Files
PowerToys/src/core/Microsoft.PowerToys.Settings.UI/Controls/BodyTextBlock.xaml.cs
Nkateko e8de6f0ace [Settings]Change text color for disabled controls (#4837)
* change text color for disabled controls

* added custom textblock controls and updated FZ Xaml

* updated Image Resizer Page

* updated Shotcut Guid

* updated KBM Settings

* reverted unrealted changes

* reverted unrealted changes

* reverted unrealted changes

* reverted unrealted changes

* updated power launcher

* reverted unrealted changes

* Image Resizer: renoved spaces in file format hint text

* Image Resizer: restored file format header

Co-authored-by: Lavius Motileng <laviusntk>
2020-07-17 11:01:46 -07:00

92 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The User Control item template is documented at https://go.microsoft.com/fwlink/?LinkId=234236
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class BodyTextBlock : UserControl
{
public static readonly DependencyProperty TextProperty =
DependencyProperty.Register(
"Text",
typeof(string),
typeof(GroupTitleTextBlock),
null);
public string _text;
public string Text
{
get
{
return _text;
}
set
{
_text = value;
CustomTextBlock.Text = value;
SetValue(TextProperty, value);
}
}
public static readonly DependencyProperty IsActiveProperty =
DependencyProperty.Register(
"IsActive",
typeof(string),
typeof(GroupTitleTextBlock),
null);
private string _isActive = "False";
public string IsActive
{
get
{
return _isActive;
}
set
{
SetValue(IsActiveProperty, value);
_isActive = value;
CustomTextBlock.Tag = value;
}
}
private Windows.UI.Text.FontWeight _fontWeight;
public Windows.UI.Text.FontWeight FontWeight
{
get
{
return _fontWeight;
}
set
{
_fontWeight = value;
CustomTextBlock.FontWeight = value;
}
}
public BodyTextBlock()
{
this.InitializeComponent();
CustomTextBlock.Tag = "False";
}
}
}