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PowerToys/src/common/UnitTests-CommonUtils/GameMode.Tests.cpp
Kai Tao 27ba536872 UT: Add ut to protect common utils codes (#45290)
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2026-02-03 15:12:45 +08:00

69 lines
1.9 KiB
C++

#include "pch.h"
#include "TestHelpers.h"
#include <game_mode.h>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
namespace UnitTestsCommonUtils
{
TEST_CLASS(GameModeTests)
{
public:
TEST_METHOD(DetectGameMode_ReturnsBoolean)
{
// This function queries Windows game mode status
bool result = detect_game_mode();
// Result depends on current system state, but should be a valid boolean
Assert::IsTrue(result == true || result == false);
}
TEST_METHOD(DetectGameMode_ConsistentResults)
{
// Multiple calls should return consistent results (unless game mode changes)
bool result1 = detect_game_mode();
bool result2 = detect_game_mode();
bool result3 = detect_game_mode();
// Results should be consistent across rapid calls
Assert::AreEqual(result1, result2);
Assert::AreEqual(result2, result3);
}
TEST_METHOD(DetectGameMode_DoesNotCrash)
{
// Call multiple times to ensure no crash or memory leak
for (int i = 0; i < 100; ++i)
{
detect_game_mode();
}
Assert::IsTrue(true);
}
TEST_METHOD(DetectGameMode_ThreadSafe)
{
// Test that calling from multiple threads is safe
std::vector<std::thread> threads;
std::atomic<int> successCount{ 0 };
for (int i = 0; i < 10; ++i)
{
threads.emplace_back([&successCount]() {
for (int j = 0; j < 10; ++j)
{
detect_game_mode();
successCount++;
}
});
}
for (auto& t : threads)
{
t.join();
}
Assert::AreEqual(100, successCount.load());
}
};
}