Avoid making ".old" folders for each new img seq chunk

This commit is contained in:
n00mkrad
2021-08-31 00:47:06 +02:00
parent 024c723fd2
commit df769804f1
2 changed files with 10 additions and 7 deletions

View File

@@ -62,7 +62,7 @@ namespace Flowframes.Main
unencodedFrameLines.Clear();
Logger.Log($"[AE] Starting AutoEncode MainLoop - Chunk Size: {chunkSize} Frames - Safety Buffer: {safetyBufferFrames} Frames", true);
int chunkIndex = 1;
int chunkNo = 1;
string encFile = Path.Combine(interpFramesPath.GetParentDir(), Paths.GetFrameOrderFilename(Interpolate.current.interpFactor));
interpFramesLines = IoUtils.ReadLines(encFile).Select(x => x.Split('/').Last().Remove("'").Split('#').First()).ToArray(); // Array with frame filenames
@@ -127,12 +127,12 @@ namespace Flowframes.Main
}
busy = true;
string outpath = Path.Combine(videoChunksFolder, "chunks", $"{chunkIndex.ToString().PadLeft(4, '0')}{FfmpegUtils.GetExt(Interpolate.current.outMode)}");
string outpath = Path.Combine(videoChunksFolder, "chunks", $"{chunkNo.ToString().PadLeft(4, '0')}{FfmpegUtils.GetExt(Interpolate.current.outMode)}");
string firstFile = Path.GetFileName(interpFramesLines[frameLinesToEncode.First()].Trim());
string lastFile = Path.GetFileName(interpFramesLines[frameLinesToEncode.Last()].Trim());
Logger.Log($"[AE] Encoding Chunk #{chunkIndex} to using line {frameLinesToEncode.First()} ({firstFile}) through {frameLinesToEncode.Last()} ({lastFile})", true, false, "ffmpeg");
Logger.Log($"[AE] Encoding Chunk #{chunkNo} to using line {frameLinesToEncode.First()} ({firstFile}) through {frameLinesToEncode.Last()} ({lastFile})", true, false, "ffmpeg");
await CreateVideo.EncodeChunk(outpath, Interpolate.current.interpFolder, Interpolate.current.outMode, frameLinesToEncode.First(), frameLinesToEncode.Count);
await CreateVideo.EncodeChunk(outpath, Interpolate.current.interpFolder, chunkNo, Interpolate.current.outMode, frameLinesToEncode.First(), frameLinesToEncode.Count);
if (Interpolate.canceled) return;
@@ -143,10 +143,10 @@ namespace Flowframes.Main
encodedFrameLines.AddRange(frameLinesToEncode);
Logger.Log("[AE] Done Encoding Chunk #" + chunkIndex, true, false, "ffmpeg");
Logger.Log("[AE] Done Encoding Chunk #" + chunkNo, true, false, "ffmpeg");
lastEncodedFrameNum = (frameLinesToEncode.Last() + 1);
chunkIndex++;
chunkNo++;
if(!imgSeq && Config.GetInt(Config.Key.autoEncBackupMode) > 0)
{

View File

@@ -221,7 +221,7 @@ namespace Flowframes.Main
await Loop(outPath, await GetLoopTimes());
}
public static async Task EncodeChunk(string outPath, string interpDir, I.OutMode mode, int firstFrameNum, int framesAmount)
public static async Task EncodeChunk(string outPath, string interpDir, int chunkNo, I.OutMode mode, int firstFrameNum, int framesAmount)
{
string framesFileFull = Path.Combine(I.current.tempFolder, Paths.GetFrameOrderFilename(I.current.interpFactor));
string framesFileChunk = Path.Combine(I.current.tempFolder, Paths.GetFrameOrderFilenameChunk(firstFrameNum, firstFrameNum + framesAmount));
@@ -249,6 +249,9 @@ namespace Flowframes.Main
string outputFolderPath = Path.Combine(I.current.outPath, await IoUtils.GetCurrentExportFilename(false, false));
int startNumber = IoUtils.GetAmountOfFiles(outputFolderPath, false) + 1;
if(chunkNo == 1) // Only check for existing folder on first chunk, otherwise each chunk makes a new folder
IoUtils.RenameExistingFolder(outputFolderPath);
if (desiredFormat.ToUpper() == availableFormat.ToUpper()) // Move if frames are already in the desired format
await CopyOutputFrames(interpDir, framesFileChunk, outputFolderPath, fpsLimit);
else // Encode if frames are not in desired format