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Prep 0.17.0 (#48) * improve windows install script to check for compatible python versions, also work with multi version python installs * bunch of llm prompt templates * first gamestate directing impl * lower similarity threshold when checking for repetition in llm responses * tweaks to narrate after dialog prompt tweaks to extract character sheet prompt * set_context cmd * Xwin MoE * thematic generator for randomized content stimuli * add a memory query to extract character sheet * direct-scene prompt tweaks * conversation prompt tweaks * inline character creation from gameplay instruction template expose thematic generator to prompt templates * Mixtral Synthia-MoE * display prompt and response side by side * improve ensure_dialogue_format * prompt tweaks * prevent double passive narration in one round improvements to persist character logic * SlimOrca OpenBuddy * prompt tweaks * runpod status check wrapped in asyncio * generate_json_list creator agent action * limit conversation retries to 2 fix issue where REPETITION signal trigger would get sent with the prompt * smaller agent tweaks * thematic generator personality list thematic generator generate from sets of lists * adjust tests * mistral prompt adjustment * director: update content context * prompt adjustments * nous-hermes-2-yi dolphin-2.2-yo dolphin-2.6-mixtral * status messages * determine character goals generate json lists * fix error when chromadb add was called before db was ready (wait until the db is fully initiazed) * only strip extra spaces off of prompt textgenwebui: half temperature on -yi- models * prompt tweaks * more thematic generators * direct scene without character should just run the scene instructions if they exist * as_question_answer for query_scene * context_history revamp * Aurora-Nights MixtgralOrochi dolphin-2.7-mixtral nous-hermas-2-solar * remove old context_history calls * mv world_state.py to subdir FlatDolphinMaid Goliath Norobara Nous-Capybara * world state manager first progress * context db manager * fix issue with some clients not remembering context length settings after talemate restart * Sensualize-Solar * improve RAG prompt * conversation agent use [ as a stopping string since the new reinforcement messages use that * new method for RAG during conversation * mixtral_11bx2_moe * option to reset context db from manager ui * fix context db cleanup if scene is closed without saving * didnt mean to commit that * hide internal meta tags * keep track of manual context entries in scene save file so it can be rebuilt. * auto save auto progress quick settings hotbar options * manual mode actor dialogue tools refactor toolbar * narrate directed progress reorganiza narration tools into one cmd module * 0.17.0 * Mixtral_34Bx2 Sensualize-Mixtral openchat * fix save-as action * fix issue where too little context was joined in via RAG * context pins implementation * show active pins in world state component * pin condition eval and world state agent action config * Open_Gpt4 * summarization prompt improvements system prompt for summarization * guidance prompt for time passage narration * fix rerun for generic / unhandled messages * prompt fixes * summarization methods * prompt adjustments * world tools to hot bar ux tweaks * bagel-dpo * context state reinforcements support different insertion methods now (sequential, all context or conversation specific context) * first progress on world state reinforcement templating * Kunoichi * tweaks to update reinforcements prompt * world state templates progress * world state templates integration into main ux * fix issue where openai client wouldn't accept context length override * dont reconfigure client if no arguments are provided * pin condition prompt fixes world state apply template comman label set * world information / lore entries and reinforcement * show world entry states reinforcers in ux * gitignore * dynamic scenario generation progress * dynamic scenario experiment * gitignore * need to emit world state even if we dont run it during scene init * summarize and pin action * poetry relock * template question / attribute cannot be empty * fix issue with summarize and pin not respecting selected line * keep reinforcement messages in history, but keep the same one from stacking up * narrate query prompt more natural sounding response * manage pins from world entry editor * pin_only tag * ts aware summarize and pin pin text rendered to context with time label context reuse session id (this fixes issue of editing context entry and not saving the scene causing removal of context entry next time scene is loaded) * UX to add character state from template within the worldstate manager UX * move divider * handle agent emit error fix issue with state reinforcer validation * layout fixes in world state character panel physical health template added to example config * fix pin_only undefined error in world entry editor * laser-dolphin Noromaid-v0.4-Mixtral-Instruct * show state templates for world and players in favorite list fix applying world state template * refresh world entry list on state creation * changing a state from non-sequential to sequential should queue it as due * quicksettings to bar * fix error during memory db delete * status messages during scene load * removing a sequential state reinforcement should remove the reinforcement messages * Nous-Hermes-2-Mixtral * fix sync issue when editing character details through contextdb * immutable save property * enable director * update example config * enable director when loading a scene file that has instructions * fix more openai client funkyness with context size and losing model * iq dyn scenario prompt fixes * delay client save so that dragging the ctx slider doesnt send off a million requests default openai ctx to 8k * input disabled while clients active * declare event * narrate query prompt tweaks * fixes to dialogue cleanup that would cause messages after : to be cut off. * init git repo if not exist * pull current branch * add 12 hours as option * world-state persist deactivated * install npm packages * fix typo * prompt tweaks * new screenshots and features updated * update screenshot
2024-01-19 11:47:38 +02:00
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0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00