fix: the primed Name line no longer consumes a max_attributes slot (#162) (#163)

* fix: exclude the character's own name from the max_attributes budget (#162)

* fix: stop the unified character prompt spending an attribute slot on the name (#162)

* fix: keep an unbudgeted Name wherever it sits in the sheet; pin the cap instruction (#162 review)

* docs: describe the Fast-mode prompt change rather than the sheet it produces (#162 review)
This commit is contained in:
veguAI
2026-07-27 22:00:07 +03:00
committed by GitHub
parent b151031735
commit 53ecfe5029
19 changed files with 512 additions and 32 deletions

View File

@@ -162,10 +162,12 @@ The Character Management settings control how the director handles character cre
Controls the maximum number of attributes that will be generated when creating or updating character sheets. This applies when the director creates new characters or when character sheets are generated through templates.
- **0** (default): No limit - attributes are generated without restriction
- **1-40**: Limits the character sheet to this many attributes
- **1-40**: Generates at most this many attributes (the character's own name is not counted)
When a limit is set, the AI is instructed to generate no more than the specified number of attributes, and any excess attributes are trimmed during processing.
If the sheet carries the character's own name as a `Name` attribute, it does not count towards the limit - it is scaffolding rather than a generated trait.
This setting is useful when you want to keep character sheets concise, or when working with characters that might otherwise generate an excessive number of attributes.
### Persisting Characters