mirror of
https://github.com/lucide-icons/lucide.git
synced 2025-12-16 19:47:41 +01:00
* add new docs
* Add styling
* Move files
* Add active selection
* improve grid overview
* improve grid
* Add icon detail page
* Minor changes
* Fix icon preview
* optimize home card
* Add code examples
* Add gitignore
* correct temp directory
* Add first cusotmizer
* Add customizer
* fix images paths
* Add reset function
* Adjust category rendering
* Add packages section
* Some fixes
* Fix vercel build icon
* Small code adjustment
* move file
* Try this
* Add code groups with syntax highlighting
* Add search icon
* Cleanup
* update lockfile
* turnoff 404
* remove docs/iconMetaData.ts
* fix build
* Fix build 2
* cleanup
* Add icon customizer
* Fix build
* Add steps
* Add Button menu
* A lot off fixes!
* cleanup
* Fix build
* Css fixes
* Override menu icon
* try this to improve preformance
* minor improvements
* add comment
* add readme
* Add title
* minor fixes
* Fixes sliders + removes random backticks from index
* Added package list base, still WIP
* Added Guide+Source buttons to package list items
* Responsive support for XS screens
* Map categories count
* Adjust tooltip hover position
* Add see in action icon
* Add download options
* Aligns category list items to baseline and decreases category count weight
* Fixes event target error for categorylistitems
* Added icon release metadata builder
* Adds version badges to hero + icon detail overlay
* Added contributors.
Added Copy Angular.
Added release info to icon page.
* Centres contributor tooltip
* Fixed stroke step + added reset button
* Extracted reset button as a separate component for reusability
* Makes HomeIconCustomizerIcons less dense
* Fixes Button menu
* adjust versions and contributors styling on detail page
* Fix build?
* Fix build 2?
* Fix build 3
* Fix build 4
* Fix build 5?
* Add latest gh-icon changes
* Add comment
* Try fetch tags to retrieve release data
* try fetch all tags
* Add related icons
* Add stikcy search bar
* Add no results components
* Try to fix animation
* Try optimizing for categories
* Hide buggy animated icon
* minor fixes
* Add footer
* Add contributute link in footer
* Add copy name
* Add 100% preview icons
* remove site directory
* clean up
* Add redirects
* Fix build?
* fix redirect?
* minor improvements
* Fix icons preview on mobile
* Small preformance improvement
* Dark mode fixes for package icons
* Sort related icons by similarity + somewhat better name similarity matching
* Replace icon design guide images with uniform SVGs
* update lockfile
* Adds git clone to manually fetch the main repository for creating release metadata
* Remove initial v0.0.0 from release metadata
* Add extra CTA to no results behaviour
* Remove tags, as they are too overused
* Revert "Remove tags, as they are too overused"
This reverts commit 909b7563c0.
* Checkout icons from main
* Add absoluteStrokeWidth switch
* Add absolute strokewidth to home customizer
* Add absolute strokewidth to copy code button
* remove unused import
* compare build time
* improve build speed
* Try new release meta data script
* add fetch tags
* try with branch and remote
* try with url
* try without ssh
* Fix fetch tags in build file
* Cleanup
* Fix fallback
* improve release data
* delete relatedIcons.json, because it should be gitignored
* Add icon details
* Fix import
* minor fixes
* Try running script parallel
* Revert icon details
* include aliases in release meta data
* Final fixes
* Final fixes 2
* minor code adjustment
* Fix build
* test
* Revert concurrent build flow
* switch back to concurrent build strategy
* revert icon changes
* update package.json
* update package.json
* dedube packages
---------
Co-authored-by: Karsa <karsa@karsa.org>
287 lines
7.8 KiB
TypeScript
287 lines
7.8 KiB
TypeScript
import { INode, parseSync } from 'svgson';
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import toPath from 'element-to-path';
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import { SVGPathData, encodeSVGPath } from 'svg-pathdata';
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import { Path, Point } from './types';
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function assertNever(x: never): never {
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throw new Error('Unknown type: ' + x['type']);
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}
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export function assert(value: unknown): asserts value {
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if (value === undefined) {
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throw new Error('value must be defined');
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}
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}
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const convertToPathNode = (node: INode): { d: string; name: typeof node.name } => {
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if (node.name === 'path') {
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return { d: node.attributes.d, name: node.name };
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}
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if (node.name === 'circle') {
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const cx = parseFloat(node.attributes.cx);
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const cy = parseFloat(node.attributes.cy);
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const r = parseFloat(node.attributes.r);
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return {
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d: [
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`M ${cx} ${cy - r}`,
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`a ${r} ${r} 0 0 1 ${r} ${r}`,
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`a ${r} ${r} 0 0 1 ${0 - r} ${r}`,
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`a ${r} ${r} 0 0 1 ${0 - r} ${0 - r}`,
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`a ${r} ${r} 0 0 1 ${r} ${0 - r}`,
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].join(''),
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name: node.name,
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};
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}
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return { d: toPath(node).replace(/z$/i, ''), name: node.name };
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};
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const extractNodes = (node: INode): INode[] => {
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if (['rect', 'circle', 'ellipse', 'polygon', 'polyline', 'line', 'path'].includes(node.name)) {
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return [node];
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} else if (node.children && Array.isArray(node.children)) {
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return node.children.flatMap(extractNodes);
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}
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return [];
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};
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export const getNodes = (src: string) =>
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extractNodes(parseSync(src.includes('<svg') ? src : `<svg>${src}</svg>`));
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export const getCommands = (src: string) =>
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getNodes(src)
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.map(convertToPathNode)
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.flatMap(({ d, name }, idx) =>
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new SVGPathData(d).toAbs().commands.map((c, cIdx) => ({ ...c, id: idx, idx: cIdx, name }))
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);
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export const getPaths = (src: string) => {
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const commands = getCommands(src.includes('<svg') ? src : `<svg>${src}</svg>`);
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const paths: Path[] = [];
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let prev: Point | undefined = undefined;
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let start: Point | undefined = undefined;
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const addPath = (
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c: typeof commands[number],
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next: Point,
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d?: string,
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circle?: Path['circle']
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) => {
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assert(prev);
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paths.push({
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c,
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d: d || `M ${prev.x} ${prev.y} L ${next.x} ${next.y}`,
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prev,
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next,
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circle,
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isStart: start === prev,
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});
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prev = next;
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};
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let prevCP: Point | undefined = undefined;
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for (let i = 0; i < commands.length; i++) {
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const previousCommand = commands[i - 1];
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const c = commands[i];
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switch (c.type) {
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case SVGPathData.MOVE_TO: {
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prev = c;
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start = c;
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break;
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}
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case SVGPathData.LINE_TO: {
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assert(prev);
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addPath(c, c);
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break;
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}
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case SVGPathData.HORIZ_LINE_TO: {
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assert(prev);
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addPath(c, { x: c.x, y: prev.y });
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break;
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}
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case SVGPathData.VERT_LINE_TO: {
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assert(prev);
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addPath(c, { x: prev.x, y: c.y });
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break;
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}
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case SVGPathData.CLOSE_PATH: {
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assert(prev);
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assert(start);
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addPath(c, start);
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start = undefined;
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break;
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}
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case SVGPathData.CURVE_TO: {
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assert(prev);
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addPath(c, c, `M ${prev.x} ${prev.y} ${encodeSVGPath(c)}`);
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break;
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}
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case SVGPathData.SMOOTH_CURVE_TO: {
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assert(prev);
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assert(previousCommand);
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const reflectedCp1 = {
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x:
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previousCommand &&
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(previousCommand.type === SVGPathData.SMOOTH_CURVE_TO ||
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previousCommand.type === SVGPathData.CURVE_TO)
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? previousCommand.relative
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? previousCommand.x2 - previousCommand.x
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: previousCommand.x2 - prev.x
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: 0,
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y:
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previousCommand &&
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(previousCommand.type === SVGPathData.SMOOTH_CURVE_TO ||
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previousCommand.type === SVGPathData.CURVE_TO)
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? previousCommand.relative
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? previousCommand.y2 - previousCommand.y
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: previousCommand.y2 - prev.y
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: 0,
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};
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addPath(
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c,
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c,
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`M ${prev.x} ${prev.y} ${encodeSVGPath({
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type: SVGPathData.CURVE_TO,
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relative: false,
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x: c.x,
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y: c.y,
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x1: prev.x - reflectedCp1.x,
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y1: prev.y - reflectedCp1.y,
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x2: c.x2,
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y2: c.y2,
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})}`
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);
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break;
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}
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case SVGPathData.QUAD_TO: {
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assert(prev);
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addPath(c, c, `M ${prev.x} ${prev.y} ${encodeSVGPath(c)}`);
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break;
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}
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case SVGPathData.SMOOTH_QUAD_TO: {
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assert(prev);
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const backTrackCP = (
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index: number,
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currentPoint: { x: number; y: number }
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): { x: number; y: number } => {
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const previousCommand = commands[index - 1];
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if (!previousCommand) {
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return currentPoint;
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}
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if (previousCommand.type === SVGPathData.QUAD_TO) {
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return {
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x: previousCommand.relative
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? currentPoint.x - (previousCommand.x1 - previousCommand.x)
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: currentPoint.x - (previousCommand.x1 - currentPoint.x),
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y: previousCommand.relative
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? currentPoint.y - (previousCommand.y1 - previousCommand.y)
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: currentPoint.y - (previousCommand.y1 - currentPoint.y),
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};
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}
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if (previousCommand.type === SVGPathData.SMOOTH_QUAD_TO) {
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if (!prevCP) {
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return currentPoint;
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}
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return {
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x: currentPoint.x - (prevCP.x - currentPoint.x),
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y: currentPoint.y - (prevCP.y - currentPoint.y),
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};
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}
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return currentPoint;
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};
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prevCP = backTrackCP(i, prev);
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addPath(
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c,
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c,
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`M ${prev.x} ${prev.y} ${encodeSVGPath({
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type: SVGPathData.QUAD_TO,
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relative: false,
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x: c.x,
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y: c.y,
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x1: prevCP.x,
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y1: prevCP.y,
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})}`
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);
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break;
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}
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case SVGPathData.ARC: {
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assert(prev);
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const center = arcEllipseCenter(
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prev.x,
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prev.y,
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c.rX,
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c.rY,
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c.xRot,
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c.lArcFlag,
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c.sweepFlag,
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c.x,
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c.y
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);
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addPath(
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c,
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c,
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`M ${prev.x} ${prev.y} A${c.rX} ${c.rY} ${c.xRot} ${c.lArcFlag} ${c.sweepFlag} ${c.x} ${c.y}`,
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c.rX === c.rY ? { ...center, r: c.rX } : undefined
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);
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break;
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}
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default: {
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assertNever(c);
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}
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}
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}
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return paths;
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};
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export const arcEllipseCenter = (
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x1: number,
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y1: number,
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rx: number,
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ry: number,
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a: number,
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fa: number,
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fs: number,
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x2: number,
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y2: number
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) => {
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const phi = (a * Math.PI) / 180;
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const M = [
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[Math.cos(phi), Math.sin(phi)],
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[-Math.sin(phi), Math.cos(phi)],
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];
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const V = [(x1 - x2) / 2, (y1 - y2) / 2];
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const [x1p, y1p] = [M[0][0] * V[0] + M[0][1] * V[1], M[1][0] * V[0] + M[1][1] * V[1]];
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rx = Math.abs(rx);
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ry = Math.abs(ry);
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const lambda = (x1p * x1p) / (rx * rx) + (y1p * y1p) / (ry * ry);
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if (lambda > 1) {
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rx = Math.sqrt(lambda) * rx;
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ry = Math.sqrt(lambda) * ry;
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}
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const sign = fa === fs ? -1 : 1;
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const co =
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sign *
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Math.sqrt(
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Math.max(rx * rx * ry * ry - rx * rx * y1p * y1p - ry * ry * x1p * x1p, 0) /
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(rx * rx * y1p * y1p + ry * ry * x1p * x1p)
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);
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const V2 = [(rx * y1p) / ry, (-ry * x1p) / rx];
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const Cp = [V2[0] * co, V2[1] * co];
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const M2 = [
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[Math.cos(phi), -Math.sin(phi)],
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[Math.sin(phi), Math.cos(phi)],
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];
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const V3 = [(x1 + x2) / 2, (y1 + y2) / 2];
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const C = [
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M2[0][0] * Cp[0] + M2[0][1] * Cp[1] + V3[0],
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M2[1][0] * Cp[0] + M2[1][1] * Cp[1] + V3[1],
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];
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return { x: C[0], y: C[1] };
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};
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