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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Localized search: <img width="1576" height="480" alt="image" src="https://github.com/user-attachments/assets/dd6e5e9f-419b-40b1-b796-f0799481ecfc" /> ## AI summary This pull request introduces infrastructure and code to support search functionality for PowerToys settings, including a new search index specification, a dedicated search library, and updates to the solution configuration. The main changes are the addition of a spec describing how settings should be indexed and navigated, the creation of a new `Common.Search` project with a fuzz search implementation, and updates to the solution file to include these new components. **Settings Search Feature Implementation** * Documentation: * Added a detailed specification (`settings-search.md`) describing the structure of PowerToys settings pages, how to index settings, navigation logic, runtime search, result grouping, build-time indexing strategy, and corner cases. * New Search Library: * Added the new `Common.Search` project to the solution, including its project file and implementation of a fuzz search service (`FuzzSearchService<T>`), match options, match results, and search precision scoring. [[1]](diffhunk://#diff-ddc06fa41e4e723e54181b0cb85cdd00f57f75725d51ceefa242d4d651a9a363R1-R8) [[2]](diffhunk://#diff-1a2ca29fc33bcccf338a7843a040ca2c31ba821e8cab7064fab0dbb1224d454cR1-R39) [[3]](diffhunk://#diff-242764d948b795f39653a84d9b6bfcdc52730100deab2e3a0995be95bb8e7868R1-R10) [[4]](diffhunk://#diff-61e525491ed916ebd65dabb66dd4f5dc720320d7e295ef1e0bd6d506ea0f7df6R1-R67) [[5]](diffhunk://#diff-a775f6de2e8d42982829b4161668f49dedbbd9dcbb05ce20003de7e62275c57aR1-R12) * Solution Configuration: * Updated `PowerToys.sln` to include `Common.Search` and `Settings.UI.XamlIndexBuilder` projects, and configured their build settings for various platforms and mapped project dependencies. [[1]](diffhunk://#diff-ca837ce490070b91656ffffe31cbad8865ba9174e0f020231f77baf35ff3f811R714-R716) [[2]](diffhunk://#diff-ca837ce490070b91656ffffe31cbad8865ba9174e0f020231f77baf35ff3f811R2704-R2727) [[3]](diffhunk://#diff-ca837ce490070b91656ffffe31cbad8865ba9174e0f020231f77baf35ff3f811R2889) [[4]](diffhunk://#diff-ca837ce490070b91656ffffe31cbad8865ba9174e0f020231f77baf35ff3f811R3157-R3158) **Spell-check Dictionary Updates** * Added new terms related to navigation and settings UI components (such as `Navigatable`, `NavigatablePage`, `settingscard`, `Tru`, `tweakable`) to the spell-check dictionary to support the new search and indexing features. [[1]](diffhunk://#diff-5dcab162c1b233a49973ae010f2b88c7ec4844382abd705e6154685e62bd5c4dR1020-R1021) [[2]](diffhunk://#diff-5dcab162c1b233a49973ae010f2b88c7ec4844382abd705e6154685e62bd5c4dR1498) [[3]](diffhunk://#diff-5dcab162c1b233a49973ae010f2b88c7ec4844382abd705e6154685e62bd5c4dR1755-R1761) --------- Co-authored-by: Niels Laute <niels.laute@live.nl> Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com> Co-authored-by: Gordon Lam <73506701+yeelam-gordon@users.noreply.github.com>
235 lines
8.2 KiB
C#
235 lines
8.2 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using ManagedCommon;
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using Microsoft.PowerToys.Settings.UI.Flyout;
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using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library;
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using Microsoft.PowerToys.Settings.UI.ViewModels;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Windows.Data.Json;
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namespace Microsoft.PowerToys.Settings.UI.Views
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{
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/// <summary>
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/// General Settings Page.
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/// </summary>
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public sealed partial class GeneralPage : NavigatablePage, IRefreshablePage
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{
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private static DateTime OkToHideBackupAndRestoreMessageTime { get; set; }
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/// <summary>
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/// Gets or sets view model.
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/// </summary>
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public GeneralViewModel ViewModel { get; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="GeneralPage"/> class.
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/// General Settings page constructor.
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/// </summary>
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public GeneralPage()
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{
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InitializeComponent();
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// Load string resources
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var loader = Helpers.ResourceLoaderInstance.ResourceLoader;
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var settingsUtils = new SettingsUtils();
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Action stateUpdatingAction = () =>
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{
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this.DispatcherQueue.TryEnqueue(() =>
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{
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ViewModel.RefreshUpdatingState();
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});
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};
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Action hideBackupAndRestoreMessageArea = () =>
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{
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this.DispatcherQueue.TryEnqueue(async () =>
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{
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const int messageShowTimeIs = 10000;
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// in order to keep the message for about 5 seconds after the last call
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// and not need any lock/thread-synch, use an OK-To-Hide time, and wait just a little longer than that.
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OkToHideBackupAndRestoreMessageTime = DateTime.UtcNow.AddMilliseconds(messageShowTimeIs - 16);
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await System.Threading.Tasks.Task.Delay(messageShowTimeIs);
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if (DateTime.UtcNow > OkToHideBackupAndRestoreMessageTime)
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{
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ViewModel.HideBackupAndRestoreMessageArea();
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}
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});
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};
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var doRefreshBackupRestoreStatus = new Action<int>(RefreshBackupRestoreStatus);
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ViewModel = new GeneralViewModel(
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SettingsRepository<GeneralSettings>.GetInstance(settingsUtils),
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loader.GetString("GeneralSettings_RunningAsAdminText"),
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loader.GetString("GeneralSettings_RunningAsUserText"),
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ShellPage.IsElevated,
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ShellPage.IsUserAnAdmin,
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ShellPage.SendDefaultIPCMessage,
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ShellPage.SendRestartAdminIPCMessage,
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ShellPage.SendCheckForUpdatesIPCMessage,
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string.Empty,
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stateUpdatingAction,
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hideBackupAndRestoreMessageArea,
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doRefreshBackupRestoreStatus,
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PickSingleFolderDialog,
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loader);
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DataContext = ViewModel;
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ViewModel.InitializeReportBugLink();
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// Register IPC handler for bug report status
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ShellPage.ShellHandler.IPCResponseHandleList.Add(HandleBugReportStatusResponse); // Register cleanup on unload
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this.Unloaded += GeneralPage_Unloaded;
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CheckBugReportStatus();
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doRefreshBackupRestoreStatus(100);
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}
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private void OpenColorsSettings_Click(object sender, RoutedEventArgs e)
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{
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try
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{
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Helpers.StartProcessHelper.Start(Helpers.StartProcessHelper.ColorsSettings);
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}
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catch (Exception ex)
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{
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Logger.LogError("Error while trying to open the system color settings", ex);
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}
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}
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private void OpenDiagnosticsAndFeedbackSettings_Click(object sender, RoutedEventArgs e)
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{
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try
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{
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Helpers.StartProcessHelper.Start(Helpers.StartProcessHelper.DiagnosticsAndFeedback);
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}
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catch (Exception ex)
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{
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Logger.LogError("Error while trying to open the system Diagnostics & Feedback settings", ex);
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}
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}
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private void RefreshBackupRestoreStatus(int delayMs = 0)
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{
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Task.Run(() =>
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{
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if (delayMs > 0)
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{
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Thread.Sleep(delayMs);
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}
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var settingsBackupAndRestoreUtils = SettingsBackupAndRestoreUtils.Instance;
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var results = settingsBackupAndRestoreUtils.DryRunBackup();
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this.DispatcherQueue.TryEnqueue(() =>
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{
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ViewModel.NotifyAllBackupAndRestoreProperties();
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});
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});
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}
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private void UpdateBackupAndRestoreStatusText(Microsoft.UI.Xaml.Documents.Hyperlink sender, Microsoft.UI.Xaml.Documents.HyperlinkClickEventArgs args)
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{
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RefreshBackupRestoreStatus();
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}
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private async Task<string> PickSingleFolderDialog()
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{
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// This function was changed to use the shell32 API to open folder dialog
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// as the old one (PickSingleFolderAsync) can't work when the process is elevated
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// TODO: go back PickSingleFolderAsync when it's fixed
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var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(App.GetSettingsWindow());
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string r = await Task.FromResult<string>(ShellGetFolder.GetFolderDialog(hwnd));
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return r;
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}
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private void Click_LanguageRestart(object sender, RoutedEventArgs e)
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{
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ViewModel.Restart();
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}
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private void Click_ViewDiagnosticDataViewerRestart(object sender, RoutedEventArgs e)
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{
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ViewModel.Restart();
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}
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public void RefreshEnabledState()
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{
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ViewModel.RefreshSettingsOnExternalChange();
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}
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private async void ViewDiagnosticData_Click(object sender, RoutedEventArgs e)
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{
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await Task.Run(ViewModel.ViewDiagnosticData);
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}
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private void BugReportToolClicked(object sender, RoutedEventArgs e)
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{
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// Start bug report
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var launchPage = new LaunchPage();
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launchPage.ReportBugBtn_Click(sender, e);
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ViewModel.IsBugReportRunning = true;
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// No need to start timer - the observer pattern will notify us when it finishes
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}
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private void CheckBugReportStatus()
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{
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// Send one-time request to check current bug report status
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string ipcMessage = "{ \"bug_report_status\": { } }";
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ShellPage.SendDefaultIPCMessage(ipcMessage);
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}
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private void HandleBugReportStatusResponse(JsonObject response)
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{
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if (response.ContainsKey("bug_report_running"))
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{
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var isRunning = response.GetNamedBoolean("bug_report_running");
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// Update UI on the UI thread
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this.DispatcherQueue.TryEnqueue(() =>
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{
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ViewModel.IsBugReportRunning = isRunning;
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});
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}
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}
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private void GeneralPage_Unloaded(object sender, RoutedEventArgs e)
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{
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CleanupBugReportHandlers();
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}
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private void CleanupBugReportHandlers()
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{
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// Remove IPC handler
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if (ShellPage.ShellHandler?.IPCResponseHandleList != null)
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{
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ShellPage.ShellHandler.IPCResponseHandleList.Remove(HandleBugReportStatusResponse);
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}
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}
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private void ShowSystemTrayIcon_Toggled(object sender, RoutedEventArgs e)
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{
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if (sender is ToggleSwitch toggleSwitch)
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{
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var shellViewModel = ShellPage.ShellHandler?.ViewModel;
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if (shellViewModel != null)
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{
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shellViewModel.ShowCloseMenu = !toggleSwitch.IsOn;
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}
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}
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}
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}
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}
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