Files
PowerToys/tools/module_loader/src/ConsoleHost.cpp
Mike Hall 452e0dcf51 Module Loader tool for rapid testing of modules (#43813)
## Summary of the Pull Request
ModuleLoader tool, a stand-alone Win32 executable for testing of
PowerToy modules without needing branch builds.

sample output from running the tool is below:

.\ModuleLoader.exe .\powertoys.cursorwrap.dll
PowerToys Module Loader v1.0
=============================

Loading module: .\powertoys.cursorwrap.dll
Detected module name: cursorwrap

Loading settings...
Trying settings path:
C:\Users\mikehall\AppData\Local\Microsoft\PowerToys\cursorwrap\settings.json
Settings file loaded (315 characters)
Settings loaded successfully.

Loading module DLL...
Module instance created successfully
Module DLL loaded successfully.
Module key: CursorWrap
Module name: CursorWrap

Applying settings to module...
Settings applied.

Registering module hotkeys...
Module reports 1 legacy hotkey(s)
  Registering hotkey 0: Win+Alt+U - OK
Hotkeys registered: 1

Enabling module...
Module enabled.

=============================
Module is now running!
=============================

Module Status:
  - Name: CursorWrap
  - Key: CursorWrap
  - Enabled: Yes
  - Hotkeys: 1 registered

Registered Hotkeys:
  Win+Alt+U

Press Ctrl+C to exit.
You can press the module's hotkey to toggle its functionality.

Note that this doesn't integrate with Powertoys settings UI - this is
purely to test Powertoys module functionality.

## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
See details above.

## Validation Steps Performed
ModuleLoader tested on Windows 11, Surface Laptop 7 Pro.
2025-11-26 22:08:34 +08:00

81 lines
2.0 KiB
C++

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#include "ConsoleHost.h"
#include <iostream>
bool ConsoleHost::s_exitRequested = false;
ConsoleHost::ConsoleHost(ModuleLoader& moduleLoader, HotkeyManager& hotkeyManager)
: m_moduleLoader(moduleLoader)
, m_hotkeyManager(hotkeyManager)
{
}
ConsoleHost::~ConsoleHost()
{
}
BOOL WINAPI ConsoleHost::ConsoleCtrlHandler(DWORD ctrlType)
{
switch (ctrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
std::wcout << L"\nCtrl+C received, shutting down...\n";
s_exitRequested = true;
// Post a quit message to break the message loop
PostQuitMessage(0);
return TRUE;
default:
return FALSE;
}
}
void ConsoleHost::Run()
{
// Install console control handler
if (!SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE))
{
std::wcerr << L"Warning: Failed to set console control handler\n";
}
s_exitRequested = false;
// Message loop
MSG msg;
while (!s_exitRequested)
{
// Wait for a message with a timeout so we can check s_exitRequested
DWORD result = MsgWaitForMultipleObjects(0, nullptr, FALSE, 100, QS_ALLINPUT);
if (result == WAIT_OBJECT_0)
{
// Process all pending messages
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
s_exitRequested = true;
break;
}
if (msg.message == WM_HOTKEY)
{
m_hotkeyManager.HandleHotkey(static_cast<int>(msg.wParam), m_moduleLoader);
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
// Remove console control handler
SetConsoleCtrlHandler(ConsoleCtrlHandler, FALSE);
}