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0.39.0 (#274) - **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request. - **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save. - **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate. - **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking. - **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone. - **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default. - **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle. - **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop. - **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets. - fixes #271 - fixes #275 Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00
# Editor Agent Nodes
Clean up user input, narration and character messages through the editor agent's revision passes.
<!-- glossary:generated - everything below this line is generated by `python -m talemate.game.engine.nodes.tools glossary --write` - do not edit -->
_4 nodes._
| Node | Registry path |
| --- | --- |
| [Clean Up Character Message](#clean-up-character-message) | `agents/editor/CleanUpCharacterMessage` |
| [Clean Up Narration](#clean-up-narration) | `agents/editor/CleanUpNarration` |
| [Clean Up User Input](#clean-up-user-input) | `agents/editor/CleanUpUserInput` |
| [Editor Settings](#editor-settings) | `agents/editor/Settings` |
## Clean Up Character Message
`agents/editor/CleanUpCharacterMessage`
Cleans up a character's dialogue text via the editor agent: fixes
exposition formatting (per the editor's formatting settings), cleans
up stray dialogue from other characters, strips partial sentences and
balances quotation marks.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `text` | `str` | The character message text to clean up |
| `character` | `character` | The character the message belongs to |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `cleaned_character_message` | `str` | The cleaned up character message |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `force` | `bool` | `False` | Force clean up |
## Clean Up Narration
`agents/editor/CleanUpNarration`
Cleans up narration text via the editor agent, stripping partial
sentences and fixing exposition formatting according to the editor's
formatting settings (skipped unless the narrator fix-exposition
setting is enabled or force is set).
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `narration` | `str` | The narration text to clean up |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `cleaned_narration` | `str` | The cleaned up narration |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `force` | `bool` | `False` | Force clean up |
## Clean Up User Input
`agents/editor/CleanUpUserInput`
Cleans up user input via the editor agent, fixing exposition
formatting (quotes for speech, asterisks for narration) according to
the editor's formatting settings. Input starting with a command prefix
(!, @, /) is never edited, and cleanup is skipped entirely when the
editor's fix-user-input setting is disabled - unless force is set.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `user_input` | `str` | The user input text to clean up |
| `as_narration` | `bool` | Whether to treat the input as narration instead of speech |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `cleaned_user_input` | `str` | The cleaned up user input |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `force` | `bool` | `False` | Force clean up |
## Editor Settings
`agents/editor/Settings`
Base node to render editor agent settings.
Every setting of the editor agent is exposed as an output socket named after the setting - see the agent's documentation under [Agents](../../../agents/index.md) for what each setting does.