Files
PowerToys/src/modules/LightSwitch/LightSwitchService/LightSwitchStateManager.h
Jaylyn Barbee f822826cf1 [Light Switch] Follow Night Light mode (#43683)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Introduces a new mode that will have Light Switch follow Windows Night
Light.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/42457
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Strictly follows the state of Night Light. When NL is on, LS will be
switch to dark mode and when NL is off, LS will switch to light mode
(with respect to the users system/app selection).

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Turn on Follow Night Light mode
Change night light!

## Notes
2025-12-10 08:15:34 -05:00

52 lines
1.5 KiB
C++

#pragma once
#include "LightSwitchSettings.h"
#include <optional>
// Represents runtime-only information (not saved in settings.json)
struct LightSwitchState
{
ScheduleMode lastAppliedMode = ScheduleMode::Off;
bool isManualOverride = false;
bool isSystemLightActive = false;
bool isAppsLightActive = false;
bool isNightLightActive = false;
int lastEvaluatedDay = -1;
int lastTickMinutes = -1;
// Derived, runtime-resolved times
int effectiveLightMinutes = 0; // the boundary we actually act on
int effectiveDarkMinutes = 0; // includes offsets if needed
};
// The controller that reacts to settings changes, time ticks, and manual overrides.
class LightSwitchStateManager
{
public:
LightSwitchStateManager();
// Called when settings.json changes or stabilizes.
void OnSettingsChanged();
// Called every minute (from service worker tick).
void OnTick(int currentMinutes);
// Called when manual override is toggled (via shortcut or system change).
void OnManualOverride();
// Called when night light changes in windows settings
void OnNightLightChange();
// Initial sync at startup to align internal state with system theme
void SyncInitialThemeState();
// Accessor for current state (optional, for debugging or telemetry)
const LightSwitchState& GetState() const { return _state; }
private:
LightSwitchState _state;
std::mutex _stateMutex;
void EvaluateAndApplyIfNeeded();
bool CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon);
};