Better CFR-based encoding, fixed dupe frame when using loop

This commit is contained in:
N00MKRAD
2021-01-02 16:20:21 +01:00
parent f258cdde95
commit c38a615a15
7 changed files with 165 additions and 13 deletions

View File

@@ -14,13 +14,24 @@ namespace Flowframes.Main
{
class FrameTiming
{
public enum Mode { CFR, VFR }
public static int timebase = 10000;
public static async Task CreateTimecodeFiles(string framesPath, bool loopEnabled, int times, bool noTimestamps)
public static async Task CreateTimecodeFiles(string framesPath, Mode mode, bool loopEnabled, int times, bool noTimestamps)
{
Logger.Log("Generating timecodes...");
await CreateTimecodeFile(framesPath, loopEnabled, times, false, noTimestamps);
Logger.Log($"Generating timecodes... Done.", false, true);
try
{
if (mode == Mode.VFR)
await CreateTimecodeFile(framesPath, loopEnabled, times, false, noTimestamps);
if (mode == Mode.CFR)
await CreateEncFile(framesPath, loopEnabled, times, false);
Logger.Log($"Generating timecodes... Done.", false, true);
}
catch (Exception e)
{
Logger.Log($"Error generating timecodes: {e.Message}");
}
}
public static async Task CreateTimecodeFile(string framesPath, bool loopEnabled, int interpFactor, bool notFirstRun, bool noTimestamps)
@@ -138,5 +149,124 @@ namespace Flowframes.Main
File.Copy(frameFiles.First().FullName, loopFrameTargetPath);
}
}
static Dictionary<string, int> dupesDict = new Dictionary<string, int>();
static void LoadDupesFile (string path)
{
if (!File.Exists(path)) return;
dupesDict.Clear();
string[] dupesFileLines = IOUtils.ReadLines(path);
foreach(string line in dupesFileLines)
{
string[] values = line.Split(':');
dupesDict.Add(values[0], values[1].GetInt());
}
}
public static async Task CreateEncFile (string framesPath, bool loopEnabled, int interpFactor, bool notFirstRun)
{
if (Interpolate.canceled) return;
Logger.Log($"Generating timecodes for {interpFactor}x...", false, true);
bool loop = Config.GetBool("enableLoop");
bool sceneDetection = true;
string ext = InterpolateUtils.GetOutExt();
FileInfo[] frameFiles = new DirectoryInfo(framesPath).GetFiles($"*.png");
string vfrFile = Path.Combine(framesPath.GetParentDir(), $"vfr-{interpFactor}x.ini");
string fileContent = "";
string dupesFile = Path.Combine(framesPath.GetParentDir(), $"dupes.ini");
LoadDupesFile(dupesFile);
string scnFramesPath = Path.Combine(framesPath.GetParentDir(), Paths.scenesDir);
string interpPath = Paths.interpDir;
List<string> sceneFrames = new List<string>();
if (Directory.Exists(scnFramesPath))
sceneFrames = Directory.GetFiles(scnFramesPath).Select(file => Path.GetFileNameWithoutExtension(file)).ToList();
int totalFileCount = 1;
for (int i = 0; i < (frameFiles.Length - 1); i++)
{
if (Interpolate.canceled) return;
int interpFramesAmount = interpFactor;
string inputFilenameNoExt = Path.GetFileNameWithoutExtension(frameFiles[i].Name);
int dupesAmount = dupesDict.ContainsKey(inputFilenameNoExt) ? dupesDict[inputFilenameNoExt] : 0;
//Logger.Log($"{Path.GetFileNameWithoutExtension(frameFiles[i].Name)} has {dupesAmount} dupes", true);
bool discardThisFrame = (sceneDetection && (i + 2) < frameFiles.Length && sceneFrames.Contains(Path.GetFileNameWithoutExtension(frameFiles[i + 1].Name))); // i+2 is in scene detection folder, means i+1 is ugly interp frame
// TODO: Check if this is needed
// If loop is enabled, account for the extra frame added to the end for loop continuity
if (loopEnabled && i == (frameFiles.Length - 2))
interpFramesAmount = interpFramesAmount * 2;
//Logger.Log($"Writing out frames for in frame {i} which has {dupesAmount} dupes", true);
// Generate frames file lines
for (int frm = 0; frm < interpFramesAmount; frm++)
{
//Logger.Log($"Writing out frame {frm+1}/{interpFramesAmount}", true);
if (discardThisFrame && totalFileCount > 1) // If frame is scene cut frame
{
int lastNum = totalFileCount;
//Logger.Log($"Writing frame {totalFileCount} [Discarding Next]", true);
fileContent += $"file '{interpPath}/{totalFileCount.ToString().PadLeft(Padding.interpFrames, '0')}.{ext}'\n";
totalFileCount++;
//Logger.Log("Discarding interp frames with out num " + totalFileCount);
for (int dupeCount = 1; dupeCount < interpFramesAmount; dupeCount++)
{
//Logger.Log($"Writing frame {totalFileCount} which is actually repeated frame {lastNum}");
fileContent += $"file '{interpPath}/{lastNum.ToString().PadLeft(Padding.interpFrames, '0')}.{ext}'\n";
totalFileCount++;
}
frm = interpFramesAmount;
}
else
{
for(int writtenDupes = -1; writtenDupes < dupesAmount; writtenDupes++) // Write duplicates
{
//Logger.Log($"Writing frame {totalFileCount}", true, false);
fileContent += $"file '{interpPath}/{totalFileCount.ToString().PadLeft(Padding.interpFrames, '0')}.{ext}'\n";
}
totalFileCount++;
}
}
if ((i + 1) % 100 == 0)
await Task.Delay(1);
}
// Use average frame duration for last frame - TODO: Use real duration??
//string durationStrLast = ((totalDuration / (totalFileCount - 1)) / timebase).ToString("0.0000000", CultureInfo.InvariantCulture);
fileContent += $"file '{interpPath}/{totalFileCount.ToString().PadLeft(Padding.interpFrames, '0')}.{ext}'\n";
totalFileCount++;
string finalFileContent = fileContent.Trim();
if(loop)
finalFileContent = finalFileContent.Remove(finalFileContent.LastIndexOf("\n"));
File.WriteAllText(vfrFile, finalFileContent);
if (notFirstRun) return; // Skip all steps that only need to be done once
if (loop)
{
int lastFileNumber = frameFiles.Last().Name.GetInt() + 1;
string loopFrameTargetPath = Path.Combine(frameFiles.First().FullName.GetParentDir(), lastFileNumber.ToString().PadLeft(Padding.inputFrames, '0') + $".png");
if (File.Exists(loopFrameTargetPath))
{
Logger.Log($"Won't copy loop frame - {Path.GetFileName(loopFrameTargetPath)} already exists.", true);
return;
}
File.Copy(frameFiles.First().FullName, loopFrameTargetPath);
Logger.Log($"Copied loop frame to {loopFrameTargetPath}.", true);
}
}
}
}