Files
PowerToys/src/modules/cmdpal/ext/SamplePagesExtension/EvilSamplesPage.cs
Mike Griese 2f6876b85f CmdPal: Add a couple evil samples for testing (#41158)
This doesn't fix any bugs, it just makes them easier to repro

RE: #38190
RE: #41149
also accidentally a great example for RE: #39837
2025-08-18 16:46:36 -05:00

417 lines
16 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CommandPalette.Extensions;
using Microsoft.CommandPalette.Extensions.Toolkit;
using Windows.System;
namespace SamplePagesExtension;
public partial class EvilSamplesPage : ListPage
{
private readonly IListItem[] _commands = [
new ListItem(new EvilSampleListPage())
{
Title = "List Page without items",
Subtitle = "Throws exception on GetItems",
},
new ListItem(new ExplodeInFiveSeconds(false))
{
Title = "Page that will throw an exception after loading it",
Subtitle = "Throws exception on GetItems _after_ a ItemsChanged",
},
new ListItem(new ExplodeInFiveSeconds(true))
{
Title = "Page that keeps throwing exceptions",
Subtitle = "Will throw every 5 seconds once you open it",
},
new ListItem(new ExplodeOnPropChange())
{
Title = "Throw in the middle of a PropChanged",
Subtitle = "Will throw every 5 seconds once you open it",
},
new ListItem(new SelfImmolateCommand())
{
Title = "Terminate this extension",
Subtitle = "Will exit this extension (while it's loaded!)",
},
new ListItem(new EvilSlowDynamicPage())
{
Title = "Slow loading Dynamic Page",
Subtitle = "Takes 5 seconds to load each time you type",
Tags = [new Tag("GH #38190")],
},
new ListItem(new EvilFastUpdatesPage())
{
Title = "Fast updating Dynamic Page",
Subtitle = "Updates in the middle of a GetItems call",
Tags = [new Tag("GH #41149")],
},
new ListItem(new NoOpCommand())
{
Title = "I have lots of nulls",
Subtitle = null,
MoreCommands = null,
Tags = null,
Details = new Details()
{
Title = null,
HeroImage = null,
Metadata = null,
},
},
new ListItem(new NoOpCommand())
{
Title = "I also have nulls",
Subtitle = null,
MoreCommands = null,
Details = new Details()
{
Title = null,
HeroImage = null,
Metadata = [new DetailsElement() { Key = "Oops all nulls", Data = new DetailsTags() { Tags = null } }],
},
},
new ListItem(new AnonymousCommand(action: () =>
{
ToastStatusMessage toast = new("I should appear immediately");
toast.Show();
Thread.Sleep(5000);
}) { Result = CommandResult.KeepOpen() })
{
Title = "I take just forever to return something",
Subtitle = "The toast should appear immediately.",
MoreCommands = null,
Details = new Details()
{
Body = "This is a test for GH#512. If it doesn't appear immediately, it's likely InvokeCommand is happening on the UI thread.",
},
},
// More edge cases than truly evil
new ListItem(
new ToastCommand("Primary command invoked", MessageState.Info) { Name = "Primary command", Icon = new IconInfo("\uF146") }) // dial 1
{
Title = "anonymous command test",
Subtitle = "Try pressing Ctrl+1 with me selected",
Icon = new IconInfo("\uE712"), // "More" dots
MoreCommands = [
new CommandContextItem(
new ToastCommand("Secondary command invoked", MessageState.Warning) { Name = "Secondary command", Icon = new IconInfo("\uF147") }) // dial 2
{
Title = "I'm a second command",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.Number1),
},
new CommandContextItem("nested...")
{
Title = "We can go deeper...",
Icon = new IconInfo("\uF148"),
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.Number2),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested A invoked") { Name = "Do it", Icon = new IconInfo("A") })
{
Title = "Nested A",
RequestedShortcut = KeyChordHelpers.FromModifiers(alt: true, vkey: VirtualKey.A),
},
new CommandContextItem(
new ToastCommand("Nested B invoked") { Name = "Do it", Icon = new IconInfo("B") })
{
Title = "Nested B...",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested C invoked") { Name = "Do it" })
{
Title = "You get it",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
}
],
},
],
}
],
},
new ListItem(
new ToastCommand("Primary command invoked", MessageState.Info) { Name = "Primary command", Icon = new IconInfo("\uF146") }) // dial 1
{
Title = "noop command test",
Subtitle = "Try pressing Ctrl+1 with me selected",
Icon = new IconInfo("\uE712"), // "More" dots
MoreCommands = [
new CommandContextItem(
new ToastCommand("Secondary command invoked", MessageState.Warning) { Name = "Secondary command", Icon = new IconInfo("\uF147") }) // dial 2
{
Title = "I'm a second command",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.Number1),
},
new CommandContextItem(new NoOpCommand())
{
Title = "We can go deeper...",
Icon = new IconInfo("\uF148"),
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.Number2),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested A invoked") { Name = "Do it", Icon = new IconInfo("A") })
{
Title = "Nested A",
RequestedShortcut = KeyChordHelpers.FromModifiers(alt: true, vkey: VirtualKey.A),
},
new CommandContextItem(
new ToastCommand("Nested B invoked") { Name = "Do it", Icon = new IconInfo("B") })
{
Title = "Nested B...",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested C invoked") { Name = "Do it" })
{
Title = "You get it",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
}
],
},
],
}
],
},
new ListItem(
new ToastCommand("Primary command invoked", MessageState.Info) { Name = "Primary command", Icon = new IconInfo("\uF146") }) // dial 1
{
Title = "noop secondary command test",
Subtitle = "Try pressing Ctrl+1 with me selected",
Icon = new IconInfo("\uE712"), // "More" dots
MoreCommands = [
new CommandContextItem(new NoOpCommand())
{
Title = "We can go deeper...",
Icon = new IconInfo("\uF148"),
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.Number2),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested A invoked") { Name = "Do it", Icon = new IconInfo("A") })
{
Title = "Nested A",
RequestedShortcut = KeyChordHelpers.FromModifiers(alt: true, vkey: VirtualKey.A),
},
new CommandContextItem(
new ToastCommand("Nested B invoked") { Name = "Do it", Icon = new IconInfo("B") })
{
Title = "Nested B...",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
MoreCommands = [
new CommandContextItem(
new ToastCommand("Nested C invoked") { Name = "Do it" })
{
Title = "You get it",
RequestedShortcut = KeyChordHelpers.FromModifiers(ctrl: true, vkey: VirtualKey.B),
}
],
},
],
}
],
},
];
public EvilSamplesPage()
{
Name = "Evil Samples";
Icon = new IconInfo("👿"); // Info
}
public override IListItem[] GetItems() => _commands;
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "Sample code")]
internal sealed partial class ExplodeOnPropChange : ListPage
{
private bool _explode;
public override string Title
{
get => _explode ? Commands[9001].Title : base.Title;
set => base.Title = value;
}
private IListItem[] Commands => [
new ListItem(new NoOpCommand())
{
Title = "This page will explode in five seconds!",
Subtitle = "I'll change my Name, then explode",
},
];
public ExplodeOnPropChange()
{
Icon = new IconInfo(string.Empty);
Name = "Open";
}
public override IListItem[] GetItems()
{
_ = Task.Run(() =>
{
Thread.Sleep(1000);
Title = "Ready? 3...";
Thread.Sleep(1000);
Title = "Ready? 2...";
Thread.Sleep(1000);
Title = "Ready? 1...";
Thread.Sleep(1000);
_explode = true;
Title = "boom";
});
return Commands;
}
}
/// <summary>
/// This sample simulates a long delay in handling UpdateSearchText. I've found
/// that if I type "124356781234", then somewhere around the second "1234",
/// we'll get into a state where the character is typed, but then CmdPal snaps
/// back to a previous query.
///
/// We can use this to validate that we're always sticking with the last
/// SearchText. My guess is that it's a bug in
/// Toolkit.DynamicListPage.SearchText.set
///
/// see GH #38190
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "Sample code")]
internal sealed partial class EvilSlowDynamicPage : DynamicListPage
{
private IListItem[] _items = [];
public EvilSlowDynamicPage()
{
Icon = new IconInfo(string.Empty);
Name = "Open";
Title = "Evil Slow Dynamic Page";
PlaceholderText = "Type to see items appear after a delay";
}
public override void UpdateSearchText(string oldSearch, string newSearch)
{
DoQuery(newSearch);
RaiseItemsChanged(newSearch.Length);
}
public override IListItem[] GetItems()
{
return _items.Length > 0 ? _items : DoQuery(SearchText);
}
private IListItem[] DoQuery(string newSearch)
{
IsLoading = true;
// Sleep for longer for shorter search terms
var delay = 10000 - (newSearch.Length * 2000);
delay = delay < 0 ? 0 : delay;
if (newSearch.Length == 0)
{
delay = 0;
}
delay += 50;
Thread.Sleep(delay); // Simulate a long load time
var items = newSearch.ToCharArray().Select(ch => new ListItem(new NoOpCommand()) { Title = ch.ToString() }).ToArray();
if (items.Length == 0)
{
items = [new ListItem(new NoOpCommand()) { Title = "Start typing in the search box" }];
}
if (items.Length > 0)
{
items[0].Subtitle = "Notice how the number of items changes for this page when you type in the filter box";
}
IsLoading = false;
return items;
}
}
/// <summary>
/// A sample for a page that updates its items in the middle of a GetItems call.
/// In this sample, we're returning 10000 items, which genuinely marshal slowly
/// (even before we start retrieving properties from them).
///
/// While we're in the middle of the marshalling of that GetItems call, the
/// background thread we started will kick off another GetItems (via the
/// RaiseItemsChanged).
///
/// That second GetItems will return a single item, which marshals quickly.
/// CmdPal _should_ only display that single green item. However, as of v0.4,
/// we'll display that green item, then "snap back" to the red items, when they
/// finish marshalling.
///
/// See GH #41149
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "Sample code")]
internal sealed partial class EvilFastUpdatesPage : DynamicListPage
{
private static readonly IconInfo _red = new("🔴"); // "Red" icon
private static readonly IconInfo _green = new("🟢"); // "Green" icon
private IListItem[] _redItems = [];
private IListItem[] _greenItems = [];
private bool _sentRed;
public EvilFastUpdatesPage()
{
Icon = new IconInfo(string.Empty);
Name = "Open";
Title = "Evil Fast Updates Page";
PlaceholderText = "Type to trigger an update";
_redItems = Enumerable.Range(0, 10000).Select(i => new ListItem(new NoOpCommand())
{
Icon = _red,
Title = $"Item {i + 1}",
Subtitle = "CmdPal is doing it wrong",
}).ToArray();
_greenItems = [new ListItem(new NoOpCommand()) { Icon = _green, Title = "It works" }];
}
public override void UpdateSearchText(string oldSearch, string newSearch)
{
_sentRed = false;
RaiseItemsChanged();
}
public override IListItem[] GetItems()
{
if (!_sentRed)
{
IsLoading = true;
_sentRed = true;
// kick off a task to update the items after a delay
_ = Task.Run(() =>
{
Thread.Sleep(5);
RaiseItemsChanged();
});
return _redItems;
}
else
{
IsLoading = false;
return _greenItems;
}
}
}