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* Revert sync to async functions * Replace more sync fs functions * Format files * Fix build svelte package
63 lines
2.0 KiB
JavaScript
63 lines
2.0 KiB
JavaScript
import fs from 'fs';
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import path from 'path';
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import { renderIconsObject } from '@lucide/build-icons';
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import { readSvgDirectory, toCamelCase } from '@lucide/helpers';
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const currentDir = process.cwd();
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const ICONS_DIR = path.resolve(currentDir, '../icons');
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const svgFiles = await readSvgDirectory(ICONS_DIR);
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const icons = await renderIconsObject(svgFiles, ICONS_DIR, true);
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const iconNodesDirectory = path.resolve(currentDir, '.vitepress/data', 'iconNodes');
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if (fs.existsSync(iconNodesDirectory)) {
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fs.rmSync(iconNodesDirectory, { recursive: true, force: true });
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}
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if (!fs.existsSync(iconNodesDirectory)) {
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fs.mkdirSync(iconNodesDirectory);
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}
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const iconIndexFile = path.resolve(iconNodesDirectory, `index.ts`);
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const iconIndexFileImports = [];
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const iconIndexFileExports = [];
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const iconIndexFileDefaultExports = [];
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const writeIconFiles = Object.entries(icons).map(async ([iconName, { children }]) => {
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// We need to use .node.json because the there is a file called package, which is a reserved word for packages.
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const location = path.resolve(iconNodesDirectory, `${iconName}.node.json`);
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const iconNode = children.map(({ name, attributes }) => [name, attributes]);
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const output = JSON.stringify(iconNode, null, 2);
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await fs.promises.writeFile(location, output, 'utf-8');
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iconIndexFileImports.push(
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`import ${toCamelCase(iconName)}Node from './${iconName}.node.json' with { type: "json" };`,
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);
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iconIndexFileExports.push(` ${toCamelCase(iconName)}Node as ${toCamelCase(iconName)},`);
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iconIndexFileDefaultExports.push(` '${iconName}': ${toCamelCase(iconName)}Node,`);
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});
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try {
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await Promise.all(writeIconFiles);
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await fs.promises.writeFile(
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iconIndexFile,
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`\
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${iconIndexFileImports.join('\n')}
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export {
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${iconIndexFileExports.join('\n')}
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}
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export default {
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${iconIndexFileDefaultExports.join('\n')}
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}
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`,
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'utf-8',
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);
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console.log('Successfully write', writeIconFiles.length, 'iconNodes.');
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} catch (error) {
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throw new Error(`Something went wrong generating iconNode files,\n ${error}`);
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}
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