Files
PowerToys/src/runner/centralized_hotkeys.h
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

48 lines
1.2 KiB
C++

#pragma once
#include <Windows.h>
#include <functional>
namespace CentralizedHotkeys
{
struct Action
{
std::wstring moduleName;
std::function<void(WORD, WORD)> action;
Action(std::wstring moduleName = L"", std::function<void(WORD, WORD)> action = ([](WORD /*modifiersMask*/, WORD /*vkCode*/) {}))
{
this->moduleName = moduleName;
this->action = action;
}
};
struct Shortcut
{
WORD modifiersMask;
WORD vkCode;
int hotkeyID;
Shortcut(WORD modifiersMask = 0, WORD vkCode = 0, const int hotkeyID = 0)
{
this->modifiersMask = modifiersMask;
this->vkCode = vkCode;
this->hotkeyID = hotkeyID;
}
bool operator<(const Shortcut& key) const
{
return std::pair<WORD, WORD>{ this->modifiersMask, this->vkCode } < std::pair<WORD, WORD>{ key.modifiersMask, key.vkCode };
}
};
std::wstring ToWstring(const Shortcut& shortcut);
bool AddHotkeyAction(Shortcut shortcut, Action action);
void UnregisterHotkeysForModule(std::wstring moduleName);
void PopulateHotkey(Shortcut shortcut);
void RegisterWindow(HWND hwnd);
}