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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request This PR removes the ISettingsUtils and ISettingsPath interfaces to reduce some complexity. They only existed so the classes can be used with moq. But this is also possible by using virtual methods which is cleaner. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using ManagedCommon;
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using Microsoft.PowerToys.Settings.UI.Library.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public class PowerLauncherSettings : BasePTModuleSettings, ISettingsConfig, IHotkeyConfig
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{
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public const string ModuleName = "PowerToys Run";
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private static readonly JsonSerializerOptions _serializerOptions = new JsonSerializerOptions
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{
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WriteIndented = true,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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[JsonPropertyName("properties")]
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public PowerLauncherProperties Properties { get; set; }
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[JsonPropertyName("plugins")]
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public IEnumerable<PowerLauncherPluginSettings> Plugins { get; set; } = new List<PowerLauncherPluginSettings>();
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public PowerLauncherSettings()
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{
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Properties = new PowerLauncherProperties();
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Version = "1.0";
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Name = ModuleName;
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}
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public virtual void Save(SettingsUtils settingsUtils)
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{
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// Save settings to file
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var options = _serializerOptions;
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ArgumentNullException.ThrowIfNull(settingsUtils);
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settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName);
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}
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public string GetModuleName()
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{
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return Name;
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}
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public ModuleType GetModuleType() => ModuleType.PowerLauncher;
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public HotkeyAccessor[] GetAllHotkeyAccessors()
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{
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var hotkeyAccessors = new List<HotkeyAccessor>
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{
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new HotkeyAccessor(
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() => Properties.OpenPowerLauncher,
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value => Properties.OpenPowerLauncher = value ?? Properties.DefaultOpenPowerLauncher,
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"PowerLauncher_OpenPowerLauncher"),
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};
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return hotkeyAccessors.ToArray();
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}
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// This can be utilized in the future if the settings.json file is to be modified/deleted.
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public bool UpgradeSettingsConfiguration()
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{
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return false;
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}
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}
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}
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