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talemate/docs/user-guide/scenario-tools.md

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0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
# Scene Tools
<!--- --8<-- [start:tools-ux] -->
![Tool bar](/talemate/img/0.26.0/getting-started-ui-element-tools.png)
<!--- --8<-- [end:tools-ux] -->
#### :material-refresh: Regenerate AI response
This will regenerate the most recent message, if it is an AI generated message.
!!! note "Keyboard modifiers"
If you hold `ctrl` when clicking this button you will be prompted to supply some instructions for the
regeneration. This can be useful to guide the AI in a certain direction.
If you hold `ctrl+alt` when clicking this button you will be prompted to supply some instructions for the
regeneration while keeping the original message as context. This is useful for rewrites.
#### :material-nuke: Regenerate AI Response (nuke option)
This will regenerate the most recent message, if it is an AI generated message, but with a higher temperature and repetition penalties applied, which can lead to more creative responses. Use this to break out of repetitive loops.
!!! note "Keyboard modifiers"
If you hold `ctrl` when clicking this button you will be prompted to supply some instructions for the
regeneration. This can be useful to guide the AI in a certain direction.
If you hold `ctrl+alt` when clicking this button you will be prompted to supply some instructions for the
regeneration while keeping the original message as context. This is useful for rewrites.
### :material-account-voice: Actor Actions
Will open a context menu that allows you to have the actor perform actions.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
![Actor Actions](/talemate/img/0.30.0/scene-tool-character-actions.png)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
!!! info "Recommendation"
Turn auto progress off if you want full control and use these actions to guide the scene.
![auto progress off](/talemate/img/0.26.0/auto-progress-off.png)
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-comment-account-outline: Actor Action (Specific Character)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Will pick a character to performan an action.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
##### Hold ctrl to provide direction
If you hold the `ctrl` key while clicking the menu item it will prompt you for a direction to inform the character's action.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
Depending on what the `Actor Direction Mode` setting in the [:material-bullhorn: Director Agent Settings](/talemate/user-guide/agents/director/settings/#actor-direction-mode) the direction will either be given as an instruction or as inner monologue.
Regardless of mode you should write your instruction so it completets the following sentence: `I want you to ...`
Some examples:
> be angry at the other character
or
> be annoyed at the situation and storm off
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-comment-text-outline: Actor Action
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
Automatically picks a character to generate dialogue and actions based on the current scene state.
### :material-script-text: Narrator Actions
Will open a context menu that allows you to have the narrator perform actions.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
![Narrator Actions](/talemate/img/0.30.0/scene-tool-narrator-actions.png)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
#### :material-script-text-play: Progress Story
Generates narrative text based on the current scene state, moving the story forward.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
All actions can be given directions by holding the `ctrl` key when clicking it.
##### Scope of progress
By default the progress is aimed to move the scene forward slightly. As of version `0.30` there exist three sub actions here for `minor`, `major` and `curveball` style progression. How weill this works strongly depends on the model.
All they do is try to coerce the narrator to provide a story progression at a bigger scale, with the curveball one aiming for a story upset.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Note that you can still hold the `ctrl` key to provide further direction for these as well.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
#### :material-waves: Narrate Environment
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
A special type of narration that aims to narrate the environment, focusing on visuals, sounds and other sensory information that currently exist in the scene.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-image-filter-hdr: Look at Scene
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Provide a descriptive, visually focused narration of what is currently happening.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-account-eye: Look at (Character Name)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Provide a descriptive, visually focused narration of the character's appearance / current action.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-crystal-ball: Query
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Will prompt you for a question and then have the narrator generate narrative text based on that question.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
### :material-clock: Advance time
Opens a context menu with options to advance time in the scene, ranging from 5 minutes to 10 years.
By default the [:material-script-text: Narrator Agent](/talemate/user-guide/agents/narrator) will narrate the time jump, but you can disable this in the [:material-script-text: Narrator Agent Settings](/talemate/user-guide/agents/narrator/settings/).
!!! note "Summarization"
Whenever time is advanced, the scene state will be updated, and the next message will trigger the [Summarization Agent](/talemate/user-guide/agents/summarization) to summarize any events before the time jump.
### :material-earth: World State Actions
##### Automatic State Updates
Allows you to quickly set up tracked character and world states.
!!! info "What is a tracked state?"
--8<-- "docs/talemate/user-guide/tracking-a-state.md:what-is-a-tracked-state"
Please refer to the [World State](/talemate/user-guide/world-state) section for more information on how set up custom states to track.
<!--- --8<-- [start:quick-apply-favorite-state] -->
Any favorited state will be shown in the :material-earth: world state context menu. *Your list may be different than the one shown here, depending on what you have favorited.*
![World State Actions](/talemate/img/0.26.0/scene-tool-world-state-actions.png)
Clicking on any item in `Autoamtic State Updates` will generate the current state and keep it tracked until it is removed.
A tracked state will have a checkmark next to it.
![World State Tracked](/talemate/img/0.26.0/scene-tool-world-state-applied.png)
<!--- --8<-- [end:quick-apply-favorite-state] -->
#### :material-book-open-page-variant: Open the world state manager
Will open the world state template editor, where you can view and edit your available world states templates.
#### :material-refresh: Update the world state
Will cause a regeneration of the world state.
!!! info "Does not run state re-inforcement"
Currently, this will not re-inforce the state of the world or characters, it will only update the world state context that is displayed in the left panel under the :material-earth: `World` section.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
### :material-puzzle-edit: Creative Tools
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
![Creative Actions](/talemate/img/0.30.0/scene-tool-creative-actions.png)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
#### :material-exit-run: Take character out of scene
![Take character out of scene](/talemate/img/0.26.0/scene-tool-creative-deactivate-character.png)
Will remove the character from the scene. This will **NOT** remove the character from the character list, it will only remove them from the current scene, making the actor no longer partake in the scene.
If the current narration and scene progress has not yet indicated the character has left, you will be prompted for a reason, which will be used to narrate the characters exit. If you provide no reason it will be automatically narrated.
![Take character out of scene reason](/talemate/img/0.26.0/scene-tool-creative-deactivate-character-narration.png)
!!! info "Keyboard modifiers"
You can hold the `ctrl` key when clicking this action to disable the automatic narration altogether.
#### :material-human-greeting: Call character to scene
![Call character to scene](/talemate/img/0.26.0/scene-tool-creative-activate-character.png)
Will add the character back to the scene.
If the current narration and scene progress has not yet indicated the character has entered, you will be prompted for a reason, which will be used to narrate the characters entrance. If you provide no reason it will be automatically narrated.
![Call character to scene reason](/talemate/img/0.26.0/scene-tool-creative-activate-character-narration.png)
!!! info "Keyboard modifiers"
You can hold the `ctrl` key when clicking this action to disable the automatic narration altogether.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
#### :material-human-greeting: Introduce new character - Directed
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
Allows you to quickly generate a new, interactive character to add to the scene.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
![Introduce new character 1](/talemate/img/0.30.0/scene-tool-intro-char-1.png)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
##### Determine Name
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
If selected will try to generate a reasonable name from both your instructions AND the existing scene context. A reasonable name means "Joseph" instead of "Clumsy Cabbage Vendor".
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
##### Active
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
If selected this means the character will be inserted as an **active** character into the current scene right away.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
If not selected the character will get created but exist as deactivated and will need to be called into the scene manually.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
##### Narrate entry
If selected, the narrator will generate some flavor text for how the character enters the scene (if they arent already there). This will follow the instructions you provide in the text box below.
##### Instructions for the new character
Write any instructions that you want to pass along for the creation, this can be as little or as detailed as you want.
##### Narration direction for the character's entry
Write direction on how you want the character to enter the scene.
!!! note "A character already interacting in the scene will not have their entrance narrated"
If the narrator has already established the character interacting with your characters this "entry narration" will be skipped. The check for this 100% based on an AI prompt so may not always work correctly.
##### Templates
Control attribute generation using your existing [World State Templates](/talemate/user-guide/world-editor/templates).
![Select templates](/talemate/img/0.30.0/scene-tool-intro-char-templates.png)
##### Augment Attributes
If you are generating **any** attributes via templatews the default assumption is that you want full control over the attributes, so no additional attributes will be generated. However if you **do** want randomly generated attributes alongside your template generated ones you can check this box.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
#### :material-human-greeting: Introduce new character - From context
If narration or dialogue has been generated that references a character that has not yet been created, you can use this action to introduce them and make them real and interactable.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
![World State Context](/talemate/img/0.30.0/scene-tool-creative-introduce-2.png)
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
The AI will be prompted to generate a character based on what is known about them in the context.
0.30.0 (#184) * pytorch update * github workflow for tests * tests set up config * tests download nltk punkt * punkt_tab * fix world state not updating on new initial scene load * fix new character creation from scene tools * py 312 py 313 support remove unreliant cuda detection and just lock poetry with cuda * fix tests * dont auto install cuda * remove unused StrEnum import * separate cuda install * fix auto progress OFF no longer working * fix debug logging options not sticking * disable revision during image prompt generation * prompt tweaks * prompt tweaks * fix some issues with directed character creation * tweak the continue generation button so its less prone to pop into a new line on itsown * fix context db filter field layout * handle error when trying to regnerate passthrough narrator message * prompt tweaks * increase auto direct evaluation length * fix node library on windows * auto direct eval tweaks * prompt tweaks * prompt tweaks * allow updationg of scene phase through director console * add generate action to director console phase intent text fields * prompt tweaks * track iteration count in scene loop always yield to user at initial start / load of a scene * fix issue with Split and Join nodes when passed \n as delimiter * sim suite only generate auto direct requirements if auto direct is enabled sim suite fix issues with title generation * autocomplete button disable until there is text to autcomplete * update installation docs * update scenario tools docs * docs * writing style phrase detection * typo * docs * fix issue where deleting an applied preset group would prevent selection of a different preset group in the affected client * fix @-Instruction is broken when using apostrophes * editor never attempt to fix exposition on user input if input starts with command characters @, ! or / * prompt tweaks * editor revision: automatic revision setting, prompt tweaks, docs * missing files * fix issue where narration responses starting with # would result in empty messages * prompt tweaks * fix issue with autocomplete not working at the beginning of a scene * fix issues where cached guidance would result in no guidance * editor revision analysis now has access to scene analysis and director guidance if it exists * fix issue where all nodes in the node editor would be locked on winsows OS * add `scene/SetIntroducation` node * fix issue where generating narration in a scene with zero characters would always come back blank * SceneIntroduction node state output fixed * node editor docs progress * fix issue with loading scene from file upload no longer working * better handling of what to do when there are no characters in a scene and no default character is defined * typo * silence trigger game loop debug message * docs * GenerateThematicList node * docs * docs * stubs * allow creation of module from existing nodes * move function into plugin * separate graph export functions into own .js file * group from selected nodes * remove debug output * tweak create module dialog * docs * docs * graph tests need to assume auto_progres True * add ModuleProperty node * fix some issues in the module creation modal when extending or copying a module * include module name in module deletion confirm dialog * fix node module copy not setting updated registry * module property name output * docs * docs * initializing a scene from a character card will no longer break the node editor * docs * when greeting text and intro do not match, do the greeting text first. * intro is set during card import, there is no need to ever emit character greetings in addition to the intro, its not really something that matches talemate's design philsophy at this point * docs * dynamic premise modules * tweaks * propagate module level property defaults to node * docs * fix issue where the default character would get added to scenes during load even though there already was a player character * prompt tweaks * tweaks to generate-premise module * docs * infinity quest dynamic story v2 * tweaks limits * fix line endings * prompt tweaks * fix some issues with node property editing * formatting * prompt tweaks * group and comment * add talemate tint node style fix gap in nodes when there are no sockets * node style fixes * docs * docs * icon for swtich nodes * conditional emit status node * don't reset dynamic premise * dynamic premise tweaks * dynamic premis status messages * fix issue with Input value error node * validate that topic is specified * fix issue where cancelling a generation triggered during scene loop init would cause the loop to reinitialize * docs * node error handling improvements * docs * better error handling in generate premise module * a connected socket should always override a property of the same value even if the socket connection is not resolved * dynamic premise expose intro length property * fix some issues with node module creation and add registry path validation * correctly title creative loop module so it can be copied * remove debug message * rename to dynamic storyline for clarity and so it doesn't collide with tutorial * import dynanimc storyline node * docs * gracefully handle a node missing during graph load * docs * make agent list a bit more compact * disable node property editing in inherited nodes * rename editor revision events so they are inline with the other agent events * support instruction injection for director.generate_choices action * normalize dynamic instructions * fix director guidance dynamic instructions * docs * generate choices event add choices property * prompt tweaks * add dynamic instruction node * prompt tweak * fix issue where some events could not be hooked into through event node modules * docs * clean response node * docs * docs * docs * module library tweaks * fix some issues with act-as selection * dont allow creation of new modules until scene has been saved at least once * public node modules dir * sim suite module styles * remove debug messages * fix default node titles * fix number input vlaidation in math nodes * context awareness in contextual generate now includes character info * fix dupe id warnings * alt drag to clone multiple nodes * alt drag to clone multiple nodes * docs * docs * fix issue where some scene modules could leak across scenes * dynamic instructions already included through extra context * prompt tweaks * update defaults * docs * make list init from json * socs * fix issue where not all field definitions would get sent * docs * fix issue causing deep analysis to loop * case insentive regex matching * prompt tweaks * fix node title * fix size issue in scene view when node editor was open on smaller resolutions * fix issue with autocomplete sometime loosing markup * add claude 4 * make director guidance and actor instructions available to autocomplete prompt * fix trim node handling of \n * extract node * extract node trim property * remover cruft * charactermessage node only set character if not already part of message prefix * editor revision unslop mode * fix search scenes showing node module files * prompt tweaks * unslop support unwanted phrase detection * define bad_prose * </FIX> seems to get ommitted a lot so lets handle it * cleanup * return on no issues * fix some issues with character creation * fix some character creation issues * prompt tweaks * contewxtual generate and autocomplete signals added * prefix revision_ * use uuidv4 which is already installed and doesnt come with compatibility issues * editor revision support for contextual generations normalize some event objects * add template picker to worldstate character creation interface * prompt tweaks * dont unslop scene intent or story intent generation * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * prompt tweaks * fix issue of conversation losing edits through signals * support revisions for world state entry generation * task_instructions * dont show rewrite specific options if unslop method is selected * docs * fix issue with setting locked save file when auto saving was turned on * don't trigger player_turn_start in creative mode * better check for when to fire player_turn_start and when not * node editor crash course fixes * docs * fix issue where sometimes wrong system prompt was selected * add world context to contextual generate node * fix node dragging issue when cloning multiple nodes * support editor revision for summarization generation * summarization support dynamic instructions * dedicated template for summary unslop * pass summarization_history to template vars * prompt tweaks * prompt tweaks * not sure how this got blanked * wording * wording * only display debug log if TALEMATE_DEBUG=1 * fix syntax * fix syntax * remove unused cruft * start-debug * log message cleanup * docs * tweak defaults * sim suite polish * remove unused images * add writing style instructions to revision prompts * missing endif tag * prompt tweaks * prompt tweaks * prompt tweaks * use app-busy * prompt tweaks * update readme and screenshots wording wording * add discord link
2025-06-03 12:26:12 +03:00
!!! note "Hold ctrl for advanced options"
You can hold `ctrl` to bring up the advanced options similar to when introducing a character from scratch.
0.26.0 (#133) * implement manually disabling and enabling clients * relock * fix warning spam * start moving stuff around * move more stuff * start separating world state manager into more managable submodules * character title * scroll home to top always * finish separating character state editor into components * fix defered nav to character sections * separate components for pin and contextdb managing * fix issue with context character filter search * fix world state manage ux state reset issues * wsm menu refactor allow updating character image from wsm cover image layout fixes * remove debug spam * fix client deletion / disabling rubber banding issue * deactivate / activate / delete characters through wsm * reload character instead * fix koboldcpp client jiggle arguments * save scene title * fix deferred nav * fix issue where blanking a character detail would bug out * some layout changes * character import copies cover image * remove debug message * character import via wsm * deactivate imported characters * images nav option placeholder * start move towards new world state templating system * prompt tweak * add templates/world-state/*.yaml * switch to new world state template system in manager * template editor progress * more wsm template changes * template applicator component * template applicate added to attributes and details * selective template application * fix issue with template editing * attribute and detail templates dont require instructions * adjust character attributes and details template applicator integration * add gpt-4o add gpt-4o-2024-05-13 * autocomplete prompt and postprocessing tweaks * prompt tweaks * fix issue where saving a new scene could cause recent config changes to revert * only download punkt if its not downloaded yet * working character attribute templates * character detail generate working move template generate logic to worldstate.templates * character creator first steps * support contextual generate when character doesn't exist * move talemate wsm templates to their own dir, add supports_spice and supports_style flags * wsm character creator progress * character creator progress * character creator progress and wire up image creation in character editor * templating progress * contextual generate generation options * ux tweaks * wirte up writing style and spice to generation * wire spice / writing style to detail generation * notify when spice is applied * tweaks to generation spice notifications * add some help / information to template editor * fix some issues with detail and attribute generation * some context gen tweaks * character gen tweaks * character color changer * link to templates form gen option ux * gen options for dialogue example genrate * ctrl click to max spice level * unify spice application notification into a component for reuse * improvements to example dialogue generation * some refinements to character editor * remove some old cruft from scene schema * wsm scene editor progress * relock * relock * debug message cleanup * fix issue with tab selection when loading a scene * scene editor progress * centralized generation options * pass generation settings through to character creator * save changes from wsm view * scene settings save copy * refactor world entry / states editor * fix issue with applying non-character world state templates * layout fixes * allow updating of scene cover image * move history manager to world editor * add phi-3 base template * dialogue cleanup improvements * refactor scoped game-engine api * separate legacy creator functions to own file * remove cruft * some cleanup and fixes * add photo style * remove noisy log message * better handling of active scene * some fixes to pin editor * don't enforce height * active scene context fixes * fix intro and scene description generration * tweak preset for scene direction and summarization tasks * ensure memory db is open * update frontend dependencies * update frontend dependencies * fix issue with prompt query_memory function returning None * typo * default world state templates * new scene creation fixes remove legacy creator ux * scene export * fix scene loading from upload * add claude 3.5 sonnet * fix automatic client selection when the current client is disabled * remove cruft * agent modal extended to support multiple config panels visual agent prompt prefixes and suffixes addeed * fix issue with world state template group saving * resolve attribute name issue `copy` * RequestInput: fix form validation and keystroke submit * support chara load from json files also refactor character loading to load.py * implement simple act-as feature using tab to cycle through active characters in the scene * docs progress * tts settings tweaks * fix issue with loading older talemate scenes * docs progress * fix issue with config validation on new installs * some tweaks for agent setting modals * default template changed to alpaca * docs dependencies * gemma2 template * nemotron4 template * docs * docs * docs * change prompt template section to autocomplete * fix agent config not loading for some agents * allow deletion of player character * fix some oddities with scene outline commit * automatically active player characters and create player characters with the correct actor class * also set the first npc created as immediately acitve * add has_active_npcs property and re-emit message history when scene outline is updated. * indicate when visualizer is busy in the scene tools * check for busy instead * prompt tweaks for movie script type dialogue format * gemma2 prompt fixed * scene message colors updated * act as narrator * move to _old * scene message appearance tweaks * fix rubberbanding when editing text field in agent configs * fix autocompletionm when acting as different character or narrator * disable autocomplete during command execution * remove autocomplete button from scene tools * docs * relock * docs * docs * improve context pins in dialogue context * better approximate token count * fix pin condition editing * fix issue where scene save as would lose long term memory entries * immediately clean message history when loading a new scene * docs * ensure intro text has formatting markers * narrator messages written by the player can now be deleted. * scene editor * move docs around * start character editor docs * more character editor docs: * fix some ux bugs * fix template group deletrion not removing the file * docs * typos * docs * relock * docs * notify image generation errors * linting * gh pages workflow * use poetry * dont use poetry * link to docs site * set site_url * add trailing slash * fix image paths * re-add tabbyai link * fix image generation error triggering incorrectly * fix intro formatting incosistencies * remove cruft * add time passed label to history view * date adjustments * tests * add gpt-4o-mini * fix links * remove hard ntlk requirement for voice generation chunking ntlk error handling fix typo * docs * fix issdue with dupe character card intro text * disable character forms while templates are being applied. * failure during context generate no longer locks ux * refactor client and agent status display in system bar * llama 3.1 8b claude * fix format * adjustments to automcomplete dialogue instructions * add mistral nemo * debug info * fix system agent status getting stuck * readme * readme * fix autocomplete responses when they are framed by quotes
2024-07-26 21:43:06 +03:00
Once it is done, the character will now be part of the scene and can be interacted with.
![Character added to scene](/talemate/img/0.26.0/scene-tool-creative-add-character-4.png)
!!! info "Indicator"
The availability of this is directly tied to the world state on the left panel.
![World State Context](/talemate/img/0.26.0/scene-tool-creative-introduce-1.png)
The character needs to appear in the list of characters in the world state context.
![Indicator](/talemate/img/0.26.0/scene-tool-creative-introduce-indicator.png) a little human icon will appear next to the :material-puzzle-edit: `Creative Actions` button if there is a character that can be introduced.
### :material-image-frame: Visualizer
!!! info "Availability"
If the visualization menu is greyed out, it means that the [Visualizer Agent](/talemate/user-guide/agents/visualizer) is not enabled or ready.
Please refer to the [Visualizer Agent](/talemate/user-guide/agents/visualizer) section for more information on how to set it up.
#### :material-image-filter-hdr: Visualize Environment
Will generate a stable diffusion prompt and send it to the visualizer agent to generate an image of the current scene.
The generated image can be viewed by clicking on the :material-image-multiple-outline: **New images** button on the top right of the screen.
![Images ready](/talemate/img/0.20.0/visualze-new-images.png)
!!! note "Early Development"
At this early stage of development, all you can do with this generated image is to view it. Future versions will allow you to set it as the background image for the scene.
#### :material-brush: Visualize Character
Will generate a stable diffusion prompt and send it to the visualizer agent to generate an image of the selected character.
The generated image can be viewed by clicking on the :material-image-multiple-outline: **New images** button on the top right of the screen.
!!! info
This will take longer than the environment visualization, as it will do multiple inquisition prompts to find out more about the character and their current state.
If the character does not have a cover image set the generated image will automatically be set as the cover image.
### :material-content-save: Saving
Context menu that will provide you with `Save` and `Save As` options.