Files
PowerToys/doc/devdocs/guidance.md
Ruben Fricke bb3435322f Fix broken style.md links in devdocs (#44457)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
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## Summary of the Pull Request
Fix two broken links to style.md in devcods. This file was moved to
development/style.md in PR #43399, but these references were not
updated.

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## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Fixed broken links in:
  - doc/devdocs/readme.md (line 60)
  - doc/devdocs/guidance.md (line 61)
  
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually verified that the links resolve correctly.
2026-01-04 12:23:45 +08:00

2.9 KiB

Coding Guidance

Working With Strings

In order to support localization YOU SHOULD NOT have hardcoded UI display strings in your code. Instead, use resource files to consume strings.

For CPP

Use StringTable resource to store the strings and resource header file(resource.h) to store Id's linked to the UI display string. Add the strings with Id's referenced from the header file to the resource-definition script file. You can use Visual Studio Resource Editor to create and manage resource files.

  • resource.h:

XXX must be a unique int in the list (mostly the int ID of the last string id plus one):

#define IDS_MODULE_DISPLAYNAME                    XXX
  • StringTable in resource-definition script file validmodulename.rc:
STRINGTABLE
BEGIN
    IDS_MODULE_DISPLAYNAME               L"Module Name"
END
  • Use the GET_RESOURCE_STRING(UINT resource_id) method to consume strings in your code.
#include <common.h>

std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)

For C#

Use XML resource file(.resx) to store the UI display strings and Resource Manager to consume those strings in the code. You can use Visual Studio to create and manage XML resources files.

  • Resources.resx
  <data name="ValidUIDisplayString" xml:space="preserve">
    <value>Description to be displayed on UI.</value>
    <comment>This text is displayed when XYZ button clicked.</comment>
  </data>
System.Resources.ResourceManager manager = new System.Resources.ResourceManager(baseName, assembly);
string validUIDisplayString = manager.GetString("ValidUIDisplayString", resourceCulture);

In case of Visual Studio is used to create the resource file. Simply use the Resources class in auto-generated Resources.Designer.cs file to access the strings which encapsulate the Resource Manager logic.

string validUIDisplayString = Resources.ValidUIDisplayString;

More On Coding Guidance

Please review these brief docs below relating to our coding standards, etc.