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2023-05-05 00:50:02 +03:00
# Talemate
2024-02-06 01:01:00 +02:00
Roleplay with AI with a focus on strong narration and consistent world and game state tracking.
2023-05-05 00:50:02 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
<div align="center">
|<img src="docs/img/ss-1.png" width="400" height="250" alt="Screenshot 1">|<img src="docs/img/ss-2.png" width="400" height="250" alt="Screenshot 2">|
2024-02-06 09:15:55 +02:00
|------------------------------------------|------------------------------------------|
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
|<img src="docs/img/ss-3.png" width="400" height="250" alt="Screenshot 3">|<img src="docs/img/ss-4.png" width="400" height="250" alt="Screenshot 4">|
</div>
Prep 0.19.0 (#67) * linting * improve prompt devtools: test changes, show more information * some more polish for the new promp devtools * up default conversation gen length to 128 * openai client tweaks, talemate sets max_tokens on gpt-3.5 generations * support new openai embeddings (and default to text-embedding-3-small) * ux polish for character sheet and character state ux * actor instructions * experiment using # for context / instructions * fix bug where regenerating history would mess up time stamps * remove trailing ] * prevent client ctx from being unset * fix issue where sometimes you'd need to delete a client twice for it to disappear * upgrade dependencies * set 0.19.0 * fix performance degradation caused by circular loading animation * remove coqui studio support * fix issue when switching from unsaved creative mode to loading a scene * third party client / agent support * edit dialogue examples through character / actor editor * remove "edit dialogue" action from editor - replaced by character actor instructions * different icon for delete * prompt adjustment for acting instructions * adhoc context generation for character attributes and details * add adhoc generation for character description * contextual generation tweaks * contextual generation for dialogue examples fix some formatting issues * contextual generation for world entries * prepopulate initial recen scenarios with demo scenes add experimental holodeck scenario * scene info scene experimental * assortment of fixes for holodeck improvements * more holodeck fixes * refactor holodeck instructions * rename holodeck to simulation suite * better scene status messages * add new gpt-3.5-turbo model, better json response coercion for older models * allow exclusion of characters when persisting based on world state * better error handling of world state response * better error handling of world state response * more simulation suite fixes * progress color * world state character name mapping support * if neither quote nor asterisk is in message default to quotes * fix rerun of new paraphrase op * sim suite ping that ensure's characters are not aware of sim * fixes for better character name assessment simulation suite can now give the player character a proper name * fix bug with new status notifications * sim suite adjustments and fixes and tuning * sim suite tweaks * impl scene restore from file * prompting tweaks for reinforcement messages and acting instructions * more tweaks * dialogue prompt tweaks for rerun + rewrite * fix bug with character entry / exit with narration * linting * simsuite screenshots * screenshots
2024-02-06 00:40:55 +02:00
2024-07-26 21:51:07 +03:00
## Core Features
- Multiple agents for dialogue, narration, summarization, direction, editing, world state management, character/scenario creation, text-to-speech, and visual generation
- Supports per agent API selection
- Long-term memory and passage of time tracking
- Narrative world state management to reinforce character and world truths
- Creative tools for managing NPCs, AI-assisted character, and scenario creation with template support
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
- Node editor for creating complex scenarios and re-usable modules
2024-07-26 21:51:07 +03:00
- Context management for character details, world information, past events, and pinned information
- Customizable templates for all prompts using Jinja2
- Modern, responsive UI
## Documentation
- [Installation and Getting started](https://vegu-ai.github.io/talemate/)
- [User Guide](https://vegu-ai.github.io/talemate/user-guide/interacting/)
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
## Discord Community
Need help? Join the new [Discord community](https://discord.gg/8bGNRmFxMj)
2024-07-26 21:51:07 +03:00
## Supported APIs
- [OpenAI](https://platform.openai.com/overview)
- [Anthropic](https://www.anthropic.com/)
- [mistral.ai](https://mistral.ai/)
- [Cohere](https://www.cohere.com/)
- [Groq](https://www.groq.com/)
0.25.0 (#100) * flip title and name in recent scenes * fix issue where a message could not be regenerated after applying continuity error fixes * prompt tweaks * allow json parameters for commands * autocomplete improvements * dialogue cleanup fixes * fix issue with narrate after dialogue and llama3 (and other models that don't have a line break after the user prompt in their prompt template. * expose ability to auto generate dialogue instructions to wsm character ux * use b64_json response type * move tag checks up so they match first * fix typo * prompt tweak * api key support * prompt tweaks * editable parameters in prompt debugger / tester * allow reseting of prompt params * codemirror for prompt editor * prompt tweaks * more prompt debug tool tweaks * some extra control for `context_history` * new analytical preset (testing) * add `join` and `llm_can_be_coerced` to jinja env * support factual list summaries * prompt tweaks to continuity check and fix * new summarization method `facts` exposed to ux * clamp mistral ai temperature according to their new requirements * prompt tweaks * better parsing of fixed dialogue response * prompt tweaks * fix intermittent empty meta issue * history regen status progression and small ux tweaks * summary entries should always be condensed * google gemini support * relock to install google-cloud-aiplatform for vertex ai inference * fix instruction link * better error handling of google safety validation and allow disabling of safety validation * docs * clarify credentials path requirements * tweak error line identification * handle quota limit error * autocomplete ux wired to assistant plugin instead of command * autocomplete narrative editing and fixes to autocomplete during dialog edit * main input autocomplete tweaks * allow new lines in main input * 0.25.0 and relock * fix issue with autocomplete elsewhere locking out main input * better way to determine remote service * prompt tweak * fix rubberbanding issue when editing character attributes * add open mistral 8x22 * fix continuity error check summary inclusion of target entry * docs * default context length to 8192 * linting
2024-05-05 22:16:03 +03:00
- [Google Gemini](https://console.cloud.google.com/)
0.31.0 (#193) * some prompt cleanup * prompt tweaks * prompt tweaks * prompt tweaks * set 0.31.0 * relock * rag queries add brief analysis * brief analysis before building rag questions * rag improvements * prompt tweaks * address circular import issues * set 0.30.1 * docs * numpy to 2 * docs * prompt tweaks * prompt tweak * some template cleanup * prompt viewer increase height * fix codemirror highlighting not working * adjust details height * update default * change to log debug * allow response to scale to max height * template cleanup * prompt tweaks * first progress for installing modules to scene * package install logic * package install polish * package install polish * package install polish and fixes * refactor initial world state update and expose setting for it * add `num` property to ModuleProperty to control order of widgets * dynamic storyline package info * fix issue where deactivating player character would cause inconsistencies in the creative tools menui * cruft * add openrouter support * ollama support * refactor how model choices are loaded, so that can be done per client instance as opposed to just per client type * set num_ctx * remove debug messages * ollama tweaks * toggle for whether or not default character gets added to blank talemate scenes * narrator prompt tweaks and template cleanup * cleanup * prompt tweaks and template cleanup * prompt tweaks * fix instructor embeddings * add additional error handling to prevent broken world state templates from breaking the world editor side menu * fix openrouter breaking startup if not configured * remove debug message * promp tweaks * fix example dialogue generation no longer working * prompt tweaks and better showing of dialogue examples in conversation instructions * prompt tweak * add initial startup message * prompt tweaks * fix asset error * move complex acting instructions into the task block * fix content input socket on DynamicInstructions node * log.error with traceback over log.exception since that has a tendency to explode and hang everything * fix usse with number nodes where they would try to execute even if the incoming wire wasnt active * fix issue with editor revision events missing template_vars * DynamicInstruction node should only run if both header and content can resolve * removed remaining references to 90s adventure game writing style * prompt tweaks * support embeddings via client apis (koboldcpp) * fix label on client-api embeddings * fix issue where adding / removing an embedding preset would not be reflected immediately in the memory agent config * remove debug output * prompt tweaks * prompt tweaks * autocomplete passes message object * validate group names to be filename valid * embedded winsows env installs and up to poetry2 * version config * get-pip * relock * pin runpod * no longer needed * remove rapidfuzz dependency * nodejs directly into embedded_node without a versioned middleman dir - also remove defunct local-tts install script * fix update script * update script error handling * update.bat error handling * adjust wording * support loading jinja2 templates node modules in templates/modules * update google model list * client t/s and business indicator - also switch all clients to async streaming * formatting * support coercion for anthropic / google switch to the new google genai sdk upgrade websockets * more coercion fixes * gracefully handle keyboard interrupt * EmitSystemMessage node * allow visual prompt generation without image generation * relock * chromadb to v1 * fix error handling * fix issue where adding client model list would be empty * supress pip install warnings * allow overriding of base urls * remove key from log * add fade effect * tweak request info ux * further clarification of endpoint override api key * world state manager: fix issue that caused max changes setting to disappear from character progress config * fix issue with google safety settings off causing generation failures * update to base url should always reset the client * getattr * support v3 chara card version and attempt to future proof * client based embeddings improvements * more fixes for client based embeddings * use client icon * history management tools progress * history memory ids fixed and added validation * regenerate summary fixes * more history regeneration fixes * fix layered history gen and prompt twweaks * allow regeneration of individual layered history entries * return list of LayeredArchiveEntry * reorg for less code dupelication * new scene message renderer based on marked * add inspect functionality to history viewer * message if no history entries yet * allow adding of history entries manually * allow deletion of history * summarization unslop improvements * fix make charcter real action from worldstate listing * allow overriding length in all context generation isntructioon dialogs * fix issue where extract_list could fail with an unhandled error if the llm response didnt contain a list * update whats'new * fix issues with the new history management tools * fix check * Switch dependency handling to UV (#202) * Migrate from Poetry to uv package manager (#200) * migrate from poetry to uv package manager * Update all installation and startup scripts for uv migration * Fix pyproject.toml for uv - allow direct references for hatchling * Fix PR feedback: Restore removed functionality - Restored embedded Python/Node.js functionality in install.bat and update.bat - Restored environment variable exposure in docker-compose.yml (CUDA_AVAILABLE, port configs) - Fixed GitHub Actions branches (main, prep-* instead of main, dev) - Restored fail-fast: false and cache configuration in test.yml These changes preserve all the functionality that should not be removed during the migration from Poetry to uv. --------- Co-authored-by: Ztripez von Matérn <ztripez@bobby.se> * remove uv.lock from .gitignore * add lock file * fix install issues * warn if unable to remove legacy poetry virt env dir * uv needs to be explicitly installed into the .venv so its available * third time's the charm? * fix windows install scripts * add .venv guard to update.bat * call :die * fix docker venv install * node 21 * fix cuda install * start.bat calls install if needed * sync start-local to other startup scripts * no need to activate venv --------- Co-authored-by: Ztripez <reg@otherland.nu> Co-authored-by: Ztripez von Matérn <ztripez@bobby.se> * ignore hfhub symlink warnings * add openrouter and ollama mentions * update windows install documentation * docs * docs * fix issue with memory agent fingerprint * removing a client that supports embeddings will also remove any embedding functions it created * on invalid embeddings reset to default * docs * typo * formatting * docs * docs * install package * adjust topic * add more obvious way to exit creative mode * when importing character cards immediately persist a usable save after the restoration save --------- Co-authored-by: Ztripez <reg@otherland.nu> Co-authored-by: Ztripez von Matérn <ztripez@bobby.se>
2025-06-29 18:06:11 +03:00
- [OpenRouter](https://openrouter.ai/)
2024-03-11 00:42:42 +02:00
Supported self-hosted APIs:
- [KoboldCpp](https://koboldai.org/cpp) ([Local](https://koboldai.org/cpp), [Runpod](https://koboldai.org/runpodcpp), [VastAI](https://koboldai.org/vastcpp), also includes image gen support)
- [oobabooga/text-generation-webui](https://github.com/oobabooga/text-generation-webui) (local or with runpod support)
- [LMStudio](https://lmstudio.ai/)
2024-05-31 13:23:40 +03:00
- [TabbyAPI](https://github.com/theroyallab/tabbyAPI/)
0.31.0 (#193) * some prompt cleanup * prompt tweaks * prompt tweaks * prompt tweaks * set 0.31.0 * relock * rag queries add brief analysis * brief analysis before building rag questions * rag improvements * prompt tweaks * address circular import issues * set 0.30.1 * docs * numpy to 2 * docs * prompt tweaks * prompt tweak * some template cleanup * prompt viewer increase height * fix codemirror highlighting not working * adjust details height * update default * change to log debug * allow response to scale to max height * template cleanup * prompt tweaks * first progress for installing modules to scene * package install logic * package install polish * package install polish * package install polish and fixes * refactor initial world state update and expose setting for it * add `num` property to ModuleProperty to control order of widgets * dynamic storyline package info * fix issue where deactivating player character would cause inconsistencies in the creative tools menui * cruft * add openrouter support * ollama support * refactor how model choices are loaded, so that can be done per client instance as opposed to just per client type * set num_ctx * remove debug messages * ollama tweaks * toggle for whether or not default character gets added to blank talemate scenes * narrator prompt tweaks and template cleanup * cleanup * prompt tweaks and template cleanup * prompt tweaks * fix instructor embeddings * add additional error handling to prevent broken world state templates from breaking the world editor side menu * fix openrouter breaking startup if not configured * remove debug message * promp tweaks * fix example dialogue generation no longer working * prompt tweaks and better showing of dialogue examples in conversation instructions * prompt tweak * add initial startup message * prompt tweaks * fix asset error * move complex acting instructions into the task block * fix content input socket on DynamicInstructions node * log.error with traceback over log.exception since that has a tendency to explode and hang everything * fix usse with number nodes where they would try to execute even if the incoming wire wasnt active * fix issue with editor revision events missing template_vars * DynamicInstruction node should only run if both header and content can resolve * removed remaining references to 90s adventure game writing style * prompt tweaks * support embeddings via client apis (koboldcpp) * fix label on client-api embeddings * fix issue where adding / removing an embedding preset would not be reflected immediately in the memory agent config * remove debug output * prompt tweaks * prompt tweaks * autocomplete passes message object * validate group names to be filename valid * embedded winsows env installs and up to poetry2 * version config * get-pip * relock * pin runpod * no longer needed * remove rapidfuzz dependency * nodejs directly into embedded_node without a versioned middleman dir - also remove defunct local-tts install script * fix update script * update script error handling * update.bat error handling * adjust wording * support loading jinja2 templates node modules in templates/modules * update google model list * client t/s and business indicator - also switch all clients to async streaming * formatting * support coercion for anthropic / google switch to the new google genai sdk upgrade websockets * more coercion fixes * gracefully handle keyboard interrupt * EmitSystemMessage node * allow visual prompt generation without image generation * relock * chromadb to v1 * fix error handling * fix issue where adding client model list would be empty * supress pip install warnings * allow overriding of base urls * remove key from log * add fade effect * tweak request info ux * further clarification of endpoint override api key * world state manager: fix issue that caused max changes setting to disappear from character progress config * fix issue with google safety settings off causing generation failures * update to base url should always reset the client * getattr * support v3 chara card version and attempt to future proof * client based embeddings improvements * more fixes for client based embeddings * use client icon * history management tools progress * history memory ids fixed and added validation * regenerate summary fixes * more history regeneration fixes * fix layered history gen and prompt twweaks * allow regeneration of individual layered history entries * return list of LayeredArchiveEntry * reorg for less code dupelication * new scene message renderer based on marked * add inspect functionality to history viewer * message if no history entries yet * allow adding of history entries manually * allow deletion of history * summarization unslop improvements * fix make charcter real action from worldstate listing * allow overriding length in all context generation isntructioon dialogs * fix issue where extract_list could fail with an unhandled error if the llm response didnt contain a list * update whats'new * fix issues with the new history management tools * fix check * Switch dependency handling to UV (#202) * Migrate from Poetry to uv package manager (#200) * migrate from poetry to uv package manager * Update all installation and startup scripts for uv migration * Fix pyproject.toml for uv - allow direct references for hatchling * Fix PR feedback: Restore removed functionality - Restored embedded Python/Node.js functionality in install.bat and update.bat - Restored environment variable exposure in docker-compose.yml (CUDA_AVAILABLE, port configs) - Fixed GitHub Actions branches (main, prep-* instead of main, dev) - Restored fail-fast: false and cache configuration in test.yml These changes preserve all the functionality that should not be removed during the migration from Poetry to uv. --------- Co-authored-by: Ztripez von Matérn <ztripez@bobby.se> * remove uv.lock from .gitignore * add lock file * fix install issues * warn if unable to remove legacy poetry virt env dir * uv needs to be explicitly installed into the .venv so its available * third time's the charm? * fix windows install scripts * add .venv guard to update.bat * call :die * fix docker venv install * node 21 * fix cuda install * start.bat calls install if needed * sync start-local to other startup scripts * no need to activate venv --------- Co-authored-by: Ztripez <reg@otherland.nu> Co-authored-by: Ztripez von Matérn <ztripez@bobby.se> * ignore hfhub symlink warnings * add openrouter and ollama mentions * update windows install documentation * docs * docs * fix issue with memory agent fingerprint * removing a client that supports embeddings will also remove any embedding functions it created * on invalid embeddings reset to default * docs * typo * formatting * docs * docs * install package * adjust topic * add more obvious way to exit creative mode * when importing character cards immediately persist a usable save after the restoration save --------- Co-authored-by: Ztripez <reg@otherland.nu> Co-authored-by: Ztripez von Matérn <ztripez@bobby.se>
2025-06-29 18:06:11 +03:00
- [Ollama](https://ollama.com/)
Generic OpenAI api implementations (tested and confirmed working):
2024-03-10 18:05:33 +02:00
- [DeepInfra](https://deepinfra.com/)
- [llamacpp](https://github.com/ggerganov/llama.cpp) with the `api_like_OAI.py` wrapper
- let me know if you have tested any other implementations and they failed / worked or landed somewhere in between