Files
PowerToys/src/modules/keyboardmanager/ui/ShortcutControl.cpp
Arjun Balgovind e135153c45 [Keyboard Manager] Fix focusable elements should have different names accessibility issue (#6672)
* Add listview

* Added row index to accessible names

* Cleanup rowIndex

* Fixed accessibility issue with ComboBox

* Updated comments
2020-09-18 17:12:37 -07:00

481 lines
27 KiB
C++

#include "pch.h"
#include "ShortcutControl.h"
#include "KeyDropDownControl.h"
#include "keyboardmanager/common/KeyboardManagerState.h"
#include "keyboardmanager/common/Helpers.h"
#include "common/common.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
//Both static members are initialized to null
HWND ShortcutControl::EditShortcutsWindowHandle = nullptr;
KeyboardManagerState* ShortcutControl::keyboardManagerState = nullptr;
// Initialized as new vector
RemapBuffer ShortcutControl::shortcutRemapBuffer;
ShortcutControl::ShortcutControl(Grid table, const int colIndex, TextBox targetApp)
{
shortcutDropDownStackPanel = StackPanel();
typeShortcut = Button();
shortcutControlLayout = StackPanel();
bool isHybridControl = colIndex == 1 ? true : false;
shortcutDropDownStackPanel.as<StackPanel>().Spacing(KeyboardManagerConstants::ShortcutTableDropDownSpacing);
shortcutDropDownStackPanel.as<StackPanel>().Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
typeShortcut.as<Button>().Content(winrt::box_value(GET_RESOURCE_STRING(IDS_TYPE_BUTTON)));
typeShortcut.as<Button>().Width(KeyboardManagerConstants::ShortcutTableDropDownWidth);
typeShortcut.as<Button>().Click([&, table, colIndex, isHybridControl, targetApp](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
// Using the XamlRoot of the typeShortcut to get the root of the XAML host
createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState, colIndex, table, keyDropDownControlObjects, shortcutControlLayout.as<StackPanel>(), targetApp, isHybridControl, false, EditShortcutsWindowHandle, shortcutRemapBuffer);
});
// Set an accessible name for the type shortcut button
typeShortcut.as<Button>().SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_TYPE_BUTTON)));
shortcutControlLayout.as<StackPanel>().Margin({ 0, 0, 0, 10 });
shortcutControlLayout.as<StackPanel>().Spacing(KeyboardManagerConstants::ShortcutTableDropDownSpacing);
shortcutControlLayout.as<StackPanel>().Children().Append(typeShortcut.as<Button>());
shortcutControlLayout.as<StackPanel>().Children().Append(shortcutDropDownStackPanel.as<StackPanel>());
KeyDropDownControl::AddDropDown(table, shortcutControlLayout.as<StackPanel>(), shortcutDropDownStackPanel.as<StackPanel>(), colIndex, shortcutRemapBuffer, keyDropDownControlObjects, targetApp, isHybridControl, false);
shortcutControlLayout.as<StackPanel>().UpdateLayout();
}
// Function to set the accessible name of the target App text box
void ShortcutControl::SetAccessibleNameForTextBox(TextBox targetAppTextBox, int rowIndex)
{
// To set the accessible name of the target App text box by adding the string `All Apps` if the text box is empty, if not the application name is read by narrator.
std::wstring targetAppTextBoxAccessibleName = GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_EDITSHORTCUTS_TARGETAPPHEADER);
if (targetAppTextBox.Text() == L"")
{
targetAppTextBoxAccessibleName += GET_RESOURCE_STRING(IDS_EDITSHORTCUTS_ALLAPPS);
}
targetAppTextBox.SetValue(Automation::AutomationProperties::NameProperty(), box_value(targetAppTextBoxAccessibleName));
}
// Function to set the accessible names for all the controls in a row
void ShortcutControl::UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, TextBox targetAppTextBox, Button deleteButton, int rowIndex)
{
sourceColumn.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_EDITSHORTCUTS_SOURCEHEADER)));
mappedToColumn.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_EDITSHORTCUTS_TARGETHEADER)));
ShortcutControl::SetAccessibleNameForTextBox(targetAppTextBox, rowIndex);
deleteButton.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_DELETE_REMAPPING_BUTTON)));
}
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, const Shortcut& originalKeys, const std::variant<DWORD, Shortcut>& newKeys, const std::wstring& targetAppName)
{
// Textbox for target application
TextBox targetAppTextBox;
// Create new ShortcutControl objects dynamically so that we does not get destructed
std::vector<std::unique_ptr<ShortcutControl>> newrow;
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 0, targetAppTextBox))));
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 1, targetAppTextBox))));
keyboardRemapControlObjects.push_back(std::move(newrow));
// Add to grid
parent.RowDefinitions().Append(RowDefinition());
parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getShortcutControl(), KeyboardManagerConstants::ShortcutTableOriginalColIndex);
parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getShortcutControl(), parent.RowDefinitions().Size() - 1);
parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getShortcutControl(), KeyboardManagerConstants::ShortcutTableNewColIndex);
parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getShortcutControl(), parent.RowDefinitions().Size() - 1);
// ShortcutControl for the original shortcut
parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getShortcutControl());
// Arrow icon
FontIcon arrowIcon;
arrowIcon.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
arrowIcon.Glyph(L"\xE72A");
arrowIcon.VerticalAlignment(VerticalAlignment::Center);
arrowIcon.HorizontalAlignment(HorizontalAlignment::Center);
parent.SetColumn(arrowIcon, KeyboardManagerConstants::ShortcutTableArrowColIndex);
parent.SetRow(arrowIcon, parent.RowDefinitions().Size() - 1);
parent.Children().Append(arrowIcon);
// ShortcutControl for the new shortcut
parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getShortcutControl());
targetAppTextBox.Width(KeyboardManagerConstants::ShortcutTableDropDownWidth);
targetAppTextBox.Margin({ 0, 0, 0, KeyboardManagerConstants::ShortcutTableDropDownSpacing });
targetAppTextBox.VerticalAlignment(VerticalAlignment::Bottom);
targetAppTextBox.HorizontalAlignment(HorizontalAlignment::Center);
targetAppTextBox.PlaceholderText(KeyboardManagerConstants::DefaultAppName);
targetAppTextBox.Text(targetAppName);
// LostFocus handler will be called whenever text is updated by a user and then they click something else or tab to another control. Does not get called if Text is updated while the TextBox isn't in focus (i.e. from code)
targetAppTextBox.LostFocus([&keyboardRemapControlObjects, parent, targetAppTextBox](auto const& sender, auto const& e) {
// Get index of targetAppTextBox button
UIElementCollection children = parent.Children();
uint32_t index;
bool indexFound = children.IndexOf(targetAppTextBox, index);
// IndexOf could fail if the the row got deleted after LostFocus handler was invoked. In this case it should return
if (!indexFound)
{
return;
}
uint32_t lastIndexInRow = index + ((KeyboardManagerConstants::ShortcutTableColCount - 1) - KeyboardManagerConstants::ShortcutTableTargetAppColIndex);
// Calculate row index in the buffer from the grid child index (first set of children are header elements and then three children in each row)
int rowIndex = (lastIndexInRow - KeyboardManagerConstants::ShortcutTableHeaderCount) / KeyboardManagerConstants::ShortcutTableColCount;
// rowIndex could be out of bounds if the the row got deleted after LostFocus handler was invoked. In this case it should return
if (rowIndex >= keyboardRemapControlObjects.size())
{
return;
}
// Validate both set of drop downs
KeyDropDownControl::ValidateShortcutFromDropDownList(parent, keyboardRemapControlObjects[rowIndex][0]->getShortcutControl(), keyboardRemapControlObjects[rowIndex][0]->shortcutDropDownStackPanel.as<StackPanel>(), 0, ShortcutControl::shortcutRemapBuffer, keyboardRemapControlObjects[rowIndex][0]->keyDropDownControlObjects, targetAppTextBox, false, false);
KeyDropDownControl::ValidateShortcutFromDropDownList(parent, keyboardRemapControlObjects[rowIndex][1]->getShortcutControl(), keyboardRemapControlObjects[rowIndex][1]->shortcutDropDownStackPanel.as<StackPanel>(), 1, ShortcutControl::shortcutRemapBuffer, keyboardRemapControlObjects[rowIndex][1]->keyDropDownControlObjects, targetAppTextBox, true, false);
// Reset the buffer based on the selected drop down items
std::get<Shortcut>(shortcutRemapBuffer[rowIndex].first[0]).SetKeyCodes(KeyboardManagerHelper::GetKeyCodesFromSelectedIndices(KeyDropDownControl::GetSelectedIndicesFromStackPanel(keyboardRemapControlObjects[rowIndex][0]->shortcutDropDownStackPanel.as<StackPanel>()), KeyDropDownControl::keyboardManagerState->keyboardMap.GetKeyCodeList(true)));
// second column is a hybrid column
std::vector<DWORD> selectedKeyCodes = KeyboardManagerHelper::GetKeyCodesFromSelectedIndices(KeyDropDownControl::GetSelectedIndicesFromStackPanel(keyboardRemapControlObjects[rowIndex][1]->shortcutDropDownStackPanel.as<StackPanel>()), KeyDropDownControl::keyboardManagerState->keyboardMap.GetKeyCodeList(true));
// If exactly one key is selected consider it to be a key remap
if (selectedKeyCodes.size() == 1)
{
shortcutRemapBuffer[rowIndex].first[1] = selectedKeyCodes[0];
}
else
{
Shortcut tempShortcut;
tempShortcut.SetKeyCodes(selectedKeyCodes);
// Assign instead of setting the value in the buffer since the previous value may not be a Shortcut
shortcutRemapBuffer[rowIndex].first[1] = tempShortcut;
}
std::wstring newText = targetAppTextBox.Text().c_str();
std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
std::transform(newText.begin(), newText.end(), newText.begin(), towlower);
std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
if (newText == lowercaseDefAppName)
{
shortcutRemapBuffer[rowIndex].second = L"";
}
else
{
shortcutRemapBuffer[rowIndex].second = targetAppTextBox.Text().c_str();
}
// To set the accessibile name of the target app text box when focus is lost
ShortcutControl::SetAccessibleNameForTextBox(targetAppTextBox, rowIndex + 1);
});
parent.SetColumn(targetAppTextBox, KeyboardManagerConstants::ShortcutTableTargetAppColIndex);
parent.SetRow(targetAppTextBox, parent.RowDefinitions().Size() - 1);
parent.Children().Append(targetAppTextBox);
// Delete row button
Windows::UI::Xaml::Controls::Button deleteShortcut;
FontIcon deleteSymbol;
deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
deleteSymbol.Glyph(L"\xE74D");
deleteShortcut.Content(deleteSymbol);
deleteShortcut.Background(Media::SolidColorBrush(Colors::Transparent()));
deleteShortcut.HorizontalAlignment(HorizontalAlignment::Center);
deleteShortcut.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
Button currentButton = sender.as<Button>();
uint32_t index;
// Get index of delete button
UIElementCollection children = parent.Children();
bool indexFound = children.IndexOf(currentButton, index);
// IndexOf could fail if the the row got deleted and the button handler was invoked twice. In this case it should return
if (!indexFound)
{
return;
}
uint32_t lastIndexInRow = index + ((KeyboardManagerConstants::ShortcutTableColCount - 1) - KeyboardManagerConstants::ShortcutTableRemoveColIndex);
// Change the row index of elements appearing after the current row, as we will delete the row definition
for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i++)
{
int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
parent.SetRow(children.GetAt(i).as<FrameworkElement>(), elementRowIndex - 1);
}
// Update accessible names for each row after the deleted row
for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i += KeyboardManagerConstants::ShortcutTableColCount)
{
// Get row index from grid
int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
StackPanel sourceCol = children.GetAt(i + KeyboardManagerConstants::ShortcutTableOriginalColIndex).as<StackPanel>();
StackPanel targetCol = children.GetAt(i + KeyboardManagerConstants::ShortcutTableNewColIndex).as<StackPanel>();
TextBox targetApp = children.GetAt(i + KeyboardManagerConstants::ShortcutTableTargetAppColIndex).as<TextBox>();
Button delButton = children.GetAt(i + KeyboardManagerConstants::ShortcutTableRemoveColIndex).as<Button>();
UpdateAccessibleNames(sourceCol, targetCol, targetApp, delButton, elementRowIndex);
}
for (int i = 0; i < KeyboardManagerConstants::ShortcutTableColCount; i++)
{
parent.Children().RemoveAt(lastIndexInRow - i);
}
// Calculate row index in the buffer from the grid child index (first set of children are header elements and then three children in each row)
int bufferIndex = (lastIndexInRow - KeyboardManagerConstants::ShortcutTableHeaderCount) / KeyboardManagerConstants::ShortcutTableColCount;
// Delete the row definition
parent.RowDefinitions().RemoveAt(bufferIndex + 1);
// delete the row from the buffer
shortcutRemapBuffer.erase(shortcutRemapBuffer.begin() + bufferIndex);
// delete the ShortcutControl objects so that they get destructed
keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + bufferIndex);
});
// To set the accessible name of the delete button
deleteShortcut.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_DELETE_REMAPPING_BUTTON)));
parent.SetColumn(deleteShortcut, KeyboardManagerConstants::ShortcutTableRemoveColIndex);
parent.SetRow(deleteShortcut, parent.RowDefinitions().Size() - 1);
parent.Children().Append(deleteShortcut);
parent.UpdateLayout();
// Set accessible names
UpdateAccessibleNames(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getShortcutControl(), keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getShortcutControl(), targetAppTextBox, deleteShortcut, parent.RowDefinitions().Size() - 1);
// Set the shortcut text if the two vectors are not empty (i.e. default args)
if (originalKeys.IsValidShortcut() && !(newKeys.index() == 0 && std::get<DWORD>(newKeys) == NULL) && !(newKeys.index() == 1 && !std::get<Shortcut>(newKeys).IsValidShortcut()))
{
// change to load app name
shortcutRemapBuffer.push_back(std::make_pair<RemapBufferItem, std::wstring>(RemapBufferItem{ Shortcut(), Shortcut() }, std::wstring(targetAppName)));
KeyDropDownControl::AddShortcutToControl(originalKeys, parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->shortcutDropDownStackPanel.as<StackPanel>(), *keyboardManagerState, 0, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->keyDropDownControlObjects, shortcutRemapBuffer, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->shortcutControlLayout.as<StackPanel>(), targetAppTextBox, false, false);
if (newKeys.index() == 0)
{
std::vector<DWORD> shortcutListKeyCodes = keyboardManagerState->keyboardMap.GetKeyCodeList(true);
auto it = std::find(shortcutListKeyCodes.begin(), shortcutListKeyCodes.end(), std::get<DWORD>(newKeys));
if (it != shortcutListKeyCodes.end())
{
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->keyDropDownControlObjects[0]->SetSelectedIndex((int32_t)std::distance(shortcutListKeyCodes.begin(), it));
}
}
else
{
KeyDropDownControl::AddShortcutToControl(std::get<Shortcut>(newKeys), parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->shortcutDropDownStackPanel.as<StackPanel>(), *keyboardManagerState, 1, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->keyDropDownControlObjects, shortcutRemapBuffer, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->shortcutControlLayout.as<StackPanel>(), targetAppTextBox, true, false);
}
}
else
{
// Initialize both shortcuts as empty shortcuts
shortcutRemapBuffer.push_back(std::make_pair<RemapBufferItem, std::wstring>(RemapBufferItem{ Shortcut(), Shortcut() }, std::wstring(targetAppName)));
}
}
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel ShortcutControl::getShortcutControl()
{
return shortcutControlLayout.as<StackPanel>();
}
// Function to create the detect shortcut UI window
void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, RemapBuffer& remapBuffer)
{
// ContentDialog for detecting shortcuts. This is the parent UI element.
ContentDialog detectShortcutBox;
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectShortcutBox.XamlRoot(xamlRoot);
detectShortcutBox.Title(box_value(GET_RESOURCE_STRING(IDS_TYPESHORTCUT_TITLE)));
detectShortcutBox.IsPrimaryButtonEnabled(false);
detectShortcutBox.IsSecondaryButtonEnabled(false);
// Get the linked stack panel for the "Type shortcut" button that was clicked
StackPanel linkedShortcutStackPanel = KeyboardManagerHelper::getSiblingElement(sender).as<StackPanel>();
auto unregisterKeys = [&keyboardManagerState]() {
keyboardManagerState.ClearRegisteredKeyDelays();
};
auto selectDetectedShortcutAndResetKeys = [&keyboardManagerState](DWORD key) {
keyboardManagerState.SelectDetectedShortcut(key);
keyboardManagerState.ResetDetectedShortcutKey(key);
};
auto onPressEnter = [linkedShortcutStackPanel,
detectShortcutBox,
&keyboardManagerState,
unregisterKeys,
colIndex,
table,
targetApp,
&keyDropDownControlObjects,
controlLayout,
isHybridControl,
isSingleKeyWindow,
&remapBuffer] {
// Save the detected shortcut in the linked text block
Shortcut detectedShortcutKeys = keyboardManagerState.GetDetectedShortcut();
if (!detectedShortcutKeys.IsEmpty())
{
// The shortcut buffer gets set in this function
KeyDropDownControl::AddShortcutToControl(detectedShortcutKeys, table, linkedShortcutStackPanel, keyboardManagerState, colIndex, keyDropDownControlObjects, remapBuffer, controlLayout, targetApp, isHybridControl, isSingleKeyWindow);
}
// Hide the type shortcut UI
detectShortcutBox.Hide();
};
auto onReleaseEnter = [&keyboardManagerState,
unregisterKeys,
isSingleKeyWindow,
parentWindow] {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
if (isSingleKeyWindow)
{
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, parentWindow);
}
else
{
// Revert UI state back to Edit Shortcut window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditShortcutsWindowActivated, parentWindow);
}
unregisterKeys();
};
auto onAccept = [onPressEnter,
onReleaseEnter] {
onPressEnter();
onReleaseEnter();
};
TextBlock primaryButtonText;
primaryButtonText.Text(GET_RESOURCE_STRING(IDS_OK_BUTTON));
Button primaryButton;
primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
primaryButton.Margin({ 2, 2, 2, 2 });
primaryButton.Content(primaryButtonText);
// OK button
primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
onAccept();
});
keyboardManagerState.RegisterKeyDelay(
VK_RETURN,
selectDetectedShortcutAndResetKeys,
[primaryButton, onPressEnter, detectShortcutBox](DWORD) {
detectShortcutBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[primaryButton, onPressEnter] {
// Use the base medium low brush to be consistent with the theme
primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
onPressEnter();
});
},
[onReleaseEnter](DWORD) {
onReleaseEnter();
});
TextBlock cancelButtonText;
cancelButtonText.Text(GET_RESOURCE_STRING(IDS_CANCEL_BUTTON));
Button cancelButton;
cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
cancelButton.Margin({ 2, 2, 2, 2 });
cancelButton.Content(cancelButtonText);
// Cancel button
cancelButton.Click([detectShortcutBox, unregisterKeys, &keyboardManagerState, isSingleKeyWindow, parentWindow](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
if (isSingleKeyWindow)
{
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, parentWindow);
}
else
{
// Revert UI state back to Edit Shortcut window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditShortcutsWindowActivated, parentWindow);
}
unregisterKeys();
detectShortcutBox.Hide();
});
keyboardManagerState.RegisterKeyDelay(
VK_ESCAPE,
selectDetectedShortcutAndResetKeys,
[&keyboardManagerState, detectShortcutBox, unregisterKeys, isSingleKeyWindow, parentWindow](DWORD) {
detectShortcutBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[detectShortcutBox] {
detectShortcutBox.Hide();
});
keyboardManagerState.ResetUIState();
if (isSingleKeyWindow)
{
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, parentWindow);
}
else
{
// Revert UI state back to Edit Shortcut window
keyboardManagerState.SetUIState(KeyboardManagerUIState::EditShortcutsWindowActivated, parentWindow);
}
unregisterKeys();
},
nullptr);
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
detectShortcutBox.Content(stackPanel);
// Header textblock
TextBlock text;
text.Text(GET_RESOURCE_STRING(IDS_TYPESHORTCUT_HEADER));
text.Margin({ 0, 0, 0, 10 });
stackPanel.Children().Append(text);
// Target StackPanel to place the selected key - first row (for 1-3 keys)
Windows::UI::Xaml::Controls::StackPanel keyStackPanel1;
keyStackPanel1.Orientation(Orientation::Horizontal);
stackPanel.Children().Append(keyStackPanel1);
// Target StackPanel to place the selected key - second row (for 4-5 keys)
Windows::UI::Xaml::Controls::StackPanel keyStackPanel2;
keyStackPanel2.Orientation(Orientation::Horizontal);
keyStackPanel2.Margin({ 0, 20, 0, 0 });
keyStackPanel2.Visibility(Visibility::Collapsed);
stackPanel.Children().Append(keyStackPanel2);
TextBlock holdEscInfo;
holdEscInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDESC));
holdEscInfo.FontSize(12);
holdEscInfo.Margin({ 0, 20, 0, 0 });
stackPanel.Children().Append(holdEscInfo);
TextBlock holdEnterInfo;
holdEnterInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDENTER));
holdEnterInfo.FontSize(12);
holdEnterInfo.Margin({ 0, 0, 0, 0 });
stackPanel.Children().Append(holdEnterInfo);
ColumnDefinition primaryButtonColumn;
ColumnDefinition cancelButtonColumn;
Grid buttonPanel;
buttonPanel.Margin({ 0, 20, 0, 0 });
buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
buttonPanel.SetColumn(primaryButton, 0);
buttonPanel.SetColumn(cancelButton, 1);
buttonPanel.Children().Append(primaryButton);
buttonPanel.Children().Append(cancelButton);
stackPanel.Children().Append(buttonPanel);
stackPanel.UpdateLayout();
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectShortcutUI(keyStackPanel1, keyStackPanel2);
// Show the dialog
detectShortcutBox.ShowAsync();
}