This will regenerate the most recent message, if it is an AI generated message.
!!! note "Keyboard modifiers"
If you hold `ctrl` when clicking this button you will be prompted to supply some instructions for the
regeneration. This can be useful to guide the AI in a certain direction.
If you hold `ctrl+alt` when clicking this button you will be prompted to supply some instructions for the
regeneration while keeping the original message as context. This is useful for rewrites.
#### :material-nuke: Regenerate AI Response (nuke option)
This will regenerate the most recent message, if it is an AI generated message, but with a higher temperature and repetition penalties applied, which can lead to more creative responses. Use this to break out of repetitive loops.
!!! note "Keyboard modifiers"
If you hold `ctrl` when clicking this button you will be prompted to supply some instructions for the
regeneration. This can be useful to guide the AI in a certain direction.
If you hold `ctrl+alt` when clicking this button you will be prompted to supply some instructions for the
regeneration while keeping the original message as context. This is useful for rewrites.
### :material-account-voice: Actor Actions
Will open a context menu that allows you to have the actor perform actions.
Depending on what the `Actor Direction Mode` setting in the [:material-bullhorn: Director Agent Settings](/talemate/user-guide/agents/director/settings/#actor-direction-mode) the direction will either be given as an instruction or as inner monologue.
Regardless of mode you should write your instruction so it completets the following sentence: `I want you to ...`
All actions can be given directions by holding the `ctrl` key when clicking it.
##### Scope of progress
By default the progress is aimed to move the scene forward slightly. As of version `0.30` there exist three sub actions here for `minor`, `major` and `curveball` style progression. How weill this works strongly depends on the model.
All they do is try to coerce the narrator to provide a story progression at a bigger scale, with the curveball one aiming for a story upset.
A special type of narration that aims to narrate the environment, focusing on visuals, sounds and other sensory information that currently exist in the scene.
Opens a context menu with options to advance time in the scene, ranging from 5 minutes to 10 years.
By default the [:material-script-text: Narrator Agent](/talemate/user-guide/agents/narrator) will narrate the time jump, but you can disable this in the [:material-script-text: Narrator Agent Settings](/talemate/user-guide/agents/narrator/settings/).
!!! note "Summarization"
Whenever time is advanced, the scene state will be updated, and the next message will trigger the [Summarization Agent](/talemate/user-guide/agents/summarization) to summarize any events before the time jump.
### :material-earth: World State Actions
##### Automatic State Updates
Allows you to quickly set up tracked character and world states.
Any favorited state will be shown in the :material-earth: world state context menu. *Your list may be different than the one shown here, depending on what you have favorited.*

Clicking on any item in `Autoamtic State Updates` will generate the current state and keep it tracked until it is removed.
A tracked state will have a checkmark next to it.

<!--- --8<-- [end:quick-apply-favorite-state] -->
#### :material-book-open-page-variant: Open the world state manager
Will open the world state template editor, where you can view and edit your available world states templates.
#### :material-refresh: Update the world state
Will cause a regeneration of the world state.
!!! info "Does not run state re-inforcement"
Currently, this will not re-inforce the state of the world or characters, it will only update the world state context that is displayed in the left panel under the :material-earth: `World` section.
#### :material-exit-run: Take character out of scene

Will remove the character from the scene. This will **NOT** remove the character from the character list, it will only remove them from the current scene, making the actor no longer partake in the scene.
If the current narration and scene progress has not yet indicated the character has left, you will be prompted for a reason, which will be used to narrate the characters exit. If you provide no reason it will be automatically narrated.

!!! info "Keyboard modifiers"
You can hold the `ctrl` key when clicking this action to disable the automatic narration altogether.
#### :material-human-greeting: Call character to scene

Will add the character back to the scene.
If the current narration and scene progress has not yet indicated the character has entered, you will be prompted for a reason, which will be used to narrate the characters entrance. If you provide no reason it will be automatically narrated.

!!! info "Keyboard modifiers"
You can hold the `ctrl` key when clicking this action to disable the automatic narration altogether.
If selected will try to generate a reasonable name from both your instructions AND the existing scene context. A reasonable name means "Joseph" instead of "Clumsy Cabbage Vendor".
If selected, the narrator will generate some flavor text for how the character enters the scene (if they arent already there). This will follow the instructions you provide in the text box below.
##### Instructions for the new character
Write any instructions that you want to pass along for the creation, this can be as little or as detailed as you want.
##### Narration direction for the character's entry
Write direction on how you want the character to enter the scene.
!!! note "A character already interacting in the scene will not have their entrance narrated"
If the narrator has already established the character interacting with your characters this "entry narration" will be skipped. The check for this 100% based on an AI prompt so may not always work correctly.
##### Templates
Control attribute generation using your existing [World State Templates](/talemate/user-guide/world-editor/templates).
If you are generating **any** attributes via templatews the default assumption is that you want full control over the attributes, so no additional attributes will be generated. However if you **do** want randomly generated attributes alongside your template generated ones you can check this box.
#### :material-human-greeting: Introduce new character - From context
If narration or dialogue has been generated that references a character that has not yet been created, you can use this action to introduce them and make them real and interactable.
Once it is done, the character will now be part of the scene and can be interacted with.

!!! info "Indicator"
The availability of this is directly tied to the world state on the left panel.

The character needs to appear in the list of characters in the world state context.
 a little human icon will appear next to the :material-puzzle-edit: `Creative Actions` button if there is a character that can be introduced.
### :material-image-frame: Visualizer
!!! info "Availability"
If the visualization menu is greyed out, it means that the [Visualizer Agent](/talemate/user-guide/agents/visualizer) is not enabled or ready.
Please refer to the [Visualizer Agent](/talemate/user-guide/agents/visualizer) section for more information on how to set it up.
At this early stage of development, all you can do with this generated image is to view it. Future versions will allow you to set it as the background image for the scene.
#### :material-brush: Visualize Character
Will generate a stable diffusion prompt and send it to the visualizer agent to generate an image of the selected character.
The generated image can be viewed by clicking on the :material-image-multiple-outline: **New images** button on the top right of the screen.
!!! info
This will take longer than the environment visualization, as it will do multiple inquisition prompts to find out more about the character and their current state.
If the character does not have a cover image set the generated image will automatically be set as the cover image.
### :material-content-save: Saving
Context menu that will provide you with `Save` and `Save As` options.