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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Implements comprehensive hotkey conflict detection and resolution system for PowerToys, providing real-time conflict checking and centralized management interface. ## PR Checklist - [ ] **Closes:** #xxx - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [x] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [x] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: [Shortcut conflict detction dev spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519) ## TODO Lists - [x] Add real-time hotkey validation functionality to the hotkey dialog - [x] Immediately detect conflicts and update shortcut conflict status after applying new shortcuts - [x] Return conflict list from runner hotkey conflict detector for conflict checking. - [x] Implement the Tooltip for every shortcut control - [x] Add dialog UI for showing all the shortcut conflicts - [x] Support changing shortcut directly inside the shortcut conflict window/dialog, no need to nav to the settings page. - [x] Redesign the `ShortcutConflictDialogContentControl` to align with the spec - [x] Add navigating and changing hotkey auctionability to the `ShortcutConflictDialogContentControl` - [x] Add telemetry. Impemented in [another PR](https://github.com/shuaiyuanxx/PowerToys/pull/47) ## Shortcut Conflict Support Modules  <details> <summary>Demo videos</summary> https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9 https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7 https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f </details> <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Manually validation performed. --------- Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com> Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include <Windows.h>
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#include <functional>
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namespace CentralizedHotkeys
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{
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struct Action
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{
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std::wstring moduleName;
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std::function<void(WORD, WORD)> action;
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Action(std::wstring moduleName = L"", std::function<void(WORD, WORD)> action = ([](WORD /*modifiersMask*/, WORD /*vkCode*/) {}))
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{
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this->moduleName = moduleName;
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this->action = action;
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}
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};
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struct Shortcut
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{
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WORD modifiersMask;
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WORD vkCode;
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int hotkeyID;
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Shortcut(WORD modifiersMask = 0, WORD vkCode = 0, const int hotkeyID = 0)
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{
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this->modifiersMask = modifiersMask;
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this->vkCode = vkCode;
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this->hotkeyID = hotkeyID;
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}
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bool operator<(const Shortcut& key) const
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{
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return std::pair<WORD, WORD>{ this->modifiersMask, this->vkCode } < std::pair<WORD, WORD>{ key.modifiersMask, key.vkCode };
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}
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};
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std::wstring ToWstring(const Shortcut& shortcut);
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bool AddHotkeyAction(Shortcut shortcut, Action action);
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void UnregisterHotkeysForModule(std::wstring moduleName);
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void PopulateHotkey(Shortcut shortcut);
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void RegisterWindow(HWND hwnd);
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}
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