Files
PowerToys/src/modules/keyboardmanager/ui/SingleKeyRemapControl.h
Arjun Balgovind 38ecc82e97 Improve warnings for KBM (dev/build-features) (#2386)
* Handled invalid input for single key remaps

* Added some functions

* Added better error message functions and finished warnings for edit keyboard

* Updated dropdown order of keys

* Added new warning template for shortcuts

* Added show warning on Apply code

* Removed old flyout code

* Fixed issue where tooltips were replaced on Apply

* Simplified == operator
2020-04-26 15:09:40 -07:00

54 lines
2.7 KiB
C++

#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
#include "KeyDropDownControl.h"
class SingleKeyRemapControl
{
private:
// Drop down to display the selected remap key
KeyDropDownControl singleKeyRemapDropDown;
// Button to type the remap key
Button typeKey;
// StackPanel to parent the above controls
StackPanel singleKeyRemapControlLayout;
public:
// Handle to the current Edit Keyboard Window
static HWND EditKeyboardWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static std::vector<std::vector<DWORD>> singleKeyRemapBuffer;
SingleKeyRemapControl(Grid table, const int colIndex, FontIcon warning, ToolTip toolTip) :
singleKeyRemapDropDown(false, warning, toolTip)
{
typeKey.Content(winrt::box_value(L"Type Key"));
typeKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
// Using the XamlRoot of the typeKey to get the root of the XAML host
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), singleKeyRemapBuffer, *keyboardManagerState);
});
singleKeyRemapControlLayout.Margin({ 0, 0, 0, 10 });
singleKeyRemapControlLayout.Spacing(10);
singleKeyRemapControlLayout.Children().Append(typeKey);
singleKeyRemapControlLayout.Children().Append(singleKeyRemapDropDown.GetComboBox());
// Set selection handler for the drop down
singleKeyRemapDropDown.SetSelectionHandler(table, singleKeyRemapControlLayout, colIndex, singleKeyRemapBuffer);
singleKeyRemapControlLayout.UpdateLayout();
}
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
static void AddNewControlKeyRemapRow(Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey = NULL, const DWORD newKey = NULL);
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getSingleKeyRemapControl();
// Function to create the detect remap keys UI window
void createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState);
};