
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{%- if context_typ == "list" and can_coerce -%}
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{% if action_task == "Add to the existing" %}
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{%- if action_task == "Add to the existing" -%}
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{{ set_prepared_response('additional items:\n1.') }}
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{{ set_prepared_response('additional items:\n1.') }}
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{% else %}
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{%- else -%}
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{{ set_prepared_response('items:\n1.') }}
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{{ set_prepared_response('items:\n1.') }}
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{% endif %}
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{%- endif -%}
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{# Task template defined prefix (for anchor extraction) #}
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{# Task template defined prefix (for anchor extraction) #}
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{% elif generation_context.get_state('response_prefix') and can_coerce %}
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{% elif generation_context.get_state('response_prefix') and can_coerce %}
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@@ -52,4 +52,4 @@ Continue this text: {{ generation_context.partial }}
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{%- elif context_typ not in ['scene type description', 'scene type instructions'] -%}
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{%- elif context_typ not in ['scene type description', 'scene type instructions'] -%}
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{{ context_name }}:
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{{ context_name }}:
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{%- endif -%}
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{%- endif -%}
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{% endif %}
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{%- endif -%}
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@@ -11,6 +11,12 @@ Override example:
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{% set last_message = scene.last_message_of_type(["character", "narrator"]) %}
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{% set last_message = scene.last_message_of_type(["character", "narrator"]) %}
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Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
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|
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Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
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|
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Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
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Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
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{% if last_message %}
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{% if last_message %}
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``` the current moment in the scene
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``` the current moment in the scene
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{{ last_message }}
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{{ last_message }}
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@@ -1,3 +1,3 @@
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__all__ = ["VERSION"]
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__all__ = ["VERSION"]
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VERSION = "0.36.0"
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VERSION = "0.36.1"
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16
talemate_frontend/package-lock.json
generated
16
talemate_frontend/package-lock.json
generated
@@ -1,12 +1,12 @@
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{
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{
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"name": "talemate_frontend",
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"name": "talemate_frontend",
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"version": "0.36.0",
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"version": "0.36.1",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "talemate_frontend",
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"name": "talemate_frontend",
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"version": "0.36.0",
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"version": "0.36.1",
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"dependencies": {
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"dependencies": {
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"@codemirror/lang-json": "^6.0.1",
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"@codemirror/lang-json": "^6.0.1",
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"@codemirror/lang-markdown": "^6.2.5",
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"@codemirror/lang-markdown": "^6.2.5",
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@@ -1731,9 +1731,9 @@
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"license": "MIT"
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"license": "MIT"
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},
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},
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"node_modules/lodash": {
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"node_modules/lodash": {
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"version": "4.17.23",
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"version": "4.18.1",
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"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.23.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.18.1.tgz",
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"integrity": "sha512-LgVTMpQtIopCi79SJeDiP0TfWi5CNEc/L/aRdTh3yIvmZXTnheWpKjSZhnvMl8iXbC1tFg9gdHHDMLoV7CnG+w==",
|
"integrity": "sha512-dMInicTPVE8d1e5otfwmmjlxkZoUpiVLwyeTdUsi/Caj/gfzzblBcCE5sRHV/AsjuCmxWrte2TNGSYuCeCq+0Q==",
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"license": "MIT"
|
"license": "MIT"
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},
|
},
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"node_modules/magic-string": {
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"node_modules/magic-string": {
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@@ -1789,9 +1789,9 @@
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"license": "ISC"
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"license": "ISC"
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},
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},
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"node_modules/picomatch": {
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"node_modules/picomatch": {
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"version": "4.0.3",
|
"version": "4.0.4",
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"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.3.tgz",
|
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.4.tgz",
|
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"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
|
"integrity": "sha512-QP88BAKvMam/3NxH6vj2o21R6MjxZUAd6nlwAS/pnGvN9IVLocLHxGYIzFhg6fUQ+5th6P4dv4eW9jX3DSIj7A==",
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"devOptional": true,
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"devOptional": true,
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"license": "MIT",
|
"license": "MIT",
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"engines": {
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"engines": {
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@@ -1,6 +1,6 @@
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{
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{
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"name": "talemate_frontend",
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"name": "talemate_frontend",
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"version": "0.36.0",
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"version": "0.36.1",
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"private": true,
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"private": true,
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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@@ -82,8 +82,25 @@ export default {
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data() {
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data() {
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return {
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return {
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dialog: false,
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dialog: false,
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selected: "0.36.0",
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selected: "0.36.1",
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whatsNew: [
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whatsNew: [
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{
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version: '0.36.1',
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items: [
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{
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title: "Gemma 4 Support",
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description: "Added prompt template for Gemma 4 models."
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},
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{
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title: "Bug Fixes",
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items: [
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"Fixed white space issues in contextual generate causing problems with list creation tasks",
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"Fixed termination for SSE events in text-generation-webui client when receiving \"[DONE]\" signal",
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"Prompt tweaks for narrator progress"
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]
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|
}
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]
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|
},
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{
|
{
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version: '0.36.0',
|
version: '0.36.0',
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items: [
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items: [
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@@ -1,4 +1,4 @@
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export const FRONTEND_VERSION = "0.36.0";
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export const FRONTEND_VERSION = "0.36.1";
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|
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export function versionsMatch(backendVersion) {
|
export function versionsMatch(backendVersion) {
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return FRONTEND_VERSION === backendVersion;
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return FRONTEND_VERSION === backendVersion;
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12
templates/llm-prompt/std/Gemma4.jinja2
Normal file
12
templates/llm-prompt/std/Gemma4.jinja2
Normal file
@@ -0,0 +1,12 @@
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|
{%- if reasoning_tokens %}{% set _ = spec.set_spec("reasoning_pattern", ".*?<channel\\|>") %}{% endif -%}
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<bos><|turn>system
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{% if reasoning_tokens %}<|think|>{% endif %}{{ system_message }}<turn|>
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<|turn>user
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{{ user_message }}<turn|>
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<|turn>model
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{% if not reasoning_tokens %}<|channel>thought
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<channel|>
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|
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|
{{ coercion_message }}
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{%- else %}{{ coercion_message }}
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{%- endif -%}
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@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
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|
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Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
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||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
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|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
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|
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``` the current moment in the scene
|
``` the current moment in the scene
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Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
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```
|
```
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@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
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|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ Marcus: What brings you to these woods?
|
|||||||
|
|
||||||
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
Move the story forward with a specific, purposeful event or action. Focus on what happens next rather than elaborating on the current state. Use vivid details only to support the progression of the narrative.
|
||||||
|
|
||||||
|
Write ONLY as the narrator. Do NOT generate dialogue entries for characters (e.g., no "CHARACTER NAME\n dialogue..." blocks). Your output should be a single continuous narration passage. You may paraphrase or summarize what characters say or do, but never write their direct dialogue lines as if you were them.
|
||||||
|
|
||||||
|
Do NOT re-describe sensory details, atmosphere, or environmental conditions that are already established in the scene history. If the scene has already conveyed that a corridor is warped, the air smells wrong, or the lights are flickering — trust that the reader knows. Reference established details briefly if needed for continuity, but do not re-render them at full length. Spend your words on NEW events, actions, and information.
|
||||||
|
|
||||||
|
Avoid repeating distinctive adjectives and similes that appear in the scene history. If you need to reference an established detail, use plain language rather than inventing a new elaborate description for the same thing.
|
||||||
|
|
||||||
``` the current moment in the scene
|
``` the current moment in the scene
|
||||||
Elena: Hello there, traveler.
|
Elena: Hello there, traveler.
|
||||||
```
|
```
|
||||||
|
|||||||
Reference in New Issue
Block a user