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plane/web/ce/components/pages/header/lock-control.tsx

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"use client";
import { useState, useEffect, useRef } from "react";
import { observer } from "mobx-react";
import { LockKeyhole, LockKeyholeOpen } from "lucide-react";
// plane imports
import { Tooltip } from "@plane/ui";
// hooks
import { usePageOperations } from "@/hooks/use-page-operations";
// store
import { TPageInstance } from "@/store/pages/base-page";
// Define our lock display states, renaming "icon-only" to "neutral"
type LockDisplayState = "neutral" | "locked" | "unlocked";
type Props = {
page: TPageInstance;
};
export const PageLockControl = observer(({ page }: Props) => {
// Initial state: if locked, then "locked", otherwise default to "neutral"
const [displayState, setDisplayState] = useState<LockDisplayState>(page.is_locked ? "locked" : "neutral");
// derived values
const { canCurrentUserLockPage, is_locked } = page;
// Ref for the transition timer
const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
// Ref to store the previous value of isLocked for detecting transitions
const prevLockedRef = useRef(is_locked);
// page operations
const {
pageOperations: { toggleLock },
} = usePageOperations({
page,
});
// Cleanup any running timer on unmount
useEffect(
() => () => {
if (timerRef.current) clearTimeout(timerRef.current);
},
[]
);
// Update display state when isLocked changes
useEffect(() => {
// Clear any previous timer to avoid overlapping transitions
if (timerRef.current) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
// Transition logic:
// If locked, ensure the display state is "locked"
// If unlocked after being locked, show "unlocked" briefly then revert to "neutral"
if (is_locked) {
setDisplayState("locked");
} else if (prevLockedRef.current === true) {
setDisplayState("unlocked");
timerRef.current = setTimeout(() => {
setDisplayState("neutral");
timerRef.current = null;
}, 600);
} else {
setDisplayState("neutral");
}
// Update the previous locked state
prevLockedRef.current = is_locked;
}, [is_locked]);
if (!canCurrentUserLockPage) return null;
// Render different UI based on the current display state
return (
<>
{displayState === "neutral" && (
<Tooltip tooltipContent="Lock" position="bottom">
<button
type="button"
onClick={toggleLock}
className="flex-shrink-0 size-6 grid place-items-center rounded text-custom-text-200 hover:text-custom-text-100 hover:bg-custom-background-80 transition-colors"
aria-label="Lock"
>
<LockKeyhole className="size-3.5" />
</button>
</Tooltip>
)}
{displayState === "locked" && (
<button
type="button"
onClick={toggleLock}
className="h-6 flex items-center gap-1 px-2 rounded text-custom-primary-100 bg-custom-primary-100/20 hover:bg-custom-primary-100/30 transition-colors"
aria-label="Locked"
>
<LockKeyhole className="flex-shrink-0 size-3.5 animate-lock-icon" />
<span className="text-xs font-medium whitespace-nowrap overflow-hidden transition-all duration-500 ease-out animate-text-slide-in">
Locked
</span>
</button>
)}
{displayState === "unlocked" && (
<div
className="h-6 flex items-center gap-1 px-2 rounded text-custom-text-200 animate-fade-out"
aria-label="Unlocked"
>
<LockKeyholeOpen className="flex-shrink-0 size-3.5 animate-unlock-icon" />
<span className="text-xs font-medium whitespace-nowrap overflow-hidden transition-all duration-500 ease-out animate-text-slide-in animate-text-fade-out">
Unlocked
</span>
</div>
)}
</>
);
});