Files
PowerToys/src/settings-ui/Settings.UI/ViewModels/WorkspacesViewModel.cs
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

171 lines
5.9 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Text.Json;
using global::PowerToys.GPOWrapper;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands;
using Microsoft.PowerToys.Settings.UI.SerializationContext;
namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public partial class WorkspacesViewModel : PageViewModelBase
{
protected override string ModuleName => WorkspacesSettings.ModuleName;
private ISettingsUtils SettingsUtils { get; set; }
private GeneralSettings GeneralSettingsConfig { get; set; }
private WorkspacesSettings Settings { get; set; }
private Func<string, int> SendConfigMSG { get; }
public ButtonClickCommand LaunchEditorEventHandler { get; set; }
public WorkspacesViewModel(ISettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<WorkspacesSettings> moduleSettingsRepository, Func<string, int> ipcMSGCallBackFunc)
{
ArgumentNullException.ThrowIfNull(settingsUtils);
SettingsUtils = settingsUtils;
// To obtain the general settings configurations of PowerToys Settings.
ArgumentNullException.ThrowIfNull(settingsRepository);
GeneralSettingsConfig = settingsRepository.SettingsConfig;
InitializeEnabledValue();
// To obtain the settings configurations of Workspaces.
ArgumentNullException.ThrowIfNull(moduleSettingsRepository);
Settings = moduleSettingsRepository.SettingsConfig;
_hotkey = Settings.Properties.Hotkey.Value;
// set the callback functions value to handle outgoing IPC message.
SendConfigMSG = ipcMSGCallBackFunc;
LaunchEditorEventHandler = new ButtonClickCommand(LaunchEditor);
}
private void LaunchEditor()
{
// send message to launch the editor;
SendConfigMSG("{\"action\":{\"Workspaces\":{\"action_name\":\"LaunchEditor\", \"value\":\"\"}}}");
}
private void InitializeEnabledValue()
{
_enabledGpoRuleConfiguration = GPOWrapper.GetConfiguredWorkspacesEnabledValue();
if (_enabledGpoRuleConfiguration == GpoRuleConfigured.Disabled || _enabledGpoRuleConfiguration == GpoRuleConfigured.Enabled)
{
// Get the enabled state from GPO.
_enabledStateIsGPOConfigured = true;
_isEnabled = _enabledGpoRuleConfiguration == GpoRuleConfigured.Enabled;
}
else
{
_isEnabled = GeneralSettingsConfig.Enabled.Workspaces;
}
}
public override Dictionary<string, HotkeySettings[]> GetAllHotkeySettings()
{
var hotkeysDict = new Dictionary<string, HotkeySettings[]>
{
[ModuleName] = [Hotkey],
};
return hotkeysDict;
}
public bool IsEnabled
{
get => _isEnabled;
set
{
if (_enabledStateIsGPOConfigured)
{
// If it's GPO configured, shouldn't be able to change this state.
return;
}
if (value != _isEnabled)
{
_isEnabled = value;
// Set the status in the general settings configuration
GeneralSettingsConfig.Enabled.Workspaces = value;
OutGoingGeneralSettings snd = new OutGoingGeneralSettings(GeneralSettingsConfig);
SendConfigMSG(snd.ToString());
OnPropertyChanged(nameof(IsEnabled));
}
}
}
public bool IsEnabledGpoConfigured
{
get => _enabledStateIsGPOConfigured;
}
public HotkeySettings Hotkey
{
get => _hotkey;
set
{
if (value != _hotkey)
{
if (value == null || value.IsEmpty())
{
_hotkey = WorkspacesProperties.DefaultHotkeyValue;
}
else
{
_hotkey = value;
}
Settings.Properties.Hotkey.Value = _hotkey;
NotifyPropertyChanged();
// Using InvariantCulture as this is an IPC message
SendConfigMSG(
string.Format(
CultureInfo.InvariantCulture,
"{{ \"powertoys\": {{ \"{0}\": {1} }} }}",
WorkspacesSettings.ModuleName,
JsonSerializer.Serialize(Settings, SourceGenerationContextContext.Default.WorkspacesSettings)));
}
}
}
public void NotifyPropertyChanged([CallerMemberName] string propertyName = null)
{
OnPropertyChanged(propertyName);
SettingsUtils.SaveSettings(Settings.ToJsonString(), WorkspacesSettings.ModuleName);
}
public void RefreshEnabledState()
{
InitializeEnabledValue();
OnPropertyChanged(nameof(IsEnabled));
}
private GpoRuleConfigured _enabledGpoRuleConfiguration;
private bool _enabledStateIsGPOConfigured;
private bool _isEnabled;
private HotkeySettings _hotkey;
}
}