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* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
42 lines
1.8 KiB
C#
42 lines
1.8 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using Microsoft.PowerToys.Settings.UI.Library;
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using Microsoft.PowerToys.Settings.UI.Library.ViewModels;
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using Windows.UI.Xaml.Controls;
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namespace Microsoft.PowerToys.Settings.UI.Views
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{
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public sealed partial class MouseUtilsPage : Page
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{
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private MouseUtilsViewModel ViewModel { get; set; }
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public MouseUtilsPage()
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{
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try
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{
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// By mistake, the first release of Find My Mouse was saving settings in two places at the same time.
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// Delete the wrong path for Find My Mouse settings.
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var tempSettingsUtils = new SettingsUtils();
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if (tempSettingsUtils.SettingsExists("Find My Mouse"))
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{
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var settingsFilePath = tempSettingsUtils.GetSettingsFilePath("Find My Mouse");
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System.IO.File.Delete(settingsFilePath);
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tempSettingsUtils.DeleteSettings("Find My Mouse");
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}
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}
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#pragma warning disable CA1031 // Do not catch general exception types
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catch (System.Exception)
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#pragma warning restore CA1031 // Do not catch general exception types
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{
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}
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var settingsUtils = new SettingsUtils();
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ViewModel = new MouseUtilsViewModel(settingsUtils, SettingsRepository<GeneralSettings>.GetInstance(settingsUtils), SettingsRepository<FindMyMouseSettings>.GetInstance(settingsUtils), SettingsRepository<MouseHighlighterSettings>.GetInstance(settingsUtils), ShellPage.SendDefaultIPCMessage);
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DataContext = ViewModel;
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InitializeComponent();
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}
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}
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}
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