Files
PowerToys/src/common/Common.UI.Controls/Controls/KeyVisual/KeyVisual.xaml.cs
Niels Laute 75bf64299d Creating a Common.UI.Controls lib (#45542)
## Summary of the Pull Request

@jiripolasek FYI

This PR creates a new `Common.UI.Controls` library that contains shared
WinUI controls. We have been copying code manually between CmdPal and
Settings, and now with the new KBM we will run into the same issue.

This lib has shared controls projects can add to their proj so we have a
single source of truth.

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## PR Checklist

- [x] Closes: #45388

<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

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or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Jiří Polášek <me@jiripolasek.com>
2026-02-12 16:45:44 +01:00

194 lines
6.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Windows.System;
namespace Microsoft.PowerToys.Common.UI.Controls
{
[TemplatePart(Name = KeyPresenter, Type = typeof(KeyCharPresenter))]
[TemplateVisualState(Name = NormalState, GroupName = "CommonStates")]
[TemplateVisualState(Name = DisabledState, GroupName = "CommonStates")]
[TemplateVisualState(Name = InvalidState, GroupName = "CommonStates")]
[TemplateVisualState(Name = WarningState, GroupName = "CommonStates")]
public sealed partial class KeyVisual : Control
{
private const string KeyPresenter = "KeyPresenter";
private const string NormalState = "Normal";
private const string DisabledState = "Disabled";
private const string InvalidState = "Invalid";
private const string WarningState = "Warning";
private KeyCharPresenter _keyPresenter = null!;
public object Content
{
get => (object)GetValue(ContentProperty);
set => SetValue(ContentProperty, value);
}
public static readonly DependencyProperty ContentProperty = DependencyProperty.Register(nameof(Content), typeof(object), typeof(KeyVisual), new PropertyMetadata(default(string), OnContentChanged));
public State State
{
get => (State)GetValue(StateProperty);
set => SetValue(StateProperty, value);
}
public static readonly DependencyProperty StateProperty = DependencyProperty.Register(nameof(State), typeof(State), typeof(KeyVisual), new PropertyMetadata(State.Normal, OnStateChanged));
public bool RenderKeyAsGlyph
{
get => (bool)GetValue(RenderKeyAsGlyphProperty);
set => SetValue(RenderKeyAsGlyphProperty, value);
}
public static readonly DependencyProperty RenderKeyAsGlyphProperty = DependencyProperty.Register(nameof(RenderKeyAsGlyph), typeof(bool), typeof(KeyVisual), new PropertyMetadata(false, OnContentChanged));
public KeyVisual()
{
this.DefaultStyleKey = typeof(KeyVisual);
}
protected override void OnApplyTemplate()
{
IsEnabledChanged -= KeyVisual_IsEnabledChanged;
_keyPresenter = (KeyCharPresenter)this.GetTemplateChild(KeyPresenter);
Update();
SetVisualStates();
IsEnabledChanged += KeyVisual_IsEnabledChanged;
base.OnApplyTemplate();
}
private static void OnContentChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((KeyVisual)d).SetVisualStates();
}
private static void OnStateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((KeyVisual)d).SetVisualStates();
}
private void SetVisualStates()
{
if (this != null)
{
if (State == State.Error)
{
VisualStateManager.GoToState(this, InvalidState, true);
}
else if (State == State.Warning)
{
VisualStateManager.GoToState(this, WarningState, true);
}
else if (!IsEnabled)
{
VisualStateManager.GoToState(this, DisabledState, true);
}
else
{
VisualStateManager.GoToState(this, NormalState, true);
}
}
}
private void Update()
{
if (Content == null)
{
return;
}
if (Content is string key)
{
switch (key)
{
case "Copilot":
_keyPresenter.Style = (Style)Application.Current.Resources["CopilotKeyCharPresenterStyle"];
break;
case "Office":
_keyPresenter.Style = (Style)Application.Current.Resources["OfficeKeyCharPresenterStyle"];
break;
default:
_keyPresenter.Style = (Style)Application.Current.Resources["DefaultKeyCharPresenterStyle"];
break;
}
return;
}
if (Content is int keyCode)
{
VirtualKey virtualKey = (VirtualKey)keyCode;
switch (virtualKey)
{
case VirtualKey.Enter:
SetGlyphOrText("\uE751", virtualKey);
break;
case VirtualKey.Back:
SetGlyphOrText("\uE750", virtualKey);
break;
case VirtualKey.Shift:
case (VirtualKey)160: // Left Shift
case (VirtualKey)161: // Right Shift
SetGlyphOrText("\uE752", virtualKey);
break;
case VirtualKey.Up:
_keyPresenter.Content = "\uE0E4";
break;
case VirtualKey.Down:
_keyPresenter.Content = "\uE0E5";
break;
case VirtualKey.Left:
_keyPresenter.Content = "\uE0E2";
break;
case VirtualKey.Right:
_keyPresenter.Content = "\uE0E3";
break;
case VirtualKey.LeftWindows:
case VirtualKey.RightWindows:
_keyPresenter.Style = (Style)Application.Current.Resources["WindowsKeyCharPresenterStyle"];
break;
}
}
}
private void SetGlyphOrText(string glyph, VirtualKey key)
{
if (RenderKeyAsGlyph)
{
_keyPresenter.Content = glyph;
_keyPresenter.Style = (Style)Application.Current.Resources["GlyphKeyCharPresenterStyle"];
}
else
{
_keyPresenter.Content = key.ToString();
_keyPresenter.Style = (Style)Application.Current.Resources["DefaultKeyCharPresenterStyle"];
}
}
private void KeyVisual_IsEnabledChanged(object sender, DependencyPropertyChangedEventArgs e)
{
SetVisualStates();
}
}
public enum State
{
Normal,
Error,
Warning,
}
}